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Rumble OriginalCentered.jpg
Rumble
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Junkyard Titan
Junkyard Titan.png

Innate: Rumble gains Heat resource.png Heat whenever he uses a basic ability and loses 10 Heat resource.png Heat per second after not using any abilities for 4 seconds. Rumble enters the Danger Zone when at or above 50 Heat resource.png Heat, and becomes Overheated while at 100 Heat resource.png Heat.

Junkyard Titan 2.png

Danger Zone: Rumble's basic abilities are enhanced.

Junkyard Titan 3.png

Overheating: Rumble's abilities are disabled for 6 seconds. During this time, his basic attacks deal 25 − 110 (based on level) (+ 30% AP) bonus magic damage while his Heat resource.png Heat decays back to 0 over the duration.

Info
Notes
  • While Rumble is overheating, a Silence icon.png Silenced icon will appear above him to signify he cannot cast abilities, this is visible to all units.
  • The bonus damage does not apply to structures.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • No longer silences Rumble.
  • No Danger Zone bonuses.

Edit
Flamespitter
TARGET RANGE: 600
CAST TIME: none
COOLDOWN: 10 / 9 / 8 / 7 / 6
Flamespitter.png

Active: Rumble activates his flamethrower for 3 seconds, gaining 20 Heat resource.png Heat and dealing magic damage every 0.25 seconds to all enemies in a cone in front of him, reduced against Minion icon.png minions.

Total Magic Damage:
180 / 220 / 260 / 300 / 340 (+ 110% AP)
Damage Per Tick:
15 / 18.333 / 21.667 / 25 / 28.333 (+ 9.17% AP)
Minion Damage Percentage:
60 / 65 / 70 / 75 / 80%
Total Minion Damage:
108 / 143 / 182 / 225 / 272 (+ 66 / 71.5 / 77 / 82.5 / 88% AP)
Minion Damage Per Tick:
9 / 11.917 / 15.167 / 18.75 / 22.667 (+ 5.5 / 5.958 / 6.417 / 6.875 / 7.333% AP)

Danger Zone Danger Zone: Flamespitter's damage is increased by 50%.

Total Enhanced Damage:
270 / 330 / 390 / 450 / 510 (+ 165% AP)
Enhanced Damage Per Tick:
22.5 / 27.5 / 32.5 / 37.5 / 42.5 (+ 13.75% AP)
Total Enhanced Minion Damage:
162 / 214.5 / 273 / 337.5 / 408 (+ 99 / 107.25 / 115.5 / 123.75 / 132% AP)
Minion Damage Per Tick:
13.5 / 17.875 / 22.75 / 28.125 / 34 (+ 8.25 / 8.9375 / 9.625 / 10.3125 / 11% AP)

Info
Notes

Edit
Scrap Shield
CAST TIME: none
COOLDOWN: 6
Scrap Shield.png

Active: Rumble Hybrid resistances icon.png shields himself for 1.5 seconds, gaining 20 Heat resource.png Heat.

Shield Strength:
60 / 95 / 130 / 165 / 200 (+ 50% AP)
Scrap Shield 2.png

Rumble also gains Movement speed icon.png bonus movement speed for the duration.

Bonus Movement Speed:
15 / 20 / 25 / 30 / 35%

Danger Zone Danger Zone: Scrap Shield's effects are increased by 50%.

Enhanced Shield Strength:
90 / 142.5 / 195 / 247.5 / 300 (+ 75% AP)
Enhanced Bonus Movement Speed:
22.5 / 30 / 37.5 / 45 / 52.5%

Info
Notes
  • No additional information.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Shield AP ratio halved.

Edit
Electro Harpoon
TARGET RANGE: 850
SPEED: 2000
CAST TIME: 0.25
COOLDOWN: 0.5
RECHARGE: 6
Electro Harpoon.png

Passive: Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Electro Harpoon 2.png

Active: Rumble shoots a harpoon in the target direction, gaining 10 Heat resource.png Heat and dealing magic damage to the first enemy hit and Slow icon.png slowing them for 2 seconds. Hitting the same target with another harpoon enhances the Slow icon.png slow, stacking additively.

Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 40% AP)
Total Magic Damage:
120 / 170 / 220 / 270 / 320 (+ 80% AP)
Slow:
15 / 20 / 25 / 30 / 35%
Total Slow:
30 / 40 / 50 / 60 / 70%

Danger Zone Danger Zone: Electro Harpoon's effects are increased by 50%.

Enhanced Magic Damage:
90 / 127.5 / 165 / 202.5 / 240 (+ 60% AP)
Total Enhanced Magic Damage:
180 / 255 / 330 / 405 / 480 (+ 120% AP)
Enhanced Slow:
22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow:
45 / 60 / 75 / 90 / 105%

Info
Notes
  • If Rumble casts Electro Harpoon before Overheating, he may still use another charge within three seconds of the initial cast.
  • Each Electro Harpoon cast triggers Sheen Sheen and stacks Force Pulse Force Pulse.
  • Electro Harpoon will cast from wherever Rumble is at the end of the cast time.
  • Rumble stocks an Electro Harpoon charge before the ability is even learned.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Slow no longer stacks.*

Edit
The Equalizer
TARGET RANGE: 1700
EFFECT RADIUS: 1000
CAST TIME: 0.5833
COOLDOWN: 100 / 85 / 70
The Equalizer.png

Active: Rumble deploys a barrage of rockets along the target path, landing in a line over 1 second and lasting for 5 seconds.

Enemies within the line of rockets are dealt magic damage every 0.5 seconds, lingering for 1 second, and are Slow icon.png slowed by 35%.

Magic Damage Per Tick:
70 / 105 / 140 (+ 17.5% AP)
Maximum Magic Damage:
840 / 1260 / 1680 (+ 210% AP)

Info
Notes
  • No additional details.

Patch history

See here for the complete patch history.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.18
  • Flamespitter Flamespitter
    • Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
V10.6
  • General
    • Recommended items updated.
V10.3
  • Stats
    • Base armor increased to 31 from 30.88.
    • Base attack damage reduced to 61 from 61.036.
  • Scrap Shield Scrap Shield
    • Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
      • Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
    • Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
      • Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
V9.15
  • Scrap Shield Scrap Shield
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
V9.7
  • Scrap Shield Scrap Shield
    • Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
  • The Equalizer The Equalizer
    • Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
V9.6
  • The Equalizer The Equalizer
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V8.12
  • Scrap Shield Scrap Shield
    • Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
    • AP ratio increased to 50% AP from 40% AP.
  • The Equalizer The Equalizer
    • Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
    • AP ratio increased to 35% AP from 30% AP.
V8.7
  • Flamespitter Flamespitter
    • Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
    • Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.008.
V7.22 November 9th Hotfix
V7.22
  • Stats
    • Base armor increased to 31 from 25.88.
    • Base health increased to 589 from 584.4.
    • Health growth increased to 85 from 80.
V7.19
V7.18
  • Junkyard Titan Junkyard Titan
    • New Effect: Heat bar now turns orange when at or above 80 Heat.
V7.12
  • Junkyard Titan Junkyard Titan
    • Heat decay start increased to 4 seconds from 3.
    • Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
  • Flamespitter Flamespitter
    • Damage to minions reduced to 75% from 100%.
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
    • Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
    • AP ratio increased to 110% AP from 100% AP.
  • Scrap Shield Scrap Shield
    • Duration reduced to 1.5 seconds from 2.
    • Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
  • Electro Harpoon Electro Harpoon
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
V7.7
V6.11
  • Flamespitter Flamespitter
    • Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
V6.8
V6.5
V6.4
  • Electro Harpoon Electro Harpoon
    • New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
    • Cooldown reduced to 0 seconds from 10.
    • Heat Heat gain reduced to 10 from 20.
    • Slow duration reduced to 2 seconds from 3.
    • New Effect: Second charge can be used while overheated overheated if Rumble reaches 100 Heat by using the first one (cannot use charges stored during overheating overheating)
V6.1
  • General
    • Model collision radius reduced to 35 from 50.
  • Flamespitter Flamespitter
    • Range increased to 600 from 550.
    • Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
V5.16
  • The Equalizer The Equalizer
    • Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
    • Damage zone start point changed to 150 units closer to initial location.
V5.14
  • Flamespitter Flamespitter
    • Bug Fix: Damaging untargetable enemies.
    • Bug Fix: Inconsistent range.
  • The Equalizer The Equalizer
    • Bug Fix: Damaging untargetable enemies.
V5.1
V4.19
V4.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when overheating overheating ends.
    • Bug Fix: Rumble's first basic attack upon overheating overheating occasionally not dealing bonus damage.
    • Bug Fix: Rumble not fading out upon entering brush while overheated overheated.
  • Flamespitter Flamespitter
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
  • Scrap Shield Scrap Shield
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
V4.9
  • Flamespitter Flamespitter
    • Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
    • Bug Fix: Dealing less damage than intended when Rumble is on purple team.
V4.6
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.2
V3.7
  • Flamespitter Flamespitter
    • Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
    • AP ratio reduced to 100% AP from 135% AP.
    • Danger Zone Danger Zone extra damage increased to 50% from 25%.
  • Electro Harpoon Electro Harpoon
    • Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
    • AP ratio reduced to 40% AP from 50% AP.
V3.6
  • Flamespitter Flamespitter
    • Removed: Preventing Rumble from automatically acquiring basic attack targets.
V3.5
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Visual effect disappearing before projectile finishes traveling.
  • The Equalizer The Equalizer
    • Removed: Initial damage.
    • Removed: 0.5 seconds delay before first damage tick.
    • New Effect: First damage tick applies on-cast.
    • Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
V1.0.0.144
  • Junkyard Titan Junkyard Titan
    • Overheated Overheated basic attack bonus damage AP ratio reduced to 25% AP from 30% AP.
  • Flamespitter Flamespitter
    • Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
    • Bug Fix: Lasting slightly longer than intended.
V1.0.0.141
V1.0.0.136
  • General
    • Recommended items updated.
V1.0.0.129
  • The Equalizer The Equalizer
    • New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
V1.0.0.123
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes ending early if Rumble dies while active.
V1.0.0.121
  • Flamespitter Flamespitter
    • Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
    • AP ratio reduced to 45% AP from 50% AP.
V1.0.0.120
  • The Equalizer The Equalizer
    • Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
    • AP ratio per second reduced to 20% AP from 25% AP.
    • Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
V1.0.0.118b
  • Junkyard Titan Junkyard Titan
    • Removed: Overheated Overheated basic attack bonus damage applying spell effects and Spell Vamp.
  • Flamespitter Flamespitter
    • Cooldown increased to 6 seconds from 5.
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
V1.0.0.118
  • General
    • Pathing size reduced.
  • Flamespitter Flamespitter
    • Bug Fix: Particle lasting longer than intended.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Particle traveling further than projectile.
April 29th Hotfix
  • The Equalizer The Equalizer
    • Bug Fix: Fog of war display errors.
    • Bug Fix: Team color display errors.
V1.0.0.116
  • Added

See also

References

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