The Rift Herald is a powerful neutral monster that can be found in Summoner's Rift, in the same pit as . She uses basic attacks and abilities to fight her foes.
Slaying the Rift Herald drops theat the entrance of the pit, which grants and the ability to summon the Rift Herald to push a lane. The Eye of the Herald can be picked up by one member of the slayer's team and despawns 20 seconds after it drops.
The Rift Herald spawns up to two times per game. It despawns permanently at 19:45, or 19:55 if in combat. The second Rift Herald only spawns if the first one is killed before 13:45. If the first Rift Herald is killed when the timer shows exactly 13:44, the second Rift Herald will spawn at 19:45 and instantly despawn.spawns in the same position at 20:00.
Bilgewater and in Summoner's Rift. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies. If corrupted by The Void, a Rift Scuttler turns into a .or Rift Scuttlers live in the fresh waters of Valoran and can be found near the docks of
The level of the Rift Herald is the average of the levels players have when it spawns, with a minimum of level 6.
- The Rift Herald's basic attacks deal (4% of target's current health) bonus physical damage.
- Monstrous Toughness: Effects that deal damage based on Rift Herald's health and are not usually capped, are capped at 50 damage.
- Warped Armor: Rift Herald is immune to all disabling debuffs.
- The Eye of Baron: Rift Herald has a vulnerable eye on her back, which makes champion basic attacks against it deal (12% of Rift Herald's maximum health) bonus true damage. When the eye is hit, it closes for 10 seconds, reduced by 2.5 seconds every time she is struck by a champion's basic attack. The eye doesn't open more than once every 3 seconds or if the Rift Herald is below 15% maximum health.
- Charge: At the start of the fight, the Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
- Swipe: At 65.75% and 32.75% of Rift Herald's maximum health, it winds up for an attack that deals 300% AD in a cone in front of her.
The Nexus. The summoned Rift Herald has different statistics, effects and abilities than the pit Rift Herald:can be crushed to summon the Rift Herald. The summoned Rift Herald relentlessly pushes her way to the enemy
- It heads to the closest lane and start pushing it.
- It focuses mainly on the closest minions and targetable structures. It only targets champions if they attack it first.
- Its level is the average of the levels of the champions of both teams the moment the is picked up.
- The summoner receives full gold credit by it, including kills on minions or champions and destroyed .
- Its basic attacks deal 1.75% of Herald's current health bonus physical damage.
- The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal (40% of Rift Herald's maximum health) bonus true damage.
- Leap Attack: When the Rift Herald approaches a structure, she winds up for a few seconds and leaps into melee range, dealing true damage to the structure, 200% AD physical damage to nearby champions and 66% of Herald's current health as true damage to itself.
- Enrage: At 65.75% and 32.75% of Rift Herald's maximum health, it winds up for an attack that deals 200% AD in a cone in front of it.
- Duchess Smash: It disables backdoor defenses for a nearby turret, just like a minion for the team of the summoning champion.
- The Rift Herald loses her immunity to disables in summoned form.
- However, her wind up on structures cannot be interrupted.
- Attacking the The Eye of Baron is considered as an on-attack effect and will benefit from the player's omnivamp.
- Turrets affected by causes the Rift Herald's charge to have no effect (she won't damage the tower nor inflict damage to herself).
- Rift Herald, while summoned, can be healed by .
- The summoned Rift Herald has a hefty amount of health and damage and several skills focused on taking down towers. The leap deals the same amount of damage regardless of current health, enabling the Rift Herald to rapidly destroy multiple turrets if left unchallenged.
- Since a summoned Rift Herald prioritizes minions and structures, it is not possible to distract it from smashing towers. The only way to stop the Rift Herald is to take it down.
- The Rift Herald was once a the Void energy emanating from pit. that has since mutated due to
- In its neutral monster form, the Rift Herald will dance if a champion dances nearby. In its summoned form, she will dance she is still alive and is near a Nexus (either team) when it is destroyed.
- The Rift Herald's charge attacks against towers or other structures can be blocked by Champions if they stand between the Rift Herald and the attacked structure. This causes the charge attack to deal very little damage against the initial target but instead damages the blocking champion.
- If the Rift Herald is in range of two structures and winds up to charge at a structure that gets destroyed before she starts to charge, she will charge to the next available structure instead from the same wind-up.
- In patch V7.9, it was stated that Rift Heralds were exclusively female.
- From patch V5.22 to patch V7.9, the Rift Herald had a wildly different appearance. It can be seen in the 'Skins' tab.
- The Rift Herald is commonly referred to by her nickname "Shelly" by casters, and even by players. The second Herald, if it spawns, is sometimes called "Shirley".
- The Rift Herald was given a retexture and features as a monster called "The Big One" in Invasion, a rotating game mode.
- In Teamfight Tactics Sets 1 and 2, Rift Herald features as a PvE Round monsters in Round 9–7.