m (Housekeeping, replaced: ==Champion Spotlight== → == Champion Spotlight == (4)) |
|||
(172 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{Section top}} |
+ | |||
− | ==Skill usage== |
||
+ | {{StrategyHeader}} |
||
+ | |||
+ | |||
+ | |||
⚫ | |||
+ | [[File:Rengar Champion Spotlight|center]] |
||
+ | |||
⚫ | |||
+ | {{Recommended items |
||
+ | |map = Summoner's Rift |
||
⚫ | |||
+ | {{Recommended items |
||
+ | |map = Summoner's Rift (Jungler) |
||
+ | }} |
||
+ | {{Recommended items |
||
+ | |map = Twisted Treeline |
||
+ | }} |
||
+ | {{Recommended items |
||
+ | |map = Twisted Treeline (Jungler) |
||
+ | }} |
||
+ | {{Recommended items |
||
+ | |map = Howling Abyss |
||
+ | }} |
||
+ | |||
+ | == Tips == |
||
+ | ;Playing As {{ci|Rengar}} |
||
+ | * Use {{cai|Thrill of the Hunt|Rengar|ultimate}} to find and assassinate high priority targets in team fights and skirmishes. |
||
+ | * A lot of {{cis|Rengar}} comes from empowered abilities he uses at the right moment - choose wisely! |
||
+ | * Make sure to take paths through brush when chasing opponents to take advantage of {{cai|Unseen Predator|Rengar|passive}}. |
||
+ | |||
+ | ;Playing Against {{ci|Rengar}} |
||
+ | * {{ci|Rengar}} gains an empowered ability when his resource bar is full. Try to confront him when it's low. |
||
+ | * {{cai|Unseen Predator|Rengar|passive}} enables him to leap out of brush and gives him a free ferocity stack when he haven't any ferocity stacks , so avoid fighting him when near bushes. |
||
+ | * {{cai|Thrill of the Hunt|Rengar|ultimate}} grants him temporary stealth, so try to avoid traveling alone when injured. |
||
+ | * {{ai|Battle Roar|Rengar}} heals 50% of the damage he's taken in the last 1.5 seconds, if you trade with him when his W on cooldown you can win the trades or slay him easily. |
||
+ | |||
+ | == Tricks == |
||
+ | ;Ability Usage |
||
* {{ai|Unseen Predator|Rengar}} allows you to gank unexpectedly. Use {{ai|Thrill of the Hunt|Rengar}} in order to not be seen across the map as you move towards your gank or save it for chasing if you think the target can escape with {{si|Flash}} and/or [[stealth]] or [[dash]] ability. |
* {{ai|Unseen Predator|Rengar}} allows you to gank unexpectedly. Use {{ai|Thrill of the Hunt|Rengar}} in order to not be seen across the map as you move towards your gank or save it for chasing if you think the target can escape with {{si|Flash}} and/or [[stealth]] or [[dash]] ability. |
||
+ | ** Be careful with this as opponents will know if they are revealed. |
||
− | * {{ai|Unseen Predator|Rengar}} allows {{ci|Rengar}} to lunge to his enemies while [ |
+ | * {{ai|Unseen Predator|Rengar}} allows {{ci|Rengar}} to lunge to his enemies while [http://leagueoflegends.wikia.com/wiki/Stealth camouflaged] using his ultimate. Use this to your advantage and use {{ai|Thrill of the Hunt|Rengar}} combined with {{ai|Savagery|Rengar}} for an exceptionally well executed combo in rapid succession, then slow the enemy using your {{ai|Bola Strike|Rengar}}. |
− | * {{ci|Rengar}} can hop over walls using {{ai|Unseen Predator|Rengar}}. Place a [[ward]] next to a jungle camp and get inside a brush over the wall, then simply attack the monsters. However, make sure they're inside your circle |
+ | * {{ci|Rengar}} can hop over walls using {{ai|Unseen Predator|Rengar}}. Place a [[ward]] next to a jungle camp and get inside a brush over the wall, then simply attack the monsters. However, make sure they're inside your circle. |
− | ** This is a great tactic for stealing epic |
+ | ** This is a great tactic for stealing epic monsters when counter-jungling or killing the enemy jungler. |
− | * A great way to reach high amounts of [[attack speed]] very fast and burst down enemies is to use your {{ai|Savagery|Rengar}} and then your {{ai|Empowered Savagery|Rengar}} right after (or the {{w|vice versa}}). Because the attack speed bonuses [[Stacking#Stacks_additively|stack additively]] this provides 90% AS at 1<sup>st</sup> rank and 150% AS at 5<sup>th</sup> rank. |
||
⚫ | |||
− | * Whenever {{ci|Rengar}} turns invisible using {{ai|Thrill of the Hunt|Rengar}}, he gains a point of Ferocity every 0.75 seconds. Keep that in mind because it can turn the tide of a battle, increasing one of three things about Rengar: his damage, his utility or his self-healing ability. |
||
⚫ | |||
− | *{{cai|Savagery|Rengar}} and {{ai|Empowered Savagery|Rengar}} allow him to take down [[turret]]s very quickly and with the added survivability from {{ai|Battle Roar|Rengar}} make him exceptionally good at [[backdoor]]ing. He is capable of great pushes both early and late game so make sure to use this to your advantage by pushing the turrets early on to get bonus gold for your team. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | ** Some might argue that {{ai|Savagery|Rengar}} is a one-point wonder skill, as its scaling is based on {{ci|Rengar}}'s total attack damage and thus remains powerful even at Rank 1. It is also difficult to keep opponents in range to fully utilize the bonus attack speed, unless allied crowd control abilities are strong enough to keep foes locked down. |
||
⚫ | |||
⚫ | |||
+ | * {{ai|Thrill of the Hunt|Rengar}} is a decent tool for escaping ganks and other nasty situations. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{ai|Thrill of the Hunt|Rengar}} allows Rengar to scout as it reveals enemy champions in a huge radius. This can allow his team to catch enemy champions hiding in bushes, or to prevent an ambush by the enemy hiding in bushes. This can also prevent enemy champions juking you or your allies using the fog of war or bushes. |
||
− | * {{ai|Thrill of the Hunt}} is a great tool for escaping ganks and other nasty situations. Since it is not delayed by damage you can immediately go in stealth. When you successfully fade into stealth try to take an unusual path to avoid being caught. |
||
+ | * When ganking a warded lane, use {{ai|Thrill of the Hunt|Rengar}} outside of the ward's range. |
||
⚫ | |||
+ | * Using {{Ai|Thrill of the Hunt|Rengar}} with 4 Ferocity charges can lead to an overwhelming burst of damage, as he can leave stealth with an empowered skill, use his 3 non-empowered skills in quick succession on his target. |
||
⚫ | |||
+ | * {{ci|Rengar}} can cast {{ai|Bola Strike|Rengar}} and {{ai|Bola Strike 2|Rengar|Bola Strike}} when he's leaping mid-air with {{ai|Unseen Predator|Rengar}}. Therefore, casting {{ai|Thrill of the Hunt|Rengar}} first, leaping on an enemy champion with {{ai|Unseen Predator|Rengar}} then using {{ai|Bola Strike 2|Rengar|Bola Strike}} mid-air almost guarantees a root, then following {{ai|Bola Strike|Rengar}} for further slow. It is extremely effective when ganking and is very easy for your teammates to deal more damage for a kill. |
||
+ | * Jungle {{ci|Rengar}} is one of the best CC bursters allowing the player to Double Root: |
||
+ | *# With 3-4 stacks of Ferocity, engage the enemy with {{ai|Thrill of the Hunt|Rengar}}. |
||
+ | *# Use either {{ai|Savagery 2|Rengar|Savagery}} for burst damage or {{ai|Bola Strike 2|Rengar|Bola Strike}} for superior CC lockdown during or shortly after leaping. |
||
+ | *# Then, use abilities to reach 4 Ferocity stacks again in which time you can {{ai|Bola Strike|Rengar}} to slow them for a ton, or use {{ai|Savagery|Rengar}} for further damage. |
||
+ | *# Once 4 Ferocity stacks have been reached again use {{ai|Bola Strike 2|Rengar|Bola Strike}} to root them again, or {{ai|Savagery 2|Rengar|Savagery}} for more damage. |
||
+ | *# After level 6 it should be OK to take 1-3 turret hits when ganking a lane to secure a kill. |
||
+ | *# This combo is an effective lockdown tactic, which most champions would find escaping difficult (unless you miss the skillshots). This double {{ai|Bola Strike 2|Rengar|Bola Strike}} root combo is mostly inescapable unless they have two or more flash/dash abilities. |
||
+ | *# Make sure your lane partner(s) is there to deal the damage or alternatively you deal the damage while they focus CC abilities. |
||
+ | ;Rune Usage |
||
− | ==Build usage== |
||
+ | *{{ri|Hail of Blades}} is the best keystone for {{ci|Rengar}} when jungling as it provides more burst damage as the game progresses. Combining the triggering attack with {{cis|Rengar}} ultimate will helps to take out a squishy target in a blink of eyes. If you use Q, mid air, you can get a bug where {{ci|Rengar}} will do his q and auto on the same second. This causes {{ci|Rengar}} to have high burst damage and gives him strong skirmishes, outdamging {{ri|Electrocute}} and {{ri|Dark Harvest}} because of the initial burst along with the extra attack speed for 2 more auto attacks + 1 Emp Q reset. |
||
⚫ | |||
+ | *{{ri|Fleet Footwork}} is a good replacement for {{ri|Hail of Blades}} if you are going to be a little less aggressive. |
||
− | * {{ii|Bonetooth Necklace}} is a very cost efficient item even without the trophy stacks. At level 18 it offers 36 AD (2 per level) for a meager 800 gold and should stay a part of your inventory unless the spot is required for something stronger, later in the game. |
||
+ | * {{ri|Electrocute}} is also a good choice as it can easily be proc'ed off of a simple E-Q combo. |
||
− | ** {{ii|Bonetooth Necklace}} should be bought always, if for whatever reason you decide to get another item later in game, selling it refunds 560 gold - '''net gold lost is only 240 gold''' (less than a {{ii|Elixir of Fortitude}}). |
||
⚫ | * {{ii|Youmuu's Ghostblade}} |
||
⚫ | |||
− | ** {{ii|Atma's Impaler}} combined with a {{ii|Frozen Mallet}} is a deadly combination; the increased attack speed from {{ai|Savagery|Rengar}} allows him to maintain the slow of {{ii|Frozen Mallet}}, and the bonus health synergyzes with both Empowered and normal {{ai|Battle Roar|Rengar}}. |
||
− | * Rengar has higher than average base attack speed ('''0.675'''). He also has good AS per level scaling, totaling '''48%''' bonus AS at level 18. His double {{ai|Empowered Savagery|Rengar}} allows him to gain another '''150%''' bonus AS for nearly 3 seconds. High base attack speed requires exactly '''270%''' bonus AS to hit the hard cap. His kit can grant him up to '''198%''' bonus AS, which in such case leaves only '''72%''' bonus AS to go via masteries, runes and itemization. |
||
− | **Build and use bonus [[attack speed]] on Rengar wisely - any attack speed that brings him over the 2.5AS cap is wasted. |
||
− | *{{ii|Zeke's Herald}} can be a very powerful item for {{ci|Rengar}}, since it offers, [[health]] for durability, [[attack speed]] for damage output, [[life steal]] for [[sustain]] and 15% of [[CDR]]. |
||
⚫ | |||
− | *Builds focusing on [[ability power]] items and [[cooldown reduction]] items like {{ii|Deathfire Grasp}} work pretty well on Rengar, because he can combo his {{ai|Battle Roar}} up to 4 times. At 4 Ferocity, he uses {{ai|Battle Roar}}. Then he can use {{ai|Empowered Battle Roar}} again because he has 5 Ferocity. Now he activates his ultimate {{ai|Thrill of the Hunt}} to gain again 5 Ferocity in 3 seconds, so he can cast {{ai|Empowered Battle Roar}} again. Finally, the normal {{ai|Battle Roar}} will come off of cooldown and he can use it again. That is a combined damage of 1020(+3.2 per ability power) in 6 seconds. This move can also be empowered by 2 procs of {{ii|Lich Bane}}. |
||
+ | ;Item Usage |
||
⚫ | |||
⚫ | |||
− | {| |
||
+ | * {{ii|Ravenous Hydra}} is a must for {{ci|Rengar}}, because of its very high AD, some health regen and [[life steal]], and it also gives very nice wave clear and its active is very important for his one-shot combo. |
||
− | |{{ri|Classic|Doran's Blade|Mercury's Treads|Bonetooth Necklace|Trinity Force|Last Whisper|Guardian Angel}} |
||
⚫ | |||
− | |{{ri|Dominion|Prospector's Blade|Mercury's Treads|Bonetooth Necklace|Trinity Force|Last Whisper|Guardian Angel}} |
||
+ | * [[Cooldown reduction|CDR]] is one of the stronger stats you can get on Rengar, because you are not limited by mana whatsoever and Rengar's empowered abilities are VERY powerful. |
||
− | |{{ri|Proving Grounds|Doran's Blade|Mercury's Treads|Bonetooth Necklace|Spirit Visage|Trinity Force|Warmog's Armor}} |
||
+ | ** {{ii|Youmuu's Ghostblade}} and {{ii|Spirit Visage}} are great items on {{ci|Rengar}}, each giving 10% [[Cooldown reduction|CDR]]. |
||
⚫ | |||
+ | ** {{ii|The Black Cleaver}} is also great on {{ci|Rengar}}, giving 20% [[Cooldown reduction|CDR]], AD, health, and armor shred. |
||
⚫ | |||
+ | * Rengar has higher than average base attack speed as well as good AS per level scaling. |
||
⚫ | |||
+ | * Since {{ci|Rengar}} will sometimes need initiate for your team, it might be a good idea to buy tankiness and initiation items, such as {{ii|Locket of the Iron Solari}} or {{ii|Sunfire Cape}}. {{ii|Ravenous Hydra}} is a very good choice to deal AoE damage and add burst to a target. |
||
+ | * A possible item is {{ii|Trinity Force|Triforce}}, as it pushes his burst damage even higher, but as this is not an optimal bursting item, purchase when very much ahead of opponents. However, if building a fighter {{ci|Rengar}}, this will be a decent purchase. |
||
+ | * {{ci|Rengar}} can take almost any boots and benefit from them. |
||
+ | ** {{ii|Berserker's Greaves}} gives you bonus attack speed for DPS builds. |
||
+ | ** {{ii|Ionian Boots of Lucidity}} gives you 10% CDR for reduced cooldown on your skills, which is very effective on a skill-based resourceless champion. |
||
+ | ** {{ii|Boots of Mobility}} gives you more mobility and allows you to travel the map and gank more often. |
||
+ | ** {{ii|Ninja Tabi}} gives you armor and damage reduction from autoattacks. |
||
+ | ** {{ii|Mercury's Treads}} gives you magic resistance and {{nie|Tenacity}} to make you less vulnerable to crowd control. |
||
+ | * The assassin build is recommended only for assassin {{Ci|Rengar}} players. It capitalizes on {{Ci|Rengar|Rengar's}} ability to catch out single targets and quickly burst them down. |
||
+ | ** This build is full glass cannon build with only offensive items or maybe one defensive item. |
||
+ | ** In this build most important stats are [[cooldown reduction]], [[attack damage]], and probably the most important one, [[armor penetration]]. |
||
+ | ** Core items needed to oneshot someone are {{ii|Ravenous Hydra}} or {{ii|Tiamat}} and {{ii|Youmuu's Ghostblade}} followed by a {{ii|The Black Cleaver}}, and last two items can be recommended boots for assassin Rengar ({{ii|Boots of Mobility}} or {{ii|Ionian Boots of Lucidity}}) and a defensive item like {{ii|Banshee's Veil}} or {{ii|Randuin's Omen}} or an {{ii|Guardian Angel}} or instead of a defensive item you can buy one more offensive item, for example {{ii|The Bloodthirster}} or {{ii|Trinity Force}} (and in some cases {{ii|Infinity Edge}}). |
||
+ | ** With this build your basic attacks and physical damage abilities will penetrate most (if not all) armor of Marksmen without defensive items or even Mages without {{ii|Zhonya's Hourglass}}, which is equivalent to dealing true damage. |
||
+ | ** This build is very hard to counter in low ELO because this build counters armor so hardest counters of this build are {{ii|Zhonya's Hourglass}} because of the active and {{ii|Guardian Angel}} due to its revival passive. |
||
+ | ** It's mostly built on toplane {{ci|Rengar}} and before this build players usually build 3 or 4 {{ii|Doran's Blade}}s. Stacking {{ii|Doran's Blade}}s is very good in the early laning phase because it gives you [[health]], [[life steal]] and some very needed [[attack damage]]. |
||
+ | ** When trying to assassinate very mobile champion like {{ci|LeBlanc}} or {{ci|Zed}} is recommended to use {{ai|Bola Strike 2|Rengar|Bola Strike}} instead of {{ai|Savagery 2|Rengar|Savagery}} unless you are sure you can kill them before they can react for example with {{ai|Distortion|LeBlanc}} or {{ai|Living Shadow|Zed}} in this case. |
||
+ | ** With this build you get around 500-600 [[attack damage]] or more and you still have a lot of [[armor penetration]] so you kill squishier targets easily and tanks like {{ci|Malphite}} or {{ci|Shen}} with moderate effort. |
||
+ | ** If you have built {{ii|Frozen Mallet}} or {{ii|Randuin's Omen}} you will be very hard to run away from because of {{nie|Icy}} or the [[Area of effect|AoE]] slow (respectively) and both items give health which is always useful. |
||
+ | ** Don't buy {{ii|Blade of the Ruined King}} on assassin {{Ci|Rengar}} if you are very ahead, as a round of your skills will kill your target, rendering the attack speed useless. |
||
+ | ** With an assassin build you want to maximize your burst damage and consistency, which is why it's recommended forgoing boots for another damage / crit item late game, like {{ii|Statikk Shiv}}. This is done by many high-skill Rengar players such as {{sbc|dekar173, Avail, Youmuus, Ryan Choi, ChaosRain77, Pridestalker, NIGHTBLUE3.}} |
||
− | + | ;Countering |
|
− | *Since {{ci|Rengar}} deals mostly physical damage, buying armor is a top priority. {{ii|Ninja Tabi}} and {{ii|Thornmail}} are very effective against him since the majority of his damage comes from autoattacks enhanced with {{ai|Savagery|Rengar}}. |
+ | * Since {{ci|Rengar}} deals mostly physical damage, buying armor is a top priority. {{ii|Ninja Tabi}} and {{ii|Thornmail}} are very effective against him since the majority of his damage comes from autoattacks enhanced with {{ai|Savagery|Rengar}}. |
− | *Avoid fighting {{ci|Rengar}} near and especially inside [[brush]]es as his passive {{ai|Unseen Predator|Rengar}} provides him with great mobility and utility. |
+ | * Avoid fighting {{ci|Rengar}} near and especially inside [[brush]]es as his passive {{ai|Unseen Predator|Rengar}} provides him with great mobility and utility. |
− | **His passive has no cooldown making [[slow]]s ineffective when fighting him inside brushes as he can constantly close the distance. |
+ | ** His passive has no cooldown making [[slow]]s ineffective when fighting him inside brushes as he can constantly close the distance. |
− | **Skilled players can use {{ai|Unseen Predator|Rengar}} to |
+ | ** Skilled players can use {{ai|Unseen Predator|Rengar}} to juke and escape when being chased and even dodge [[skillshot]]s and avoid [[Area of effect|AoE]] damage. |
− | *Avoid |
+ | * Avoid dueling {{ci|Rengar}} as his kit makes him excel at it. |
− | **{{ai|Battle Roar|Rengar}} and {{ai| |
+ | ** {{ai|Battle Roar|Rengar}} and {{ai|Battle Roar 2|Rengar|Battle Roar}} make him deceptively tanky. That alongside [[life steal]] and {{ai|Savagery|Rengar}} allow {{ci|Rengar}} to quickly regain health and with {{ai|Thrill of the Hunt|Rengar}} and {{ai|Savagery 2|Rengar|Savagery}} to overpower you even if he was at low health when you started fighting. |
+ | * When {{ci|Rengar}} uses {{ai|Thrill of the Hunt|Rengar}}, nearby allies will get an {{wikia|metalgear|exclamation point}} on top of their heads, which means he is close and could pounce you. |
||
⚫ | |||
+ | ** Always stick together or close to a tower so he can't leap towards your allies. |
||
⚫ | *Beware if {{ci|Rengar}} is jungling as he has great [[gank]]ing potential - in addition to his high damage output and burst capabilities, {{ai|Bola Strike|Rengar}} and {{ii|Phage}} or {{ii|Frozen Mallet}} prevent his target from escaping |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ** This also works if you are in sight of a bush that he uses {{ai|Thrill of the Hunt|Rengar}} in. |
||
⚫ | |||
+ | * Placing a {{ii|Control Ward}} near your lane can prevent {{ci|Rengar}} from ganking you with {{ai|Thrill of the Hunt|Rengar}}. Placing one when {{Ci|Rengar}} uses {{ai|Thrill of the Hunt|Rengar}} to run can prevent his stealthy escape. |
||
+ | * Traps such as {{ai|Noxious Trap|Teemo}} can punish him for entering bushes, hindering his ability to leap at you. Additionally, he is particularly susceptible to Blinds, as almost all of his damage is autoattack reliant. |
||
+ | * {{ci|Rengar}} doesn't trade very well at low Ferocity, so if you can keep him at a distance and poke him constantly you will make him much more vulnerable in lane. However, be wary if he has maximum Ferocity, because in early laning a {{ai|Savagery 2|Rengar|Savagery}} > {{ai|Savagery|Rengar}} combo can take more than half your health. |
||
+ | * {{cis|Rengar}} damage, burst and sustain relies mostly on his empowered abilities. Aim to engage Rengar when he is low on Ferocity stacks so that he cannot heal back any damage ({{ai|Battle Roar 2|Rengar|Battle Roar}}) or counter burst you ({{ai|Savagery 2|Rengar|Savagery}}) or nullify your engage abilities using his strong CC ({{ai|Bola Strike 2|Rengar|Bola Strike's}} {{tip|root}}) |
||
+ | * {{ci|Rengar}} cannot function well in large-scale teamfights, as he is an assassin focused on picking off lone targets. Grouping late game and focusing him can make his ability to fight significantly lower. |
||
+ | ** However it can only happen if {{ci|Rengar}} builds glass cannon. Some Rengar players especially Jungle Rengar players would probably require to build tank items on him in order to compensate {{ai|Battle Roar|Rengar}} and {{ai|Battle Roar 2|Rengar|Battle Roar}}. It is very important to keep him underfarmed in order to hinder a Fighter Builld Rengar in teamfights. |
||
⚫ | |||
⚫ | |||
+ | |||
− | <youtube width="600">http://www.youtube.com/watch?v=tpUDeplTpPE</youtube> |
||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | [[ru:Rengar/Strategy]] |
||
[[Category:Champion strategies]] |
[[Category:Champion strategies]] |
||
⚫ |
Latest revision as of 12:30, 17 May 2020
![]() |
"Some things must remain buried."
|
Champion Spotlight
Recommended Items
Tips
- Playing As
- Use to find and assassinate high priority targets in team fights and skirmishes.
- A lot of comes from empowered abilities he uses at the right moment - choose wisely!
- Make sure to take paths through brush when chasing opponents to take advantage of .
- Playing Against
- gains an empowered ability when his resource bar is full. Try to confront him when it's low.
- enables him to leap out of brush and gives him a free ferocity stack when he haven't any ferocity stacks , so avoid fighting him when near bushes.
- grants him temporary stealth, so try to avoid traveling alone when injured.
- heals 50% of the damage he's taken in the last 1.5 seconds, if you trade with him when his W on cooldown you can win the trades or slay him easily.
Tricks
- Ability Usage
Flash and/or stealth or dash ability.
- Be careful with this as opponents will know if they are revealed.
allows you to gank unexpectedly. Use in order to not be seen across the map as you move towards your gank or save it for chasing if you think the target can escape with - camouflaged using his ultimate. Use this to your advantage and use combined with for an exceptionally well executed combo in rapid succession, then slow the enemy using your . allows to lunge to his enemies while
- ward next to a jungle camp and get inside a brush over the wall, then simply attack the monsters. However, make sure they're inside your circle.
- This is a great tactic for stealing epic monsters when counter-jungling or killing the enemy jungler.
can hop over walls using . Place a - Maxing first gives you some wave clear power and burst.
- jungler as his heals him for some of the damage he taken. This allows him for excellent survivability both in lanes and jungles.
- When jungling alternate between and .
is a great - Maxing AoE damage. Consider it over maxing , when jungling or playing defensively. first gives you a good burst of
- Use in order to stop enemies from running away.
- is a decent tool for escaping ganks and other nasty situations.
- can use his ultimate in order to see invisible champions, such as , , , or another .
- When you cast camouflaged but after about a 2-second delay. So keep this in mind while you are in battle. does not immediately turn
- allows Rengar to scout as it reveals enemy champions in a huge radius. This can allow his team to catch enemy champions hiding in bushes, or to prevent an ambush by the enemy hiding in bushes. This can also prevent enemy champions juking you or your allies using the fog of war or bushes.
- When ganking a warded lane, use outside of the ward's range.
- Using with 4 Ferocity charges can lead to an overwhelming burst of damage, as he can leave stealth with an empowered skill, use his 3 non-empowered skills in quick succession on his target.
- can cast and when he's leaping mid-air with . Therefore, casting first, leaping on an enemy champion with then using mid-air almost guarantees a root, then following for further slow. It is extremely effective when ganking and is very easy for your teammates to deal more damage for a kill.
- Jungle
- With 3-4 stacks of Ferocity, engage the enemy with .
- Use either for burst damage or for superior CC lockdown during or shortly after leaping.
- Then, use abilities to reach 4 Ferocity stacks again in which time you can to slow them for a ton, or use for further damage.
- Once 4 Ferocity stacks have been reached again use to root them again, or for more damage.
- After level 6 it should be OK to take 1-3 turret hits when ganking a lane to secure a kill.
- This combo is an effective lockdown tactic, which most champions would find escaping difficult (unless you miss the skillshots). This double root combo is mostly inescapable unless they have two or more flash/dash abilities.
- Make sure your lane partner(s) is there to deal the damage or alternatively you deal the damage while they focus CC abilities.
is one of the best CC bursters allowing the player to Double Root:
- Rune Usage
- is the best keystone for when jungling as it provides more burst damage as the game progresses. Combining the triggering attack with ultimate will helps to take out a squishy target in a blink of eyes. If you use Q, mid air, you can get a bug where will do his q and auto on the same second. This causes to have high burst damage and gives him strong skirmishes, outdamging and because of the initial burst along with the extra attack speed for 2 more auto attacks + 1 Emp Q reset.
- is a good replacement for if you are going to be a little less aggressive.
- is also a good choice as it can easily be proc'ed off of a simple E-Q combo.
- Item Usage
is generally played as an assassin or a bruiser, relying on mobility and disabling the enemies and dealing massive amounts of damage in a short burst. Therefore, he is meant to be built with items that help him achieve this.
- life steal, and it also gives very nice wave clear and its active is very important for his one-shot combo. is a must for , because of its very high AD, some health regen and
- Is an exceptionally good item for Rengar since his skills are limited only by cooldowns, and the item's stats and active effect synergize well with his kit.
- CDR is one of the stronger stats you can get on Rengar, because you are not limited by mana whatsoever and Rengar's empowered abilities are VERY powerful.
- Icy passive allows to squeeze in a lot more attacks when the enemy would otherwise escape. 's
- Rengar has higher than average base attack speed as well as good AS per level scaling.
- can be a good choice since it grants you MR, health and cooldown reduction as well as empowering healing and any lifesteal/spellvamp items that you may have.
- Since will sometimes need initiate for your team, it might be a good idea to buy tankiness and initiation items, such as or . is a very good choice to deal AoE damage and add burst to a target.
- A possible item is , as it pushes his burst damage even higher, but as this is not an optimal bursting item, purchase when very much ahead of opponents. However, if building a fighter , this will be a decent purchase.
- gives you bonus attack speed for DPS builds.
- gives you 10% CDR for reduced cooldown on your skills, which is very effective on a skill-based resourceless champion.
- gives you more mobility and allows you to travel the map and gank more often.
- gives you armor and damage reduction from autoattacks.
- Tenacity to make you less vulnerable to crowd control. gives you magic resistance and
can take almost any boots and benefit from them.
- The assassin build is recommended only for assassin
- This build is full glass cannon build with only offensive items or maybe one defensive item.
- In this build most important stats are cooldown reduction, attack damage, and probably the most important one, armor penetration.
- Core items needed to oneshot someone are or and followed by a , and last two items can be recommended boots for assassin Rengar ( or ) and a defensive item like or or an or instead of a defensive item you can buy one more offensive item, for example or (and in some cases ).
- With this build your basic attacks and physical damage abilities will penetrate most (if not all) armor of Marksmen without defensive items or even Mages without , which is equivalent to dealing true damage.
- This build is very hard to counter in low ELO because this build counters armor so hardest counters of this build are because of the active and due to its revival passive.
- It's mostly built on toplane health, life steal and some very needed attack damage. and before this build players usually build 3 or 4 s. Stacking s is very good in the early laning phase because it gives you
- When trying to assassinate very mobile champion like or is recommended to use instead of unless you are sure you can kill them before they can react for example with or in this case.
- With this build you get around 500-600 attack damage or more and you still have a lot of armor penetration so you kill squishier targets easily and tanks like or with moderate effort.
- If you have built Icy or the AoE slow (respectively) and both items give health which is always useful. or you will be very hard to run away from because of
- Don't buy on assassin if you are very ahead, as a round of your skills will kill your target, rendering the attack speed useless.
- With an assassin build you want to maximize your burst damage and consistency, which is why it's recommended forgoing boots for another damage / crit item late game, like dekar173, Avail, Youmuus, Ryan Choi, ChaosRain77, Pridestalker, NIGHTBLUE3. . This is done by many high-skill Rengar players such as
players. It capitalizes on ability to catch out single targets and quickly burst them down.
- Countering
- Since deals mostly physical damage, buying armor is a top priority. and are very effective against him since the majority of his damage comes from autoattacks enhanced with .
- Avoid fighting brushes as his passive provides him with great mobility and utility.
- His passive has no cooldown making slows ineffective when fighting him inside brushes as he can constantly close the distance.
- Skilled players can use skillshots and avoid AoE damage. to juke and escape when being chased and even dodge
near and especially inside - Avoid dueling
- life steal and allow to quickly regain health and with and to overpower you even if he was at low health when you started fighting. and make him deceptively tanky. That alongside
as his kit makes him excel at it.
- When exclamation point on top of their heads, which means he is close and could pounce you.
- Always stick together or close to a tower so he can't leap towards your allies.
uses , nearby allies will get an - Avoid engaging when he already has 2 or more Ferocity, as when he uses all 3 of his basic abilities he will be able to cast one empowered spell as well.
- Beware if ganking potential with - in addition to his high damage output and burst capabilities, and or prevent his target from escaping. is jungling as he has great
- If
- This also works if you are in sight of a bush that he uses in.
uses while your team has sight of him a distinctive sound can be heard. Otherwise you will receive no warning of the ability's use, unless comes within 1450 range of enemy champion.
- relies heavily on perfect surprise attacks and burst to take down his target, stunning him and getting out of melee range will stop his momentum and ruin his initial attack.
- Placing a near your lane can prevent from ganking you with . Placing one when uses to run can prevent his stealthy escape.
- Traps such as can punish him for entering bushes, hindering his ability to leap at you. Additionally, he is particularly susceptible to Blinds, as almost all of his damage is autoattack reliant.
- doesn't trade very well at low Ferocity, so if you can keep him at a distance and poke him constantly you will make him much more vulnerable in lane. However, be wary if he has maximum Ferocity, because in early laning a > combo can take more than half your health.
root)
damage, burst and sustain relies mostly on his empowered abilities. Aim to engage Rengar when he is low on Ferocity stacks so that he cannot heal back any damage ( ) or counter burst you ( ) or nullify your engage abilities using his strong CC ( - However it can only happen if builds glass cannon. Some Rengar players especially Jungle Rengar players would probably require to build tank items on him in order to compensate and . It is very important to keep him underfarmed in order to hinder a Fighter Builld Rengar in teamfights.
cannot function well in large-scale teamfights, as he is an assassin focused on picking off lone targets. Grouping late game and focusing him can make his ability to fight significantly lower.
References
Languages:
Community content is available under CC-BY-SA unless otherwise noted.