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Notes[]


Patch History[]

V11.22 - Disabled
  • Disabled due to Set 6.
V11.15 - Returning
  • Heal changed to 10 / 25 / 45 / 70% (based on the number of Revenants) maximum health from 10 / 40 / 75%.
  • Damage taken and received reduced to 25% from 30%.
  • New Revenant: Fiddlesticks Fiddlesticks.
V11.12
  • Heal increased to 10 / 40 / 75% (based on the number of Revenants) maximum health from 10 / 40%.
V11.10
  • Bug Fix: Revive ready visual effects are now properly removed when the unit revives.
V11.9 - May 5th Hotfix
  • Heal reduced to 10 / 40% (based on the number of Revenants) maximum health from 30 / 75%.
V11.9 - Added
  • Synergy: Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
    • 2 Revenants: Revive with 30% max health
    • 3 Revenants: Revive with 75% max health
  • Champions: Ivern Ivern, Nocturne Nocturne, Volibear Volibear.
  • Item: Revenant Emblem Revenant Emblem.
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