watch 02:39
The Loop (Games)
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Riven
Abilities
- Notes
- Runic Blade's duration refreshes whenever Riven gains or consumes a stack.
- Runic Blade charges are not consumed when attacking structures and
wards and the extra damage is not applied.
- Notes
- Each cast counts as a single ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- The basic attack reset is not considered one for .
- If Broken Wings was cast at a target, Riven will attempt to basic attack the target afterwards.
- Notes
- Ki Burst will occur from wherever Riven was at the start of the cast time.
- Notes
- The bonus AD is gained and determined on cast.
- Notes
- Wind Slash counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Wind Slash will fire from wherever Riven is at the end of the cast time.
- If Wind Slash hits an enemy while Riven is not visible, it will briefly grant
sight of the area around her to enemies.
- Each enemy can only be damaged by one missile.
Patch history
- See here for the complete patch history.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Casting it from Fog of War while hovering her cursor over an enemy champion or minion, she and the small area around her will no longer by revealed by the enemy team.
- Bug Fix: Casting it from Fog of War while hovering her cursor over an enemy champion or minion, she and the small area around her will no longer by revealed by the enemy team.
- Bug Fix: When at three stacks the duration now properly resets when one stack is used.
- AD ratio increased to 30% − 60% (based on level) AD from 25% − 50% (based on level) AD.
- Bug Fix: Tooltip has been corrected to remove the attack speed gain.
- Bug Fix: Now properly activates and give her four stacks of the rune when quickly used twice on the same target.
- Stats
- Base health increased to 560 from 558.48.
- Base health regeneration increased to 8.5 from 7.
- General
- Recommended items updated.
- Cooldown increased to 13 seconds from 12.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 13 at all ranks.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 / 9 / 8 / 7 / 6.
- General
- Updated visual effects.
- Basic attack visual noise reduced.
- Sword and hand now glow instead of creating a green energy ball with rune trails on top of her hand.
- VFX updated to be less noise and unique per cast.
- Ground damage VFX added to indicate area of effect.
- VFX updated to reduce visual noise on the ground symbol and better indicate area of effect.
- Dash and shield VFX updated.
- Shield runes changed to be the pieces of her sword.
- Buff VFX surrounding her cleaned up
- Stronger buff VFX added to her sword.
- Other ability VFX properly indicates increased area of effect while R is active.
- VFX is clearer and now appears as a single strike.
-
- VFX recolored orange.
- E shield runes are carrots.
-
- Has skin-specific smokey/firey VFX.
- Passive VFX is a flame ring around her hand.
- E shield runes are dragon crests.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- Stats
- Base health regeneration increased to 7 from 5.5.
- Cooldown reduced to 120 / 90 / 60 seconds from 130 / 95 / 60.
-
- Bug Fix: Trail is no longer invisible on lower graphics settings.
- Stats
- Base health regeneration increased to 5.5 from 5.34.
- Base damage increased to 15 / 35 / 55 / 75 / 95 from 10 / 30 / 50 / 70 / 90.
- AD ratio increased to 45 / 50 / 55 / 60 / 65% AD from 40 / 45 / 50 / 55 / 60% AD.
- Stats
- Base attack damage increased to 64 from 56.04.
- Base armor increased to 33 from 24.376.
- Rune charge duration increased to 6 seconds from 5.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
- Shield strength increased to 95 / 125 / 155 / 185 / 215 from 90 / 120 / 150 / 180 / 210.
- Bug Fix: Can no longer both pop a spell shield and deal damage in specific circumstances.
- General
- Bug Fix: During her joke animation, her fingers no longer clip through her sword.
- Removed: On-hit effect procing against wards.
-
- Bug Fix: No longer causes other Rivens in the same game to steal Ki Burst SFX.
-
- Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
- Bug Fix: Casting it too quickly after one another no longer prevents unit targeting from working properly on casts beyond the first.
- General
- New Effect: buff duration, recast window, and buff duration are now tracked as timers overlaid above their ability icons, rather than via buff bar icons.
- New Effect: Stacks are now tracked below her health bar and are only visible to Riven.
- The timing around when Riven becomes able to animation cancel Q casts, as well as how long she has to animation cancel, have both been made more consistent.
- New Effect: Can no longer joke, taunt, or laugh during Broken Wings's animations.
- New Effect: Can more reliably target units on high-latency environments.
- Bug Fix: Fixed a bug where the knockback on Broken Wings's third cast ended sooner than intended if it interrupted a different displacement effect or if the target collided with terrain.
- Bug Fix: Fixed a bug where spell queueing sometimes didn't properly work when casting Valor during animation.
- Bug Fix: Riven being able to cancel crowd control applied by displacements.
- Bug Fix: Third cast not allowing Riven to go through walls if is active.
-
- Bug Fix: Missing sound effects.
- Bug Fix: Missing sound effects.
-
- Bug Fix: Third cast's custom blue on-hit particles being replaced with Classic's green ones.
- Bug Fix: Custom blue on-hit particles being replaced with Classic's green ones.
- Minimum base damage increased to 100 / 150 / 200 from 80 / 120 / 160.
- Maximum base damage increased to 300 / 450 / 600 from 240 / 360 / 480.
- General
- Splash artwork for updated to the Chinese art.
- Bonus damage increased to 25 − 50 (based on level)% AD from 20 − 50 (based on level)% AD.
- Stats
- Base health regeneration increased to 5.34 from 3.34.
- Bug Fix: Third cast sometimes failing to get Riven through terrain she is supposed to be able to cross.
- Cooldown increased to 130 / 95 / 60 seconds from 110 / 85 / 50.
- Bug Fix: Cooldown being incorrectly reset at the end if Riven performed certain actions between casts.
- General
- Base movement speed reduced to 340 from 345.
- Projectile speed reduced to 1600 from 2200.
- Stats
- Base armor increased to 19 from 15.
- Stats
- Base health regeneration reduced to 2.5 from 5.
- Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.
- Stats
- Base attack damage reduced to 51 from 54.
- Attack damage per level increased to 3 from 2.75.
- Damage per cast changed to 10 / 30 / 50 / 70 / 90 (+ 40 / 45 / 50 / 55 / 60% AD) from 30 / 55 / 80 / 105 / 130 (+ 70% bonus AD)
- Shield duration reduced to 1.5 seconds from 2.5.
- General
- New running animation.
- General
- New splash artwork for .
- New Effect: Third cast allows Riven to go through some terrain when positioned accordingly.
- Third cast's displacement changed to knockup from knockback.
- Bug Fix: Riven being able to cast a second time after using .
- Bonus damage changed to 15 − 45 (based on level)% AD from 5 − 15 (based on level) (+ 50% bonus AD).
- (Undocumented) bonus damage increased to 20 − 50 (based on level)% AD from 15 − 45 (based on level)% AD.
- Bug Fix: Splash damage being incorrectly applied if was cast too recently.
- Stats
- Base health regeneration reduced to 6 from 10.4.
- Health regeneration per level reduced to 0.5 from 0.9.
- Shield strength increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180.
- New Effect: Targeting cone is attached to Riven.
- Cooldown increased to 110 / 80 / 50 seconds from 75 / 60 / 45.
- Stats
- Movement speed increased to 345 from 320.
- New Effect: Movement commands issued within dash range are canceled to prevent Riven from automatically walking backwards.
- Bug Fix: Riven being unable to move during the third cast.
- New Effect: Allied ultimate HUD indicator remains green until is used.
- Stats
- Movement speed reduced to 320 from 325.
- Base health regeneration reduced to 10.4 from 12.
- Health regeneration per level reduced to 0.9 from 1.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 50 / 70 / 90 / 110.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
- New Effect: Tooltip displays the exact 20% AD value gained as bonus attack damage while active.
- General
- Bug Fix: Riven stopping her movement after being issued certain commands.
- Bug Fix: Riven's hitbox radius being incorrectly calculated.
- Bug Fix: Temporarily leaving unpathable killed minions behind.
- Bug Fix: Temporarily leaving unpathable killed minions behind.
- New Effect: Counts as an attack command when used to lock onto a target.
- Duration of minion collision ignoring after third cast slightly increased.
- Stats
- Attack speed per level increased to 3.5% from 2.9%.
- Base armor increased to 15 from 12.
- AD ratio increased to 70% bonus AD from 60% bonus AD.
- Cast time reduced to 0.25 seconds from 0.5.
- Base shield strength increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
- Cast time reduced to 0.25 seconds from 0.5.
- Projectile speed increased to 2200 from 2000.
- Added
See also
Cancelled Champions |
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References
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