- For the full list of champions from this set, see: here.
Rise of the Elements was the 2nd edition of Teamfight Tactics, and was added to the public beta alongside the preseason 2020 content for League of Legends. The Rise of the Elements update marked Teamfight Tactics' release after being in open-beta. This features a collection of champions, origins and classes themed around the classical elements as opposed to set 1's theme of faction politics. It was made playable on the live servers in V9.22.
Synergies
Origins[]
- Origins were referred to as Elements during this set.
Origin | Effect | Champions | Items |
---|---|---|---|
All allies gain a chance to dodge enemy basic attack.
| |||
Crystals have a maximum amount of damage they can take from a single attack or ability hit.
| |||
Deserts reduce the enemy team's armor.
| |||
Electrics deal magic damage to nearby enemies whenever they deal or receive a critical strike. The damage does not scale with ability power.
| |||
Glacials' basic attacks have a 25% chance on-hit to stun their target for 1.5 seconds and deal bonus magic damage.
| |||
Inferno spell damage and critical strikes burns the area beneath the target, dealing a percentage of that spell's or crit's pre-mitigation damage as magic damage over 4 seconds, with each tick occuring every 0.5 seconds.
| |||
When a Light unit dies, all other Lights gain stackable bonus attack speed and are healed for 20% of the dying unit maximum health.
| |||
While at least 2 Lunars are in play, every 7 seconds, your team gains 15% critical strike chance, 15% critical strike damage, and 15% ability power. This effect stacks up to 4 times, for a maximum of 60% critical strike chance, 60% critical strike damage, and 60% ability power. | |||
While at least 2 Mountains are in play, at the start of combat, a random ally gains a 1500 health stoneshield. | |||
All allies restore mana every 4 seconds.
| |||
While at least 3 Poisons are in play, Poisons apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by 33%. | |||
At the start of combat, Shadow units deal increased damage for 6 seconds.
| |||
Steel units gain damage immunity for a few seconds when they are reduced below 50% health.
| |||
Variables transform into another Element based on in-game conditions. The condition and available elements are not consistent across Variables. | |||
At the start of combat, select Woodland units create a copy of themselves (excluding items).
|
Classes[]
Class | Effect | Champions | Items |
---|---|---|---|
Alchemists ignore collision, immunity to crowd control and never stop moving. | |||
Assassins gain bonus critical strike damage and bonus critical strike chance.
| |||
An Avatar's Origin Element is counted twice for Trait bonuses. | |||
When Berserkers attack, they have a chance to hit all units in cone in front of them and apply on-hit effects.
| |||
Blademasters' basic attack have 45% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
| |||
While at least 2 Druids are in play, Druids regenerate 45 health each second. | |||
Mages have a chance, when casting, to instead Doublecast.
| |||
All allies gain bonus magic resistance.
| |||
While at least 3 Predators are in play, Predators instantly kill enemies they damage who are below 25% health. | |||
Every 3 seconds, Rangers have a chance to gain increased attack speed for 3 seconds.
| |||
While at least 2 Soulbound units are in play, the first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive. | |||
Summoned units gain bonus health and last longer.
| |||
Wardens gain increased total armor.
|
Champion cheatsheet[]
Trivia[]
- Most champions have one Class and one Element, with a few exceptions:
- and have two elements.
- , and have two classes.
- Unlike other champions,
- element trait changes from one game to another, based on the element of the game ( , , , or ).
- can have one of 10 elements: , , , , , , , , , or . Each game has a pool of 10 champions. Each with their unique variable Trait in that game. Buying a when you already have another Lux change the former Element trait of the former to the latter.
and have their element trait vary.
- The majority of champions within Set 2 can be seen wearing a skin.