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The Rift Herald is a powerful neutral monster that can be found in Summoner's Rift, in the same pit as Baron NashorSquare Baron Nashor. She uses basic attacks and abilities to fight her foes.

Slaying the Rift Herald drops the Eye of the Herald buff Eye of the Herald, which grants Empowered Recall Empowered Recall and the ability to summon the Rift Herald to push a lane. The Eye of the Herald stays in the pit for 20 seconds and can be picked up by one member of the slayer's team,

The Rift Herald spawns up to two times per game. It despawns permanently at 19:30, or 19:50 if in combat. Baron NashorSquare Baron Nashor then spawns in the same position at 20:00.

Lore

Rift ScuttlerSquare Scuttler Crabs or Rift Scuttlers live in the fresh waters of Valoran and can be found near the docks of Bilgewater and in Summoner's Rift. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies. If corrupted by The Void, a Rift Scuttler turns into a Rift HeraldSquare Rift Herald.


Features

General

The level of the Rift Herald is the average of the levels players have when it spawns, with a minimum of level 6.

Passives

  • The Rift Herald's basic attacks deal (4% of target's current health) bonus physical damage.
  • Monstrous Toughness: Effects that deal damage based on Rift Herald's health and are not usually capped, are capped at 50 damage.
  • Warped Armor Warped Armor: Rift Herald's is immune to all disabling debuffs.
  • The Eye of Baron The Eye of Baron: Rift Herald has a vulnerable eye on her back, which makes champion basic attacks against it deal (12% of Rift Herald's maximum health) bonus true damage. When the eye is hit, it closes for 10 seconds, reduced by 2.5 seconds every time she is struck by a champion's basic attack. The eye doesn't open more than once every 3 seconds or if the Rift Herald is below 15% maximum health.

Actives Abilities

  • Charge: At the start of the fight, the Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
  • Swipe: At 65.75% and 32.75% of Rift Herald's maximum health, it winds up for an attack that deals 300% AD in a cone in front of her.

Summoned form

The Eye of the Herald item Eye of the Herald can be crushed to summon the Rift Herald. The summoned Rift Herald relentlessly pushes her way to the enemy Nexus. The summoned Rift Herald has different statistics, effects and abilities than the pit Rift Herald:

General

  • It heads to the closest lane and start pushing it.
  • It focuses mainly on the closest minions and structures. It only targets champions if they attack it first.
  • Its level is the average of the levels of the champions of both teams the moment the Eye of the Herald item Eye is picked up.

Passives

  • Its basic attacks deal 1.75% of Herald's current health bonus physical damage.
  • The Eye of Baron The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal (40% of Rift Herald's maximum health) bonus true damage.

Active Abilities

  • Leap Attack: When the Rift Herald approaches a structure, she winds up for a few seconds and leaps into melee range, dealing 2000 − 2750 (based on level) true damage to the structure, 200% AD physical damage to nearby champions and 66% of Herald's current health true damage to itself.
  • Enrage: At 65.75% and 32.75% of Rift Herald's maximum health, it winds up for an attack that deals 200% AD in a cone in front of it.
  • Duchess Smash: It disables turret backdoor defenses even when no minions are nearby.

Notes

  • Attacking the Rift Herald's Eye is considered as an on-attack effect and will benefit from the player's spell vamp.

Strategy

  • The summoned Rift Herald has a hefty amount of health and damage and several skills focused on taking down towers. If left unchecked, the Rift Herald can rapidly destroy multiple towers.
  • Since a summoned Rift Herald prioritizes minions and structures, it is not possible to distract it from smashing towers. The only way to stop the Rift Herald is to take it down.

Trivia

  • Rift Herald was once a Rift ScuttlerSquare Rift Scuttler that has since mutated due to the Void energy emanating from Baron NashorSquare Baron Nashor's pit.
  • Rift Herald will dance if a champion dances nearby, or if she is alive and near the enemy Nexus when it is destroyed.
  • Rift Herald's charge attacks against towers or other structures can be blocked by Champions if they stand between the Rift Herald and the attacked structure. This causes the charge attack to deal very little damage against the initial target but instead damages the blocking champion.
  • If the Rift Herald is in range of two structures and winds up to charge at a structure that gets destroyed before she starts to charge, she will charge to the next available structure instead from the same wind-up. [1]
  • In patch V7.9, it was stated that Rift Heralds were exclusively female.
  • From patch V5.22 to patch V7.9, the Rift Herald looked like Rift HeraldSquare old this:
  • The Rift Herald is commonly referred to by her nickname "Shelly" by players and casters alike.

The Demon Herald is an alternative skin for the Rift Herald (based on its skin before V7.9) in the Hunt of the Blood Moon mode released for the 2017 Lunar Revel. It spawns in the DragonSquare Dragon and Baron NashorSquare Baron pit.

  • It only uses basic attacks.
  • Killing it grants points.


Patch History

V9.24
  • Headbutt turret damage changed to 2000 − 2750 (based on level) from 1500 − 2550 (based on level).
V9.23
  • Spawn time reduced to 8:00 from 10:00.
  • New Effect: Can now respawn after 6 minutes.
  • Health changed to 8250 − 16500 (based on level) from 10000 − 16000 (based on level).
  • Base attack speed reduced to 0.4 from 0.5.
  • Eye of the Herald item Eye of the Herald pick-up window reduced to 20 seconds from 40.
  • Eye of the Herald item Eye of the Herald channel time reduced to 1 second from 4.
  • Summoned Rift Herald level is now determined on picking up the Eye of the Herald item Eye of the Herald, rather than on using the Eye of the Herald item Eye of the Herald.
  • Summoned Rift Herald health changed to 3180 − 6360 (based on level) from 4000 − 6400 (based on level).
  • Headbutt turret damage changed to 1500 − 2550 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
  • Headbutt self damage increased to 66% of Herald's curent health from 25%.
V8.23
  • Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
V8.19
  • Now says if Rift Herald was stolen.
V8.9
  • Summoned Rift Herald:
    • Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
    • Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
    • Eye damage increased to 40% of maximum health from 20%.
V7.22
  • Initial spawn timer reduced to 9:50 from 10:00.
V7.16
  • Bug Fix: Fixed a bug where she would hit both Nexus turrets simultaneously if spawned on the mid-lane.
V7.13
  • Gold reward increased to Gold 100 from Gold 25.
V7.12
  • Bug Fix: Fixed a bug preventing the summoned Rift Herald from being Smite Smited.
  • Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
V7.10
  • New Effect: Death cry is now global when killed as a neutral objective.
  • New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
  • New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
V7.9 May 4th Hotfix
  • Bug Fix: Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 seconds wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires.
V7.9
  • New appearance and animations.
  • Attack damage changed to 100 - 250 (based on level) from 119 − 361 (based on level).
  • Attack speed reduced to 0.5 from 0.667.
  • Attack range increased to 250 from 150.
  • Eye opening cadence increased to 10 seconds from 3.
  • New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
  • New Effect: Eye will not open if the Rift Herald is below 15% health.
  • New Effect: Can walk outside of the pit without losing aggro.
  • Rift Herald is more lenient towards swapping targets and leashing.
  • Gold reward changed to Gold 25 to the killer from Gold 50 globally.
  • New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
  • New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
  • Removed: Dropping Doom's Eve buff Glimpse of the Void buff.
  • New Effect: Rift Herald is captured in the Eye of the Herald when killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket. Eye of the Herald grants Empowered Recall Empowered Recall while held and expires after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
    • Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
    • Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
    • When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
    • Eye opens every 3 seconds.
    • Poking Rift Herald's eye deals 20% of her maximum health as damage.
    • Rift Herald can be affected by most forms of crowd control.
    • Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
V6.22
  • Spawn time increased to 10 minutes from 6.
  • On-spawn attack damage reduced to 119 from 147.
V6.20
  • Fixed a bug where Rift Herald couldn't disable Garen OriginalSquare Garen's Perseverance Perseverance after it 'ranked up' at level 11.
V6.9
  • Stats
    • Base health increased to 8000 from 5000.
    • Base armor increased to 60 from 40.
    • Base magic resistance increased to 50 from 20.
    • Base attack damage increased to 105 from 95.
  • Backstab damage taken reduced to 12% maximum health from 15% maximum health.
  • Initial spawn increased to 6 minutes from 4.
  • Removed: Respawn once killed.
  • Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
  • Removed: Doom's Eve buff Doom's Eve.
  • Now grants Doom's Eve buff Glimpse of the Void:
    • While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
    • Lasts for 20 minutes and is retained even if slain.
V6.2
V6.1
  • Base damage reduced to 95 from 105.
  • Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
V5.24
  • Rift Herald is now classified as an Epic Monster instead of a Large Monster.
V5.23
  • Base auto-attack damage decreased to 105 from 120.
  • Current health on hit decreased to 4% from 6%
V5.22
  • Added

References

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