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− | {{ |
+ | {{Section top}} |
+ | {{StrategyHeader}} |
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− | == Skill usage == |
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− | * '''Autoattacking''' in between each {{ai|Broken Wings|Riven}} allows for the most sustained damage as you consume {{ai|Runic Blade|Riven}} stacks to deal '''extra damage'''. |
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− | ** Since {{ai|Broken Wings|Riven}} produces '''three''' charges, which is exactly the number that {{ai|Runic Blade|Riven}} can store, you may wish to complete it to initiate a fight with her {{cctip|airborne|knockup}}, following up with '''auto-attacks''' and her other skills. |
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− | ** It is a good idea to learn how to '''auto-attack cancel''' with {{ci|Riven}}. This can be done by using any of her abilities immediately as the damage is applied during an auto-attack. Because {{cis|Riven}} auto-attack animation is longer than the time it takes for the damage to actually register, doing this can cut off more than a second with a combo such as: |
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− | ***'''{{ai|Broken Wings|Riven|Q}} > {{ai|Runic Blade|Riven|AA}} > {{ai|Broken Wings|Riven|Q}} >{{ai|Runic Blade|Riven|AA}} > {{ai|Broken Wings|Riven|Q}} > {{ai|Runic Blade|Riven|AA}}''' |
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− | **You must apply a new '''attack command''' in between each {{ai|Broken Wings|Riven| }} to obtain the '''quickest damage possible'''. |
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− | ** The best way to go about this is by auto attacking, immediately pressing {{ai|Broken Wings|Riven|Q}} when the damage of the AA is dealt, while hovering over the target. As the animation of the {{ai|Broken Wings|Riven|Q}} is playing, order Riven to move anywhere beside the target and immediately right click the target again. Both of these clicks should happen before the animation of the {{ai|Broken Wings|Riven|Q}} is finished. This will allow both the animation of the {{ai|Broken Wings|Riven|Q}} and of the auto attack to be cancelled and will significantly increase your '''burst speed''' once mastered. |
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− | * Some combinations of abilities allow for better speed. For example, any cast of {{ai|Broken Wings|Riven}} can be used while the animation of {{ai|Wind Slash|Riven}} is still running. The fastest way to burst down a squishy target if you can do it without additional auto attacks is: |
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− | **'''{{ai|Valor|Riven|E}} > {{ai|Blade of the Exile|Riven|R}} > {{ii|Ravenous Hydra|Hydra}} > {{ai|Ki Burst|Riven|W}} > {{ai|Broken Wings|Riven|Q}} > {{ai|Wind Slash|Riven|R}} > {{ai|Broken Wings|Riven|Q}} > {{ai|Broken Wings|Riven|Q}}''' |
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− | *Every ability in this combo will cancel the animation of the ability before it, except for the 2nd {{ai|Wind Slash|Riven|R}} and the 3rd {{ai|Broken Wings|Riven|Q}}. |
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− | * {{ai|Blade of the Exile|Riven}} lasts for '''15 seconds''' so use it at the '''start of the fight''' instead of the end of the fight. |
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− | * Using {{ai|Broken Wings|Riven}} in conjunction with {{ai|Valor|Riven}} will give you small boosts of mobility as they move you forwards a bit. This is a very efficient way to move around the map, as your moves cost nothing. {{ai|Broken Wings|Riven}}, however, allows you to click on the mini-map and use it to continue moving, while {{ai|Valor|Riven}} will '''cancel''' your move actions. |
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− | ** Beware using skills right before a skirmish, as your abilities will be on [[cooldown]] and thus be unavailable for the fight. |
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− | * {{ai|Broken Wings|Riven}} can also allow you to chase an enemy so that you can {{cctip|airborne|knock them up}}. |
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− | * Remember that {{ai|Broken Wings|Riven}} and {{ai|Valor|Riven}} give you some mobility boosts for '''fleeing''', but only the 3rd strike of {{ai|Broken Wings|Riven}} can pass map terrain. You can, however, dash with all of them through terrain generated by abilities like {{cai|Crystallize|Anivia}}, {{cai|Cataclysm|Jarvan IV}}, or {{cai|Pillar of Ice|Trundle}}. |
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− | ** Make sure you test what map terrain is jumpable over. An example being: the walls separating the river and the jungle in [[Summoner's Rift]]. |
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− | * Be aware that {{ai|Wind Slash|Riven}} has a cast time and a travel time as well, so you shouldn't waste it on enemies who are just about to leave its range. Try using smart cast to save precious seconds in aiming the ability. |
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− | * {{ai|Wind Slash|Riven}} deals '''maximum damage''' to '''multiple opponents''' at or '''{{as|below 25% maximum health}}''', therefore use {{ai|Wind Slash|Riven}} to finish off enemies who are fleeing or deciding to stay despite {{as|low health}}. |
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− | * {{ci|Riven}} is an all-around strong champion in '''top solo lane''' due to her ability to avoid ganks with her mobility, her [[manaless|no-mana]] costs, and her instant cast {{ai|Valor|Riven|shield}}. Play aggressively and use {{ai|Valor|Riven}} to shield your way through '''harass'''. |
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− | * {{ai|Broken Wings|Riven}} '''resets her auto-attacks''' on each cast and it is useful to cut off the animation (tested under attack speed slows). |
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− | * {{ai|Broken Wings|Riven|Broken Wings'}} dash speed is roughly equivalent to '''475 movement speed'''. At 550 movement speed, however, simply moving is faster than using Broken Wings as a method of faster travel. |
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− | * {{ai|Ki Burst|Riven}} can be used to '''cancel the animation of her auto-attacks''' and the {{nie|Crescent|crescent}} activation of the {{ii|Ravenous Hydra|Hydra}}. However, its own animation '''cannot be cancelled'''. |
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− | * Riven may cancel the animation of {{ai|Wind Slash|Riven}} with {{ai|Broken Wings|Riven|Broken Wings'}} 3rd cast. Use this to '''speed up''' your combo. |
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− | * Don't use {{ai|Wind Slash|Riven}} right away if the target is no longer {{cctip|stun|stunned}} or {{cctip|airborne|knocked up}}, because you risk missing them if they {{si|Flash|flash}} away or simply '''dodge''' it. As the range is quite long and shaped like a '''cone''', it's easiest to hit when the enemy is not right next to you, so it may be wise to hold on to it '''until they try to escape'''. |
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− | == Build usage == |
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− | * {{cis|Riven}} entire kit benefits from {{as|AD}} and {{as|bonus AD}}. Building heavy [[attack damage]] items will not only help '''maximize her damage''', but also increase her '''survivability''' through her {{ai|Valor|Riven|shield}}. |
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− | ** As such, you will probably at least want to get a {{ii|The Bloodthirster|Bloodthirster}}, a {{ii|Infinity Edge}}, or a {{ii|Ravenous Hydra|Hydra}}, which deals '''more damage''' overall (active included). |
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− | * {{ci|Riven}} '''benefits heavily''' from [[cooldown reduction]] which will allow her to use all her moves '''more frequently'''. However, at later levels, {{ci|Riven}} is likely to have at least one of her abilities available for use even without [[cooldown reduction]] due to preferring to take her time to autoattack between casts and the cooldown of {{ai|Broken Wings|Riven}} starting even if you delay the latter two casts of it, which make the stat less needed then. |
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− | ** With this being said, items such as {{ii|The Brutalizer}} and {{ii|Ionian Boots of Lucidity|The Ionian Boots of Lucidity}} are good items for her. |
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− | * Having a way to '''{{cctip|slow}} the enemy''' or '''speed yourself up''' is mandatory on Riven. |
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− | ** However, {{ci|Riven}} is very good at dealing damage while chasing as {{ai|Broken Wings|Riven}} moves {{ci|Riven}} forward both doing '''damage''' and giving her an opportunity to get in basic attacks without losing too much distance. The dash distance is unaffected by {{cis|Riven}} [[movement speed]], so building [[movement speed]] items are '''not as important''' on {{ci|Riven}} as on most other melee champions. |
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− | ** A {{ii|Frozen Mallet}} is good for this, since you will be using auto attacks in between abilities to '''maximize your passive''' (none of your abilities will otherwise proc the slow). It also gives you health which is a must since {{ci|Riven}} is squishy when {{cctip|stun|stunned}}, {{cctip|root|rooted}}, {{cctip|blind|blinded}}, or otherwise prevented from auto attacking or using her {{ai|Valor|Riven|E}} or her {{ai|Broken Wings|Riven|Q}} to '''escape''' and/or '''shield'''. |
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− | ** {{ii|Randuin's Omen}} works very well on {{ci|Riven}} as while she may have four ways to dash, they are all short-ranged and {{ai|Broken Wings|Riven}} loses damage if used fairly far-away from the enemy, and she is still a melee champion that can be damaged by ranged champions without reprisal until she gets close enough. {{ai|Valor|Riven}} can move {{ci|Riven}} close enough to a target to slow them with {{ii|Randuin's Omen}} and then walk close enough to have casting {{ai|Broken Wings|Riven}} move her into melee-range while damaging the target. |
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− | * {{ii|Guardian Angel}} is an excellent one-stop '''defensive''' item, and its passive as well both {{as|armor}} and {{as|magic resistance}} can tide {{ci|Riven}} for a good while before she may require other '''defensive''' items. |
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− | ** {{ii|Guardian Angel}} works well with {{ii|The Bloodthirster}}, as the former provides a main source of '''durability''' and the latter gives a main source of '''damage'''. |
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− | * {{ii|Maw of Malmortius}} is sensible for {{ci|Riven}} if she is fearing {{as|magic damage}} – the {{as|attack damage}} is obviously useful on her while the shield and passive works well with {{ai|Valor|Riven}} and the [[life steal]] from {{ii|The Bloodthirster}} in helping you '''survive''' a bit longer in a close-fight. |
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− | * {{ci|Riven}} does only {{as|physical damage}}, so a {{ii|Last Whisper}} is a good item to {{as|counter the armor}} that should be built against you. |
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− | ** {{ii|The Black Cleaver}} is also a great item on {{ci|Riven}}, as {{ci|Riven}} can easily stack its passive with her combos, not to mention the extra {{as|300 health}} and the [[Cooldown reduction|20% CDR]] the item gives are very useful. |
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− | * {{ci|Riven}} is a fairly '''squishy''' champion. Grabbing {{ii|Doran's Shield}}, {{ii|Cloth Armor}}, or {{ii|Boots of Speed}} and a few {{ii|Health Potion|Health Potions}} into a match will help your '''survivability''' early on. Later these can be built into {{ii|Ninja Tabi}} or a '''defensive''' item. |
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− | * {{cis|Riven}} damage output is severely hampered by [[crowd control]] since it will disrupt your flurry. Consider taking {{ii|Mercury's Treads}} over {{ii|Ionian Boots of Lucidity}} and getting {{ii|Mercurial Scimitar}} against crowd control heavy teams. |
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− | * {{ii|Youmuu's Ghostblade}}, built from {{ii|The Brutalizer|Brutalizer}}, should be used after the 2nd hit of {{ai|Broken Wings|Riven}} or during the last frame of animation of the {{ai|Broken Wings|Riven|3rd strike}} to '''maximize the effective time of the active'''. |
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− | * Stacking {{ii|Doran's Blade}} early game provides the most cost efficient combination of '''sustain''' (though [[life steal]]), {{as|health}}, and {{as|AD}}. |
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− | * Riven is great for [[Twisted Treeline]]. Her '''strong early game''' and mobility with abilities help her to dominate top lane, as well as give her great '''ganking ability'''. She also performs very well in the [[jungle]]. After netting a couple of kills early, you should be able to '''snowball''' pretty hard. |
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− | == Jungling == |
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− | * '''Starting items''': |
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− | **{{ii|Hunter's Machete}} |
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− | ***Later, any '''Tier 2 jungle item''' ({{iio|Poacher's Knife}} {{iio|Skirmisher's Sabre}} {{iio|Ranger's Trailblazer}} {{iio|Stalker's Blade}}) with the {{ii|Warrior}} enchantment |
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− | ***You can go with {{ii|Cinderhulk}} if your team needs a tank |
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− | ***2{{times}}{{ii|Health Potion|Health Potions}} |
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− | * '''Skill progression''': |
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− | **{{ai|Broken Wings|Riven}} (damage) |
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− | **{{ai|Ki Burst|Riven}} (damage + {{cctip|stun}}) |
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− | **{{ai|Valor|Riven}} (shield) |
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− | **2nd and 3rd {{ai|Broken Wings|Riven}} (damage + {{cctip|airborne|knock up}}) |
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− | * '''Jungling order''': |
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− | **{{ci|Ancient Krug|Krugs}} ({{si|Smite}}) |
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− | **{{ci|Red Brambleback}} |
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− | **{{ci|Gromp}} ({{si|Smite}}) |
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− | **{{ci|Blue Sentinel}} |
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− | **'''Gank''' |
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− | * If you don't have [[List of runes#Cooldown Reduction|CDR runes]] you will need '''this order''': |
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− | **{{ci|Gromp}} ({{si|Smite}}) |
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− | **{{ci|Blue Sentinel}} |
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− | **{{ci|Red Brambleback}} ({{si|Smite}}) |
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− | **{{ci|Crimson Raptor}} |
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− | **'''Gank''' |
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− | * '''Note''': Riven gains her level at {{ci|Blue Sentinel|Blue Golem}} while it grants her [[Cooldown reduction|CDR]] on her abilities which have relatively long cooldown. |
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+ | ==Champion Spotlight== |
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− | == Recommended builds == |
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+ | [[File:Riven Champion Spotlight|center]] |
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− | {{ri |
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+ | |||
+ | ==Recommended Items== |
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+ | {{Recommended items |
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|map = Summoner's Rift |
|map = Summoner's Rift |
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− | |s1 = |
+ | |s1 = Long Sword |
|s2 = Health Potion |
|s2 = Health Potion |
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+ | |s2# = 3 |
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|s3 = Warding Totem |
|s3 = Warding Totem |
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− | | |
+ | |ea1 = Boots of Speed |
+ | |ea2 = Caulfield's Warhammer |
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− | |e2 = The Brutalizer |
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+ | |ea3 = Phage |
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+ | |e1 = Ionian Boots of Lucidity |
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+ | |e2 = The Black Cleaver |
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|e3 = Ravenous Hydra |
|e3 = Ravenous Hydra |
||
− | |o1 = |
+ | |o1 = Youmuu's Ghostblade |
− | |o2 = |
+ | |o2 = Death's Dance |
− | |o3 = |
+ | |o3 = Lord Dominik's Regards |
− | |d1 = |
+ | |d1 = Maw of Malmortius |
− | |d2 = |
+ | |d2 = Mercurial Scimitar |
|d3 = Guardian Angel |
|d3 = Guardian Angel |
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|c1 = Health Potion |
|c1 = Health Potion |
||
− | |c2 = |
+ | |c2 = Elixir of Wrath |
+ | }} |
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− | |c3 = Vision Ward |
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+ | {{Recommended items |
||
− | |c4 = Elixir of Wrath}} |
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− | |||
− | {{ri |
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|map = Summoner's Rift (Jungler) |
|map = Summoner's Rift (Jungler) |
||
|s1 = Hunter's Machete |
|s1 = Hunter's Machete |
||
|s2 = Health Potion |
|s2 = Health Potion |
||
− | |s2# = |
+ | |s2# = 3 |
|s3 = Warding Totem |
|s3 = Warding Totem |
||
+ | |ea1 = Stalker's Blade |
||
− | |e1 = Boots of Mobility |
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− | | |
+ | |ea2 = Caulfield's Warhammer |
− | | |
+ | |ea3 = Boots of Speed |
+ | |e1 = Stalker's Blade (Warrior) |
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− | |o1 = The Black Cleaver |
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− | | |
+ | |e2 = Ionian Boots of Lucidity |
− | | |
+ | |e3 = The Black Cleaver |
− | | |
+ | |o1 = Youmuu's Ghostblade |
− | | |
+ | |o2 = Death's Dance |
+ | |o3 = Lord Dominik's Regards |
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+ | |d1 = Maw of Malmortius |
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+ | |d2 = Mercurial Scimitar |
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|d3 = Guardian Angel |
|d3 = Guardian Angel |
||
|c1 = Health Potion |
|c1 = Health Potion |
||
− | |c2 = |
+ | |c2 = Elixir of Wrath |
+ | }} |
||
− | |c3 = Vision Ward |
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+ | {{Recommended items |
||
− | |c4 = Elixir of Wrath}} |
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+ | |map = Twisted Treeline |
||
− | |||
− | {{ri |
||
− | |map = Howling Abyss |
||
|s1 = Boots of Speed |
|s1 = Boots of Speed |
||
− | |s2 = Doran's |
+ | |s2 = Doran's Blade |
− | |s3 = Doran's Blade |
||
− | |s4 = Health Potion |
||
− | |s4# = 2 |
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− | |e1 = Ionian Boots of Lucidity |
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− | |e2 = The Brutalizer |
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− | |e3 = The Bloodthirster |
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− | |o1 = The Black Cleaver |
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− | |o2 = Ravenous Hydra |
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− | |o3 = Last Whisper |
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− | |o4 = Entropy |
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− | |d1 = Maw of Malmortius |
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− | |d2 = Frozen Mallet |
||
− | |c1 = Health Potion}} |
||
− | |||
− | {{ri |
||
− | |map = Crystal Scar |
||
− | |s1 = Boots of Speed |
||
− | |s2 = Prospector's Blade |
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|s3 = Health Potion |
|s3 = Health Potion |
||
|s3# = 2 |
|s3# = 2 |
||
|e1 = Ionian Boots of Lucidity |
|e1 = Ionian Boots of Lucidity |
||
− | |e2 = The |
+ | |e2 = The Black Cleaver |
− | |e3 = |
+ | |e3 = Ravenous Hydra |
− | |o1 = |
+ | |o1 = Youmuu's Ghostblade |
− | |o2 = |
+ | |o2 = Lord Dominik's Regards |
− | |o3 = |
+ | |o3 = Death's Dance |
− | |d1 = Guardian Angel |
||
− | |d2 = Maw of Malmortius |
||
− | |c1 = Health Potion}} |
||
− | |||
− | {{ri |
||
− | |map = Twisted Treeline |
||
− | |s1 = Boots of Speed |
||
− | |s2 = Doran's Blade |
||
− | |e1 = Ionian Boots of Lucidity |
||
− | |e2 = The Brutalizer |
||
− | |e3 = Sanguine Blade |
||
− | |o1 = The Black Cleaver |
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− | |o2 = Ravenous Hydra |
||
− | |o3 = Last Whisper |
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|d1 = Maw of Malmortius |
|d1 = Maw of Malmortius |
||
|d2 = Randuin's Omen |
|d2 = Randuin's Omen |
||
− | | |
+ | |d3 = Banshee's Veil |
+ | |c1 = Health Potion |
||
+ | |c2 = Elixir of Wrath |
||
+ | }} |
||
+ | {{Recommended items |
||
+ | |map = Howling Abyss |
||
+ | |s1 = Guardian's Hammer |
||
+ | |s2 = Boots of Speed |
||
+ | |s3 = Health Potion |
||
+ | |s3# = 3 |
||
+ | |e1 = Ionian Boots of Lucidity |
||
+ | |e2 = The Black Cleaver |
||
+ | |e3 = Ravenous Hydra |
||
+ | |o1 = Youmuu's Ghostblade |
||
+ | |o2 = Death's Dance |
||
+ | |o3 = Lord Dominik's Regards |
||
+ | |d1 = Maw of Malmortius |
||
+ | |d2 = Mercurial Scimitar |
||
+ | |c1 = Health Potion |
||
+ | |c2 = Elixir of Wrath |
||
+ | }} |
||
+ | |||
+ | ==Tips== |
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+ | ;Playing As {{ci|Riven}} |
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+ | * Try to chain the key parts of your abilities to cover your vulnerabilities and capitalize on the opponent's mistakes, such as the downtime of their escapes. |
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+ | * Riven's {{ai|Broken Wings|Riven}} locks onto the champion your cursor hovers over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well. |
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+ | * Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with {{ai|Broken Wings|Riven}} and {{ai|Ki Burst|Riven}}, while using {{ai|Valor|Riven}} to escape and absorb counter-harass. |
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+ | * Riven is great for [[Twisted Treeline]]. Her strong early game and mobility with abilities help her to dominate top lane, as well as give her great ganking ability. She also performs very well in the [[Jungling|jungle]]. After netting a couple of kills early, you should be able to snowball pretty hard. |
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+ | |||
+ | ;Playing Against {{ci|Riven}} |
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+ | * Don't forget about {{ci|Riven|Riven's}} mobility should you overextend, her {{ai|Broken Wings|Riven}} allows her to dash up to 3 times, and her {{ai|Valor|Riven}} allows her to dash and grants her a shield. This can create a very long gap between you and {{ci|Riven}}. |
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+ | ** Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or silencing her during her combo will greatly reduce her effectiveness. |
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+ | * All of Riven's damage is physical, prioritize {{sti|{{as|armor}}}} if an opposing Riven gets out of control. |
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+ | * Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo. |
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+ | * In lane, when {{ci|Riven}} uses her abilities against your minions rather than yourself, she becomes vulnerable. She'll lack the damage and escape mechanisms that they provide while on cooldown, enabling you to briefly play aggressive. This is usually only advisable when she uses {{ai|Broken Wings|Riven}} against minions, since it's her main damage source and escape ability. Of course, the more abilities she has on cooldown, the better. Take advantage of these situations as much as possible before she gets any cooldown reduction items, as her abilities have high cooldowns at low ranks. |
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− | == Countering == |
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− | * {{ci|Riven}} has a '''strong early game'''. Be careful when laning against her. If necessary, call your jungler to '''gank'''. |
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− | * {{ci|Riven}} excels at trading with her {{ai|Valor|Riven|shield}}, [[crowd control]], and fairly '''high damage''' output, dishing out her damage and getting away before you even put yours out. |
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− | * In lane, when {{ci|Riven}} uses her abilities against your minions rather than yourself, she becomes '''vulnerable'''. She'll '''lack the damage''' and '''escape mechanisms''' that they provide while on cooldown, enabling you to briefly play aggressive. This is usually only advisable when she uses {{ai|Broken Wings|Riven}} against minions, since it's her '''main damage''' and escape ability. Of course, the more abilities she has on cooldown, the better. Take advantage of these situations as much as possible before she gets any cooldown reduction items, as her abilities have high cooldowns at low ranks. |
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− | * Building {{as|armor}} will mitigate most of {{cis|Riven}} damage since she deals {{as|only physical damage}}. |
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− | * {{ci|Riven}} relies on her abilities and quick combos more than her basic attacks. As such, anything that can '''disrupt her combo''' (such as a {{cctip|silence}}, a {{cctip|stun}}, or even a {{cctip|blind}}) can drastically reduce her damage output. |
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− | ** Champions with multiple interruptions, such as {{ci|Alistar}}, can work well as effective counters for her in a 1v1 lane. |
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* Wait for {{ci|Riven}} to use {{ai|Wind Slash|Riven}} or until after {{ai|Blade of the Exile|Riven}} has worn off before striking her. {{ci|Riven}} has no innate sustain and the shield is her only source of damage mitigation. |
* Wait for {{ci|Riven}} to use {{ai|Wind Slash|Riven}} or until after {{ai|Blade of the Exile|Riven}} has worn off before striking her. {{ci|Riven}} has no innate sustain and the shield is her only source of damage mitigation. |
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+ | ** Do not face {{ci|Riven}} as her {{ai|Wind Slash|Riven}} deals more damage the {{as|lower your health is}}. If you're still squishy and you know she has acquired her ultimate, do not linger around with {{as|below 25% health}} even to turret hug, as she can, and will, flank around to kill you with {{ai|Wind Slash|Riven}}. |
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− | * Do not underestimate {{cis|Riven}} '''defensive stats''', even if she is building straight damage. {{ai|Valor|Riven}} scales off her {{as|bonus attack damage}} and has a considerably '''low cooldown''' late game. |
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+ | * Do not underestimate {{cis|Riven}} defensive stats, even if she is building straight damage. {{ai|Valor|Riven}} scales off her {{as|bonus attack damage}} and has a considerably low cooldown late game. |
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− | * Don't forget about her mobility and overextend when chasing {{ci|Riven}}. Her {{ai|Broken Wings|Riven}} allows her to dash up to 3 times, and her {{ai|Valor|Riven}} allows her to '''dash''' and grants her a '''shield'''. This can create a very long gap between you and {{ci|Riven}}. |
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* Save your high-damaging channeled spell (e.g.{{cai|Absolute Zero|Nunu}}) as {{ci|Riven|Riven's}} 3rd {{ai|Broken Wings|Riven}} and {{ai|Ki Burst|Riven}} can interrupt channeled spells. |
* Save your high-damaging channeled spell (e.g.{{cai|Absolute Zero|Nunu}}) as {{ci|Riven|Riven's}} 3rd {{ai|Broken Wings|Riven}} and {{ai|Ki Burst|Riven}} can interrupt channeled spells. |
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+ | * Avoid towerdiving a {{ci|Riven}}, as her kit and mobility excels at countering any attempts to kill her under tower. For example, with {{ai|Ki Burst|Riven}} she can {{tip|stun}} you, under her tower |
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− | * When you are {{as|low on health}}, do not face {{ci|Riven}} as her {{ai|Wind Slash|Riven}} deals more damage the {{as|lower your health is}}. If you're still squishy and you know she has acquired her ultimate, do not linger around with {{as|below 25% health}} even to turret hug, as she can, and will, flank around to kill you with {{ai|Wind Slash|Riven}}. |
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+ | |||
− | * '''Avoid towerdiving''' a {{ci|Riven}}, as her kit and mobility excels at countering any attempts to kill her under tower. For example, with {{ai|Ki Burst|Riven}}, she can {{cctip|stun}} you, making you take even '''more damage''' from the tower. |
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+ | ==Playstyle== |
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− | * [[Riven]] tends to snowball out of control after a kill or two. Hence try to avoid dying to her even if it means losing a few CS. |
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+ | {{ci|Riven}} is an aggressive combo fighter that can weave into the fray to decimate and disrupt weak opponents. Her sustained damage and frequent uptime give her dangerous momentum and excellent mobility. |
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− | * {{ai|Valor|Riven}} has a short cool down after she maxed it out or obtained several cool down reduction items, this allows her to outplay unsuspecting opponents easily. |
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+ | * Riven's abilities have a ton of combinations to chain together depending on the situation. Combined with her animation canceling, she becomes a fighter that can deliver a large burst of damage in very fast motions. Starting practice is the only surefire way to get better at using her kit. |
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+ | |||
+ | === Ability Usage === |
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+ | * Autoattacking in between each {{ai|Broken Wings|Riven}} allows for the most sustained damage as you consume {{ai|Runic Blade|Riven}} stacks to deal extra damage |
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+ | ** Since {{ai|Broken Wings|Riven}} produces three {{ai|Runic Blade|Riven}} charges, which is exactly the number that it can store, you may wish to complete it to initiate a fight with her {{tip|airborne|knockup}}, following up with autoattacks and her other skills. |
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+ | ** It is a good idea to learn how to autoattack cancel with {{ci|Riven}}. This can be done by using any of her abilities immediately as the damage is applied during an autoattack. Because {{cis|Riven}} autoattack animation is longer than the time it takes for the damage to actually register, doing this can cut off more than a second with a combo such as {{ai|Broken Wings|Riven|Q}} > {{ai|Runic Blade|Riven|AA}} > {{ai|Broken Wings|Riven|Q}} >{{ai|Runic Blade|Riven|AA}} > {{ai|Broken Wings|Riven|Q}} > {{ai|Runic Blade|Riven|AA}}. |
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+ | ** You must apply a new attack command in between each {{ai|Broken Wings|Riven}} to obtain the quickest damage possible. |
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+ | *** The best way to go about this is by autoattacking, immediately pressing {{ai|Broken Wings|Riven|Q}} when the damage of the autoattack is dealt, while hovering over the target. As the animation of the {{ai|Broken Wings|Riven|Q}} is playing, order {{ci|Riven}} to move anywhere beside the target and immediately right click the target again. Both of these clicks should happen before the animation of {{ai|Broken Wings|Riven|Q}} is finished. This will allow both the animation of the {{ai|Broken Wings|Riven|Q}} and of the autoattack to be cancelled and will significantly increase your burst speed once mastered. |
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+ | * Some combinations of abilities allow for better speed. For example, any cast of {{ai|Broken Wings|Riven}} can be used while the animation of {{ai|Wind Slash|Riven}} is still running. The fastest way to burst down a squishy target, if you can do it without additional autoattacks, is {{ai|Valor|Riven|E}} > {{ai|Blade of the Exile|Riven|R}} > {{ii|Ravenous Hydra|Crescent}} > {{ai|Ki Burst|Riven|W}} > {{ai|Broken Wings|Riven|Q}} > {{ai|Wind Slash|Riven|R}} > {{ai|Broken Wings|Riven|Q}} > {{ai|Broken Wings|Riven|Q}}. Every ability in this combo will cancel the animation of the ability before it, except for the 2nd {{ai|Wind Slash|Riven|R}} and the 3rd {{ai|Broken Wings|Riven|Q}}. |
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+ | * {{ai|Blade of the Exile|Riven}} lasts for 15 seconds so use it at the start of the fight instead of at the end. |
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+ | * Using {{ai|Broken Wings|Riven}} in conjunction with {{ai|Valor|Riven}} will give you small boosts of mobility as they move you forwards a bit. This is a very efficient way to move around the map, as your moves cost nothing. {{ai|Broken Wings|Riven}}, however, allows you to click on the mini-map and use it to continue moving, while {{ai|Valor|Riven}} will cancel your move actions. |
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+ | ** Beware using abilities right before a skirmish, as your abilities will be on [[cooldown]] and thus be unavailable for the fight. |
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+ | * {{ai|Broken Wings|Riven}} can also allow you to chase an enemy so that you can {{tip|airborne|knock them up}}. |
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+ | * Remember that {{ai|Broken Wings|Riven}} and {{ai|Valor|Riven}} give you some mobility boosts for fleeing, but only the 3rd strike of {{ai|Broken Wings|Riven}} can pass map terrain. You can, however, dash with all of them through terrain generated by abilities like {{ai|Crystallize|Anivia}}, {{ai|Cataclysm|Jarvan IV}}, or {{ai|Pillar of Ice|Trundle}}. |
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+ | ** Make sure you test what map terrain is jumpable over, an example being: the walls separating the river and the jungle in [[Summoner's Rift]]. |
||
+ | * Be aware that {{ai|Wind Slash|Riven}} has a cast time and a travel time as well, so you shouldn't waste it on enemies who are just about to leave its range. Try using smartcast to save precious seconds in aiming the ability. |
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+ | * {{ai|Wind Slash|Riven}} deals maximum damage to multiple opponents at or {{as|below 25% maximum health}}, therefore use {{ai|Wind Slash|Riven}} to finish off enemies who are fleeing or deciding to stay despite {{as|low health}}. |
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+ | * {{ci|Riven}} is an all-around strong champion in top solo lane due to her ability to avoid ganks with her mobility, her [[manaless]] costs, and her instant cast {{ai|Valor|Riven|shield}}. Play aggressively and use {{ai|Valor|Riven}} to shield your way through harass. |
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+ | * {{ai|Broken Wings|Riven}} resets her autoattacks on each cast and it is useful to cut off its animations (tested under attack speed slows). |
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+ | * {{ai|Broken Wings|Riven}}' dash speed is roughly equivalent to 475 movement speed. At 550 movement speed, however, simply moving is faster than using {{ai|Broken Wings|Riven}} as a method of faster travel. |
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+ | * {{ai|Ki Burst|Riven}} can be used to cancel the animations of both {{cis|Riven}} autoattacks and {{iis|Ravenous Hydra}} {{nie|Crescent}} active, however {{ais|Ki Burst|Riven}} own animation cannot be cancelled. If you like playing risky though, you can use {{ai|Ki Burst|Riven}} during your {{ai|Valor|Riven}} animation, as it removes {{ais|Ki Burst|Riven}} animation. Because of the movement however (and that's the risky part), you may not use your stun in the area you would like. Make sure you don't waste the crowd control just because you wanted to spare out one animation. |
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+ | * Riven may cancel the animation of {{ai|Wind Slash|Riven}} with {{ai|Broken Wings|Riven|Broken Wings'}} 3rd cast. Use this to speed up your combo. |
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+ | * Don't use {{ai|Wind Slash|Riven}} right away if the target is no longer {{tip|stun|stunned}} or {{tip|airborne|knocked up}}, because you risk missing them if they {{si|Flash}} away or simply dodge it. As the range is quite long and shaped like a cone, it's easiest to hit when the enemy is not right next to you, so it may be wise to hold on to it until they try to escape. |
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+ | |||
+ | == Runes == |
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+ | Being a combo fighter with no resources to manage, the {{ri|Trait: Domination|Domination}} tree grants the most synergy. |
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+ | *{{ri|Electrocute}} can easily proc from {{cis|Riven}} combos. |
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+ | *{{ri|Sudden Impact}} allows Riven to hit squishy targets harder, and will always proc from {{ai|Broken Wings|Riven}}. |
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+ | *{{ri|Ravenous Hunter}} provides Riven with much needed sustain for her to survive skirmishes. |
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+ | {{ri|Trait: Inspiration|Inspiration}} has some interesting choices: |
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+ | *{{ri|Kleptomancy}} will reap a lot of benefit since Riven can proc it frequently, rewarding her playstyle with additional gold to help her snowball faster. |
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+ | *Since Riven seeks frequent ability usage yet has no energy or mana limit, she benefits from the {{ri|Cosmic Insight}} more effectively than most other champions. |
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+ | |||
+ | *{{ri|Conqueror}} from the {{ri|Trait: Precision|Precision}} tree might be a better choice with a build more focused at trading extensively, especially against tankier opponents. |
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+ | |||
+ | == Items == |
||
+ | As a frequent fighter, {{ci|Riven}} benefits from items that grant {{sti|Attack Damage|link=true}}, {{sti|Health|link=true}}, {{sti|Cooldown Reduction|link=true}}, and {{sti|Lethality|link=true}}. |
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+ | * Having a way to {{tip|slow}} the enemy or speed yourself up is mandatory on {{ci|Riven}}. |
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+ | ** A {{ii|Frozen Mallet}} is good for this, since you will be using auto attacks in between abilities to maximize {{ai|Runic Blade|Riven}} (none of your abilities will otherwise proc the slow). It also gives you health, which is a must, since {{ci|Riven}} is squishy when {{tip|stun|stunned}}, {{tip|root|rooted}}, {{tip|blind|blinded}}, or otherwise prevented from auto attacking or using her {{ai|Valor|Riven|E}} or her {{ai|Broken Wings|Riven|Q}} to escape and/or shield. |
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+ | ** {{ii|Randuin's Omen}} works very well on {{ci|Riven}} as while she may have four ways to dash, they are all short-ranged and {{ai|Broken Wings|Riven}} loses damage if used fairly far-away from the enemy, and she is still a melee champion that can be damaged by ranged champions without reprisal until she gets close enough. {{ai|Valor|Riven}} can move {{ci|Riven}} close enough to a target to slow them with {{ii|Randuin's Omen}} and then walk close enough to have casting {{ai|Broken Wings|Riven}} move her into melee-range while damaging the target. |
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+ | ** {{iis|Duskblade of Draktharr}} {{nie|Nightstaler}} passive also gives a very effective slow provided that {{ci|Riven}} utilizes a bush or Fog of War to charge the passive. In addition, {{ii|Duskblade of Draktharr}} improves [[cooldown reduction]], {{as|AD}} and lethality, allowing her to scale faster and deliver more damage to squishies and tanks alike. And, the out of combat movement speed rewards flanks/ganks onto the backline, but {{ci|Riven}} must be more careful about their positioning if they want to make full use of the movement speed. |
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+ | * {{ci|Riven}} can make good use of the second life from {{ii|Guardian Angel}} since she can fight her way out of tough situations. |
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+ | |||
+ | * {{ii|Maw of Malmortius}} is sensible for surviving a lot {{as|magic damage}} when {{ci|Riven}} needs to stay close. |
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+ | * {{ii|Death's Dance}} not only gives as much {{as|attack damage}} as {{ii|The Bloodthirster}} but also [[cooldown reduction]], spell vamp, and burst mitigation. Moreover, {{cis|Riven}} {{ai|Valor|Riven|shield}} can absorb some of the bleed damage coming from {{iis|Death's Dance}} damage mitigation passive. |
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+ | * {{ci|Riven}} does only {{as|physical damage}}, so a {{ii|Last Whisper}} is a good item to {{as|counter the armor}} that should be built against you. |
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+ | ** {{ii|The Black Cleaver}} is also a great item on {{ci|Riven}}, as {{ci|Riven}} can easily stack its passive with her combos, not to mention the extra {{as|health}}, extra mobility and the [[cooldown reduction]] the item gives are very useful. |
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+ | * {{ci|Riven}} is a fairly squishy champion. Grabbing {{ii|Doran's Shield}}, {{ii|Cloth Armor}}, or {{ii|Boots of Speed}} and a few {{ii|Health Potion}}s into a match will help your survivability early on. Later these can be built into {{ii|Ninja Tabi}} or a defensive item. |
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+ | * {{cis|Riven}} damage output is severely hampered by [[crowd control]] since it will disrupt your flurry. Consider taking {{ii|Mercury's Treads}} over {{ii|Ionian Boots of Lucidity}} and getting {{ii|Mercurial Scimitar}} against crowd control heavy teams. |
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+ | * {{ii|Youmuu's Ghostblade}} should be used after the 2nd hit of {{ai|Broken Wings|Riven}} or during the last frame of animation of the {{ai|Broken Wings|Riven|3rd strike}} to maximize the effective time of the active. |
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+ | * Stacking {{ii|Doran's Blade}}s early game provides the most cost efficient combination of sustain through [[life steal]], {{as|health}}, and {{as|AD}}. |
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+ | |||
+ | == Counterpicks == |
||
+ | * {{ci|Riven}} relies on her abilities and quick combos more than her basic attacks, anything that can disrupt her combo (such as a {{tip|silence}}, a {{tip|stun}}, or even a {{tip|blind}}) can drastically reduce her damage output. |
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+ | ** Champions with multiple interruptions, such as {{ci|Alistar}}, can work well as effective counters for her in a 1v1 lane. |
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+ | * {{ci|Malphite}} is a very painful matchup for Riven, as he gains massive amounts of armor with {{ai|Brutal Strikes |Malphite|his passive}}, can continue to stack armor items, can slow Riven's attack speed with his {{ai|Ground Slam|Malphite}} which disrupts Riven's combo, and can lock her down with his ultimate {{ai|Unstoppable Force|Malphite}}. |
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+ | * {{ci|Cho'Gath}} can also be an effective counter, as he can {{ai|Feral Scream|Cho'Gath|silence}} Riven and disrupt her combo with that. He is also one of the few champions capable of winning extended trades against Riven. While difficult to hit considering Riven's insane mobility, a {{ai|Rupture|Cho'Gath}} will ruin Riven's day, making her vulnerable to the rest of Cho's combo. He can also {{ai|Feast |Cho'Gath|stack health}}, making him unburstable and making him last a long time against Riven since she has no means of dealing damage based on Cho's max health. |
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+ | |||
+ | {{Section bot}} |
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+ | |||
− | == Champion Spotlight == |
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− | [[File:Riven Champion Spotlight|centre]] |
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+ | [[ru:Ривен/Strategy]] |
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− | {{C-bot}} |
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[[Category:Champion strategies]] |
[[Category:Champion strategies]] |
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+ | [[Category:Riven]] |
Revision as of 20:00, 26 August 2019
Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.
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Champion Spotlight
Recommended Items
Tips
- Playing As
- Try to chain the key parts of your abilities to cover your vulnerabilities and capitalize on the opponent's mistakes, such as the downtime of their escapes.
- Riven's locks onto the champion your cursor hovers over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well.
- Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with and , while using to escape and absorb counter-harass.
- Riven is great for Twisted Treeline. Her strong early game and mobility with abilities help her to dominate top lane, as well as give her great ganking ability. She also performs very well in the jungle. After netting a couple of kills early, you should be able to snowball pretty hard.
- Playing Against
- Don't forget about
- Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or silencing her during her combo will greatly reduce her effectiveness.
mobility should you overextend, her allows her to dash up to 3 times, and her allows her to dash and grants her a shield. This can create a very long gap between you and .
- All of Riven's damage is physical, prioritize armor if an opposing Riven gets out of control.
- Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo.
- In lane, when uses her abilities against your minions rather than yourself, she becomes vulnerable. She'll lack the damage and escape mechanisms that they provide while on cooldown, enabling you to briefly play aggressive. This is usually only advisable when she uses against minions, since it's her main damage source and escape ability. Of course, the more abilities she has on cooldown, the better. Take advantage of these situations as much as possible before she gets any cooldown reduction items, as her abilities have high cooldowns at low ranks.
- Wait for
- Do not face lower your health is. If you're still squishy and you know she has acquired her ultimate, do not linger around with below 25% health even to turret hug, as she can, and will, flank around to kill you with . as her deals more damage the
to use or until after has worn off before striking her. has no innate sustain and the shield is her only source of damage mitigation.
- Do not underestimate bonus attack damage and has a considerably low cooldown late game. defensive stats, even if she is building straight damage. scales off her
- Save your high-damaging channeled spell (e.g. ) as 3rd and can interrupt channeled spells.
- Avoid towerdiving a stun you, under her tower , as her kit and mobility excels at countering any attempts to kill her under tower. For example, with she can
Playstyle
is an aggressive combo fighter that can weave into the fray to decimate and disrupt weak opponents. Her sustained damage and frequent uptime give her dangerous momentum and excellent mobility.
- Riven's abilities have a ton of combinations to chain together depending on the situation. Combined with her animation canceling, she becomes a fighter that can deliver a large burst of damage in very fast motions. Starting practice is the only surefire way to get better at using her kit.
Ability Usage
- Autoattacking in between each
- Since knockup, following up with autoattacks and her other skills. produces three charges, which is exactly the number that it can store, you may wish to complete it to initiate a fight with her
- It is a good idea to learn how to autoattack cancel with . This can be done by using any of her abilities immediately as the damage is applied during an autoattack. Because autoattack animation is longer than the time it takes for the damage to actually register, doing this can cut off more than a second with a combo such as > > > > > .
- You must apply a new attack command in between each
- The best way to go about this is by autoattacking, immediately pressing when the damage of the autoattack is dealt, while hovering over the target. As the animation of the is playing, order to move anywhere beside the target and immediately right click the target again. Both of these clicks should happen before the animation of is finished. This will allow both the animation of the and of the autoattack to be cancelled and will significantly increase your burst speed once mastered.
to obtain the quickest damage possible.
allows for the most sustained damage as you consume stacks to deal extra damage
- Some combinations of abilities allow for better speed. For example, any cast of can be used while the animation of is still running. The fastest way to burst down a squishy target, if you can do it without additional autoattacks, is > > > > > > > . Every ability in this combo will cancel the animation of the ability before it, except for the 2nd and the 3rd .
- lasts for 15 seconds so use it at the start of the fight instead of at the end.
- Using
- Beware using abilities right before a skirmish, as your abilities will be on cooldown and thus be unavailable for the fight.
in conjunction with will give you small boosts of mobility as they move you forwards a bit. This is a very efficient way to move around the map, as your moves cost nothing. , however, allows you to click on the mini-map and use it to continue moving, while will cancel your move actions.
- knock them up. can also allow you to chase an enemy so that you can
- Remember that
- Make sure you test what map terrain is jumpable over, an example being: the walls separating the river and the jungle in Summoner's Rift.
and give you some mobility boosts for fleeing, but only the 3rd strike of can pass map terrain. You can, however, dash with all of them through terrain generated by abilities like , , or .
- Be aware that has a cast time and a travel time as well, so you shouldn't waste it on enemies who are just about to leave its range. Try using smartcast to save precious seconds in aiming the ability.
- below 25% maximum health, therefore use to finish off enemies who are fleeing or deciding to stay despite low health. deals maximum damage to multiple opponents at or
- manaless costs, and her instant cast . Play aggressively and use to shield your way through harass. is an all-around strong champion in top solo lane due to her ability to avoid ganks with her mobility, her
- resets her autoattacks on each cast and it is useful to cut off its animations (tested under attack speed slows).
- ' dash speed is roughly equivalent to 475 movement speed. At 550 movement speed, however, simply moving is faster than using as a method of faster travel.
- Crescent active, however own animation cannot be cancelled. If you like playing risky though, you can use during your animation, as it removes animation. Because of the movement however (and that's the risky part), you may not use your stun in the area you would like. Make sure you don't waste the crowd control just because you wanted to spare out one animation. can be used to cancel the animations of both autoattacks and
- Riven may cancel the animation of with 3rd cast. Use this to speed up your combo.
- Don't use stunned or knocked up, because you risk missing them if they away or simply dodge it. As the range is quite long and shaped like a cone, it's easiest to hit when the enemy is not right next to you, so it may be wise to hold on to it until they try to escape. right away if the target is no longer
Runes
Being a combo fighter with no resources to manage, the
tree grants the most synergy.- can easily proc from combos.
- allows Riven to hit squishy targets harder, and will always proc from .
- provides Riven with much needed sustain for her to survive skirmishes.
has some interesting choices:
- will reap a lot of benefit since Riven can proc it frequently, rewarding her playstyle with additional gold to help her snowball faster.
- Since Riven seeks frequent ability usage yet has no energy or mana limit, she benefits from the more effectively than most other champions.
- from the tree might be a better choice with a build more focused at trading extensively, especially against tankier opponents.
Items
As a frequent fighter, Attack Damage, Health, Cooldown Reduction, and Lethality.
benefits from items that grant- Having a way to slow the enemy or speed yourself up is mandatory on .
- A stunned, rooted, blinded, or otherwise prevented from auto attacking or using her or her to escape and/or shield. is good for this, since you will be using auto attacks in between abilities to maximize (none of your abilities will otherwise proc the slow). It also gives you health, which is a must, since is squishy when
- works very well on as while she may have four ways to dash, they are all short-ranged and loses damage if used fairly far-away from the enemy, and she is still a melee champion that can be damaged by ranged champions without reprisal until she gets close enough. can move close enough to a target to slow them with and then walk close enough to have casting move her into melee-range while damaging the target.
- Nightstaler passive also gives a very effective slow provided that utilizes a bush or Fog of War to charge the passive. In addition, improves cooldown reduction, AD and lethality, allowing her to scale faster and deliver more damage to squishies and tanks alike. And, the out of combat movement speed rewards flanks/ganks onto the backline, but must be more careful about their positioning if they want to make full use of the movement speed.
- can make good use of the second life from since she can fight her way out of tough situations.
- magic damage when needs to stay close. is sensible for surviving a lot
- attack damage as but also cooldown reduction, spell vamp, and burst mitigation. Moreover, can absorb some of the bleed damage coming from damage mitigation passive. not only gives as much
- physical damage, so a is a good item to counter the armor that should be built against you.
- health, extra mobility and the cooldown reduction the item gives are very useful. is also a great item on , as can easily stack its passive with her combos, not to mention the extra
does only - is a fairly squishy champion. Grabbing , , or and a few s into a match will help your survivability early on. Later these can be built into or a defensive item.
- crowd control since it will disrupt your flurry. Consider taking over and getting against crowd control heavy teams. damage output is severely hampered by
- should be used after the 2nd hit of or during the last frame of animation of the to maximize the effective time of the active.
- Stacking life steal, health, and AD. s early game provides the most cost efficient combination of sustain through
Counterpicks
- silence, a stun, or even a blind) can drastically reduce her damage output.
- Champions with multiple interruptions, such as , can work well as effective counters for her in a 1v1 lane.
relies on her abilities and quick combos more than her basic attacks, anything that can disrupt her combo (such as a - is a very painful matchup for Riven, as he gains massive amounts of armor with , can continue to stack armor items, can slow Riven's attack speed with his which disrupts Riven's combo, and can lock her down with his ultimate .
- can also be an effective counter, as he can Riven and disrupt her combo with that. He is also one of the few champions capable of winning extended trades against Riven. While difficult to hit considering Riven's insane mobility, a will ruin Riven's day, making her vulnerable to the rest of Cho's combo. He can also , making him unburstable and making him last a long time against Riven since she has no means of dealing damage based on Cho's max health.