- For information about the species, see Scuttle Crab.
The Rift Scuttler is a neutral monster on Summoner's Rift. There are two Rift Scuttlers on the map, one in the top half of the river and one in the bottom half of the river.
The Rift Scuttler is unique amongst all monsters for two reasons: she will not retaliate against an attacker, instead attempting to flee directly away from them; and two, she continually moves along a fixed path in the river on the part of the map where she spawns. This makes Rift Scuttler the only (1) non-hostile and (2) autonomously moving monster on the map.
Spawn[]
Unlike other monsters, Rift Scuttlers spawn with one level below the average of all champions' levels (capped at level 1). At initial spawn, Rift Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates. Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
After the 20:00, all Rift Scuttlers become permanently corrupted by the Void, transforming into Voidborn with 30% increased health. Killing a Rift Scuttler in this form causes it to release an aura of void energy around itself over 1.5 seconds, granting sight of the surrounding area as it travels and revealing enemies in its path. Enemy champions are revealed for 3 seconds, while non-champions are revealed for 12 seconds. The reveal duration refreshes if they remain in the area where the energy is still spreading. Revealed wards have their health reduced to 1. Once the energy has spread out completely, it continues to grant sight of the area for another 3 seconds.
spawns atGameplay[]
When Rift Scuttler receives champion damage or is affected by an immobilize from any source, she will increase her base movement speed by 100 and attempt to run from the source for a period of time. Other sources of damage will not cause her to switch the source she is fleeing from. If she runs to the very end of the river, she will dash back down to the center and resume fleeing.
The first Rift Scuttlers spawned have 35% reduced health, 80% reduced experience and -13% size.
Rift Scuttler has several unique interactions with crowd control:
- She gains 100% slow resist while not fleeing.
- She has -100% Tenacity; crowd control effects that are affected by Tenacity last twice as long against her.
- Her dash can be knocked down and she won't commence it while rooted or grounded.
Speed Shrine[]
When the Rift Scuttler is killed, she will head towards the front of the entrance to the pit of untargetable 500-radius with her antennae for 90 seconds. The shrine grants a 525 sight radius of the area to the killer's team and a brief movement speed boost to champions that cross it. After the duration, the shrine will vanish and Rift Scuttler will respawn at her location after her respawn timer has elapsed.
or (depending on the part of the map) and will scuttle down the river, spawning anNotes[]
- Despite having attack damage and attack speed, Rift Scuttler is physically incapable of attacking a target, even when taunted. When taunted, she will get locked in place for the duration.
- If the Rift Scuttler is forcibly taken out of the river (possible through , , etc.), she will continuously dash to return to the river she was in.
- It is possible for Rift Scuttler to become stuck in displacing or otherwise herding her towards the pit, such as with . or pit, as she will attempt to run through the inner walls in an attempt to return to the river. This can be achieved more easily by
- If a blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the Rift Scuttler while she's eating a fruit will make her run away, making the fruit available again.
- is unable to attack a Rift Scuttler, so it quickly before the 10 seconds is over is the only way to save the fruit from being eaten.
drops its fruits near a Rift Scuttler, she will dash to the closest fruit and eat it, - The reduced size of the first Rift Scuttler spawn is inherited by the character that moves to become the speed shrine ward.
- PENDING FOR TEST: The speed shrine effect radius however is still indifferent to the gameplay radius of the character that forms it.
Trivia[]
- The Rift Scuttler is female.[1]
- If [2]
- The dance will be interrupted if Tahm Kench interrupts his own with a non-emote input (including commands that do not interrupt the dance animation such as 'Stop' and 'Halt'), but will not if he is no longer nearby, for instance if he makes the Scuttler dance while (bug) to base.
dances near Rift Scuttler, she will stop scuttling to dance alongside him. - The icon for is a purple recolor of that for the buff.
Patch History[]
- Experience changed to 100 − 150 (based on monster's level) from 100 − 220 (based on monster's level).
- Bug Fix: Fixed an issue that prevented Scuttle Crabs from auto-transforming after spawns.
- Bug Fix: Camp respawn timer has been corrected to 3:30 from 3:32.
- Bug Fix: No longer creates inaccurate respawn timers when killed early in the game.
- New Effect: After spawns, all newly-spawned or live Rift Scuttler monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health. When slain, it releases an aura of void energy around itself over 1.5 seconds, granting sight of the surrounding area as it travels and revealing enemies in its path. Enemy champions are revealed for 3 seconds, while non-champions are revealed for 12 seconds. The reveal duration refreshes if they remain in the area where the energy is still spreading. Revealed wards have their health reduced to 1. Once the energy has spread out completely, it continues to grant sight of the area for another 3 seconds.
- Base health increased to 1550 − 5270 (based on level) from 1550 − 3301.5 (based on level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Gold bounty changed to 55 − 121 (based on monster's level) from 55 − 99 (based on monster's level).
- Experience changed to 100 − 220 (based on monster's level) from 100 − 180 (based on monster's level).
- Base health increased to 1550 from 1050.
- Initial spawn time increased to 3:30 from 3:15.
- Removed: No longer has a 60% of her maximum health shield.
- Bug Fix: SFX for the buff is now properly synchronized with its duration.
- Bug Fix: Shield breaking SFX no plays through the fog of war.
- New Effect: The first Rift Scuttlers spawned now have 35% reduced health, 80% reduced experience and reduced size.
- Health increased to 1050 − 2170 (based on level) from 1000 − 2066 (based on level).
- New Effect: Shield is now broken by before applying its damage.
- Undocumented: No longer receives 25% increased damage (including true damage) while immobilized.
- Base armor reduced to 20 from 60.
- Base magic resistance reduced to 20 from 60.
- Base health reduced to 1000 − 2066 (based on level) from 1200 − 2480 (based on level).
- New Effect: Is now shielded for 60% maximum health. Shield is removed when immobilized.
- Removed: Immobilizing her no longer reduces her resistances to 10.
- Immobilizes still increase damage taken by 25% while immobilized, kept unintentionally.
- Removed: Killing her no longer restores 10 − 40 (based on missing health) health and 50 − 200 (based on missing mana) mana.
- Bug Fix: Now properly plays her run animation and does not slide while grounded.
- Bug Fix: Speed shrine is now properly functional outside of the even when captures the champion that killed it in his .
- Bug Fix: When walking over a Speed Shrine, champions now have a Revealed Eyes marker over them.
- Initial spawn time increased to 3:15 from 2:00.
- Gold reduced to 70 − 126 (based on monster's level) from 70 − 140 (based on monster's level).
- Experience reduced to 115 − 207 (based on monster's level) from 115 − 230 (based on monster's level).
- Bug Fix: Charm effects now correctly cause Rift Scuttler to take increased damage.
- Bug Fix: Fixed an infrequent bug where she would occasionally heal back the first instance of damage dealt to it.
- Respawn time increased to 2:30 from 2:15.
- Speed shrine duration increased to 90 seconds from 75.
- Health changed to 1200 − 2480 (based on level) from 800 − 3920 (based on level).
- Experience increased to 115 − 230 (based on monster's level) from 10 at all levels.
- Gold increased to 70 − 140 (based on monster's level) from 70 − 85 (based on level).
- Initial spawn time reduced to 2:00 from 2:15.
- New Effect: At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
- Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
- Respawn time reduced to 135 seconds from 180.
- New Effect: Extra defenses now have a particle to indicate when she's protected and when the shield has been broken.
- Chance of trying to steal a is significantly decreased.
- Initial spawn timer reduced to 2:15 from 2:25.
- V7.4 February 23rd Hotfix
- Bug Fix: Fixed a bug causing Scuttles to sometimes give control of the river shrine to the wrong team.
- Bug Fix: Fixed a bug where clones killing the Rift Scuttler caused erratic behavior.
- Bug Fix: Health bar no longer takes a few moments to appear when revealed for the first time.
- Added