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Notes

  • The following table denotes what healing effects benefit from which healing modifiers, although note that the Revitalize column concerns only the 10% increase portion of the effect:
Type Heal power.pngHybrid resistances icon.png Spirit Visage item.png Revitalize rune.png* Grievous Wounds icon.png
Health regeneration icon.png Health regeneration Not Owned Owned Not Owned Owned
Life steal icon.png Life steal Not Owned Owned Owned Owned
Spell vamp icon.png Omnivamp Owned Owned Owned Owned
Life steal icon.png Physical vamp Owned Owned Owned Owned
Ravenous Hunter rune.png Drain effects Owned Owned Owned Owned
Self heals Owned Owned Owned Owned
Self shields Owned Owned Owned Not Owned
Incoming heals Not Owned Owned Owned Owned
Incoming shields Not Owned Owned Owned Not Owned
Outgoing heals Owned Not Owned Owned Not Owned
Outgoing shields Owned Not Owned Owned Not Owned
Health icon.png Bonus health Not Owned Not Owned Not Owned Not Owned


  • Revitalize's bonus 10% stacks multiplicatively with Heal power.pngHybrid resistances icon.png Heal and Shield Power. This nets 15.5% bonus healing and shielding.
  • It also stacks multiplicatively with another ally's Revitalize and Spirit Visage Spirit Visage, granting them a total bonus heal of 65.165% and a total bonus shield of 27.05%.
  • The number of healing done by Revitalize in the stats will increase even if it doesn't grant any healing, for example when being at full health.

Trivia

  • Revitalize combines the effects of the removed Season 2016 masteries,  Runic Armor and  Windspeaker's Blessing, including that both effects stack multiplicatively. Aside from the values, the only major difference is that this rune does not grant the target bonus resistances.


Patch History

V10.24
  • Bug Fix: Now properly increases heals and shields you cast onto or receive from allies.
V10.23
  • Undocumented: Rune panel now displays both bonus healing and bonus shielding instead of just healing.
V8.23
V8.1
  • Bug Fix: Fixed a bug where abilities that cost health to cast will cause its bonus healing amount in the rune panel to decrease.
V7.24
  • New Effect: Incoming heals and shields are now increased by 10% while below 40% of your maximum health.
V7.23
  • New Effect: Tooltip specifies that incoming heals from other allies are not increased.
V7.22 Added
  • Resolve icon.png Resolve Slot 3 rune.
    • Passive: Grants 5% Heal power.pngHybrid resistances icon.png Heal and Shield Power.
    • Versus other targets below 40% health, your heals and shields are increased by an additional 10%.
    • While you are below 40% health, self healing and shielding is increased by 10%.

References

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