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Release version[]

V14.2 - January 24th Hotfix
  • Stats
    • Base attack damage increased to 64 from 61.
  • Electro Harpoon Electro Harpoon
    • AP ratio increased to 50% AP from 40% AP.
V14.2
  • Flamespitter Flamespitter
    • Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25.
      • Total base damage reduced to 125 / 140 / 155 / 170 / 185 from 135 / 150 / 165 / 180 / 195.
  • Electro Harpoon Electro Harpoon
    • Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%.
      • Maximum magic resistance reduction reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
    • Danger Zone magic resistance reduction reduced to 15 / 18 / 21 / 24 / 27% from 18 / 21 / 24 / 27 / 30%.
      • Danger Zone maximum magic resistance reduction reduced to 30 / 36 / 42 / 48 / 54% from 36 / 42 / 48 / 54 / 60%.
  • The Equalizer The Equalizer
    • Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
V13.23
  • Stats
    • Undocumented: Attack windup increased to 29% from 20%.(bug)
      • Crit windup time unchanged.
V13.22
  • Stats
    • Attack windup reduced to 20% from 22.916667%.
      • Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.
V13.21
V13.12
  • Stats
    • Base health reduced to 625 from 659.
    • Health growth increased to 105 from 99.
    • Base health regeneration reduced to 7 from 8.
  • Junkyard Titan Junkyard Titan
    • Maximum heat increased to 150 from 100.
      • Overheat threshold increased to 150 heat from 100.
      • Danger Zone threshold unchanged at 50 heat.
    • Overheat duration reduced to 4 seconds from 5.25.
    • Bonus attack speed increased to 50% − 130% (based on level) from 20% − 80% (based on level).
    • Damage cap against monsters changed to 65 − 150 (based on level) from 80 at all levels.
  • Flamespitter Flamespitter
    • Base damage reduced to 135 / 150 / 165 / 180 / 195 from 180 / 220 / 260 / 300 / 340.
    • New Effect: Now deals up to 6 / 7 / 8 / 9 / 10% of the target's maximum health, capped at 65 − 300 (based on level) against monsters.
    • Minion damage reduced to 55 / 60 / 65 / 70 / 75% from 60 / 65 / 70 / 75 / 80%.
  • Scrap Shield Scrap Shield
    • Base shield reduced to 25 / 55 / 85 / 115 / 145 from 60 / 90 / 120 / 150 / 180.
    • AP ratio reduced to 25% AP from 45% AP.
    • New Effect: Shield now scales with 4% of his maximum health.
  • Electro Harpoon Electro Harpoon
    • Heat generation increased to 20 from 10.
  • The Equalizer The Equalizer
    • Cooldown increased to 130 / 105 / 80 seconds from 100 / 85 / 70.
V13.5
  • Electro Harpoon Electro Harpoon
    • Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks.
      • Maximum magic resistance reduction increased to 24 / 28 / 32 / 36 / 40% from 20% at all ranks.
    • Danger Zone magic resistance reduction increased to 18 / 21 / 24 / 27 / 30% from 15% at all ranks.
      • Danger Zone maximum magic resistance reduction increased to 36 / 42 / 48 / 54 / 60% from 30% at all ranks.
V12.10
  • Stats
    • Base health increased to 659 from 589.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.55 from 0.75.
  • Scrap Shield Scrap Shield
    • Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120.
    • Shield AP ratio reduced to 45% AP from 50% AP.
V12.5
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Overheated state no longer visually disappears father than it should be if it was triggered by Electro Harpoon.
V12.4
  • Stats
    • Base armor increased to 36 from 31.
V11.18
  • Junkyard Titan Junkyard Titan
    • Bonus attack speed changed to 20% − 80% (based on level) from 50% at all levels.
  • Scrap Shield Scrap Shield
    • Cooldown reduced to 6 seconds at all ranks from 7 / 6.75 / 6.5 / 6.25 / 6.
V11.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Heat resource Heat is now checked more consistently:
      • Delay until Heat decays is now much more consistent.
      • Overheated duration is now consistently 5.25 seconds from only averaging this value.
    • Heat resource Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
      • (This was already fixed in V11.14, but documented in this patch instead).
V11.14
  • Electro Harpoon Electro Harpoon
    • Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
V11.13
  • Scrap Shield Scrap Shield
    • Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks.
    • Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
      • Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
V11.11
V11.9
  • Junkyard Titan Junkyard Titan
    • Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level).
    • Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
V11.8
  • Stats
    • Base magic resistance reduced to 28 from 32.
    • Magic resistance growth reduced to 0.75 from 1.25.
  • Junkyard Titan Junkyard Titan
    • Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level).
    • New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
    • New Effect: Now gains 50% bonus attack speed while overheated.
  • Electro Harpoon Electro Harpoon
    • New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
V11.7
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.18
  • Flamespitter Flamespitter
    • Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
V10.6
  • General
    • Recommended items updated.
V10.3
  • Stats
    • Base armor increased to 31 from 30.88.
    • Base attack damage reduced to 61 from 61.036.
  • Scrap Shield Scrap Shield
    • Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
      • Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
    • Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
      • Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
V9.15
  • Scrap Shield Scrap Shield
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
V9.7
  • Scrap Shield Scrap Shield
    • Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
  • The Equalizer The Equalizer
    • Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
V9.6
  • The Equalizer The Equalizer
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V8.12
  • Scrap Shield Scrap Shield
    • Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
    • AP ratio increased to 50% AP from 40% AP.
  • The Equalizer The Equalizer
    • Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
    • AP ratio increased to 35% AP from 30% AP.
V8.7
  • Flamespitter Flamespitter
    • Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
    • Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.008.
V7.22 November 9th Hotfix
V7.22
  • Stats
    • Base armor increased to 31 from 25.88.
    • Base health increased to 589 from 584.4.
    • Health growth increased to 85 from 80.
V7.19
V7.18
  • Junkyard Titan Junkyard Titan
    • New Effect: Heat bar now turns orange when at or above 80 Heat.
V7.12
  • Junkyard Titan Junkyard Titan
    • Heat decay start increased to 4 seconds from 3.
    • Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
  • Flamespitter Flamespitter
    • Damage to minions reduced to 75% from 100%.
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
    • Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
    • AP ratio increased to 110% AP from 100% AP.
  • Scrap Shield Scrap Shield
    • Duration reduced to 1.5 seconds from 2.
    • Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
  • Electro Harpoon Electro Harpoon
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
V7.7
V6.11
  • Flamespitter Flamespitter
    • Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
V6.8
V6.5
V6.4
  • Electro Harpoon Electro Harpoon
    • New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
    • Cooldown reduced to 0 seconds from 10.
    • Heat Heat gain reduced to 10 from 20.
    • Slow duration reduced to 2 seconds from 3.
    • New Effect: Second charge can be used while overheated overheated if Rumble reaches 100 Heat by using the first one (cannot use charges stored during overheating overheating)
V6.1
  • General
    • Model collision radius reduced to 35 from 50.
  • Flamespitter Flamespitter
    • Range increased to 600 from 550.
    • Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
V5.16
  • The Equalizer The Equalizer
    • Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
    • Damage zone start point changed to 150 units closer to initial location.
V5.14
  • Flamespitter Flamespitter
    • Bug Fix: Damaging untargetable enemies.
    • Bug Fix: Inconsistent range.
  • The Equalizer The Equalizer
    • Bug Fix: Damaging untargetable enemies.
V5.1
V4.19
V4.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when overheating overheating ends.
    • Bug Fix: Rumble's first basic attack upon overheating overheating occasionally not dealing bonus damage.
    • Bug Fix: Rumble not fading out upon entering brush while overheated overheated.
  • Flamespitter Flamespitter
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
  • Scrap Shield Scrap Shield
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
V4.9
  • Flamespitter Flamespitter
    • Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
    • Bug Fix: Dealing less damage than intended when Rumble is on purple team.
V4.6
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.2
V3.7
  • Flamespitter Flamespitter
    • Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
    • AP ratio reduced to 100% AP from 135% AP.
    • Danger Zone Danger Zone extra damage increased to 50% from 25%.
  • Electro Harpoon Electro Harpoon
    • Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
    • AP ratio reduced to 40% AP from 50% AP.
V3.6
  • Flamespitter Flamespitter
    • Removed: Preventing Rumble from automatically acquiring basic attack targets.
V3.5
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Visual effect disappearing before projectile finishes traveling.
  • The Equalizer The Equalizer
    • Removed: Initial damage.
    • Removed: 0.5 seconds delay before first damage tick.
    • New Effect: First damage tick applies on-cast.
    • Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
V1.0.0.144
  • Junkyard Titan Junkyard Titan
    • Overheated Overheated basic attack bonus damage AP ratio reduced to 25% AP from 30% AP.
  • Flamespitter Flamespitter
    • Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
    • Bug Fix: Lasting slightly longer than intended.
V1.0.0.141
V1.0.0.136
  • General
    • Recommended items updated.
V1.0.0.129
  • The Equalizer The Equalizer
    • New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
V1.0.0.123
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes ending early if Rumble dies while active.
V1.0.0.121
  • Flamespitter Flamespitter
    • Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
    • AP ratio reduced to 45% AP from 50% AP.
V1.0.0.120
  • The Equalizer The Equalizer
    • Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
    • AP ratio per second reduced to 20% AP from 25% AP.
    • Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
V1.0.0.118b
  • Junkyard Titan Junkyard Titan
    • Removed: Overheated Overheated basic attack bonus damage applying spell effects and Spell Vamp.
  • Flamespitter Flamespitter
    • Cooldown increased to 6 seconds from 5.
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
V1.0.0.118
  • General
    • Pathing size reduced.
  • Flamespitter Flamespitter
    • Bug Fix: Particle lasting longer than intended.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Particle traveling further than projectile.
April 29th Hotfix
  • The Equalizer The Equalizer
    • Bug Fix: Fog of war display errors.
    • Bug Fix: Team color display errors.
V1.0.0.116
  • Added

See also[]

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