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Runaan's Hurricane is a finished item in League of Legends icon.png League of Legends.


Runaan's Hurricane item.png
2600 Gold 2600 (600 Gold 600)
Dagger item.png
300 Gold 300
Zeal item.png
1400 Gold 1400 (300 Gold 300)
Dagger item.png
300 Gold 300
Dagger item.png
300 Gold 300

Cost Analysis

Gold Value

Gold Efficiency*

  • Runaan's Hurricane Runaan's Hurricane is 90.6% gold efficient, without its passive.

Similar Items


The two bolts fired by Runaan's Hurricane (with the normal basic attack in the middle).

  • The bolts are considered a Projectile.png projectile.
  • The bolts cannot target Turret icon.png structures and Ward icon.png wards.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  • Inherent Glamour.png Shapeshifting champions may also buy the item, but the effect will only trigger while in their ranged form.
  • The bolts act as a basic attack.
  • The bolts will apply on-hit effects, with a few exceptions such as Vayne's Vayne's Silver Bolts Silver Bolts.
  • Runaan's Hurricane also triggers a 0 physical damage on-hit to the main target that can sometimes stack Black Cleaver Black Cleaver.
  • Azir Azir will also trigger the effect when commanding his soldiers soldiers to attack within his normal attack range (the bolts will not gain the soldiers' extended Range icon.png attack range)
  • The bolts' damage is not modified by Attack damage icon.png attack damage modifiers (i.e. Trinity Force Trinity Force, New Destiny New Destiny, Hyper Charge Hyper Charge).
  • The bolts will not trigger effects that are consumed by the primary attack (i.e. Kircheis Shard item.png Energized), but will do so if they are not consumed.


  • The item is generally purchased by champions who want to increase their survival in teamfights (because the bolts apply lifesteal), to easy push a wave or to maximize the on-hit potential (i.e. Rend Rend).
    • Champions like Kog'Maw Kog'Maw and Varus Varus may purchase it even if they are not going to purchase other crit items.
  • Twitch Twitch can use it very well with his Spray and Pray Spray and Pray. The bolts do not get the penetrating bonus but it is possible for an enemy to be damaged by both Twitch's pass-through attacks and the additional bolts, while also placing two stacks of Deadly Venom Deadly Venom on the targets.
  • Aphelios' Aphelios' weapons each have distinct benefits from it, making it an overall great item for him. Gravitum's Gravitum's slow can be spread to allow Binding Eclipse Binding Eclipse to affect more enemies quickly. Infernum's Infernum's splash damage will apply to each bolt and allow clumped enemies to be hit more than once. Crescendum Crescendum will affect the bolts' attack speed, but no other unique interaction will occur. Severum's Severum's bolts will apply healing, and Calibrum's Calibrum's's bolts will gain bonus range. Basic attacks against Moonshot's Moonshot's marked targets will fire bolts, regardless of range.  Gravitum Gravitum and  Calibrum Calibrum are the only two weapons whose abilities benefit from Runaan's Hurricane Runaan's Hurricane.
  • Jinx's Jinx's Switcheroo! Switcheroo! also has a powerful synergy. Pow-Pow Pow-Pow gains a stack of the attack speed buff for each bolt that hits, and Fishbones' Fishbones' modifies the additional bolts to do splash damage, which can stack on all enemies for all three projectiles. If enemies are bunched up, a few well-placed rockets can devastate them.
  • There're some crit-focused champions which shouldn't purchase it. For example, champions which do not have a synergy with its passive (e.g. Vayne Vayne, Draven Draven) or champions which are focused on casting abilities instead of constantly auto-attacking (e.g. Jhin Jhin).


Patch history

  • Bug Fix: Wind's Fury's multi-attacks properly give the holder 1 stack of Conqueror Conqueror instead of a stack per enemy hit.
  • Bonus movement speed increased to 9% from 7%.
  • Combine cost reduced to 600 Gold 600 from 800 Gold 800.
  • Total cost reduced to 2600 Gold 2600 from 2800 Gold 2800.
    • Combine cost reduced to 800 Gold 800 from 900 Gold 900.
  • Critical strike chance reduced to 25% from 30%.
  • Total cost reduced to 2800 Gold 2800 from 2900 Gold 2900.
    • Combine cost reduced to 900 Gold 900 from 1000 Gold 1000.
  • Total cost increased to 2900 Gold 2900 from 2600 Gold 2600.
    • Combine cost increased to 1000 Gold 1000 from 800 Gold 800.
  • New Recipe: Dagger Dagger + Zeal Zeal + Dagger Dagger + 800 Gold 800 = 2600 Gold 2600
  • Removed: Basic attacks deal an additional 15 physical damage on hit.
  • Wind's Fury bolt AD ratio increased to 40% AD from 25% AD.
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
V5.22 Reworked
  • Runaan's Hurricane Runaan's Hurricane:
    • Recipe: Recurve Bow Recurve Bow + Zeal Zeal + 300 Gold 300 = 2500 Gold 2500
    • +40% attack speed.
    • +5% movement speed.
    • +30% critical strike chance.
    • Unique passive: +15 bonus on-hit physical damage.
    • Unique passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing 25% AD physical damage. Bolts can critically strike and apply on-hit effects.
  • Added Unique passive: +10 bonus on-hit physical damage.
  • Item cost increased to 2500 Gold 2500 from 2400 Gold 2400.
  • Combine cost reduced to 500 Gold 500 from 600 Gold 600.
  • Item cost reduced to 2400 Gold 2400 from 2450 Gold 2450.
  • Item cost reduced to 2450 Gold 2450 from 2750 Gold 2750.
  • Combine cost reduced to 700 Gold 700 from 1000 Gold 1000.
  • Secondary target radius increased to 375 from 300.
  • Fixed a bug where Hurricane could target invisible enemies.
V1.0.0.152 Added
  • Runaan's Hurricane Runaan's Hurricane:
    • Recipe: Dagger Dagger + Dagger Dagger + Recurve Bow Recurve Bow + 1000 Gold 1000 = 2750 Gold 2750
    • +70% Attack Speed.
    • Unique passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your Attack Damage. These apply on-hit effects.


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