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Rumble OriginalCentered.jpg
Rumble
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Abilities

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Junkyard Titan
Junkyard Titan.png

Innate: Rumble gains Heat resource.png Heat each time he uses a basic ability and loses 10 Heat resource.png Heat per second after not using any abilities for 4 seconds. Rumble gains Danger Zone when at or above 50 Heat resource.png Heat, and Overheated when at 100 Heat resource.png Heat.

Junkyard Titan 2.png

Danger Zone: Rumble's basic abilities are enhanced.

Junkyard Titan 3.png

Overheating: Rumble's abilities are disabled for 6 seconds. During this time, his basic attacks deal 25 − 110 (based on level) (+ 30% AP) bonus magic damage to non-Turret icon.png structures while his Heat resource.png Heat decays back to 0 over the duration.

Info
Notes
  • While Rumble is overheating, a Silence icon.png Silenced icon will appear above him to signify he cannot cast abilities, this is visible to all units.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • No longer silences Rumble.
  • No Danger Zone bonuses.

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Flamespitter
TARGET RANGE: 600
CAST TIME: none
COOLDOWN: 10 / 9 / 8 / 7 / 6
Flamespitter.png

Active: Rumble activates his flamethrower for 3 seconds, gaining 20 Heat resource.png Heat and dealing magic damage every 0.25 seconds to all enemies in a cone in front of him, reduced against Minion icon.png minions.

Total Magic Damage:
180 / 220 / 260 / 300 / 340 (+ 110% AP)
Damage Per 0.25 Seconds:
15 / 18.333 / 21.667 / 25 / 28.333 (+ 9.17% AP)
Minion Damage Percentage:
60 / 65 / 70 / 75 / 80%
Total Minion Damage:
108 / 143 / 182 / 225 / 272 (+ 66 / 71.5 / 77 / 82.5 / 88% AP)
Minion Damage per 0.25 Seconds:
9 / 11.917 / 15.167 / 18.75 / 22.667 (+ 5.5 / 5.958 / 6.417 / 6.875 / 7.333% AP)

Danger Zone Danger Zone: Flamespitter's damage is increased by 50%.

Total Enhanced Damage:
270 / 330 / 390 / 450 / 510 (+ 165% AP)
Enhanced Damage Per 0.25 Seconds:
22.5 / 27.5 / 32.5 / 37.5 / 42.5 (+ 13.75% AP)
Total Enhanced Minion Damage:
162 / 214.5 / 273 / 337.5 / 408 (+ 99 / 107.25 / 115.5 / 123.75 / 132% AP)
Minion Damage per 0.25 Seconds:
13.5 / 17.875 / 22.75 / 28.125 / 34 (+ 8.25 / 8.9375 / 9.625 / 10.3125 / 11% AP)

Info
Notes

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Scrap Shield
CAST TIME: none
COOLDOWN: 6
Scrap Shield.png

Active: Rumble Hybrid resistances icon.png shields himself for 1.5 seconds, gaining 20 Heat resource.png Heat.

Shield Strength:
60 / 95 / 130 / 165 / 200 (+ 50% AP)
Scrap Shield 2.png

Rumble also gains Movement speed icon.png bonus movement speed for the duration.

Bonus Movement Speed:
15 / 20 / 25 / 30 / 35%

Danger Zone Danger Zone: Scrap Shield's effects are increased by 50%.

Enhanced Shield Strength:
90 / 142.5 / 195 / 247.5 / 300 (+ 75% AP)
Enhanced Bonus Movement Speed:
22.5 / 30 / 37.5 / 45 / 52.5%

Info
Notes
  • No additional information.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield AP ratio halved.

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Electro Harpoon
TARGET RANGE: 850
SPEED: 2000
CAST TIME: 0.25
COOLDOWN: 0.5
RECHARGE: 6
Electro Harpoon.png

Passive: Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Electro Harpoon 2.png

Active: Rumble shoots a harpoon in the target direction, gaining 10 Heat resource.png Heat and dealing magic damage to the first enemy hit and Slow icon.png slowing them for 2 seconds. Hitting the same target with another harpoon enhances the Slow icon.png slow, stacking additively.

Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 40% AP)
Total Magic Damage:
120 / 170 / 220 / 270 / 320 (+ 80% AP)
Slow:
15 / 20 / 25 / 30 / 35%
Total Slow:
30 / 40 / 50 / 60 / 70%

Danger Zone Danger Zone: Electro Harpoon's effects are increased by 50%.

Enhanced Magic Damage:
90 / 127.5 / 165 / 202.5 / 240 (+ 60% AP)
Total Enhanced Magic Damage:
180 / 255 / 330 / 405 / 480 (+ 120% AP)
Enhanced Slow:
22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow:
45 / 60 / 75 / 90 / 105%

Info
Notes
  • If Rumble casts Electro Harpoon before Overheating, he may still use another charge within three seconds of the initial cast.
  • Each Electro Harpoon cast triggers Sheen Sheen and stacks Force Pulse Force Pulse.
  • Electro Harpoon will cast from wherever Rumble is at the end of the cast time.
  • Rumble stocks an Electro Harpoon charge before the ability is even learned.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Slow no longer stacks.*

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The Equalizer
TARGET RANGE: 1700
EFFECT RADIUS: 1000
CAST TIME: 0.5833
COOLDOWN: 100 / 85 / 70
The Equalizer.png

Active: Rumble deploys a barrage of rockets along the target path, landing in a line over 1 second and lasting for 5 seconds.

Enemies within the line of rockets take magic damage every 0.5 seconds and are Slow icon.png slowed by 35%. The damage lingers for 1 second after leaving the area or it expires.

Magic Damage Per Half-Second:
70 / 105 / 140 (+ 17.5% AP)
Maximum Magic Damage:
840 / 1260 / 1680 (+ 210% AP)

Info
Notes
  • No additional details.

References

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