Previous Lore
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard.
Rumble showed great potential as a mechanic, and his teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover. He may very well have become one of esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were 'sellouts' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.
When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak) He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to 'enlightened' yordles like Heimerdinger.
The next morning, Rumble left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would show the world what yordle-tech was really capable of achieving.
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard.
He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were 'sellouts', trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.
When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak) He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to 'enlightened' yordles like Heimerdinger.
The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
Previous Splash Art
Patch History
- Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
- Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
- AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
- AP ratio increased to 35% AP from 30% AP.
- Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
- Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
- Stats
- Base health regeneration reduced to 8 from 8.008.
- Bug Fix: No longer gains the bonus shield twice for using Scrap Shield while on .
- Stats
- Base armor increased to 31 from 25.88.
- Base health increased to 589 from 584.4.
- Health growth increased to 85 from 80.
- Bug Fix: Can now correctly be casted if overheated.
- New Effect: Heat bar now turns orange when at or above 80 Heat.
- Heat decay start increased to 4 seconds from 3.
- Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
- Damage to minions reduced to 75% from 100%.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
- Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
- AP ratio increased to 110% AP from 100% AP.
- Duration reduced to 1.5 seconds from 2.
- Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
- Recharge time increased to 6 seconds from 5.
- Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
- General
- Splash artwork for and updated to the Chinese art.
- Removed: Dealing 50% reduced damage to minions.
- Cooldown reduced to 110 / 100 / 90 seconds from 120 / 110 / 100.
- Bug Fix: continuing to rapidly decay after ends if Rumble reaches 100 Heat by using the first charge and then uses the second one while .
- New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
- Cooldown reduced to 0 seconds from 10.
- gain reduced to 10 from 20.
- Slow duration reduced to 2 seconds from 3.
- New Effect: Second charge can be used while if Rumble reaches 100 Heat by using the first one (cannot use charges stored during )
- General
- Model collision radius reduced to 35 from 50.
- Range increased to 600 from 550.
- Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
- Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
- Damage zone start point changed to 150 units closer to initial location.
- Bug Fix: Damaging untargetable enemies.
- Bug Fix: Inconsistent range.
- Bug Fix: Damaging untargetable enemies.
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- Bug Fix: Cooldown between casts being shorter than intended.
- General
- New splash artwork for .
- Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when ends.
- Bug Fix: Rumble's first basic attack upon occasionally not dealing bonus damage.
- Bug Fix: Rumble not fading out upon entering brush while .
- Bug Fix: Lack of responsiveness when interacting with bonuses if cast right before/after Rumble gains 50 Heat.
- Bug Fix: Lack of responsiveness when interacting with bonuses if cast right before/after Rumble gains 50 Heat.
- Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
- Bug Fix: Dealing less damage than intended when Rumble is on purple team.
- extra shield strength increased to 50% from 25%.
- extra movement speed increased to 50% from 25%.
- extra damage increased to 50% from 25%.
- extra slow strength increased to 50% from 25%.
- Bug Fix: Slow stacking error.
- Stats
- Base armor increased to 20 from 16.
- New animation.
- Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
- AP ratio reduced to 100% AP from 135% AP.
- extra damage increased to 50% from 25%.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
- AP ratio reduced to 40% AP from 50% AP.
- Removed: Preventing Rumble from automatically acquiring basic attack targets.
- Bug Fix: Visual effect disappearing before projectile finishes traveling.
- Removed: Initial damage.
- Removed: 0.5 seconds delay before first damage tick.
- New Effect: First damage tick applies on-cast.
- Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
- Stats
- Movement speed increased to 345 from 320.
- 25% AP from 30% AP. basic attack bonus damage AP ratio reduced to
- Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
- Bug Fix: Lasting slightly longer than intended.
- New Effect: Rumble's resource bar turns yellow when he is in the
- Updated to be more responsive (especially while moving and while turning)
- New Effect: HUD icon visuals for second charge.
- General
- Recommended items updated.
- New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
- Bug Fix: Sometimes ending early if Rumble dies while active.
- Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
- AP ratio reduced to 45% AP from 50% AP.
- Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
- AP ratio per second reduced to 20% AP from 25% AP.
- Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
- Removed: basic attack bonus damage applying spell effects and Spell Vamp.
- Cooldown increased to 6 seconds from 5.
- Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
- General
- Pathing size reduced.
- Bug Fix: Particle lasting longer than intended.
- Bug Fix: Particle traveling further than projectile.
- Bug Fix: Fog of war display errors.
- Bug Fix: Team color display errors.
- Added