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Rift Scuttler is a large neutral monster found on Summoner's Rift. There are two Rift Scuttlers on the map, one found in each half of the river spanning the middle of the terrain.

Rift Scuttler is unique amongst all monsters in the game for two reasons: she will not retaliate against an attacker, instead attempting to flee directly away from them, and she moves along a fixed path in the river on the part of the map where she spawns. This makes Rift Scuttler the only non-hostile and autonomously moving monster on the map.


Rift ScuttlerSquare Scuttler Crabs or Rift Scuttlers live in the fresh waters of Valoran, Shurima and can be found near the docks of Bilgewater. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies. If corrupted by The Void, a Rift Scuttler turns into a Rift HeraldSquare Rift Herald.


Unlike other monsters, Rift Scuttlers spawn with one level below the average of all champions' levels (capped at level 1). At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates. Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.


When Rift Scuttler receives damage or gets hit by a hard crowd control from any source, she will increase her base movement speed by 100 and attempt to run from the source. She will not attempt to flee from any second sources of damage that appear. If she is forced to the very end of the river, she will perform a dash similar in appearance to Shen OriginalSquare Shen's Shadow Dash Shadow Dash back down the center and resume fleeing.

Rift Scuttler has several unique interactions with crowd control:

  • She's not affected by Slow icon slow if she's not in her "flee" stage.
  • Crowd control effects against her last twice as long.
  • While Rift Scuttler is under the effect of crowd control that prevents her movement, she receives 25% extra damage from all sources, including true damage.
  • The following crowd controls will set its armor and magic resistance to 10 until she is killed:
Crowd Controls
that will apply Done
Crowd Controls
that will not apply Not done
Airborne icon Airborne,
Charm icon Charm,
Silence icon Disrupt,
Root icon Entangle,
Flee icon Fear,
Grounded icon Ground,
Knockdown icon Knockdown,
Root icon Root,
Silence icon Silence,
Sleep icon Sleep,
Stun icon Stun,
Suppression icon Suppression,
Stun icon Suspension,
Taunt icon Taunt
Blind icon Blind,
Cripple icon Cripple,
Disarm icon Disarm,
Nearsight icon Nearsight,
Slow icon Slow,
Stasis icon Stasis

Speed Shrine

When Rift Scuttler is killed, she will head towards the entrance to the pit of Baron NashorSquare Baron Nashor or DragonSquare Dragon (depending on the part of the map) and will burrow into the ground, spawning an untargetable 500-radius Speed Shrine buff Speed Shrine above her location that grants a 525 Sight icon sight radius to the killer's team and a brief movement speed boost to champions that cross it for 90 seconds. After the 90 seconds, the shrine will vanish and Rift Scuttler will respawn at her location after her respawn timer has elapsed.


  • Despite having attack damage and attack speed, Rift Scuttler is physically incapable of attacking a target, even when Taunt icon taunted. When taunted, she will get locked in place for the duration.
  • Teleport Teleport cannot be used on the shrine.
  • Rift Scuttler will drop a Damnation Soul if Thresh OriginalSquare Thresh is nearby when she is slain.
  • Rift Scuttler grants health when Smite Smited.
  • If Tahm Kench OriginalSquare Tahm Kench dances near Rift Scuttler, she will join him.
  • Similarly to other jungle monsters, if Rift Scuttler is Regurgitate Regurgitated under a turret by Tahm Kench OriginalSquare Tahm Kench, she will not be targeted and will perform a continuous dash to return to the river.
  • Riot revealed that Rift Scuttler is female.
  • It is possible for Rift Scuttler to become stuck in DragonSquare Dragon or Baron NashorSquare Baron Nashor's pit, as she will attempt to run through the inner walls in an attempt to return to the river. This can be achieved more easily by Airborne icon displacing or otherwise herding her towards the pit, such as with Sion OriginalSquare Sion's Roar of the Slayer Roar of the Slayer.
  • If a HoneyfruitSquare Honeyfruit drops its fruits near a Rift Scuttler, it will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the Rift Scuttler while she's eating a fruit will make her run away, making the fruit available again.
    • As an Ivern OriginalSquare Ivern, you're unable to attack a Rift Scuttler, so freeing it quickly before the 10 seconds is over is the only way to save the fruit from being eaten.


Patch Note

  • Bug Fix: When walking over a Speed Shrine, champions now have a Revealed Eyes marker over them.
  • Initial spawn time increased to 3:15 from 2:00.
  • Gold reduced to 70 − 126 (based on monster's level) from 70 − 140 (based on monster's level).
  • Experience reduced to 115 − 207 (based on monster's level) from 115 − 230 (based on monster's level).
  • Bug Fix: Charm icon Charm effects now correctly cause Rift Scuttler to take increased damage.
  • Bug Fix: Fixed an infrequent bug where she would occasionally heal back the first instance of damage dealt to it.
  • Respawn time increased to 2:30 from 2:15.
  • Speed shrine duration increased to 90 seconds from 75.
  • Health changed to 1200 − 2480 (based on level) from 800 − 3920 (based on level).
  • Experience increased to 115 − 230 (based on monster's level) from 10 at all levels.
  • Gold increased to Gold 70 − 140 (based on monster's level) from Gold 70 − 85 (based on level).
  • Initial spawn time reduced to 2:00 from 2:15.
  • New Effect: At initial spawn, Scuttlers will spawn in the top and bottom river. Both must be killed before the respawn timer activates.
  • Once both initial Rift Scuttlers are killed, only one Rift Scuttler can be on the map at any given time for the rest of the game. Respawn locations are randomly determined, but signaled ahead of time with a respawn marker.
  • Respawn time reduced to 135 seconds from 180.
  • New Effect: Extra defenses now have a particle to indicate when she's protected and when the shield has been broken.
  • Chance of trying to steal a HoneyfruitSquare Honeyfruit is significantly decreased.
  • Initial spawn timer reduced to 2:15 from 2:25.
V7.4 February 23rd Hotfix
  • Bug Fix: Fixed a bug causing Scuttles to sometimes give control of the river shrine to the wrong team.
  • Bug Fix: Fixed a bug where clones killing the Rift Scuttler caused erratic behavior.
  • Bug Fix: Health bar no longer takes a few moments to appear when revealed for the first time.
  • Added


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