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League of Legends Wiki
For the season 2018 rune path, see Resolve.
For the named effect on Yasuo's Yasuo's innate, see Resolve Resolve.
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This article or section may contain obsolete information, but exists here for historical purposes.
Spike Shield profileicon.png

Defense Mastery Trees: Season 2011, Season 2012, Season 2013, Season 2014
Resolve Mastery Tree: Season 2016

Resolve Tree
Recovery: Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 hp5.Unyielding: Increases bonus armor and bonus magic resistance by 1 / 2 / 3 / 4 / 5 %.Explorer: Grants 15 movement speed in Brush and River.Tough Skin: Reduced damage from Champion and Monster basic attacks by 2.Siegemaster: Grants 8 armor and 8 magic resistance when near to an allied tower.Runic Armor: Incoming health restoring effects and shields are increased by 1.6 / 3.2 / 4.8 / 6.4 / 8 %.Veteran's Scars: Grants 10 / 20 / 30 / 40 / 50 health.Insight: Reduces the cooldown of your summoner spells by 15%.Perseverance: Grants +50% base health regeneration. This is increased to +200% base health regeneration while below 25% of your maximum health.Fearless: Grants 10% (+ 1.5 per level flat) bonus armor and magic resistance for 2 seconds when damaged by an enemy champion.Swiftness: Grants 3 / 6 / 9 / 12 / 15 % Tenacity and Slow Resist.Legendary Guardian: Grants 0.6 / 1.2 / 1.8 / 2.4 / 3 armor and magic resistance for each nearby enemy champion.Grasp of the Undying: After every 4 seconds in combat, your next basic attack against a champion deals bonus magic damage equal to 3% of your maximum health and restores 1.5% of your maximum health (both halved for ranged attacks).Courage of the Colossus: Gain a shield for 3 - 54 (based on level) (+ 5% maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with hard crowd control (45 - 30 (based on level) second cooldown).Stoneborn Pact: Grants 5% maximum health as bonus health. Your crowd control effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 (+ 2.5% of your maximum health) over 2 seconds (halved to 2.5 (+ 1.25% of your maximum health) if you are ranged).Season 7 Resolve.png
Other Mastery Trees:
Daggers profileicon.png FerocityFully Stacked Mejai's profileicon.png Cunning

The Resolve Mastery Tree is one of the three mastery branches. It replaces the Spike Shield profileicon.png Defense tree of previous seasons.

As of Season 2016, masteries were upgraded to a new system. Whereas previously you could invest in as many masteries per tree as you had points left to spend, each tier now has a maximum number of points you can allocate. As such, you may only spend up to 18 points in any one tree.

List of Masteries

Tier 1
(There are 5 points to allocate)
Tier 2
(Requires 5 points in Resolve, with 1 point to allocate)
Tier 3
(Requires 6 points in Resolve, with 5 points to allocate)
Tier 4
(Requires 11 points in Resolve, with 1 point to allocate)
Tier 5
(Requires 12 points in Resolve, with 5 points to allocate)
Tier 6 (Keystone)
(Requires 17 points in Resolve, with 1 point to allocate)