Revitalize is a rune in League of Legends.
Notes
- The following table denotes what healing effects benefit from which healing modifiers, although note that the Revitalize column concerns only the 10% increase portion of the effect:
Type | * | ||||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
- Revitalize's bonus 10% stacks multiplicatively with Heal and Shield Power. This nets 15.5% bonus healing and shielding.
- It also stacks multiplicatively with another ally's Revitalize and , granting them a total bonus heal of 65.165% and a total bonus shield of 27.05%.
- The number of healing done by Revitalize in the stats will increase even if it doesn't grant any healing, for example when being at full health.
Trivia
- Revitalize combines the effects of the removed Season 2016 masteries, and , including that both effects stack multiplicatively. Aside from the values, the only major difference is that this rune does not grant the target bonus resistances.
Patch History
- Bug Fix: now correctly benefits from the 10% bonus shield.
- Bug Fix: Fixed a bug where abilities that cost health to cast will cause its bonus healing amount in the rune panel to decrease.
- New Effect: Incoming heals and shields are now increased by 10% while below 40% of your maximum health.
- New Effect: Tooltip specifies that incoming heals from other allies are not increased.
- V7.22 Added
- Resolve Slot 3 rune.