Current version[]
- Bug Fix: Regular and empowered leaps are now properly granted a critical strike from Lightshield Strike.
- V14.9 - May 2nd Hotfix
- Bug Fix: An opponent buying no longer causes his leap attack to always critically strike.[1]
- Stats
- Selection radius increased to 120 units from 70.
- Bug Fix: No longer loses Transcendence passive entirely the first time stacks are consumed, after entering combat.
- Now properly applies [2]
- Basic attack portion is now increased by (+ (31.25% + ) critical strike chance)AD from ((31.25% + ) critical strike chance)AD.
critical strike damage bonus.
- Now properly applies [2]
- Bug Fix: Now properly counts as ability damage upon leaping from a bush with .
- New Effect: Now triggers spell effects upon dealing damage.
- Stats
- Base health reduced to 590 from 620.
- AD ratio reduced to 0 / 3.75 / 7.5 / 11.25 / 15% AD from 0 / 5 / 10 / 15 / 20% AD.
- Empowered AD ratio reduced to 30% AD from 40% AD.
- Bug Fix: No longer uses his basic attack's animation if Ravenous Crescent was cast while the ability's buff was active.
- Bug Fix: On-screen warning effects for enemies have been restored.
- Stats
- Base health regeneration reduced to 6 from 7.
- Critical strike ratio formula changed to (100% total critical damage × 75% critical strike chance) AD from (100% total critical damage × 95% critical strike chance) AD.
- Bonus critical strike ratio reduced to (31.25% + (after IE change) from ) critical strike chance(66.25% + . ) critical strike chance
- Critical strike ratio formula changed to (100% total critical damage × 75% critical strike chance) AD from (100% total critical damage × 95% critical strike chance) AD.
- Bug Fix: No longer ignores blind.
- Bug Fix: Primary resource bar indicating Rengar's Ferocity stacks no longer desyncs from the actual value when healed for taking down large monsters by jungle companions.
- Bug Fix: Sharpshooter no longer extends the leap range gained from .
- Stats
- Base health reduced to 620 from 655.
- Cooldown increased to 110 / 100 / 90 seconds from 110 / 90 / 70.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Empowered attacks against turrets now correctly grant bonus attack speed.
- V12.9 - May 11th Hotfix
- Bug Fix: Fixed a bug where he wouldn't gain bonus attack speed when cast against a turret.
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: Damage is now properly negated while blinded.
- Bonus monster damage reduced to 65 − 130 (based on level) from 85 − 150 (based on level).
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: No longer triggers Deft Strikes upon hitting a jungle plant with the empowered attack.
- Bug Fix: Fixed a bug where did not grant him a stack of Ferocity.
- Damage against structures reduced to 60% from 100%.
- Bonus monster damage increased to 85 − 150 (based on level) from 65 − 130 (based on level).
- Ferocity fall off timer increased to 10 seconds from 8.
- Bonetooth takedown timer increased to 3 seconds from 1.5.
- Bonus attack range increased to 745 from 725.
- Bonus attack range linger duration changed to 0.35 seconds from varying between 0.3 and 0.45.
- Removed: Leaping at 0 stacks of ferocity no longer grants 1 stack.
- New Effect: Whenever he reaches 0 stacks of ferocity, his next leap now generates 1 stack, regardless of current stacks.
- New Effect: Now has a Ferocity resource bar that indicates how much Ferocity he currently has.
- Stacks generated by leaps now have a different color to indicate that the next leap will generate Ferocity.
- New Effect: The first attack is now considered a critical strike.
- The basic attack portion can no longer critically strike.
- Can critically strike against structures.
- New Effect: The basic attack portion is now increased up to (100% total critical damage × 95% critical strike chance) AD.
- This gives a bonus critical strike ratio of (66.25% + . ) critical strike chance
- New Effect: Bonus damage now applies against turrets.
- New Effect: Buff is no longer consumed while attacking jungle plants.
- New Effect: The first attack is now considered a critical strike.
- New Effect: No longer has a cast time when cast while leaping.
- New Effect: Now grants true sight of the enemy hit for 2 seconds and vision of a 150 unit radius around them for the same duration.
- New Effect: Now also grants vision of a 100 unit radius around the nearest enemy champion.
- Bug Fix: Leap basic attacks now correctly trigger Deft Strikes.
- New Effect: Now gains while camouflaged from all sources.
- Bug Fix: Can no longer sometimes be cast during Stasis.
- Bug Fix: Now properly uses its animation while active when using , , or actives.
- V11.2 - January 21st Hotfix
- Bug Fix: Fixed a bug where he wasn't gaining bonus attack speed from the empowered cast.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Damage taken stored as Grey Health from monsters increased to 100% from 75%.
- New Effect: Now deals 65 − 130 (based on level) bonus magic damage against monsters.
- Bug Fix: Fixed a bug with the warning SFX and his growl SFX when near targets.
- Undocumented: Can now cast Crescent item active at any time during the dash.
- Undocumented: Critical strike no longer deals bonus damage.(bug)
- Undocumented: now innately stores grey health, even before learning this ability.(bug)
- Bug Fix: Name and description are no longer missing in Death Recap.
- Bug Fix: No longer reduces turrets' armor.
- General
- Recommended items updated.
- V10.4 - February 21st Hotfix
- Bug Fix: Fixed a bug that allowed to trigger and active from range.
-
- Bug Fix: Range indicators no longer pulsate in a way that makes their sizes change intermittently.
- Bug Fix: Range indicators no longer pulsate in a way that makes their sizes change intermittently.
- Bug Fix: True sight indicator from the ability is no longer misplaced on .
- Bug Fix: Fixed incorrect base damage at rank 1.
- Bug Fix: Hands once again glow when he reaches maximum Ferocity.
- Bug Fix: Fixed activation and trail VFX.
- Bug Fix: Fixed empowered active stab splash VFX.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Bug Fix: Target once again glows during Thrill of the Hunt.
-
- Bug Fix: Fixed activation and trail VFX.
- Bug Fix: Fixed empowered active stab splash VFX.
- Bug Fix: Target once again glows during Thrill of the Hunt.
- and
- Bug Fix: Fixed activation and trail VFX.
- Bug Fix: Fixed empowered active stab splash VFX.
- Bug Fix: Fixed activation VFX.
- Bug Fix: Target once again glows during Thrill of the Hunt.
- Bug Fix: Restored volume on leap roar.
- Cooldown reduced to 110 / 90 / 70 seconds from 130 / 100 / 70.
- V8.7 - April 5th Hotfix
- Bug Fix: Fixed a bug where he would cancel move orders if he was in the middle of his Savagery attack.
- Stats
- Base attack damage increased to 68 from 65.
- General
- Bug Fix: Fixed a number of cases where he would stop attacking and stand still after using on an enemy champion.
-
- Bug Fix: Player screen once again has a blue overlay when it is active.
- Lockout duration after using
- Lockout only applies to the slot of the empowered ability.
and reduced to 0.1 seconds from 0.25.
- Bug Fix: Fixed a bug where gaining 4 ferocity from a leap while in the middle of cast time would cause Rengar to lose all ferocity without getting an empowered spell.
- Bug Fix: Can no longer leap after out of a brush.
- Added 5 more VO lines for when Rengar gains a Bonetooth stack.
- Lockout duration after using
- Empowered AD ratio increased to 40% AD from 30% AD.
- Adjusted the animation cast frame to make canceling the animation feel better.
- Bug Fix: Fixed a bug where he would get 3 fast attacks if he cast Q while leaping (should only get 2).
- Bug Fix: Fixed a bug where he would attack again instantly after landing if he cast Q while leaping.
- Bug Fix: Fixed a bug where Savagery would not grant ferocity when it missed because of dodge/blind.
- Bonus AD ratio increased to 80% bonus AD from 70%.
- Empowered bonus AD ratio increased to 80% bonus AD from 70%.
- Bug Fix: Fixed a bug where casting Bola Strike when leaping with three ferocity would sometimes consume all ferocity without granting an empowered spell.
- AD ratio increased to 50% AD from 30%.
- and
- Bug Fix: Fixed a bug where he wasn't playing particles on the ability.
- Ferocity fall-off timer increased to 8 seconds from 6.
- New Effect: Only the spell used to gain full Ferocity is locked out.
- Lockout duration on gaining full Ferocity for and reduced to 0.1 seconds from 0.25.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 20 / 50 / 80 / 110 / 140.
- AD ratio changed to 0 / 5 / 10 / 15 / 20% AD from 10% AD at all ranks.
- Bug Fix: Fixed a bug where the empowered attack frame was slightly faster than base Savagery.
- Bug Fix: Fixed a bug where could sometimes cause his basic attacks to use Savagery's animation.
- Bug Fix: If Rengar was basic attacking a target before casting a spell, he'll now continue stabbing them when the spell completes rather than forgetting what he was doing and standing around awkwardly.
- New Effect: If Rengar presses or during Bola Strike's cast time, he'll now buffer those spells and cast them when Bola Strike completes
- New Effect: Rengar's true vision now lingers on his target until the leap completes, rather than when the leap starts.
- V8.4 - February 22nd Hotfix
- General
- Bug Fix: Can no longer gain from .
- Bug Fix: No longer repeatedly use a VO line when reaching maximum Ferocity stacks.
- Bug Fix: Fixed a bug where the empowered attack fizzled if Savagery's buff expired during the attack animation.
- Stats
- Base attack damage reduced to 65 from 68.
- Attack damage growth increased to 3 from 1.5.
- Base attack speed increased to 0.666 from 0.625.
- Attack speed growth reduced to 3% from 3.5%.
- Base health reduced to 585 from 586.2.
- Bonetooth Necklace trophy bonuses change:
- 1 Trophy: Changed to 1% bonus AD from 1 (+ 1% bonus AD).
- 2 Trophies: Changed to 4% bonus AD from 3 (+ 3% bonus AD).
- 3 Trophies: Changed to 9% bonus AD from 7 (+ 7% bonus AD).
- 4 Trophies: Changed to 16% bonus AD from 13 (+ 13% bonus AD).
- 5 Trophies: Changed to 25% bonus AD from 20 (+ 20% bonus AD).
- New Effect: Once Rengar's gained Bonetooth Necklace stacks from all three enemy champions on Twisted Treeline, the per-target lockout now resets so he can get his fourth and fifth stacks, capped at 5 stacks.
- Distance from target upon landing reduced to 50 from 100.
- Leap speed reduced to 1450 from 1600.
- New Effect: Now has a voice response to gaining a Bonetooth Necklace stack and generating Ferocity.
- Bonetooth Necklace trophy bonuses change:
- Removed Active: Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing 30 / 50 / 70 / 90 / 110 (+ 20 / 30 / 40 / 50 / 60% bonus AD) physical damage per strike.
- Removed Empowered Active: Savagery's total physical damage is increased to 120 − 392 (based on level) (+ 220% bonus AD).
- New Active: Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing 20 / 50 / 80 / 110 / 140 (+ 10% AD) bonus physical damage. The first basic attack also gains 25 bonus range ( range unaffected).
- New Empowered Active: Savagery's bonus physical damage is increased to 30 − 240 (based on level) (+ 30% AD) and applying it grants Rengar 50% − 101% (based on level) bonus attack speed for 5 seconds.
- It grants Ferocity and attack speed against turrets, but does not deal bonus damage.
- Ability icon reverted to the icon before V6.22.
- Particles and sounds have been added/re-added to support the old ability animation and buffs. This includes stuff for skins.
- Rework
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Enemy vision range reduced to 1600 at all ranks from 2000 / 3000 / 4000.
- Rengar vision range changed to 2500 / 3000 / 3500 from 2000 / 3000 / 4000.
- Bonus movement speed increased to 40 / 50 / 60% from 40% at all ranks.
- Removed: Closest enemy leap guarantees a critical strike.
- New Effect: Closest enemy leap deals 30% AD bonus physical damage and shred the target's armor by 12 / 18 / 24 for 4 seconds.
- New Effect: The closest enemy to Rengar alerts all allies within 1200 range about his presence.
- New Effect: Enemies revealed by Thrill of the Hunt stay revealed for the spell's duration.
First rework[]
-
- Bug Fix: Chromas true sight SFX no longer persist on an enemy target.
-
- Bug Fix: VO for the first and second stack of Bonetooth Necklace have been restored.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 34 from 25.
- Base damage per strike increased to 30 / 50 / 70 / 90 / 110 from 25 / 45 / 65 / 85 / 105.
- Base damage increased to 55 / 100 / 145 / 190 / 235 from 50 / 95 / 140 / 185 / 230.
-
- Bug Fix: No longer incorrectly plays classic "Predator" SFX when he activates the ability.
- Stats
- Base armor increased to 25 from 22.
- General
- Bug Fix: No longer has some attack/kill lines that are global for all players.
- Base damage reduced to 25 / 45 / 65 / 85 / 105 from 35 / 55 / 75 / 95 / 115.
- Bonus AD ratio reduced to 20 / 30 / 40 / 50 / 60% bonus AD from 30 / 40 / 50 / 60 / 70% bonus AD.
- Stats
- Base armor reduced to 22 from 25.88.
- Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
- Dash distance reduced to 150 from 200.
- Removed: Grants him crowd control immunity for 1.5 seconds.
- Duration reduced to 12 / 16 / 20 seconds from 14 / 22 / 30.
- Bug Fix: Range indicator is now consistent across all skins.
- V6.24 December 14th Hotfix
- Base damage per strike reduced to 35 / 55 / 75 / 95 / 115 from 40 / 60 / 80 / 100 / 120.
- Base damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250.
- Stats
- Attack damage growth increased to 1.5 from 1.
- Flat attack damage bonus increased to 1 / 3 / 7 / 13 / 20 AD from 1 / 3 / 6 / 10 / 15 AD.
- Bonus attack damage reduced to 1 / 3 / 7 / 13 / 20% bonus AD from 2 / 6 / 12 / 20 / 30% bonus AD.
- Bug Fix: Fixed a bug where Bonetooth Necklace was granting % total attack damage instead of % bonus attack damage.
- Bug Fix: Fixed a bug causing Bonetooth Necklace to stop working if Rengar was revived through or .
- Stats
- Attack damage growth reduced to 1 from 3.
- Base attack speed reduced to 0.625 from 0.679.
- Attack speed growth increased to 3.5 from 2.85.
- Armor growth reduced to 3 from 3.5.
- Base health regeneration increased to 7 from 4.25.
- Health regeneration growth increased to 0.5 from 0.4.
- Maximum ferocity reduced to 4 from 5.
- New Effect: Using an empowered ability grants Rengar 30 / 40 / 50 (based on level)% bonus movement speed for 1.5 seconds.
- New Effect: All Ferocity is lost if out of combat for 7 seconds.
- Removed: Requirement to hit abilities to gain Ferocity. Battle Roar and Bola Strike will now grant Ferocity on-cast.
- Leap range increased to 725 from 600.
- New Effect: If Rengar has 0 Ferocity, his next leap will grant 1 Ferocity.
- Grace period reduced to 0.25 seconds from 0.5 seconds.
- Leap speed reduced.
- New Effect: Rengar now only gains 1 stack per unique enemy champion killed within 1.5 seconds of taking damage from him.
- Stack limit reduced to 5 from 20.
- New Bonuses: Rengar gains 1 / 3 / 6 / 10 / 15 (+ 2 / 6 / 12 / 20 / 30% bonus attack damage) bonus attack damage.
- Removed: Old bonuses.
- New (+ 42% bonus AD) bonus attack damage. effect: Grants an extra stacks of and raises the stack limit to 6, with the 6th stack giving 21
- Cooldown reduced to 4 seconds at all ranks from 6 / 5.5 / 5 / 4.5 / 4.
- New Active: Rengar slashes all enemies in a 180° arc before piercing all enemies in a line, each strike dealing 40 / 60 / 80 / 100 / 120 (+ 30 / 40 / 50 / 60 / 70% bonus AD) physical damage. If cast outside of Savagery's maximum range, Rengar will lunge forward a short distance during the piercing attack also extended its reach.
- Total damage changed to 80 / 120 / 160 / 200 / 240 (+ 60 / 80 / 100 / 120 / 140% bonus AD) from 30 / 60 / 90 / 120 / 150 (+ 100 / 105 / 110 / 115 / 120% AD).
- Revised Ferocity Effect: Each strike deals 60 − 196 (based on level) (+ 110% bonus AD) physical damage.
- Total empowered damage changed to 120 − 392 (based on level) (+ 220% bonus AD) from 30 − 240 (based on level) (+ 130% AD).
(new Q)
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 12 at all ranks.
- Removed: Granting 10 / 15 / 20 / 25 / 30 bonus resistances per champion hit.
- New Effect: The non-empowered roar now heals for 50% of the damage taken (100% for monster damage) over the last 1.5 seconds. Potential heal is represented as Grey Health.
- New Ferocity Effect: Deals modified damage and can be activated while under the effects of crowd control and will remove all active crowd control effects, as well as granting him crowd control immunity for 1.5 seconds, in addition to its normal heal.
- Empowered base damage changed to 50 − 305 (based on level) from 50 − 340 (based on level).
- Slow strength changed to 30 / 45 / 60 / 75 / 90% from 60 / 65 / 70 / 75 / 80%.
- Slow duration reduced to 1.75 seconds from 2.5.
- Removed: Slow decay.
- Cooldown reduced to 130 / 100 / 70 seconds from 150 / 110 / 70 seconds.
- Duration increased to 14 / 22 / 30 seconds from 7 (or 12 seconds with 12 Trophies).
- New Effect: Enters Camouflage after 2 seconds.
- In-stealth movement speed increased to 15 / 30 / 45% from 15% (or 30% with 20 Trophies).
- New Effect: Movement speed is active at all times rather than only while moving towards enemy champions.
- New Effect: Grants sight on the closest enemy champion rather than on all enemy champions.
- New Effect: Rengar's eyes appear over the head of the target Rengar gains sight of (visible to both teams)
- Removed: Bonus movement speed after stealth.
- Removed: Bonus ferocity generation.
- Delay between casting R and when Rengar can leap implemented at 2 seconds.
- New Effect: Rengar's Unseen Predator from stealth versus his revealed target is guaranteed to critically strike.
Release version[]
- Bug Fix: Enhanced attack not triggering Energized Strike.
- Bug Fix: Enhanced attack consuming Spellblade or Crushing Blow without applying damage.
- Bug Fix: Firing in random directions when Rengar is displaced (by himself or by enemies) during cast time.
- Targeting input changed to direction from location.
- Bug Fix: Variable cast time
- Cast time increased to 0.25 seconds from 0.125.
- Bug Fix: Gaining 5 Ferocity during cast time consumed it and/or .
- Bug Fix: Using an ability to remove stealth causing Rengar to gain 4 Ferocity instead of the intended 5.
- General
- Bug Fix: Rengar's basic abilities having no cooldowns.
- Removed: Landing just short of target.
- Cast time reduced to 0.125 seconds from 0.25.
- New Effect: Is cast sightly behind Rengar during .
- Bug Fix: Not firing if Rengar is disabled during cast time.
- AD ratio reduced to (+ 30% AD) from (+ 50% AD).
- Bonus attack damage increased to 20% AD from 10% AD.
- New Effect: Has a 0.25 seconds cast time when cast while mid-air.
- Bug Fix: Incorrect firing when cast mid-air and targeting cursor is out of range.
- Stealth alert range increased to 1450 from 1250.
- Changed to permanent stacking buff (integrated to ) from Basic Trinket.
- Bug Fix: Actives being affected by cooldown reduction.
- General
- New Splash artwork for .
- Bug Fix: Stealth alert persisting through Rengar's death if he is killed during stealth delay.
- New Effect: Rengar gains increased sight range while in brush.
- Bug Fix: Not triggering when Rengar uses to go into brush.
- Stealth alert range increased to 1250 from 1000.
- Stealth alert display changed to within range from being in enemy line-of sight.
- Cooldown increased to 150 / 110 / 70 seconds from 120 / 95 / 70.
- General
- Bug Fix: Voice-over lines incorrectly playing upon buying .
- Bug Fix: Triggering on-hit effects twice.
- Bug Fix: Slow application on top of root.
- Post-leap attack star changed to upon landing from mid-air.
- Removed: Damage critically striking.
- Bug Fix: Damage triggering multiple times by using .
- Removed: Damage critically striking.
- Bug Fix: Damage triggering multiple times by using .
- Attack animation speed increased by 40%.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 20 / 40 / 60 / 80 / 100.
- Attack animation speed increased by 40%.
- Base damage increased to 30 − 240 (based on level) from 20 − 235 (based on level).
- Stealth alert display changed to being in enemy line-of sight from within 1000 units.
- Stats
- Base armor increased to 20 from 16.
- Base health increased to 525 from 520.
- Health per level increased to 90 from 85.
- Changed to Basic Trinket from Basic Item (available in , , , and ).
- Removed: Cost, attack damage, trophy loss upon death.
- Trophy bonuses named Mementos of the Hunt and changed:
- 3 Trophies: Rengar gains flat bonus movement speed while out of combat or while in brush.
- 6 Trophies: gains bonus range.
- 12 Trophies: 's stealth duration is increased.
- 20 Trophies: 's bonus movement speed is doubled.
- Enhanced attack duration increased to 3 seconds from 2.
- Base damage reduced to 20 / 40 / 60 / 80 / 100 from 30 / 60 / 90 / 120 / 150.
- AD ratio increased to (+ 100 / 105 / 110 / 115 / 120% AD) from (+ 100% AD) at all ranks.
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Removed: Bonus attack speed, damage affecting structures.
- Bug Fix: Damage critically striking.
- Damage changed to 20 − 235 (based on level) (+ 150% AD) from 30 / 60 / 90 / 120 / 150 (+ 200% AD).
- Bonus attack speed changed to 50 − 101 (based on level)% from 60 / 70 / 80 / 90 / 100.
- Bonus attack speed duration increased to 5 seconds from 4.
- New Effect: Grants 10% AD bonus attack damage for 5 seconds.
- Cooldown changed to 12 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus resistances reduced to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
- Bonus resistances duration increased to 4 seconds from 3.
- Removed: Rengar only gaining bonus resistances if he hits an enemy.
- New Effect: Bonus resistances are increased by 50% per enemy champion or large monster hit.
- Damage changed to 40 − 295 (based on level) (+ 80% AP) from 50 / 80 / 110 / 140 / 170 (+ 80% AP).
- Heal reduced to 12 − 80 (based on level) from 30 − 200 (based on level).
- Bonus heal increased to 6.25% per 1% missing health from 1 per 1.
- Targeting changed to first-collision line skillshot from targeted..
- Range increased to 1000 from 550.
- Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
- Slow increased to 60 / 65 / 70 / 75 / 80% from 50 / 55 / 60 / 65 / 70.
- Cooldown changed to 10 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Damage changed to 50 − 340 (based on level) (+ 70% Bonus AD) from 60 / 105 / 150 / 195 / 240 (+ 70% Bonus AD).
- Root duration increased to 1.75 seconds from 1.
- Stealth bonus movement speed changed to 15% at all ranks when moving towards an enemy champion, and 25 / 35 / 45% for 5 seconds after the duration, from 20 / 25 / 30% for the duration.
- Ferocity generation changed to 5 seconds after stealth from for the duration.
- New Effect: Enemies are alerted when Rengar is stealthed within 1000 units of them (resembles ).
- Cooldown reduced to 120 / 95 / 70 seconds from 140 / 105 / 70.
- Enhanced attack duration reduced to 2 seconds from 6.
- Removed: Being used more than twice in succession.
- Enhanced attack duration reduced to 2 seconds from 6.
- Removed: Being used more than twice in succession.
- Heal reduced to 30 − 200 (based on level) from 60 − 400 (based on level).
- New Effect: Heal is increased by 1% for every 1% missing health.
- Enemy sight gain changed to leap start from mid-air.
- Attack damage increased to 7 − 41 (based on level) from 2 − 36 (based on level).
- Bug Fix: Leaping while rooted.
- Bonus attack speed duration increased to 4 seconds from 3.
- Bug Fix: Being able to be used three times consecutively.
- Heal changed to 60 − 400 (based on level) from 10% maximum health.
- Stealth delay reduced to 1 second from 1.25.
- Stealth duration increased to 7 seconds from 5.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 100 / 140 / 180 / 220.
- Heal reduced to 10% maximum health from 15.
- Stealth delay increased to 1.25 seconds from 0.75.
- New Effect: Stealth delay is extended while in combat (+ 1 second each time Rengar takes damage, up to 3).
- General
- Movement speed increased to 345 from 320.
- General
- Base health regen reduced to 4 from 8.
- Health regen per level reduced to 0.4 from 0.8.
- Attack damage reduced to 2 − 36 (based on level) from 12 − 46 (based on level).
- AD ratio reduced to (+ 200% AD) from (+ 250% AD).
- Stealth duration reduced to 5 seconds from 7.
- Cooldown increased to 140 / 105 / 70 seconds from 120 / 85 / 50.
- Bug Fix: Rengar being able to double leap.
- New Effect: Transforms into upon scoring a kill or assist on an enemy during The Hunt is On!, granting Rengar all combined bonuses from 20 trophies.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 6 at all ranks.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 75 / 120 / 165 / 210 / 255.
- Bonus resistances reduced to 15 / 22 / 29 / 36 / 43 from 20 / 30 / 40 / 50 / 60.
- General
- Removed: Rengar speaking his voice-over lines while dead.
- New Effect: Rengar will immediately attack the target champion he leaps to.
- Leaping between targets updated to be more responsive.
- Bug Fix: Death recap display
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 30 / 55 / 80 / 105 / 130.
- New Effect: Bonus attack speed applies to first basic attack after cast.
- Removed: Cast time.
- Removed: Rengar stopping his attack commands after roaring.
- AP ratio reduced to (+ 80% AP) from (+ 100% AP).
- New Effect: Triggers Spellblade.
- Bonus movement speed increased to 20 / 25 / 30% from 10 / 15 / 20.
- Leap landing changed to directly on top of target from slightly behind them.
- Bug Fix: Failing to cast.
- Added.
References[]
- ↑ X — Riot Phroxzon On 14.9 Lee Sin and Rengar bugs
- ↑ Reddit — Riot Norak IE fix 14.8, Navori fix 14.9