Notes[]
Patch History[]
- V11.22 - Disabled
- Disabled due to Set 6.
- V11.15 - Returning
- Heal changed to 10 / 25 / 45 / 70% (based on the number of Revenants) maximum health from 10 / 40 / 75%.
- Damage taken and received reduced to 25% from 30%.
- New Revenant: .
- Heal increased to 10 / 40 / 75% (based on the number of Revenants) maximum health from 10 / 40%.
- Bug Fix: Revive ready visual effects are now properly removed when the unit revives.
- V11.9 - May 5th Hotfix
- Heal reduced to 10 / 40% (based on the number of Revenants) maximum health from 30 / 75%.
- V11.9 - Added
- Synergy: Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
- 2 Revenants: Revive with 30% max health
- 3 Revenants: Revive with 75% max health
- Champions: , , .
- Item: .