Featuring fan favorite champions, innovative turn-based combat, and beautiful art direction along with brand new surprises and plenty of poros, Ruined King: A League of Legends Story advances the stories of many champions in the LoL Universe and offers an exciting new way to experience the World of Runeterra.
Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist.
Developed by Airship Syndicate and featuring the art style of legendary comic book artist Joe Madureira, creators of Battle Chasers and Darksiders, Ruined King: A League of Legends Story is the first Riot Forge game that invites you to explore the League of Legends universe. In this immersive turn-based RPG, you will have the freedom to configure your party and control an unlikely group of League of Legends champions, explore the bustling city of Bilgewater and the mysterious Shadow Isles, and experience the Lane Initiative System.
Centuries ago, the King of Camavor arrived on the Blessed Isles to search for the Water of Life and revive his fallen queen. When the residents refused to grant him access, he and his army would storm the island. The king fought his way to the blessed waters, guided by a conniving scholar, and lowered his queen into their healing properties. The queen would be revived, but as a shadow of her former self. In her rage and confusion, the queen attacked the king with his own blade and they sunk beneath the water. The blade's magic collided with the blessed waters, turning it into the Black Mist and unleashing ruination, transforming the Blessed Isles into the Shadow Isles.
Several years after Miss Fortune defeated Gangplank and declared herself queen of Bilgewater, she struggles with uniting the gangs under her rule. Sarah fears becoming a monster like Gangplank, but her first mate Rafen reassures her that she is different. She meets with Captain Thorne to negotiate his allegiance, but he betrays her. After being defeated by Fortune, Thorne is executed and she assimilates his crew. Later that night, her estate is attacked by the Black Mist. She manages to repel the mistwalkers, but multiple men were killed or injured, including Rafen. Fearing that another Harrowing may be imminent, she knows that she will need Illaoi's help.
Illaoi is tasked by Nagakabouros with putting down the Blood Harbor Ripper. She and a group of Buhru warriors head to the Slaughter Dock to learn more about Pyke's whereabouts. After interogating a captain, they learn that Pyke stalks the Warrens and find him killing another captain. After defeating him, Illaoi subjects Pyke to Nagakabouros' test, but the Mother Serpent finds him worthy and he escapes. She then experiences a vision, seeing a great test coming, involving Gangplank and Miss Fortune. Illaoi returns to the Buhru Grotto and consults a Buhru Elder regarding Pyke passing the goddess' test. Illaoi cannot fathom why the goddess would consider him worthy and questions the decisions she has made as Truth Bearer, but the Elder tells her to have faith in Nagakaborous' will. She is soon informed of a strange man her people have fished out of the water and meets Braum.
Braum tells Illaoi that he comes from the Freljord, where a great plague has struck land and claimed the lives of many children. He promised to find a cure and sailed to the Shadow Isles to search for the Waters of Life. While sailing, he was attacked by the Black Mist and lost his shield during the fight, but was saved by the Buhru and brought to Bilgewater. The two are soon met by members of Miss Fortune's gang, who requests an audience with Illaoi. The two head to Fortune's estate and discuss the return of the Black Mist. Braum and Illaoi head to Grey Harbor to investigate the return of the Black Mist, while Miss Fortune stays behind to fortify Bilgewater. Meanwhile in Grey Harbor, Gangplank meets with Malik, revealing that he can now control the Black Mist thanks to his new amulet. Malik supplies Gangplank with Buhru artifacts and prepares to return to the Shadow Isles to meet with his new partner.
Back in Bilgewater, Ahri and Yasuo arrive from Ionia. Yasuo is annoyed that he doesn't know anything about his employer, but she tells him he'll learn more when the time is right. They head to the Low Tide Market and learn that Malik had recently purchased a Vesani sunstone and was headed for Grey Harbor. Ahri and Yasuo stay the night at the Waterfront Tavern, he deduces that she is a vastaya and she reveals herself. In the past, Ahri once had a human lover, but she consumed his essence because she couldn't control her powers and has stayed away from humans since. Ahri fears that she may consume Yasuo's essence and leaves for Grey Harbor alone. Yasuo soon wakes and goes after her, not wanting to fail his mission again. Braum and Illaoi arrive at the gate quarantining Grey Harbor and demand entrance. Once the gate opens, they are attacked by the Black Mist. Yasuo arrives and aids them in fighting the mistwalkers. Seeing a common goal, the three decide to venture into Grey Harbor together.
Illaoi informs Braum of Bilgewater's history with Black Mist, how the Serpent Isles are ravaged by a Harrowing every couple of years and that Grey Harbor was the site of the last Harrowing. During the last Harrowing, Illaoi called upon Nagakabouros to cleanse Grey Harbor of the Black Mist, but it has returned. The group finds the Jagged Hooks undisturbed by the Black Mist and decide to investigate. They sneak into their building and confront Malik, who reveals that Ahri had passed through and was following Gangplank to Shadow Isles, after he took the sunstone. Malik reveals that the Jagged Hooks are protected from the Black Mist because of a special necklace, which Illaoi recognizes is a Buhru artifact. After dispatching his men, the group corners Malik, but he destroys his necklace, dropping their protection from the mist. A powerful mistwalker kills Malik, but is defeated by the trio. The group heads to a nearby Buhru Temple, hoping to find some clues about stopping the Black Mist or Ahri's whereabouts.
Inside the temple, Illaoi discovers that an outsider has recently taken something of great importance. Determined to figure out who and what, the group descends the temple's catacombs in search of it's secrets. After passing several trials, they discover that the temple has been corrupted by Xa'tal, the False Goddess and the naga. After defeating the naga, Illaoi cleanses the temple of her corruption and speaks to a Buhru ancestor. The spirit reveals that Gangplank has stolen Buhru artifacts from the temple and that his attack allowed the naga to corrupt the temple. Illaoi confides to the spirit that Gangplank had come to her, begging the Buhru to him reclaim Bilgewater. She subjected him to Nagakabouros' test and was found worthy. Illaoi ordered the Buhru to aid Gangplank, but now she questions the decision after he allied himself with the Shadow Isles. The spirit reassures her that as long as she remains on the Mother Serpent's path, all will be right. Illaoi decides to tell Miss Fortune that Gangplank is still alive, but she cannot learn the whole truth.
Returning to Fortune's Estate, Illaoi reveals that Gangplank is alive and is bringing another Harrowing to Bilgewater. Fortune is furious and kicks them out, but joins them after having a moment to think. They heads to the Watchtower District to gather members of Miss Fortune's crew, but learns that Graham, Miss Fortune's navigator, has been kidnapped by the Jagged Hooks. After defeating the Jagged Hooks and freeing Graham, they recruit Isobel, Miss Fortune's cannoneer, after she barricaded herself inside her booby trapped house. Once they found the members Fortune's crew, they sail for the Shadow Isles on the Charming Lady.
On the Charming Lady, Yasuo reminisces about his past. Miss Fortune tries recruiting him into her gang, but he remains steadfast about his mission to protect Ahri. Bellow deck, Braum and Illaoi discuss the sickness afflicting the Freljord, Braum fears it is something that he won't be able to fix with strength alone. Then Illaoi and Miss Fortune discuss how they will save Bilgewater, while Illaoi is determined to stop the coming Harrowing, Miss Fortune is focused on killing Gangplank. They are soon attacked by a sea monster, but Pyke surfaces and saves them. He reveals that the voices in his head have been pacified ever since he was subjected Nagakabouros' test and that Gangplank is on his list. The group reluctantly allows him to join them and they continue sailing to the Shadow Isles. Meanwhile, Gangplank meets with Thresh, informing him that he has buried the crown within Bilgewater, drawing the Black Mist to the city. They return to Thresh's domain with the Buhru artifacts and begin the ritual to awaken the Ruined King, but Gangplank worries that there won't be a city left to rule after Thresh is through with them.
On the Shadow Isles, the group discovers Ahri's cloak near the Coastal Academy's Gardens and continue to search for her in the Grove. There they encounter Maokai, who mistakes them for enemies and attacks. Ahri eventually intervenes and calms Maokai down, explaining that they aren't the ones corrupting the isles. She reveals that Gangplank is working with Thresh and has blocked their path with walls of Black Mist. Ahri shows them the history of the Blessed Isles and how Maokai helped the island flourish with the Waters of Life, but now the tainted waters are corrupting his roots. Maokai offers to destroy the walls of mist if they can cleanse his roots. Ahri heads to the Shadow Vaults to learn more about her people, but promises Braum to share any water she finds. The group insists on following her to cleanse Maokai's root and she reluctantly lets them join her.
As they traverse the Shadow Vaults, Thresh shows Gangplank the blade where the Ruined King slumbers. Thresh explains that the Buhru artifacts are the key to waking Viego and that his amulet is pivotal to controlling him. The amulet has the power to control the Black Mist, but it's strength is only equal to the will of it's user. As the Ruined King awakens, he demands to know where his queen is, but Thresh tells him to gather strength. As Gangplank lets Viego rest, Thresh plots against him, noting that he will make a suitable mortal host. At the bottom vault, Ahri discovers Vesani markings on a door and learns that her people were tied to the vaults of Blessed Isles. She is able to open the door and the group defeats the shadow poisoning Maokai's roots. They manage to cleanse his roots, but were unable to find any untainted water.
Once they return to the Grove, they see that Maokai has begun to heal. However, he is still too weak to breach the walls of mist. He informs them of an ancient Buhru temple where they can bless one of his seeds to reinvigorate him. Pyke senses that the temple is beneath the tides and guarded by sea monsters. Illaoi suggests asking the Buhru for help and they return to Bilgewater. She reveals the existence of the temple to the Elder and requests the aid of the Serpent Callers. The Elder agrees to summon the Serpent Callers and they drive away the sea monsters. Pyke then summons a jaull-fish to help them enter the temple. Inside, Illaoi learns that the Buhru had a connection with the people of the Blessed Isles and that there is a forgotten forge on the island. As they purify Maokai's seed, it's corruption almost overwhelms Ahri, but she maintains her composure. Meanwhile, Gangplank and Thresh check in on Viego. Gangplank grows impatient as Viego remains fixated on finding his queen, but Thresh tells him that his love is what gives him strength and he knows a secret that can stop him.
As they return to the Shadow Isles, Illaoi confesses to Braum that she has been struggling with the decisions she has made during their journey, having gone against the teachings of Nagakaborous. Illaoi swears Braum to secrecy and reveals that she knew Gangplank was still alive and had saved him because the Mother Serpent had found him worthy. She didn't tell Miss Fortune because she knew she would have killed, but now she questions if Gangplank was meant to die. Braum thinks that Nagakaborous is merely testing her and reassures her that she will pass. Once they return to the island, the team meets Necrit, a former advisor of Viego, who reveals that Gangplank and Thresh plan on reviving the Ruined King and unleash a Harrowing that would blanket the world. They return the purified seed to Maokai and with it's power he tears down the walls of mist, allowing our heroes to proceed to Thresh's Dungeon. As a token of gratitude, Maokai offers his leaves, infused with the remaing Waters of Life, to cure Braum's people.
As they traverse Thresh's fortress, Viego offers to join forces with Gangplank, but Gangplank sees through his ruse. Inside the Libray of Agony, Ahri discovers Vesani artifacts in Thresh's possession. She finds the sunstone that Gangplank had brought to the Shadow Isles and attempts to commune with the memories that lay within, but it remains dormant. As reach Thresh's room, he creates a portal to where Viego rests. The champions confront the Soul Warden and stop him before he can reach the king, but Thresh escapes before they can finish him off. They use his portal to reach the Heart of the Isles to try and stop Gangplank before he can unleash the king. As our heroes arrive, Gangplank draws out Viego, but the Ruined King is too powerful and posseses him. Viego commands Gangplank to deal with the interlopers, while he heads to Bilgewater to search for his queen's crown. The group ends up triumphant over Gangplank and break Viego's hold over him, they then detain him and plan to execute him back in Bilgewater. Ahri accesses Viego's memories from the mist eminating off of Gangplank and discovers the truth about Viego's love. She learns that his love was not pure and had turned into obsession when the queen had passed. Viego discarded these memories because they terrifed him, reminding him of who he really was. They now race back to Bilgewater to stop Viego's rampage.
In order to catch up to Viego, Yasuo volunteers to channel the wind to boost their speed, empowered by Ahri's magic. Bellow deck, Illaoi confronts Gangplank about all that he has done. He expresses remorse about allying himself with Thresh and Illaoi convinces him to help them. He gives her his amulet, explaining that it has the power to control the Black Mist if the user's will is stronge enough. However, the amulet is broken, corrupted by the Black Mist after Gangplank's encounter with Viego. Gangplank reveals that the Ruined King draws his power from his love and that Thresh knew a fatal secret that could stop him, but he never told him. Illaoi deduces it was the memories that Ahri had discovered and plans on giving the amulet to Miss Fortune to battle Viego. The Charming Lady manages to catch up to Viego, but he shipwrecks them on Windrake Isle.
On the island, Yasuo senses something familiar in the wind and goes out to explore. He tells Ahri the circumstances that lead to him killing his brother, to which she empathizes, revealing that she had accidentally killed her lover. As they wait for their ship to be repaired, the group decides to investigate a mysterious wind. They discover that wind magic is more powerful on the island and the source of the mysterious wind was the island drawing on Yasuo's regret. He is confronted by shadows of his brother and former master, and after facing them, he accepts the his mistakes of his past and is ready to move forward. The Charming Lady finishes it's repairs and they arrive at Bilgewater before Viego.
Once they return, Miss Fortune has Gangplank taken into custody. Illaoi returns to the Buhru Grotto and asks the Elder for help defending Bilgewater from the Ruined King. She shows her the broken amulet, but the Buhru do not have the resources to repair it. Illaoi suggests using the Buhru Forge on the Shadow Isles, but the Elder reveals that the forge is forbidden and refuses to help her find it. Miss Fortune and her crew begin to fortify Bilgewater against Viego's Harrowing when Illaoi returns. They suggest consulting Necrit to find the Buhru Forge and prepare to return to the Shadow Isles. While in Bilgewater, they are informed of a strange shipwreck with beams of blue light emerging from the sea, Braum recognizes that this was his ship and recovers his mighty shield. Meanwhile, Viego draws closer to Bilgewater, searching for his queen and destroying all that stands in his way.
Necrit informs them that the Buhru Forge lays within the Vault of the Vesani. Inside the vault, Ahri is able to access the memories of her people and learns that they were scholars researching the affect the Hallowed Mist, the original mist protecting the Blessed Isles, had on memories. In order to discover the location of the forge, they must restore power to the facility. Ahri learns to channel emotions with her abilities and uses it to power the lab. She uses the sunstone recovered in Thresh's library to house Viego's discarded memories, but at the cost of the Vesani's research. After defeating the construct guarding the entrance to the forge, Ahri becomes overwhelmed by her emotions and sees the memories of the Vesani, but they quickly begin to fade. Feeling as though she may be alone forever, the memory of her lover appears to forgives her. He tells her that her memories will be always be there, but they are less important than the future and that she needs to fight for their world. Ahri now accepts who she is, thanks to traveling with her new friends. They now proceed to the Buhru Forge to cleanse the amulet.
Inside the forge, the champions face an Avatar of Nagakaborous and cleanse the amulet. Before they return to Bilgewater, Illaoi reveals the truth Miss Fortune, that she saved Gangplank and had the Buhru to aid him. While Fortune is willing to find common ground with Illaoi, she remains determined to killed Gangplank. They return to Bilgewater and see the Buhru fighting Viego. Ahri weakens him with his memories and Miss Fortune unleashes the amulet against him. The Black Mist begins to overwhelm Fortune and Viego tempts her with promises of power, but Miss Fortune's resolve proves stronger and she seals him within the amulet. Despite their differences, Fortune reconciles with Illaoi and entrusts her to hide the amulet. After the battle, Rafen informs Miss Fortune that Gangplank has escaped and she resumes hunting her nemesis. The gangs continue to harbor sympathies for Gangplank, so Miss Fortune begins a purge of his allies. Ahri, Braum, Illaoi, and Yasuo celebrate their victory at Baron's Rest and part ways, with Ahri returning to the Shadow Isles to learn more about the Vesani, Braum returning to the Freljord with the cure, Illaoi remaining in Bilgewater to keep an eye on Fortune, and Yasuo heading to Noxus to handle some unfinished business. Meanwhile in the deep, a new name appears on Pyke's list, Viego.
The journals are pieces of additional lore scattered throughout the game.
All of your encounters with enemies will play out in the Combat Scene. Combat is turn-based and ends when all enemies have been defeated. Your Champions’ Health and Mana pools will persist from battle to battle, so be sure to conserve your resources for the more challenging encounters.
Each champion and enemy has a fighter HUD that displays key stats such as XP Level, Health, Mana and applies buffs and debuffs.
This value displays the character or Champions’ Experience (XP) Level which is a general gauge of their power and combit fortitude. The maximum level is 30.
All champions will earn experience points by completing quests and combat encounters, whether they are in the Active or Away party. Earn Bonus XP by defeating enemies that are above your party level and through feats during combat encounters.
When a Champion earns enough experience, their XP Level will increase. Each level rewards that Champion with permanently increased stats and the potential for new combat Abilities, Ability Upgrades, and Runes.
Character health pools are reduced when they take damage during exploration and combat encounters. When a character’s health is depleted, they will be knocked out and no longer able to perform actions until they are revived or the combat encounter ends. Health can be replenished through Champion abilities, consuming items, and resting.
Mana is consumed when performing Lane Abilities during combat encounters. Mana can be replenished by consuming items and resting.
Performing certain instant abilities during a combat encounter will generate Overcharge.
Overcharge acts like bonus mana that can be used to cast Lane abilities. Overcharge can only be used during the encounter it is earned and does not carry over.
Buffs and Debuffs
Many abilities and consumed items can grant status effects to a fighter, displayed as a Buff (positive effect) or a Debuff (negative effect). The area above the Combat HUD will display any applied Buffs and Debuffs. Some effects are permanent while others are temporary and can be dispelled. Learn more about applied buffs and debuffs by entering Inspect Mode.
Performing Instant and Lane abilities during a combat encounter will build the Ultimate Meter, a shared pool that anyone in your party can use to perform Ultimate Abilities. The Ultimate Meter resets at the beginning of each battle.
The Initiative Bar shows the turn order for the fighters during a combat encounter. When a fighter’s portrait reaches the front of the bar, it will be their turn. During a fighter’s turn, they can select from their available abilities. While browsing abilities, a preview will be shown of where the fighter will return after an Instant action, or where their cast time begins if performing a Lane Ability. When a casting fighter portrait reaches the front of the bar, they will perform the Lane Ability, and then return to the Initiative Bar to wait until their next turn.
Initiative Bar Regions
When an active Hazard, Boon or Wildcard is present it will appear as a colored region that travels along the Initiative Bar. Any fighter portrait that falls inside of the bounds of the region will be Marked. Once the region reaches the front of the bar, it will trigger the associated Buff or Debuff and apply it to any fighters that have been Marked. Regions can be both beneficial as well as harmful to your party and the enemies. Navigate the Initiative Bar using Lane Abilities in creative ways to get the most out of Initiative Bar Regions.
Hazard Initiative Bar Regions will appear when entering combat while inside a hazard in the environment. These regions are harmful to your party.
Boon Initiative Bar Regions are activated when interacting with Shrines in the environment. They provide beneficial effects exclusively to your party.
When a Hazard or Boon is not present, a Wildcard Initiative Bar Region will be randomly selected at the beginning of combat. These regions can benefit all fighters, including enemies.
Combat Ability Menu
During a fighter’s turn, you can browse between 3 categories of unique abilities broken up by categories: Instant, Lane and Ultimate. After selecting an ability, you select the target for ability and then the turn plays out.
Instant Abilities have cast times that delay them from being performed. Cast times are previewed on the Initiative Bar as an ability is highlighted. Performing a Lane Ability costs Mana. If Overcharge is available, it will be consumed first, before consuming Mana.
When selecting a Lane Ability, you can switch between the Balance Lane (default), Speed Lane and Power Lane using the Lane Up and Lane Down buttons. Switching lanes allows you to modify your cast time and manipulate your positioning on the Initiative Bar. Additionally, many enemies will have applied buffs that can only be counteracted through specific lanes. Be sure to Inspect your opponents and get the upper hand through Lane Switching.
Ultimate Abilities are powerful abilities that consume segments of the Ultimate Meter. These abilities are performed immediately.
During a fighter’s turn, you can open the potion bag to view potions in your Inventory. Using a Potion behaves like an Instant Ability and is performed immediately.
Use this action to quickly perform your base Instant Ability on the enemy with the lowest Health value.
Combat Speed Settings
Cycle through the combat speed settings to increase the playback speed of character animations.
During any of your Champion’s turns, you can enter Inspect Mode and highlight the Initiative Bar, the Champion HUDs, or the enemy HUDs to display expanded information that can guide your strategy during combat. While focusing on the Initiative Bar, you will see the descriptions of abilities that are being cast. While focusing on a fighter, you can view their expanded stat detail, as well as any applied buffs and debuffs.
When an encounter is triggered, with more enemies than can be fought at once, they will be split up into multiple waves fought as one continuous battle. You will see an indicator on screen showing the number of total waves and which wave you are currently on.
If you find yourself needing to escape the battle, you can attempt to Flee when it is your turn, by holding the Flee button. Attempting to Flee will take up that fighter’s turn.
Skipping Combat (Story Difficulty)
When playing the game on the Story difficulty setting, you can skip a combat encounter from the pause menu, and automatically gain the loot and experience from it.
Yone's death is depicted differently compared to Kin of the Stained Blade, but the cutscene was likely produced much earlier.
After thoroughly enjoying Battle Chasers: Nightwar, Riot approached its developer Airship Syndicate to commission an RPG set in the League of Legends IP. The small studio was concurrently pitching the next Battle Chasers game, and initially doubted the legitimacy of the proposition. However, they eagerly accepted the task once they became confident, and development began in late 2018.
Director Joe Madureira was not familiar with League's universe, so he researched heavily into the lore before deciding on Bilgewater as the game's setting. Featured champions were considered by factors such as visual variety, personality, and RPG roles for playable characters. Viego is a new character created out of the desire to progress the saga of the Ruined King. Braum surprisingly fulfilled multiple roles as an unfamiliar traveler, a cornerstone RPG tank role, and a counterweight to other character personalities such as Yasuo. Other candidates such as Pyke and Ahri could use this opportunity to expand and deepen their narratives. Being a small and passionate studio, Airship held a balance between having a number of characters and making excellent use of them within the development time. Relevant champions such as Yorick and Kalista got lower and lower precedence, before they were ultimately cut out of the cast.
The game was teased on League's 10 Anniversary celebration stream in 2019. In 2020, a trailer announced that the release was planned for early 2021. The game was practically complete in the final phase of development, but the team grew concerned that it was not in outstanding quality, and delayed the release further into 2021 until suddenly releasing on November 16th. In the extra time they gained, the ending of the story was rewritten, cascading changes throughout one-third of the overall narrative. New features were added such as story mode and taunt mechanic, as well as a significant redesign of Pyke's abilities.
Ruined King: Gameplay Deep Dive
Rise against ruin and experience the League of Legends universe like never before!
The first indie game from Riot Forge, Ruined King: A League of Legends Story will offer players a new way to experience the League of Legends universe. As a single-player, turn-based RPG, players will be able to dive deeper into the world of Runeterra, and uncover the mysteries of Bilgewater and the Shadow Isles.
Explore the World of Runeterra
Players will be able to explore the world, navigating through the twisted streets of Bilgewater and uncovering the mysterious dungeons of the Shadow Isles. As players make their way through various locations, they will encounter various secrets, traps and puzzles, as well as new enemies and monsters that will be roaming around the environment.
Players can interact with their environment, whether it's chatting with friendly NPCs or initiating combat with enemies. Each Champion will have two Dungeon Skills they can use in the dungeons to initiate combat, interact with creatures or the environment while exploring. Some puzzles or secrets can only be solved with specific champions, like breaking weak walls with Braum's shield or revealing stealth enemies with Ahri's Orb.
Familiar Champions, New Ways to Fight
Ruined King introduces a new spin on the indie RPG genre, especially with combat. While the champions may be familiar, players will get to see this unlikely team fight in a new style of combat outside of the Summoner’s Rift.
Ruined King uses a turn-based, lane initiative combat system. Champions will take turns casting lane, instant, and ultimate abilities. Champions will also have the ability to use items, as well as passive abilities during combat. The system includes a health, mana, an overcharge bar, and a turn order list.
Players will be able to level up champions, each champion will have the following stats: Attack Power, Will, Stamina, Physical Defense, Magic Defense, Critical Damage, Critical Chance, Haste, Evade, Armor Penetration, Magic Penetration, and Lifesteal.
Champions will have roles that are similar to traditional roles seen in RPGs, while also having abilities that are very unique to Ruined King. There are a number of ways players can mix and match champions to create synergies in combat. Through the Runes and Ability Upgrades, players can customize a champion further to shift their roles and capabilities to synergize better with your other active champions
Fight in Style
Ruined King will include a large roster of items ranging from potions to weapons to ensure players can fight in style. There will be a wide variety of weapons and armor such as swords, pistols and Warmog's armor that can be equipped to champions that will change their stats. Each champion can equip a Weapon, Armor, and up to three accessories. Weapons will have unique visuals that will be visible in combat as well as when champions are exploring the environment. Items can be customized and crafted through Accessories, Enchanting, Alchemy and Cooking.
Enjoy Runeterra’s Recreational Activities
In Ruined King players will find various activities throughout the game that can lead to bountiful rewards or uncover new lore.
Bounty Board - Check the bounty board and hunt powerful minibosses in the world for big rewards.
Fishing - Go fishing not only to catch the various aquatic life in Bilgewater but also any treasures that may be at the bottom of the ocean. Ruined King will also feature a Fishiary to track the fish you catch. Fish can also be used in cooking and can be traded to the fishmonger for Black Marks to be used to purchase exclusive items from the Black Market.
Bestiary - Track the creatures you encounter and fight with information on their abilities, locations and loot. Unlock Beast Perks for defeating large amounts of specific creatures, granting permanent passive boosts to the Champions.
Side Quests - There are many side quests that give valuable rewards ranging from items to new ultimates and legendary weapons, as well as puzzles to solve, and secrets to find.
Battle Arena - Fight through waves of enemies to receive rewards based on your performance.
Lore - Find lore scattered through the world for extra bits of story. Collecting lore also unlocks rewards for how much players find.
It has been amazing to see the community's excitement for Ruined King, and we can’t wait to share more details with players in 2021. To learn more about Ruined King: A League of Legends Story go to: https://ruinedking.com