- For the removed item, see .
Rod of Ages is a legendary item in
League of Legends.
Recipe
Cost Analysis
Gold Value
- 50 ability power =
1000 - 400 health =
1066.67 - 400 mana =
400 - Total Gold Value =
2466.67
Passive Gold Value (per Stack)
- 3 ability power =
60 - 10 health =
26.66667 - 20 mana =
20
Passive Gold Value (Fully Stacked)
- 30 ability power =
600 - 100 health =
266.6667 - 200 mana =
200
Gold efficiency
- base stats are 94.87% gold efficient.
- gold efficiency due to its passive increases by 4.1% per stack.
- At maximum stacks of its passive, is 135.9% gold efficient.
Similar items
Notes
- Eternity will trigger from all sources of mana costs.
- The healing text upon triggering Eternity will incorrectly show higher values whenever it heals for (the maximum of) 20 health.(bug)
- The tracker will show correct values.
Map-Specific Differences
Howling Abyss differences edit
- Gain a stack every 40 seconds.
One for All differences edit
- Gain a stack every 40 seconds.
Nexus Blitz differences edit
- Stack interval changed to 30 seconds from 60.
- Ability power changed to 60.
- Health changed to 350.
- Mana changed to 350.
- Unique Passive:
- New Effect: After 2 combat rounds from the current round, this item gains 300 bonus health, 300 bonus mana, and 50 ability power. In addition, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
- Old Effect: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
Strategy
- is best used by champions that can make use of the large stat increases by scaling with them effectively (usually mana).
- is often the item that is built the first by its users due to wanting to stack up its passive as early as possible into the game.
- This is because the stats the item grants by itself along with the stacks are highly valuable, especially in the early game.
- Having the item as part of one's build is too high of an investment since it takes a total of 10 minutes for it to reach its full potential, so it must be prioritized as a rush item so that it achieves that power spike sooner than later.
- also provides a slight amount of sustain with its other passive which recovers both health and mana.
Old icons
Trivia
- may have been originally named as "Guinsoo's Rod of Oblivion", and its icon is still named as such in the League of Legends install directory.
- uses the .
- The name is likely a reference to Def Leppard's 1983 song "Rock of Ages". (The movie of the same name, which is also named after the song, was not released until 3 years after the item came out.)
- The version is also used on the Crystal Scar during Rotating Game Modes.
- The name of its Masterwork item on PBE during the Preseason 2023 cycle was Scepter of Eternity.
Media
Sound Effects
- Maximum Stacks
- ▶️ Passive SFX
Revisions
- Quick Charge version triggered the passive effect every 40 seconds instead of 60.
Patch History
- Timeless health per stack reduced to 10 from 20.
- Maximum health bonus reduced to 100 from 200.
- Timeless ability power per stack reduced to 3 from 4.
- Maximum ability power bonus reduced to 30 from 40.
- Can no longer be upgraded to .
- Bug Fix: holders can no longer purchase again.
- Health increased to 400 from 350.
- Mana increased to 400 from 300.
- health increased to 550 from 500.
- mana increased to 650 from 550.
- Bug Fix: No longer is incorrectly displayed in the ability haste section of the shop.
- New:
- Recipe: + +
450 =
2600. - Stats: 350 health, 300 mana, 50 ability power.
- Unique Passive - Timeless: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level, preserving your current experience (cap remains at level 18).
- Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and
heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second. - Limited to 1 Eternity item.
- item: .
- Stats: 500 health, 550 mana, 70 ability power.
- Recipe: + +
- Old:
- Recipe: + + +
215 =
2800. - Stats: 400 health, 400 mana, 60 ability power.
- Unique Passive: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level, preserving your current experience (cap remains at level 18), and increase all effects of Eternity by 50%.
- Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and
heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second. For every 200 healing or mana restored this way, gain 35% bonus movement speed that decays over 3 seconds. - Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.
- Limited to 1 Mythic item. Limited to 1 Eternity item.
- item: .
- Stats: 550 health, 550 mana, 80 ability power.
- Recipe: + + +
- Bug Fix: now correctly shows the number of stacks gained in the HUD.
- Bug Fix: Icon no longer disappears from the inventory if the item was purchased and then refunded.
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Health increased to 400 from 300.
- Bonus movement speed increased to 35% from 25%.
- Bonus movement speed base duration increased to 3 seconds from 2.
- Bonus movement speed duration at full stacks increased to 4.5 seconds from 3.
- Bonus movement speed threshold reduced to 200 health or mana restored from 250.
- Eternity bonus movement speed now decays by 25% of the current value (exponential) per buff update tick (every 0.264 seconds) from 35% of the current value (exponential).
- New Effect: Eternity bonus movement speed proc buff now appears on the HUD.
- New Effect: Healing and mana restored when at full health/mana now count towards Eternity's movement speed proc.
- Bug Fix: Eternity's maximum heal cap now correctly increases at maximum stacks.
- health increased to 550 from 450.
- V12.22 - November 17th Hotfix
- V12.22 - Re-added
- Updated icon.
- Recipe: + + +
815 =
3200. - Stats: 60 ability power, 300 health, 400 mana.
- Unique Passive: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
- Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% bonus movement speed that decays over 2 seconds.
- Mythic Passive: Empowers other Legendary items with 5 ability haste.
- Limited to 1 Mythic / Eternity item.
- item: .
- Stats: 80 ability power, 450 health, 550 mana.
- V10.23 - Removed
- Removed from the game.
-
- Replaced normal version on the Howling Abyss.
- Total cost increased to
2700 from
2600.
- Eternity: Mana to health conversion reduced to 20% from 25%.
- Total cost reduced to
2600 from
3000
- Ability power reduced to 60 from 80.
- Mana reduced to 300 from 400.
- Mana per stack reduced to 10 from 40.
- New Passive effect - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Total cost reduced to
2700 from
2800. - Health reduced to 300 from 450.
- Mana reduced to 400 from 450.
- Mana per stack increased to 40 from 20.
- Ability power per stack increased to 4 from 2.
- Now displays the current stacks over the icon.
- No longer loses stacks when selling the item and then undoing the sale.
-
- Map-specific version added for Crystal Scar.
- Total cost reduced to
2800 from
3035.
- Mana reduced to 450 from 525.
- Health per stack increased to 20 from 18.
- Passive – Valor's Reward:
- On level-up heal reduced to 150 from 250.
- Now retains passive when upgraded, with both remaining Unique so they cannot stack.
- Now show you in its tooltip what the current stats on its passive are.
- Health increased to 450 from 360.
- Mana increased to 525 from 425.
- Ability power increased to 50 from 30.
- Health per stack reduced to 18 from 27.
- Mana per stack reduced to 20 from 30.
- Ability power per stack reduced to 2 from 3.
- Maximum stats unchanged.
- Health reduced to 425 from 450.
- Mana reduced to 425 from 450.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items



