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Rift Scuttlers are fairly large neutral monsters found on Summoner's Rift. There are two Rift Scuttlers on the map, one for the top half and one for the bottom half of the river.

The Rift Scuttler is unique amongst all monsters in the game for two reasons: she will not retaliate against an attacker, instead attempting to flee directly away from them; and two, she continually moves along a fixed path in the river on the part of the map where she spawns. This makes Rift Scuttler the only (1) non-hostile and (2) autonomously moving monster on the map.

Spawn

Unlike other monsters, Rift Scuttlers spawn with one level below the average of all champions' levels (capped at level 1). At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates. Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.

Gameplay

When Rift Scuttler receives damage or gets hit by a hard crowd control effect from any source, she will increase her base movement speed by 100 and attempt to run from the source. She will not attempt to flee from any second sources of damage that appear. If she is forced to the very end of the river, she will Dash dash back down the center and resume fleeing.

Rift Scuttler has several unique interactions with crowd control:

  • She's not affected by Slow icon slows if she's not in her "flee" stage.
  • Crowd control effects against her last twice as long.
  • While Rift Scuttler is under the effect of crowd control that prevents her movement, she receives 25% extra damage from all sources, including Hybrid penetration true damage.
  • The Rift Scuttler's dash can be Knockdown icon knocked down and she won't commence it while Root icon rooted or Grounded icon grounded.
  • The following crowd controls will set its armor and magic resistance to 10 until she is killed:
Removes bonus
resistances Yes
Does not remove
bonus resistances No
Airborne icon Airborne,
Charm icon Charm,
Silence icon Disrupt,
Flee icon Fear,
Grounded icon Ground,
Knockdown icon Knockdown,
Root icon Root,
Silence icon Silence,
Sleep icon Sleep,
Stun icon Stun,
Suppression icon Suppression,
Stun iconAirborne icon Suspension,
Taunt icon Taunt
Blind icon Blind,
Cripple icon Cripple,
Disarm icon Disarm,
Drowsy icon Drowsy,
Nearsight icon Nearsight,
Slow icon Slow,
Stasis icon Stasis


Speed Shrine

When Rift Scuttler is killed, she will head towards the entrance to the pit of Baron Nashor Baron Nashor or Dragon Dragon (depending on the part of the map) and will burrow into the ground, spawning an Untargetable icon untargetable 500-radius Speed Shrine Speed Shrine above her location that grants a 525 Sight icon sight radius to the killer's team and a brief movement speed boost to champions that cross it for 90 seconds. After the 90 seconds, the shrine will vanish and Rift Scuttler will respawn at her location after her respawn timer has elapsed.

Notes

  • Despite having Attack damage icon attack damage and Attack speed icon attack speed, Rift Scuttler is physically incapable of attacking a target, even when Taunt icon taunted. When taunted, she will get locked in place for the duration.
  • If the Rift Scuttler is forcibly taken out of the river (possible through Regurgitate Regurgitate, Force of Will Force of Will, etc.), she will continuously dash to return to the river she was in.
  • It is possible for Rift Scuttler to become stuck in Dragon Dragon or Baron Nashor's Baron Nashor's pit, as she will attempt to run through the inner walls in an attempt to return to the river. This can be achieved more easily by Airborne icon displacing or otherwise herding her towards the pit, such as with Sion's Sion's Roar of the Slayer Roar of the Slayer.
  • If a Honeyfruit Honeyfruit drops its fruits near a Rift Scuttler, she will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the Rift Scuttler while she's eating a fruit will make her run away, making the fruit available again.
    •  Ivern Ivern is unable to attack a Rift Scuttler, so freeing freeing it quickly before the 10 seconds is over is the only way to save the fruit from being eaten.

Trivia

  • Riot revealed that Rift Scuttler is female.
  • If Tahm Kench Tahm Kench dances near Rift Scuttler, she will join him.
    • The dance will be interrupted if Tahm Kench does so, but will not if he makes the Scuttler dance while recalling recalling to base.
  • The icon for Gravity Boots Gravity Boots is a purple recolor of that for the Speed Shrine Speed Shrine buff.
  • In Riot Games' FPS Valorant, you can find a "Scuttle Shack" on one of the maps, which is cut up and served Rift Scuttler.

Media

Patch History

V10.12
  • Bug Fix: Now properly plays her run animation and does not slide while Grounded icon grounded.
V10.9
V9.21
  • Bug Fix: When walking over a Speed Shrine, champions now have a Revealed Eyes marker over them.
V9.9
  • Initial spawn time increased to 3:15 from 2:00.
V9.2
  • Gold reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Experience reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
V8.14
  • Bug Fix: Charm icon Charm effects now correctly cause Rift Scuttler to take increased damage.
V8.12
  • Bug Fix: Fixed an infrequent bug where she would occasionally heal back the first instance of damage dealt to it.
V8.11
  • Respawn time increased to 2:30 from 2:15.
  • Speed shrine duration increased to 90 seconds from 75.
V8.10
  • Health changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Experience increased to Template:Passive progression/deprecated version from 10 at all levels.
  • Gold increased to Template:Passive progression/deprecated version Gold Template:Passive progression/deprecated version from Template:Passive progression/deprecated version Gold Template:Passive progression/deprecated version.
  • Initial spawn time reduced to 2:00 from 2:15.
  • New Effect: At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
  • Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
  • Respawn time reduced to 135 seconds from 180.
  • New Effect: Extra defenses now have a particle to indicate when she's protected and when the shield has been broken.
  • Chance of trying to steal a Honeyfruit Honeyfruit is significantly decreased.
V7.22
  • Initial spawn timer reduced to 2:15 from 2:25.
V7.4 February 23rd Hotfix
  • Bug Fix: Fixed a bug causing Scuttles to sometimes give control of the river shrine to the wrong team.
V7.4
  • Bug Fix: Fixed a bug where clones killing the Rift Scuttler caused erratic behavior.
V6.14
  • Bug Fix: Health bar no longer takes a few moments to appear when revealed for the first time.
V4.20
  • Added


References

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