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Rumble OriginalCentered.jpg
Rumble
Rumble (Universe)Rumble (Universe)
Rumble (League of Legends)Rumble (League of Legends)
Rumble (Teamfight Tactics)Rumble (Teamfight Tactics)
Rumble (Development)Rumble (Development)

Rumble is a champion in League of Legends.[1]

Abilities

Edit

Junkyard Titan

Junkyard Titan.png

Innate: Rumble gains Heat resource.png Heat whenever he uses a basic ability and loses 10 Heat resource.png Heat per second after not using any basic ability for 4 seconds or The Equalizer The Equalizer for 2 seconds. Rumble's mech enters the Danger Zone when at or above 50 Heat resource.png Heat, and becomes Overheated while at 100 Heat resource.png Heat.

Junkyard Titan 2.png

Danger Zone: Rumble's mech enters the Danger Zone, enhancing his basic abilities.

Junkyard Titan 3.png

Overheated: Rumble's mech becomes Overheated for 5.25 seconds, disabling his abilities but granting him Attack speed icon.png 50% bonus attack speed and empowering his basic attacks to deal 5 − 40 (based on level) (+ 25% AP) (+ 6% of the target's maximum health) bonus magic damage On-hit icon.png on-hit for the duration. The percentage damage is capped at 80 against Monster icon.png monsters. Rumble's Heat resource.png Heat decays back down to 0 over the duration.

Info
  • While Rumble is overheating, a Silence icon.png Silenced icon will appear above him to signify he cannot cast abilities, this is visible to all units.
  • The bonus damage does not apply to structures.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • No longer disables Rumble's abilities.
  • No Danger Zone bonuses.

Edit

Flamespitter

Flamespitter.png

Active: Rumble activates his flamethrower for 3 seconds, gaining 20 Heat resource.png Heat and dealing magic damage every 0.25 seconds to all enemies in a cone in front of him, reduced against Minion icon.png minions.

Total Magic Damage:
180 / 220 / 260 / 300 / 340 (+ 110% AP)
Damage Per Tick:
15 / 18.333 / 21.667 / 25 / 28.333 (+ 9.17% AP)
Minion Damage Percentage:
60 / 65 / 70 / 75 / 80%
Total Minion Damage:
108 / 143 / 182 / 225 / 272 (+ 66 / 71.5 / 77 / 82.5 / 88% AP)
Minion Damage Per Tick:
9 / 11.917 / 15.167 / 18.75 / 22.667 (+ 5.5 / 5.958 / 6.417 / 6.875 / 7.333% AP)

Danger Zone Danger Zone: Flamespitter's damage is increased by 50%.

Total Enhanced Damage:
270 / 330 / 390 / 450 / 510 (+ 165% AP)
Enhanced Damage Per Tick:
22.5 / 27.5 / 32.5 / 37.5 / 42.5 (+ 13.75% AP)
Total Enhanced Minion Damage:
162 / 214.5 / 273 / 337.5 / 408 (+ 99 / 107.25 / 115.5 / 123.75 / 132% AP)
Minion Damage Per Tick:
13.5 / 17.875 / 22.75 / 28.125 / 34 (+ 8.25 / 8.9375 / 9.625 / 10.3125 / 11% AP)

Info
  • Rumble will instantly turn to face the cursor if he is not moving when Flamespitter is cast.

Edit

Scrap Shield

Scrap Shield.png

Active: Rumble Hybrid resistances icon.png shields himself for 1.5 seconds, gaining 20 Heat resource.png Heat.

Shield Strength:
60 / 95 / 130 / 165 / 200 (+ 50% AP)
Scrap Shield 2.png

Rumble additionally gains Movement speed icon.png bonus movement speed for 1 to 1.32 seconds.

Bonus Movement Speed:
10 / 15 / 20 / 25 / 30%

Danger Zone Danger Zone: Scrap Shield's shield strength and bonus movement speed are increased by 50%.

Enhanced Shield Strength:
90 / 142.5 / 195 / 247.5 / 300 (+ 75% AP)
Enhanced Bonus Movement Speed:
15 / 22.5 / 30 / 37.5 / 45%

Info
  • The movement speed buff is supposed to last for 1 second, but due to a bug may last 0.264 seconds longer.
    • Like most buffs, the stat bonus is already only gained at the next stat update (every 0.264 seconds). Despite this, the duration still inconsistent.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Shield AP ratio halved.

Edit

Electro Harpoon

Electro Harpoon.png

Passive: Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Electro Harpoon 2.png

Active: Rumble shoots a harpoon in the target direction, gaining 10 Heat resource.png Heat and dealing magic damage to the first enemy hit, reducing their Magic penetration icon.png magic resistance by 10% for 4 seconds, and Slow icon.png slowing them for 2 seconds. Hitting the same target with another harpoon stacks the Slow icon.png slow and magic resistance reduction, stacking additively.

Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 40% AP)
Total Magic Damage:
120 / 170 / 220 / 270 / 320 (+ 80% AP)
Slow:
15 / 20 / 25 / 30 / 35%
Total Slow:
30 / 40 / 50 / 60 / 70%

Danger Zone Danger Zone: Electro Harpoon's effects are increased by 50%. The magic resistance reduction is increased to 15%.

Enhanced Magic Damage:
90 / 127.5 / 165 / 202.5 / 240 (+ 60% AP)
Total Enhanced Magic Damage:
180 / 255 / 330 / 405 / 480 (+ 120% AP)
Enhanced Slow:
22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow:
45 / 60 / 75 / 90 / 105%

If Rumble casts Electro Harpoon before his mech becomes Overheated Overheated, he may still use another charge within 3 seconds of the initial cast.

Info
  • The maximum magic resistance reduction is 20%, increased to 30% while in the Danger Zone Danger Zone.
    • If Rumble lands a Harpoon on a target that already has one stack of 10% magic resistance reduction while in Danger Zone Danger Zone, it will increase the reduction from this first stack to 15%, aswell.
  • Each Electro Harpoon cast triggers Sheen item.png Spellblade and stacks Force Pulse Force Pulse.
  • Electro Harpoon will cast from wherever Rumble is at the end of the cast time.
  • Rumble stocks an Electro Harpoon charge before the ability is even learned.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Slow no longer stacks.*

Edit

The Equalizer

The Equalizer.png

Active: Rumble deploys a barrage of rockets along the target path, landing in a line over 0.75 seconds and lasting for 4.5 seconds after the last rocket lands.

Enemies struck by the impacts or within the line of rockets are rendered Burning for 1 second, continously refreshing while they remain in the area of effect. Burning enemies take magic damage every 0.5 seconds and are Slow icon.png slowed by 35%.

Magic Damage Per Tick:
70 / 105 / 140 (+ 17.5% AP)
Maximum Magic Damage:
700 / 1050 / 1400 (+ 175% AP)
Minimum Magic damage:
140 / 210 / 280 (+ 35% AP)

Info
  • A static target standing where the missiles first impact may take an extra tick of damage (11 ticks), while a static target standing at the end of the trail may take one fewer tick (9 ticks).(note)
  • The Equalizer's hitbox consists of a row of rockets with a circular damage hitbox each. The radius of each is 205 units, and rockets drop at a distance of 180 units between one another when The Equalizer is cast.
    • The missile that manages the rockets being deployed starts 150 units behind the target vector origin, and thus drops the first rocket at 30 units in front of the cast vector origin after 0.132 seconds.
    • The rockets are intended to not deal damage for the first 0.25 seconds. Due to a bug, this becomes 0.25-0.5 seconds 'at random'.
      • If Rumble dies while The Equalizer is just cast, this buff will be removed by death and the area of effect will start dealing damage sooner.(note)

Patch history

For the expanded patch notes, see here.
V11.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Heat resource.png Heat is now checked more consistently:
      • Delay until Heat decays is now much more consistent.
      • Overheated duration is now consistently 5.25 seconds from only averaging this value.
    • Heat resource.png Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
      • (This was already fixed in V11.14, but documented in this patch instead).
V11.14
  • Electro Harpoon Electro Harpoon
    • Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
V11.13
  • Scrap Shield Scrap Shield
    • Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks.
    • Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
      • Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
V11.11
V11.9
  • Junkyard Titan Junkyard Titan
    • Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level).
    • Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
V11.8
  • Stats
    • Base magic resistance reduced to 28 from 32.
    • Magic resistance growth reduced to 0.75 from 1.25.
  • Junkyard Titan Junkyard Titan
    • Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level).
    • New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
    • New Effect: Now gains 50% bonus attack speed while overheated.
  • Electro Harpoon Electro Harpoon
    • New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
V11.7
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.18
  • Flamespitter Flamespitter
    • Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
V10.6
  • General
    • Recommended items updated.
V10.3
  • Stats
    • Base armor increased to 31 from 30.88.
    • Base attack damage reduced to 61 from 61.036.
  • Scrap Shield Scrap Shield
    • Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
      • Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
    • Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
      • Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
V9.15
  • Scrap Shield Scrap Shield
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
V9.7
  • Scrap Shield Scrap Shield
    • Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
  • The Equalizer The Equalizer
    • Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
V9.6
  • The Equalizer The Equalizer
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V8.12
  • Scrap Shield Scrap Shield
    • Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
    • AP ratio increased to 50% AP from 40% AP.
  • The Equalizer The Equalizer
    • Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
    • AP ratio increased to 35% AP from 30% AP.
V8.7
  • Flamespitter Flamespitter
    • Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
    • Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.008.
V7.22 November 9th Hotfix
V7.22
  • Stats
    • Base armor increased to 31 from 25.88.
    • Base health increased to 589 from 584.4.
    • Health growth increased to 85 from 80.
V7.19
V7.18
  • Junkyard Titan Junkyard Titan
    • New Effect: Heat bar now turns orange when at or above 80 Heat.
V7.12
  • Junkyard Titan Junkyard Titan
    • Heat decay start increased to 4 seconds from 3.
    • Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
  • Flamespitter Flamespitter
    • Damage to minions reduced to 75% from 100%.
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
    • Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
    • AP ratio increased to 110% AP from 100% AP.
  • Scrap Shield Scrap Shield
    • Duration reduced to 1.5 seconds from 2.
    • Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
  • Electro Harpoon Electro Harpoon
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
V7.7
V6.11
  • Flamespitter Flamespitter
    • Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
V6.8
V6.5
V6.4
  • Electro Harpoon Electro Harpoon
    • New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
    • Cooldown reduced to 0 seconds from 10.
    • Heat Heat gain reduced to 10 from 20.
    • Slow duration reduced to 2 seconds from 3.
    • New Effect: Second charge can be used while overheated overheated if Rumble reaches 100 Heat by using the first one (cannot use charges stored during overheating overheating)
V6.1
  • General
    • Model collision radius reduced to 35 from 50.
  • Flamespitter Flamespitter
    • Range increased to 600 from 550.
    • Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
V5.16
  • The Equalizer The Equalizer
    • Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
    • Damage zone start point changed to 150 units closer to initial location.
V5.14
  • Flamespitter Flamespitter
    • Bug Fix: Damaging untargetable enemies.
    • Bug Fix: Inconsistent range.
  • The Equalizer The Equalizer
    • Bug Fix: Damaging untargetable enemies.
V5.1
V4.19
V4.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when overheating overheating ends.
    • Bug Fix: Rumble's first basic attack upon overheating overheating occasionally not dealing bonus damage.
    • Bug Fix: Rumble not fading out upon entering brush while overheated overheated.
  • Flamespitter Flamespitter
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
  • Scrap Shield Scrap Shield
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
V4.9
  • Flamespitter Flamespitter
    • Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
    • Bug Fix: Dealing less damage than intended when Rumble is on purple team.
V4.6
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.2
V3.7
  • Flamespitter Flamespitter
    • Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
    • AP ratio reduced to 100% AP from 135% AP.
    • Danger Zone Danger Zone extra damage increased to 50% from 25%.
  • Electro Harpoon Electro Harpoon
    • Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
    • AP ratio reduced to 40% AP from 50% AP.
V3.6
  • Flamespitter Flamespitter
    • Removed: Preventing Rumble from automatically acquiring basic attack targets.
V3.5
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Visual effect disappearing before projectile finishes traveling.
  • The Equalizer The Equalizer
    • Removed: Initial damage.
    • Removed: 0.5 seconds delay before first damage tick.
    • New Effect: First damage tick applies on-cast.
    • Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
V1.0.0.144
  • Junkyard Titan Junkyard Titan
    • Overheated Overheated basic attack bonus damage AP ratio reduced to 25% AP from 30% AP.
  • Flamespitter Flamespitter
    • Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
    • Bug Fix: Lasting slightly longer than intended.
V1.0.0.141
V1.0.0.136
  • General
    • Recommended items updated.
V1.0.0.129
  • The Equalizer The Equalizer
    • New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
V1.0.0.123
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes ending early if Rumble dies while active.
V1.0.0.121
  • Flamespitter Flamespitter
    • Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
    • AP ratio reduced to 45% AP from 50% AP.
V1.0.0.120
  • The Equalizer The Equalizer
    • Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
    • AP ratio per second reduced to 20% AP from 25% AP.
    • Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
V1.0.0.118b
  • Junkyard Titan Junkyard Titan
    • Removed: Overheated Overheated basic attack bonus damage applying spell effects and Spell Vamp.
  • Flamespitter Flamespitter
    • Cooldown increased to 6 seconds from 5.
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
V1.0.0.118
  • General
    • Pathing size reduced.
  • Flamespitter Flamespitter
    • Bug Fix: Particle lasting longer than intended.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Particle traveling further than projectile.
April 29th Hotfix
  • The Equalizer The Equalizer
    • Bug Fix: Fog of war display errors.
    • Bug Fix: Team color display errors.
V1.0.0.116
  • Added

See also

References