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The Rift Herald is a powerful neutral monster that can be found in Summoner's Rift, in the same pit as Baron Nashor Baron Nashor. She uses basic attacks and abilities to fight her foes.

Slaying the Rift Herald drops the Eye of the Herald Eye of the Herald at the entrance of the pit, which grants Empowered Recall Empowered Recall and the ability to summon the Rift Herald to push a lane. The Eye of the Herald can be picked up by one member of the slayer's team and despawns 20 seconds after it drops.

The Rift Herald spawns up to two times per game. It despawns permanently at 19:45, or 19:55 if in combat. The second Rift Herald only spawns if the first one is killed before 13:45. If the first Rift Herald is killed when the timer shows exactly 13:44, the second Rift Herald will spawn at 19:45 and instantly despawn. Baron Nashor Baron Nashor spawns in the same position at 20:00.

Features

General

The level of the Rift Herald is the average of the levels players have when she spawns, with a minimum of level 6.

Passives

  • The Rift Herald's basic attacks deal (4% of target's current health) bonus physical damage.
  • Monstrous Toughness: Effects that deal damage based on Rift Herald's health and are not usually capped, are capped at 50 damage.
  • Warped Armor Warped Armor: Rift Herald is Cc-immune icon.png immune to all Stun icon.png disabling debuffs.
  • The Eye of Baron The Eye of Baron: Rift Herald has a vulnerable eye on her back, which makes champion basic attacks against it deal (12% of Rift Herald's maximum health) bonus true damage. When the eye is hit, it closes for 10 seconds, reduced by 2.5 seconds every time she is struck by a champion's basic attack. The eye doesn't open more than once every 3 seconds or if the Rift Herald is below 15% maximum health.

Active Abilities

  • Charge: At the start of the fight, the Rift Herald winds up and charges forward, Airborne icon.png knocking aside enemies she passes through and damaging them for 200% AD physical damage.
  • Swipe: At 65.75% and 32.75% of Rift Herald's maximum health, she winds up for an attack that deals 300% AD physical damage in a cone in front of her.

Summoned form

The Eye of the Herald Eye of the Herald can be crushed to summon the Rift Herald. The summoned Rift Herald relentlessly pushes her way to the enemy Nexus. The summoned Rift Herald has different statistics, effects and abilities than the pit Rift Herald:

General

  • She heads to the closest lane and start pushing it.
  • She focuses mainly on the closest minions and targetable structures. She only targets champions if they attack her first.
  • Her level is the average of the levels of the champions of both teams the moment the Eye Eye is picked up.
  • The summoner receives full gold Gold gold credit by her, including kills on Minion icon.png minions or Champion icon.png champions and destroyed turret plates turret plates.

Passives

  • Her basic attacks deal 1.75% of Herald's current health bonus physical damage.
  • The Eye of Baron The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal (40% of Rift Herald's maximum health) bonus true damage.

Active Abilities

  • Leap Attack: When the Rift Herald approaches a targetable structure, she winds up for a few seconds and Dash.png leaps into Melee role.png melee range, dealing 2000 − 2750 (based on level) Critical strike true icon.png true damage to the structure, 200% AD physical damage to nearby champions and 66% of her current health as true damage to herself if she damaged the structure.
    • She is Unstoppable icon.png displacement immune during the wind up and the Dash.png leap.
    • If the Rift Herald's current target dies while winding up, she will switch to charge toward the nearest target. If there is no nearby target, she will not cancel her charge.
  • Enrage: At 65.75% and 32.75% of Rift Herald's maximum health, she winds up for an attack that deals 200% AD physical damage in a cone in front of her.
  • Duchess Smash: She disables the Reinforced Armor Reinforced Armor of nearby enemy Turret icon.png turrets.

Notes

  • The Rift Herald loses her immunity to Stun icon.png disables in summoned form.
    • However, her wind up on structures cannot be Silence icon.png interrupted.
  • Attacking the The Eye of Baron The Eye of Baron is considered as an on-attack effect and will benefit from the attacker's Omnivamp icon.png omnivamp.
  • Turret icon.png Turrets affected by Bard's Bard's Tempered Fate Tempered Fate causes the Rift Herald's charge to have no effect (she won't damage the tower nor inflict damage to herself).
  • Rift Herald, while summoned, can be Heal power.png healed by Fiora's Fiora's Victory Zone Victory Zone.
  • The Rift Herald will not wind up her charge against a nearby turret that is Playful.png untargetable.

Strategy

  • The summoned Rift Herald has a hefty amount of health and damage and several skills focused on taking down towers. The leap deals the same amount of damage regardless of current health, enabling the Rift Herald to rapidly destroy multiple turrets if left unchallenged.
  • Since a summoned Rift Herald prioritizes minions and structures, it is not possible to distract it from smashing towers. The only way to stop the Rift Herald is to take it down.


Trivia

  • The Rift Herald was once a Rift Scuttler Rift Scuttler that has since mutated due to the Void energy emanating from Baron Nashor's Baron Nashor's pit.
  • In its neutral monster form, the Rift Herald will dance if a champion dances nearby. In its summoned form, she will dance she is still alive and is near a Nexus (either team) when it is destroyed.
  • The Rift Herald's charge attacks against towers or other structures can be blocked by Champions if they stand between the Rift Herald and the attacked structure. This causes the charge attack to deal very little damage against the initial target but instead damages the blocking champion.
  • If the Rift Herald is in range of two structures and winds up to charge at a structure that gets destroyed before she starts to charge, she will charge to the next available structure instead from the same wind-up.[1]
  • In patch V7.9, it was stated that Rift Heralds were exclusively female.
  • From patch V5.22 to patch V7.9, the Rift HeraldSquare old.png Rift Herald had a wildly different appearance. It can be seen in the 'Skins' tab.


Patch History

V10.22
  • Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.
V10.18
  • Bug Fix: Fixed a bug where it would sometimes do no damage to a turret.
V10.3
  • Bug Fix: Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret.
V10.2
  • Health reduced to 7125 − 14250 (based on level) from 8250 − 16500 (based on level).
V9.24
  • Headbutt turret damage changed to 2000 − 2750 (based on level) from 1500 − 2550 (based on level).
V9.23
  • Spawn time reduced to 8:00 from 10:00.
  • New Effect: Can now respawn after 6 minutes.
  • Health changed to 8250 − 16500 (based on level) from 10000 − 16000 (based on level).
  • Base attack speed reduced to 0.4 from 0.5.
  • Eye of the Herald Eye of the Herald pick-up window reduced to 20 seconds from 40.
  • Eye of the Herald Eye of the Herald channel time reduced to 1 second from 4.
  • Summoned Rift Herald level is now determined on picking up the Eye of the Herald Eye of the Herald, rather than on using the Eye of the Herald Eye of the Herald.
  • Summoned Rift Herald health changed to 3180 − 6360 (based on level) from 4000 − 6400 (based on level).
  • Headbutt turret damage changed to 1500 − 2550 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
  • Headbutt self damage increased to 66% of Herald's curent health from 25%.
V8.23
  • Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
V8.19
  • Now says if Rift Herald was stolen.
V8.9
  • Summoned Rift Herald:
    • Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
    • Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
    • Eye damage increased to 40% of maximum health from 20%.
V7.22
  • Initial spawn timer reduced to 9:50 from 10:00.
V7.16
  • Bug Fix: Fixed a bug where she would hit both Nexus turrets simultaneously if spawned on the mid-lane.
V7.13
  • Gold reward increased to 100 Gold 100 from 25 Gold 25.
V7.12
  • Bug Fix: Fixed a bug preventing the summoned Rift Herald from being Smited Smited.
  • Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
V7.10
  • New Effect: Death cry is now global when killed as a neutral objective.
  • New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
  • New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
V7.9 May 4th Hotfix
  • Bug Fix: Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 seconds wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires.
V7.9
  • New appearance and animations.
  • Attack damage changed to 100 - 250 (based on level) from 119 − 361 (based on level).
  • Attack speed reduced to 0.5 from 0.667.
  • Attack range increased to 250 from 150.
  • Eye opening cadence increased to 10 seconds from 3.
  • New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
  • New Effect: Eye will not open if the Rift Herald is below 15% health.
  • New Effect: Can walk outside of the pit without losing aggro.
  • Rift Herald is more lenient towards swapping targets and leashing.
  • Gold reward changed to 25 Gold 25 to the killer from 50 Gold 50 globally.
  • New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
  • New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
  • Removed: Dropping Glimpse of the Void Glimpse of the Void buff.
  • New Effect: Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket. Eye of the Herald grants Empowered Recall Empowered Recall while held and expires after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
    • Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
    • Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
    • When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
    • Eye opens every 3 seconds.
    • Poking Rift Herald's eye deals 20% of her maximum health as damage.
    • Rift Herald can be affected by most forms of crowd control.
    • Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
V6.22
  • Spawn time increased to 10 minutes from 6.
  • On-spawn attack damage reduced to 119 from 147.
V6.20
  • Fixed a bug where Rift Herald couldn't disable Garen's Garen's Perseverance Perseverance after it 'ranked up' at level 11.
V6.9
  • Stats
    • Base health increased to 8000 from 5000.
    • Base armor increased to 60 from 40.
    • Base magic resistance increased to 50 from 20.
    • Base attack damage increased to 105 from 95.
  • Backstab damage taken reduced to 12% maximum health from 15% maximum health.
  • Initial spawn increased to 6 minutes from 4.
  • Removed: Respawn once killed.
  • Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
  • Removed: Doom's Eve Doom's Eve.
  • Now grants Glimpse of the Void Glimpse of the Void:
    • While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
    • Lasts for 20 minutes and is retained even if slain.
V6.2
V6.1
  • Base damage reduced to 95 from 105.
  • Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
V5.24
  • Rift Herald is now classified as an Epic Monster instead of a Large Monster.
V5.23
  • Base auto-attack damage decreased to 105 from 120.
  • Current health on hit decreased to 4% from 6%
V5.22
  • Added

References

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