- For the removed item, see .
Rod of Ages is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 50 ability power = 1000
- 400 health = 1066.67
- 400 mana = 400
- Total Gold Value = 2466.67
Passive Gold Value (per Stack)
- 3 ability power = 60
- 10 health = 26.66667
- 20 mana = 20
Passive Gold Value (Fully Stacked)
- 30 ability power = 600
- 100 health = 266.6667
- 200 mana = 200
Gold efficiency
- 94.87% gold efficient. base stats are
- 4.1% per stack. gold efficiency due to its passive increases by
- At maximum stacks of its passive, 135.9% gold efficient. is
Similar items
Notes
- Eternity will trigger from all sources of mana costs.
- The healing text upon triggering Eternity will incorrectly show higher values whenever it heals for (the maximum of) 20 health.(bug)
- The tracker will show correct values.
Map-Specific Differences
- Howling Abyss differences edit
- Gain a stack every 40 seconds.
- One for All differences edit
- Gain a stack every 40 seconds.
- Nexus Blitz differences edit
- Stack interval changed to 30 seconds from 60.
- Ability power changed to 60.
- Health changed to 350.
- Mana changed to 350.
- Unique Passive:
- New Effect: After 2 combat rounds from the current round, this item gains 300 bonus health, 300 bonus mana, and 50 ability power. In addition, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
- Old Effect: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
Strategy
- is best used by champions that can make use of the large stat increases by scaling with them effectively (usually mana).
- This is because the stats the item grants by itself along with the stacks are highly valuable, especially in the early game.
- Having the item as part of one's build is too high of an investment since it takes a total of 10 minutes for it to reach its full potential, so it must be prioritized as a rush item so that it achieves that power spike sooner than later.
is often the item that is built the first by its users due to wanting to stack up its passive as early as possible into the game.
- also provides a slight amount of sustain with its other passive which recovers both health and mana.
Old icons
Trivia
- may have been originally named as "Guinsoo's Rod of Oblivion", and its icon is still named as such in the League of Legends install directory.
- uses the .
- The name is likely a reference to Def Leppard's 1983 song "Rock of Ages". (The movie of the same name, which is also named after the song, was not released until 3 years after the item came out.)
- The Crystal Scar during Rotating Game Modes. version is also used on the
- The name of its Masterwork item on PBE during the Preseason 2023 cycle was Scepter of Eternity.
Media
Sound Effects
- Maximum Stacks
- ▶️ Passive SFX
Revisions
- Quick Charge version triggered the passive effect every 40 seconds instead of 60.
Patch History
- Timeless health per stack reduced to 10 from 20.
- Maximum health bonus reduced to 100 from 200.
- Timeless ability power per stack reduced to 3 from 4.
- Maximum ability power bonus reduced to 30 from 40.
- Can no longer be upgraded to .
- Bug Fix: holders can no longer purchase again.
- Health increased to 400 from 350.
- Mana increased to 400 from 300.
- health increased to 550 from 500.
- mana increased to 650 from 550.
- Bug Fix: No longer is incorrectly displayed in the ability haste section of the shop.
- New:
- Recipe: + + 450 = 2600.
- Stats: 350 health, 300 mana, 50 ability power.
- Unique Passive - Timeless: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level, preserving your current experience (cap remains at level 18).
- Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second.
- Limited to 1 Eternity item.
- Stats: 500 health, 550 mana, 70 ability power.
item: .
- Old:
- Recipe: + + + 215 = 2800.
- Stats: 400 health, 400 mana, 60 ability power.
- Unique Passive: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level, preserving your current experience (cap remains at level 18), and increase all effects of Eternity by 50%.
- Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second. For every 200 healing or mana restored this way, gain 35% bonus movement speed that decays over 3 seconds.
- Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.
- Limited to 1 Mythic item. Limited to 1 Eternity item.
- Stats: 550 health, 550 mana, 80 ability power.
item: .
- Bug Fix: now correctly shows the number of stacks gained in the HUD.
- Bug Fix: Icon no longer disappears from the inventory if the item was purchased and then refunded.
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Health increased to 400 from 300.
- Bonus movement speed increased to 35% from 25%.
- Bonus movement speed base duration increased to 3 seconds from 2.
- Bonus movement speed duration at full stacks increased to 4.5 seconds from 3.
- Bonus movement speed threshold reduced to 200 health or mana restored from 250.
- Eternity bonus movement speed now decays by 25% of the current value (exponential) per buff update tick (every 0.264 seconds) from 35% of the current value (exponential).
- New Effect: Eternity bonus movement speed proc buff now appears on the HUD.
- New Effect: Healing and mana restored when at full health/mana now count towards Eternity's movement speed proc.
- Bug Fix: Eternity's maximum heal cap now correctly increases at maximum stacks.
- health increased to 550 from 450.
- V12.22 - November 17th Hotfix
- V12.22 - Re-added
- Updated icon.
- Recipe: + + + 815 = 3200.
- Stats: 60 ability power, 300 health, 400 mana.
- Unique Passive: This item gains 20 bonus health, 20 bonus mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 bonus health, 200 bonus mana, and 40 ability power. Upon reaching maximum stacks, gain a level that preserves your current experience (cap remains at level 18) and increase all effects of Eternity by 50%.
- Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% bonus movement speed that decays over 2 seconds.
- Mythic Passive: Empowers other Legendary items with 5 ability haste.
- Limited to 1 Mythic / Eternity item.
- Stats: 80 ability power, 450 health, 550 mana.
item: .
- V10.23 - Removed
- Removed from the game.
- Replaced normal version on the Howling Abyss.
- Total cost increased to 2700 from 2600.
- Eternity: Mana to health conversion reduced to 20% from 25%.
- Total cost reduced to 2600 from 3000
- Ability power reduced to 60 from 80.
- Mana reduced to 300 from 400.
- Mana per stack reduced to 10 from 40.
- New Passive effect - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Total cost reduced to 2700 from 2800.
- Health reduced to 300 from 450.
- Mana reduced to 400 from 450.
- Mana per stack increased to 40 from 20.
- Ability power per stack increased to 4 from 2.
- Now displays the current stacks over the icon.
- No longer loses stacks when selling the item and then undoing the sale.
- Map-specific version added for Crystal Scar.
- Total cost reduced to 2800 from 3035.
- Mana reduced to 450 from 525.
- Health per stack increased to 20 from 18.
- Passive – Valor's Reward:
- On level-up heal reduced to 150 from 250.
- Now retains passive when upgraded, with both remaining Unique so they cannot stack.
- Now show you in its tooltip what the current stats on its passive are.
- Health increased to 450 from 360.
- Mana increased to 525 from 425.
- Ability power increased to 50 from 30.
- Health per stack reduced to 18 from 27.
- Mana per stack reduced to 20 from 30.
- Ability power per stack reduced to 2 from 3.
- Maximum stats unchanged.
- Health reduced to 425 from 450.
- Mana reduced to 425 from 450.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items