Revitalize is a rune in League of Legends.
Notes[]
- The following table denotes what healing effects benefit from which healing modifiers, although note that the Revitalize column concerns only the 10% increase portion of the effect:
Type | * | ||||
---|---|---|---|---|---|
Health regeneration | |||||
Life steal | |||||
Omnivamp | |||||
Physical vamp | |||||
Spell vamp | |||||
Drain effects | |||||
Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
Bonus health |
- Revitalize's bonus 10% stacks multiplicatively with Heal Power, but it has an instance of recursion when stacking with Shield Power(bug).
- Alone, this nets 15.5% bonus healing and 16.025% bonus shielding.
- For outgoing heals and shields, it also stacks multiplicatively with the affected ally's Revitalize (10%) and Boundless Vitality (25%), granting them a total of 58.81% bonus healing.
- Healing granted by Revitalize in the HUD stats panel tracker will count any healing at full health, as well as fountain regeneration.
- Revitalize also amps Magic Shields (like Maw of Malmortius).
- 6 − 24 (based on level) shield, increased to 19.23 − 76.92 (based on level) while under 40% maximum health. combined with Revitalize will provide an extra
- 4 − 15.9 (based on level) healing, increased to 12.4 − 49.29 (based on level) while under 40% maximum health. combined with Revitalize will grant an extra
Trivia[]
- Revitalize combines the effects of the removed Season 2016 masteries, and , including that both effects stack multiplicatively. Aside from the values, the only major difference is that this rune does not grant the target bonus resistances.
Patch History[]
- Bug Fix: Now properly increases heals and shields you cast onto or receive from allies.
- Undocumented: Rune panel now displays both bonus healing and bonus shielding instead of just healing.
- Bug Fix: now correctly benefits from the 10% bonus shield.
- Bug Fix: Fixed a bug where abilities that cost health to cast will cause its bonus healing amount in the rune panel to decrease.
- New Effect: Incoming heals and shields are now increased by 10% while below 40% of your maximum health.
- New Effect: Tooltip specifies that incoming heals from other allies are not increased.
- V7.22 Added
- Resolve Slot 3 rune.