League of Legends Wiki

Don't like ads?
Sign up for an account, and turn off ads in Special:Preferences.

Come join the LoL Wiki community Discord server!


League of Legends Wiki

The Rift Scuttler is a neutral Monster icon.png monster on Summoner's Rift icon.png Summoner's Rift. There are two Rift Scuttlers on the map, one in the top half of the river and one in the bottom half of the river.

The Rift Scuttler is unique amongst all monsters for two reasons: she will not retaliate against an attacker, instead attempting to flee directly away from them; and two, she continually moves along a fixed path in the river on the part of the map where she spawns. This makes Rift Scuttler the only (1) non-hostile and (2) autonomously moving monster on the map.


Unlike other monsters, Rift Scuttlers spawn with one level below the average of all champions' levels (capped at level 1). At initial spawn, Rift Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates. Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.


When Rift Scuttler receives damage or is affected by an Stun icon.png immobilize from any source, she will increase her base movement speed by 100 and attempt to run from the source for a period of time. Other sources of damage will not cause her to switch the source she is fleeing from. If she runs to the very end of the river, she will Dash.png dash back down to the center and resume fleeing.

The first Rift Scuttlers spawned have 35% reduced health, 80% reduced experience and reduced size.

Rift Scuttler has a Hybrid resistances icon.png shield equal to 60% of her maximum health, which lasts until broken and regenerates a portion of its value after she has not been damaged nor immobilized for a while.

Rift Scuttler has several unique interactions with Stun icon.png crowd control:

  • She gains 100% Slow immune icon.png slow resist while not fleeing.
  • She has -100% Tenacity icon.png Tenacity; Stun icon.png crowd control effects that are affected by Tenacity icon.png Tenacity last twice as long against her.
  • Her Dash.png dash can be Knockdown icon.png knocked down and she won't commence it while Root icon.png rooted or Grounded icon.png grounded.
  • The following crowd control effects and Smite Smite will remove her shield until she is killed, the damage of the effect is applied after the shield is broken:
Removes shield Yes Does not remove shield No
Airborne icon.png Airborne,
Charm icon.png Charm,
Silence icon.png Disrupt,
Flee icon.png Fear,
Grounded icon.png Ground,
Knockdown icon.png Knockdown,
Root icon.png Root,
Silence icon.png Silence,
Sleep icon.png Sleep,
Stun icon.png Stun,
Suppression icon.png Suppression,
Stun icon.pngAirborne icon.png Suspension,
Taunt icon.png Taunt
Blind icon.png Blind,
Cripple icon.png Cripple,
Disarm icon.png Disarm,
Drowsy icon.png Drowsy,
Nearsight icon.png Nearsight,
Slow icon.png Slow,
Stasis icon.png Stasis

Speed Shrine

When the Rift Scuttler is killed, she will head towards the front of the entrance to the pit of Baron Nashor Baron Nashor or Dragon Dragon (depending on the part of the map) and will burrow into the ground, spawning an Fizz Playful.png untargetable 500-radius Speed Shrine Speed Shrine above her location that grants a 525 Sight icon.png sight radius of the area to the killer's team and a brief movement speed boost to champions that cross it for 90 seconds. After the duration, the shrine will vanish and Rift Scuttler will respawn at her location after her respawn timer has elapsed.

Enemies are notified of their reveal via an Reveal icon.png indicator.


  • Despite having Attack damage icon.png attack damage and Attack speed icon.png attack speed, Rift Scuttler is physically incapable of attacking a target, even when Taunt icon.png taunted. When taunted, she will get locked in place for the duration.
  • If the Rift Scuttler is forcibly taken out of the river (possible through Regurgitate Regurgitate, Force of Will Force of Will, etc.), she will continuously dash to return to the river she was in.
  • It is possible for Rift Scuttler to become stuck in Dragon Dragon or Baron Nashor's Baron Nashor's pit, as she will attempt to run through the inner walls in an attempt to return to the river. This can be achieved more easily by Airborne icon.png displacing or otherwise herding her towards the pit, such as with Sion's Sion's Roar of the Slayer Roar of the Slayer.
  • If a Honeyfruit Honeyfruit drops its fruits near a Rift Scuttler, she will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the Rift Scuttler while she's eating a fruit will make her run away, making the fruit available again.
    • Ivern Ivern is unable to attack a Rift Scuttler, so freeing freeing it quickly before the 10 seconds is over is the only way to save the fruit from being eaten.


Patch History

  • New Effect: The first Rift Scuttlers spawned now have 35% reduced health, 80% reduced experience and reduced size.
  • Health increased to 1050 − 2170 (based on level) from 1000 − 2066 (based on level).
  • New Effect: Shield is now broken by Smite Smite before applying its damage.
  • Base armor reduced to 20 from 60.
  • Base magic resistance reduced to 20 from 60.
  • Base health reduced to 1000 − 2066 (based on level) from 1200 − 2480 (based on level).
  • New Effect: Is now shielded for 60% maximum health. Shield is removed when immobilized.
  • Removed: Immobilizing her no longer reduces her resistances to 10.
    • Immobilizes still increase damage taken by 25% while immobilized, kept unintentionally.
  • Removed: Killing her no longer restores 10 − 40 (based on missing health) health and 50 − 200 (based on missing mana) mana.
  • Bug Fix: Now properly plays her run animation and does not slide while Grounded icon.png grounded.
  • Bug Fix: When walking over a Speed Shrine, champions now have a Revealed Eyes marker over them.
  • Initial spawn time increased to 3:15 from 2:00.
  • Gold reduced to 70 − 126 (based on monster's level) from 70 − 140 (based on monster's level).
  • Experience reduced to 115 − 207 (based on monster's level) from 115 − 230 (based on monster's level).
  • Bug Fix: Charm icon.png Charm effects now correctly cause Rift Scuttler to take increased damage.
  • Bug Fix: Fixed an infrequent bug where she would occasionally heal back the first instance of damage dealt to it.
  • Respawn time increased to 2:30 from 2:15.
  • Speed shrine duration increased to 90 seconds from 75.
  • Health changed to 1200 − 2480 (based on level) from 800 − 3920 (based on level).
  • Experience increased to 115 − 230 (based on monster's level) from 10 at all levels.
  • Gold increased to 70 − 140 (based on monster's level) Gold 70 − 140 (based on monster's level) from 70 − 85 (based on level) Gold 70 − 85 (based on level).
  • Initial spawn time reduced to 2:00 from 2:15.
  • New Effect: At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
  • Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
  • Respawn time reduced to 135 seconds from 180.
  • New Effect: Extra defenses now have a particle to indicate when she's protected and when the shield has been broken.
  • Chance of trying to steal a Honeyfruit Honeyfruit is significantly decreased.
  • Initial spawn timer reduced to 2:15 from 2:25.
V7.4 February 23rd Hotfix
  • Bug Fix: Fixed a bug causing Scuttles to sometimes give control of the river shrine to the wrong team.
  • Bug Fix: Fixed a bug where clones killing the Rift Scuttler caused erratic behavior.
  • Bug Fix: Health bar no longer takes a few moments to appear when revealed for the first time.
  • Added