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Renekton
Renekton is a champion in Wild Rift.[1]
Abilities[]
Patch history[]
- For the expanded patch notes, see here.
- Bonus health increased from 300 / 525 / 750 to 300 / 575 / 850.
- Base damage per 0.5 seconds increased from 35 / 55 / 75 to 35 / 60 / 85.
- Total base damage increased from 840 / 1320 / 1800 to 840 / 1440 / 2040.
- Cooldown reduced from 75 seconds at all ranks to 75 / 70 / 65.
- Bonus health increased from 250 / 475 / 700 to 300 / 525 / 750.
- Base damage per 0.5 seconds increased from 25 / 50 / 75 to 35 / 55 / 75.
- Total base damage increased from 600 / 1200 / 1800 to 840 / 1320 / 1800.
- Base damage increased from 70 / 120 / 170 / 220 to 80 / 130 / 180 / 230.
- Base heal increased from 5 / 7 / 9 / 11 to 7 / 9 / 11 / 13.
- Empowered damage increased from 105 / 180 / 255 / 330 to 120 / 195 / 270 / 345.
- Empowered heal increased from 15 / 21 / 27 / 33 to 21 / 27 / 33 / 39.
- Stats
- Base movement speed increased from 345 to 355.
- New effect: Now removes the target's damage shields.
- Cooldown reduced from 17 / 16 / 15 / 14 seconds to 15 / 14 / 13 / 12.
- Cooldown reduced from 8 seconds to 7.
- Base heal increased from 4 / 6 / 8 / 10 to 5 / 7 / 9 / 11.
- Stats
- Health growth increased from 115 to 125.
- Heal bonus AD ratio increased from 8% bonus AD to 10%.
- Base damage per hit increased from 10 / 20 / 30 / 40 to 10 / 25 / 40 / 55.
- Unempowered total base damage increased from 20 / 40 / 60 / 80 to 20 / 50 / 80 / 110.
- Empowered total base damage increased from 30 / 60 / 90 / 120 to 30 / 75 / 120 / 165.
- Duration reduced from 15 seconds to 12.
- Total base damage reduced from 750 / 1500 / 2250 to 600 / 1200 / 1800.
- Total AP ratio reduced from 300% AP to 240%.
- Cooldown reduced from 90 seconds to 75.
- Duration reduced from 15 seconds to 12.
- Stats
- Base health regeneration increased from 7.5 to 9.
- Base damage per 0.5 seconds increased from 20 / 40 / 60 to 25 / 50 / 75.
- Total base damage increased from 600 / 1200 / 1800 to 750 / 1500 / 2250.
- Base damage per 0.5 seconds increased from 20 / 40 / 60 to 25 / 50 / 75.
- Stats
- Health growth increased from 105 to 115.
- Heal reduced from 6 / 9 / 12 / 15 to 4 / 6 / 8 / 10.
- New Effect: Heal per enemy hit now scales with 8% bonus AD.
- Stats
- Attack damage growth reduced from 5.5 to 4.55.
- Cooldown increased from 12 / 11 / 10 / 9 seconds to 13 / 12 / 11 / 10.
- Stats
- Base attack damage increased from 64 to 70.
- Heal increased from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15.
- Base damage increased from 60 / 110 / 160 / 210 to 70 / 120 / 170 / 220.
- Bonus AD ratio increased from 80% bonus AD to 90%.
- Enhanced base damage increased from 90 / 165 / 240 / 315 to 105 / 180 / 255 / 330.
- Enhanced bonus AD ratio increased from 120% bonus AD to 135%.
- V2.2c - Added
- Released May 12, 2021 (00:01 UTC).