Revive is a self-targeting Summoner spell that instantly respawns a dead champion at their home base and gives them a large speed boost that slowly decays over a set duration. Accordingly, this spell is usable only while the summoner's champion is dead.
When game pressures become tense,sudden burst of recovery from the grave can turn the tide of battle in all but hopeless situations. Similarly, this spike of champion presence can be used to seize an opportunity that might otherwise be out of reach.
Twisted Treeline, where even objectives on the opposing side of the map become easy to approach. Indeed, long-distance mobility as a summoner spell is rivaled only by Summoner .speed boost allows players to quickly intercept any objective close to their home base, including an ongoing fight. This effect is even more prominent on smaller maps like
The bonus health granted from Summoner's Insight, brings added weight to a champion's return, especially when coupled with champion roles that benefit particularly from health, e.g. fighters, tanks, and aggressive assassins.companion mastery,
In later game phases, longer death timers increase the impact ofeven further. For example, if a late-game team fight ends with multiple players on both sides slain, a revived champion can attack objectives that the opposing team, now suffering from death recovery, can not defend or counterattack against.
synergizes well with champions that have an 'on-death' effect such as and .
- Note that a champion under the effect of an on-death ability is considered alive until the ability ends; only after entering into death does become usable.
- Other movement speed and mobility effects can be combined with , allowing players to traverse even greater distances with breakneck speed and initiative.
- The boots enchantment pairs exceedingly well with , as a revived player will almost always trigger otherwise uncommon condition - being at the summoner's platform.
- At 9 minutes, cooldown of any spell or ability in League of Legends. has the longest