
Baron Nashor's pit, where the Rift Herald also spawns
The Rift Herald is a powerful neutral monster in
Summoner's Rift. It is located in the same pit as .
Slaying the Rift Herald drops the
at the entrance of the pit, which grants and the ability to summon the Rift Herald to push a lane. The can be picked up by one member of the slayer's team and despawns 20 seconds after it drops.The Rift Herald spawns up to two times per game. It despawns permanently at 19:45, or 19:55 if in combat. The second Rift Herald only spawns if the first one is killed before 13:45. If the first Rift Herald is killed when the timer shows exactly 13:44, the second Rift Herald will spawn at 19:45 and instantly despawn.
spawns in the same position at 20:00.Features
General
The level of the Rift Herald is the average of all champions' levels when she spawns, with a minimum of level 6.
Passives
- Colossal Strength: The Rift Herald's basic attacks deal 4% of target's current health bonus physical damage.
- Monstrous Toughness: Effects that deal damage based on the Rift Herald's health and are not usually capped, are capped at 50 damage.
Warped Armor: The Rift Herald is
immune to all crowd control, except
stasis. Additionally, the Rift Herald's stats cannot be modified by any means.
The Eye of Baron: The Rift Herald has a vulnerable eye on her back. Champion basic attacks against it deal 12% of Rift Herald's maximum health bonus true damage. When the eye is hit, it closes for 10 seconds, reduced by 2.5 seconds every time she is struck by a champion's basic attack. The eye doesn't open more than once every 3 seconds or if the Rift Herald is below 15% maximum health.
Abilities
- Charge: At the start of the fight, the Rift Herald winds up for 2.5 seconds to
leap forward, dealing 200% AD physical damage to enemies within her path and
knocking them aside, though not through terrain.
- While in the pit, she charges at the current location of the enemy who first damaged her.
- Swipe: At 65.75% and 32.75% of Rift Herald's maximum health, she winds up for 1.5 seconds to strike in a cone in front of her, dealing 300% AD physical damage to enemies hit.
Summoned form
The Nexus. The summoned Rift Herald has different statistics, effects and abilities than the pit Rift Herald:
can be crushed to summon the Rift Herald. The summoned Rift Herald relentlessly pushes her way to the enemyGeneral
- She heads to the closest lane and start pushing it.
- She focuses mainly on the closest minions and targetable structures.
- Her level is the average of the levels of the champions of both teams the moment the is picked up.
- She grants her kill credit to the champion she was summoned by; any unit she kills and any
gold.
she destroys is accredited to the summoner, granting them the
Passives
- Her basic attacks deal 1.75% of Herald's current health bonus physical damage and
knock back all enemy
minions in front of her.
The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal 40% of Rift Herald's maximum health bonus true damage.
Abilities
- Leap Attack: When the Rift Herald approaches a targetable structure, she winds up for 2.5 seconds to
leap into her attack range of the structure. Upon arrival, she headbutts the structure, dealing 2000 − 2750 (based on level)
true damage to it, 200% AD physical damage to nearby enemy champions and
knocking them back, and 66% of her current health as true damage to herself if she damaged the structure.
- She is
displacement immune during the wind up and the
leap.
- She is
- Enrage: At 65.75% and 32.75% of Rift Herald's maximum health, she winds up for 1.5 seconds to strike in a cone in front of her, dealing 300% AD physical damage to enemies hit.
- Duchess Smash: She disables the of nearby enemy
turrets.
Notes
- The Rift Herald loses her immunity to
disables in summoned form.
- However, her wind up on structures cannot be
interrupted.
- However, her wind up on structures cannot be
- The damage Rift Herald inflicts to herself is
internal raw damage.
Turrets affected by causes the Rift Herald's charge to have no effect (she won't damage the tower nor inflict damage to herself).
- The Rift Herald, while summoned, can be
healed by .
- The Rift Herald will not wind up her charge against a nearby turret that is
untargetable.
- The Rift Herald can be teleported by
- She can be teleported even while winding up on a structure or during her leap. She will still start her charge even after blinking during the windup (unless her windup completes during the 0.75 seconds where she is unable to act, in which case she will not start her charge).
.
- The Rift Herald can be targeted by while in summoned form.
Strategy
- The summoned Rift Herald has a hefty amount of health and damage and several skills focused on taking down towers. The leap deals the same amount of damage regardless of current health, enabling the Rift Herald to rapidly destroy multiple turrets if left unchallenged.
- Since a summoned Rift Herald prioritizes minions and structures, it is not possible to distract it from smashing towers. The only way to stop the Rift Herald is to take it down.
Trivia
- The Rift Herald was once a the Void energy emanating from pit. that has since mutated due to
- In its neutral monster form, the Rift Herald will dance if a champion dances nearby. In its summoned form, she will dance if she is still alive when a Nexus from either team is destroyed.
- If the Rift Herald is in range of two structures and winds up to charge at a structure that gets destroyed before she starts to charge, she will charge to the next available structure instead from the same wind-up.[1]
- In patch V7.9, it was stated that Rift Heralds were exclusively female.
- From patch V5.22 to patch V7.9, the
Rift Herald had a wildly different appearance. It can be seen in the 'Skins' tab.
- While she looked like this, her animations were recycled from the
- Because of this, she shared its dance, which references Open the Door by Im Chang-jung.
- A side-by-side comparison can be seen here.
- She also shared her dance with , another unit whose animations were borrowed from the .
.
- Because of this, she shared its dance, which references Open the Door by Im Chang-jung.
- While she looked like this, her animations were recycled from the
Patch History
- Bug Fix: No longer spawns facing the wrong way when spawned near an enemy
turret.
- Bug Fix: Fixed a bug where her charge would occasionally not strike and deal damage to a turret.
- Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.
- Bug Fix: Fixed a bug where it would sometimes do no damage to a turret.
- Bug Fix: Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret.
- Health reduced to 7125 − 14250 (based on level) from 8250 − 16500 (based on level).
- Headbutt turret damage changed to 2000 − 2750 (based on level) from 1500 − 2550 (based on level).
- Spawn time reduced to 8:00 from 10:00.
- New Effect: Can now respawn after 6 minutes.
- Health changed to 8250 − 16500 (based on level) from 10000 − 16000 (based on level).
- Base attack speed reduced to 0.4 from 0.5.
- pick-up window reduced to 20 seconds from 40.
- channel time reduced to 1 second from 4.
- Summoned Rift Herald level is now determined on picking up the , rather than on using the .
- Summoned Rift Herald health changed to 3180 − 6360 (based on level) from 4000 − 6400 (based on level).
- Headbutt turret damage changed to 1500 − 2550 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
- Headbutt self damage increased to 66% of Herald's curent health from 25%.
- Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
- Now says if Rift Herald was stolen.
- Summoned Rift Herald:
- Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
- Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
- Eye damage increased to 40% of maximum health from 20%.
- Initial spawn timer reduced to 9:50 from 10:00.
- Bug Fix: Fixed a bug where she would hit both Nexus turrets simultaneously if spawned on the mid-lane.
- Bug Fix: Fixed a bug preventing the summoned Rift Herald from being .
- Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
- New Effect: Death cry is now global when killed as a neutral objective.
- New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
- New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
- V7.9 May 4th Hotfix
- Bug Fix: Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 seconds wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires.
- New appearance and animations.
- Attack damage changed to 100 - 250 (based on level) from 119 − 361 (based on level).
- Attack speed reduced to 0.5 from 0.667.
- Attack range increased to 250 from 150.
- Eye opening cadence increased to 10 seconds from 3.
- New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
- New Effect: Eye will not open if the Rift Herald is below 15% health.
- New Effect: Can walk outside of the pit without losing aggro.
- Rift Herald is more lenient towards swapping targets and leashing.
- Gold reward changed to
25 to the killer from
50 globally.
- New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
- New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
- Removed: Dropping buff.
- New Effect: Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket. Eye of the Herald grants while held and expires after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
- Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
- Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
- When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
- Eye opens every 3 seconds.
- Poking Rift Herald's eye deals 20% of her maximum health as damage.
- Rift Herald can be affected by most forms of crowd control.
- Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
- Spawn time increased to 10 minutes from 6.
- On-spawn attack damage reduced to 119 from 147.
- Fixed a bug where Rift Herald couldn't disable after it 'ranked up' at level 11.
- Stats
- Base health increased to 8000 from 5000.
- Base armor increased to 60 from 40.
- Base magic resistance increased to 50 from 20.
- Base attack damage increased to 105 from 95.
- Backstab damage taken reduced to 12% maximum health from 15% maximum health.
- Initial spawn increased to 6 minutes from 4.
- Removed: Respawn once killed.
- Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
- Removed: .
- Now grants
- While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
- Lasts for 20 minutes and is retained even if slain.
:
- Now drops a for .
- Base damage reduced to 95 from 105.
- Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
- Rift Herald is now classified as an Epic Monster instead of a Large Monster.
- Base auto-attack damage decreased to 105 from 120.
- Current health on hit decreased to 4% from 6%
- Added