Revive is a 'Non-Target' Summoner spell that instantly brings a dead player back to life and gives them a moderate speed boost for a short duration. It becomes available for use only when the player's champion has been slain.
can make a slain champion's return to the fray much faster than if they had waited to respawn. This sudden burst of recovery from the grave can bolster a team with the stamina needed to turn the tide of battle.
On Summoner's Rift, speed boost is powerful enough to allow players to intercept fights and objectives that are close to their home base. This effect is even more prominent on smaller maps like The Crystal Scar and Twisted Treeline, as it can allow a once-dead player to quickly approach almost any map objective with ease. Its long-distance mobility as a summoner spell is rivaled only by Summoner .
The bonus health granted from Summoner's Insight brings added weight to a champion's return, increasing effectiveness for fighters, tanks, and aggressive assassins alike.companion mastery
In later game phases, longer death timers serve to further increase the impact of this spell. For example, if a late-game team fight ends with multiple players on both sides dead,can greatly shift the balance of power toward the user's team for as much as 70 seconds or more.
- Revive synergizes well with champions that have an 'on-death' innate like and .
- Other movement speed and mobility effects can be combined with , allowing players to traverse even greater distances with breakneck speed and initiative.
- The boots enchantment pairs exceedingly well with , as a revived player will almost always trigger otherwise uncommon condition - being at the summoner's platform.
- At 9 minutes, cooldown of any spell or ability in League of Legends. has the longest