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Baron Nashor OriginalSkin
Rift Herald
Rift Herald (Universe)Rift Herald (Universe)
Rift Herald (League of Legends)Rift Herald (League of Legends)
Rift Herald (Legends of Runeterra)Rift Herald (Legends of Runeterra)

The Rift Herald is a powerful neutral Monster icon monster in Summoner's Rift icon Summoner's Rift. It is located in the baron pit.

Slaying the Rift Herald drops the Eye of the Herald Eye of the Herald at the entrance of the pit for 20 seconds, which can be picked up by one member of the slayer's team, and is used for summoning the Rift Herald Mercenary. Upon picking it up, the slayer's team also gains Glimpse of the Void Glimpse of the Void.

The Rift Herald only spawns once per game, and despawns permanently at 19:45, or 19:55 if in combat. Baron Nashor Baron Nashor spawns in her place at 20:00.

Features[]

General[]

  • The level of the Rift Herald is the average of all champions' levels when she spawns, with a minimum of level 6.
  • When the Rift Herald loses all patience, she will hard reset, immediately running back to her camp.

Passives[]

  • Colossal Strength: The Rift Herald's basic attacks deal 4% of target's current health bonus physical damage.
  • Monstrous Toughness: Effects that deal damage based on the Rift Herald's health and are not usually capped, are capped at 50 damage.
  • Rift Herald's Gaze Rift Herald's Gaze: Rift Herald takes 50% reduced damage from the unit that she has most recently attacked for 8 seconds, being effective only against one unit at a time.
    • This damage reduction does not affect the bonus true damage dealt by hitting Rift Herald's eye.
  • Warped Armor Warped Armor: The Rift Herald is Cc-immune icon immune to all crowd control, except Stasis icon stasis. Additionally, the Rift Herald's stats cannot be modified by any means.
  • The Eye of Baron The Eye of Baron: The Rift Herald has a vulnerable eye on her back. Champion basic attacks against it deal 12% of Rift Herald's maximum health bonus true damage. When the eye is hit, it closes for 10 seconds, reduced by 2.5 seconds every time she is struck by a champion's basic attack. The eye cannot open more than once every 3 seconds or if the Rift Herald is below 15% maximum health.

Abilities[]

  • Charge: At the start of the fight, the Rift Herald winds up for 2.5 seconds to Dash leap forward, dealing 200% AD physical damage to enemies within her path and Airborne icon knocking them aside, though not through terrain.
    • While in the pit, she charges at the current location of the enemy who first damaged her.
  • Swipe: At 65.75% and 32.75% of her maximum health, she winds up for 1.5 seconds to strike in a cone in front of her, dealing 300% AD physical damage to enemies hit.


Summoned form[]

The Eye of the Herald Eye of the Herald is a trinket that can be used to summon the Rift Herald Mercenary as an allied unit, which will relentlessly march down a lane to target enemy structures and push her way to the enemy Nexus. The summoned Mercenary has different statistics, effects and abilities than the pit Rift Herald.

General[]

  • She heads to the closest lane and starts pushing it.
  • She aggroes the closest minions and targetable structures.
  • Her level is the average of the levels of the champions of both teams the moment the Eye Eye is picked up.
  • She grants kill credit to the champion that summoned her as well as to the slayer's allied champions who participated in her takedown as the pit Rift Herald.
    • Any units she kills and Turret Plating Turret Plating she destroys is accredited to these champions, granting them the kill gold.

Passives[]

  • Her basic attacks deal 1.75% of Rift Herald's current health bonus physical damage and Airborne icon knock back all enemy Minion icon minions in front of her.
  • The Eye of Baron The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal 40% of Rift Herald's maximum health bonus true damage.

Abilities[]

  • Rift Herald Rodeo buff Rift Herald Rodeo: The Rift Herald allows for one allied champion to ride her and initiate a charge. They can target her to wind up over 0.75 seconds, becoming You and Me! attached to her afterwards. Once attached, the Rift Herald also winds up over 0.75 seconds to let the player choose the starting direction of the charge by issuing a movement command. She then begins charging in the chosen direction for up to 12.5 seconds, becoming Unstoppable icon displacement immune. The player can steer her charge in the direction of their cursor with a slow turn rate that increases over the first few seconds and then decays periodically afterwards. Enemy champions hit along the way are dealt 250 true damage, and Airborne icon knocked up and Stun icon stunned for 1 second. If the charge collides with an enemy structure or terrain, or reaches the end of its duration, the charge will stop, causing the Rift Herald to lose 66% of her current health, reduced to 13.2% if she hit terrain, and forcing the champion to detach from her and Dash emerge from her back 200 units away, increased to 700 if the collision was against a targetable structure. The emerge distance increases by Range icon 75% of the champion's total attack range.
    • If the charge collides with a targetable structure, the Rift Herald deals 1500 − 2250 (based on level) true damage to it. She also summons 5 (+ 1 − 6 (based on your team's Touch of the Void Touch of the Void stacks)) allied Voidmites Voidmites that attack the nearest enemy structure, and grants the emerged champion a Hybrid resistances icon shield that decays over 4.5 seconds.
    • The Rift Herald's charge can collide with the enemy Nexus, but only if she avoids collision with the invisible minion spawner located between the nexus towers.
    • If the player champion does not choose a starting direction for the charge, the Rift Herald will charge in her facing direction.
    • During the first 3 seconds of the charge, the Rift Herald's turn speed is increased, decaying every 2 seconds thereafter.
    • The charge's speed is determined by the champion's movement speed.
      • Their movement speed is set to a static 150 ramping up exponentially to 600 over the first 5 seconds. The value is increased by up to 75% while the charge is heading in the direction of an enemy structure, based on proximity to it, up to 1050 movement speed.
    • During the windup and charge, the champion is rendered Untargetable icon untargetable, Cosmic Radiance invulnerable, Unstoppable icon displacement immune, and Lockout icon 2 unable to act. They lose these effects 0.1 seconds after the charge ends.
    • This effect cannot be used again until the Rift Herald has assisted in the destruction of an enemy turret. It also cannot be initiated if the Rift Herald is in combat with a structure.
      • An icon of the buff for this effect is shown next to her health bar to indicate that it is available.
      • Attempting to activate the effect while it is disabled will report to the player that it is on cooldown.
    • If the Rift Herald dies during this effect, the charge ends immediately, detaching the champion riding her and causing them to reappear at her death location.
  • Leap Attack: When the Rift Herald approaches a targetable structure, she winds up for 2.5 seconds to Dash leap to her attack range of the structure. Upon arrival, she headbutts the structure, dealing 1500 − 2250 (based on level) true damage. If the structure is successfully damaged, she loses 66% of her current health. Enemy champions near the impact of her attack are dealt 200% AD physical damage and Airborne icon knocked back.
  • Enrage: At 65.75% and 32.75% of her maximum health, she winds up for 1.5 seconds to strike in a cone in front of her, dealing 300% AD physical damage to enemies hit.
  • Duchess Smash: She disables the Reinforced Armor Reinforced Armor of nearby enemy Turret icon turrets.

Notes[]

  • The Rift Herald loses her immunity to Stun icon disables in summoned form.
    • However, her wind up on structures cannot be Silence icon interrupted.
  • The damage Rift Herald inflicts to herself is Fear Beyond Death 2 internal raw damage.
  • A unit representing the Eye of the Herald Eye of the Herald spawns at the entrance of the pit in the same moment the monster is slain, but only becomes able to be picked up after 2 seconds.
    • The pickup is a repeating area check with Range center 175 radius every 0.264 seconds.
  • Turret icon Turrets affected by Bard's Bard's Tempered Fate Tempered Fate causes the Rift Herald's charge to have no effect (she won't damage the tower nor inflict damage to herself).
  • The Rift Herald, while summoned, can be Heal power icon healed by Fiora's Fiora's Victory Zone Victory Zone.
  • The Rift Herald will not wind up her charge against a nearby turret that is Untargetable icon untargetable.
  • The Rift Herald can be teleported by Ryze's Ryze's Realm Warp Realm Warp.
    • She can be teleported even while winding up on a structure or during her leap. She will still start her charge even after blinking during the windup (unless her windup completes during the 0.75 seconds where she is unable to act, in which case she will not start her charge).
  • If the Rift Herald's turret target is destroyed during the windup, she will instead charge at another nearby valid turret target instead. After using a basic attack once, she will then charge a second time at the same target.

Strategy[]

  • The summoned Rift Herald has a hefty amount of health and damage and several skills focused on taking down towers. The leap deals the same amount of damage regardless of current health, enabling the Rift Herald to rapidly destroy multiple turrets if left unchallenged.
  • Since a summoned Rift Herald prioritizes minions and structures, it is not possible to distract her from smashing towers. The only way to stop the Rift Herald is to take it down.

Trivia[]

  • The Rift Herald was once a Rift Scuttler Rift Scuttler that has since mutated due to the Void energy emanating from Baron Nashor's Baron Nashor's pit.
  • In the neutral monster form, the Rift Herald will dance if a champion dances nearby. In the summoned form, she will dance if she is still alive when a Nexus from either team is destroyed.
  • If the Rift Herald is in range of two structures and winds up to charge at a structure that gets destroyed before she starts to charge, she will charge to the next available structure instead from the same wind-up.[1]
  • In patch V7.9, it was stated that Rift Heralds were exclusively female.
  • From patch V5.22 to patch V7.9, the Rift HeraldSquare old Rift Herald had a wildly different appearance. It can be seen in the 'Skins' tab.

Sound Effects[]

Standing near the pit
Fighting the Rift Herald in the pit


Patch History[]

V14.8
  • Bug Fix: Pit Rift Herald no longer sometimes spawns looking toward the east/to her left instead of toward the entrance of the baron pit.
V14.7
  • Bug Fix: Rift Herald no longer freezes in place upon Evelynn Evelynn using Rift Herald Rodeo buff Rift Herald Rodeo around the time she is leaving camouflage detection from enemies and until the Rift Herald crashes at its assumed intended position or until she is revealed by own action/enemy detection.
V14.6
  • Bug Fix: Initial direction selection for its Rift Herald Rodeo buff Rodeo ability now properly works as indicated; hovering the mouse at the charge's cast point counts as a valid selection. Previously, a movement command (LMB or RMB) was required before the monster's initial direction was confirmed and changed, otherwise it would always start the charge in the current facing direction.
V14.3
  • Spawning lockout and animation for the Rift Herald Mercenary has been reduced by 1 second.
  • New Effect: For the first three seconds during Rift Herald Rodeo buff Rift Herald Rodeo, the Rift Herald Mercenary has very high maneuverability and will be easier to turn. The turn speed will decay every 2 seconds thereafter and as its movement speed increases.
  • New Effect: When the Rift Herald Mercenary crashes into a wall, it will now only take 20% of the damage of crashing into a turret.
  • Bug Fix: Killing Rift Herald no longer displays a message indicating her takedown in the chat twice.
V14.2
  • Bug Fix: Summoned form no longer allows multiple allied champions to initiate her Rift Herald Rodeo at the same time.
V14.1
  • Model has been visually updated.
  • Updated unit icon.
  • Spawn time increased to 14:00 from 8:00.
  • Structure damage reduced to 1500 − 2250 (based on level) from 2000 − 2750 (based on level).
  • Removed: No longer has a respawn time of 6 minutes.
  • New Effect - Herald's Gaze: Now takes 50% reduced damage from the last enemy that it attacked for 8 seconds, refreshing with each attack. This may only affect one enemy at a time.
V13.20
  • Local gold reduced to 100 Gold 100 from 200 Gold 200.
V13.19
  • Bug Fix: No longer can charge against the same tower twice if her original target was destroyed.
V13.18
  • Bug Fix: No longer has a longer leash range than intended.
V13.12
  • Bug Fix: Starting a fight with the monster no longer causes a patience ring to be shown through the fog of war to the opposing team.
V13.9
  • Bug Fix: SFX of her attacks are no longer audible through the Fog of War.
  • Bug Fix: Her patience reset is no longer sometimes cancelled while preparing a charge attack.
V13.6
  • Bug Fix: No longer continually charges when its aggro is being reset.
V13.5
  • Bug Fix: Icon no longer persists throughout the game if killed at a specific time.
V13.4
  • Removed: No longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position.
  • Leash range increased to 1200 from 1100.
V12.22
  • Leash range reduced to 1100 units from 1200.
  • Local experience increased to 300 from 200.
  • New Effect: The first spawned Rift Herald deals 500 less true damage to turrets with its charge.
V12.17
V12.15
  • Bug Fix: The summoned Rift Herald's charge will no longer fail to complete properly and deal damage if summoned at a specific distance from the turret.
V12.14
  • New Effect: Now distributes 200 Gold 200 local gold to the team that killed it.
  • New Effect: Rift Heralds summoned beyond the first now have 75% bonus health.
V11.10
  • Bug Fix: No longer spawns facing the wrong way when spawned near an enemy Turret icon turret.
V11.2
  • Bug Fix: Fixed a bug where her charge would occasionally not strike and deal damage to a turret.
V10.22
  • Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.
V10.18
  • Bug Fix: Fixed a bug where it would sometimes do no damage to a turret.
V10.3
  • Bug Fix: Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret.
V10.2
  • Health reduced to 7125 − 14250 (based on level) from 8250 − 16500 (based on level).
V9.24
  • Headbutt turret damage changed to 2000 − 2750 (based on level) from 1500 − 2550 (based on level).
V9.23
  • Spawn time reduced to 8:00 from 10:00.
  • New Effect: Can now respawn after 6 minutes.
  • Health changed to 8250 − 16500 (based on level) from 10000 − 16000 (based on level).
  • Base attack speed reduced to 0.4 from 0.5.
  • Eye of the Herald Eye of the Herald pick-up window reduced to 20 seconds from 40.
  • Eye of the Herald Eye of the Herald channel time reduced to 1 second from 4.
  • Summoned Rift Herald level is now determined on picking up the Eye of the Herald Eye of the Herald, rather than on using the Eye of the Herald Eye of the Herald.
  • Summoned Rift Herald health changed to 3180 − 6360 (based on level) from 4000 − 6400 (based on level).
  • Headbutt turret damage changed to 1500 − 2550 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
  • Headbutt self damage increased to 66% of Herald's curent health from 25%.
V8.23
  • Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
V8.19
  • Now says if Rift Herald was stolen.
V8.9
  • Summoned Rift Herald:
    • Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
    • Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
    • Eye damage increased to 40% of maximum health from 20%.
V7.22
  • Initial spawn timer reduced to 9:50 from 10:00.
V7.16
  • Bug Fix: Fixed a bug where she would hit both Nexus turrets simultaneously if spawned on the mid-lane.
V7.13
  • Gold reward increased to 100 Gold 100 from 25 Gold 25.
V7.12
  • Bug Fix: Fixed a bug preventing the summoned Rift Herald from being Smited Smited.
  • Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
V7.10
  • New Effect: Death cry is now global when killed as a neutral objective.
  • New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
  • New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
V7.9 May 4th Hotfix
  • Bug Fix: Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 seconds wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires.
V7.9
  • New appearance and animations.
  • Attack damage changed to 100 - 250 (based on level) from 119 − 361 (based on level).
  • Attack speed reduced to 0.5 from 0.667.
  • Attack range increased to 250 from 150.
  • Eye opening cadence increased to 10 seconds from 3.
  • New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
  • New Effect: Eye will not open if the Rift Herald is below 15% health.
  • New Effect: Can walk outside of the pit without losing aggro.
  • Rift Herald is more lenient towards swapping targets and leashing.
  • Gold reward changed to 25 Gold 25 to the killer from 50 Gold 50 globally.
  • New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
  • New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
  • Removed: Dropping Glimpse of the Void Glimpse of the Void buff.
  • New Effect: Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket. Eye of the Herald grants Empowered Recall Empowered Recall while held and expires after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
    • Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
    • Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
    • When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
    • Eye opens every 3 seconds.
    • Poking Rift Herald's eye deals 20% of her maximum health as damage.
    • Rift Herald can be affected by most forms of crowd control.
    • Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
V6.22
  • Spawn time increased to 10 minutes from 6.
  • On-spawn attack damage reduced to 119 from 147.
V6.20
  • Fixed a bug where Rift Herald couldn't disable Garen's Garen's Perseverance Perseverance after it 'ranked up' at level 11.
V6.9
  • Stats
    • Base health increased to 8000 from 5000.
    • Base armor increased to 60 from 40.
    • Base magic resistance increased to 50 from 20.
    • Base attack damage increased to 105 from 95.
  • Backstab damage taken reduced to 12% maximum health from 15% maximum health.
  • Initial spawn increased to 6 minutes from 4.
  • Removed: Respawn once killed.
  • Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
  • Removed: Doom's Eve Doom's Eve.
  • Now grants Glimpse of the Void Glimpse of the Void:
    • While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
    • Lasts for 20 minutes and is retained even if slain.
V6.2
V6.1
  • Base damage reduced to 95 from 105.
  • Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
V5.24
  • Rift Herald is now classified as an Epic Monster instead of a Large Monster.
V5.23
  • Base auto-attack damage decreased to 105 from 120.
  • Current health on hit decreased to 4% from 6%
V5.22
  • Added


References

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