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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Renekton OriginalCentered
Renekton
Renekton (Universe)Renekton (Universe)
Renekton (League of Legends)Renekton (League of Legends)
Renekton (Esports)Renekton (Esports)
Renekton (Teamfight Tactics)Renekton (Teamfight Tactics)
Renekton (Legends of Runeterra)Renekton (Legends of Runeterra)
Renekton (Wild Rift)Renekton (Wild Rift)
Renekton (Development)Renekton (Development)
Renekton (Trivia)Renekton (Trivia)

Synergy[]

Shurima Shurima
Azir OriginalTFTSquare
Cassiopeia OriginalTFTSquare
K'Sante OriginalTFTSquare
Naafiri OriginalTFTSquare
Nasus OriginalTFTSquare
Renekton OriginalTFTSquare
Taliyah OriginalTFTSquare
Shurima Emblem TFT item
Bruiser Bruiser
Cho'Gath OriginalTFTSquare
Rek'Sai OriginalTFTSquare
Renekton OriginalTFTSquare
Sejuani OriginalTFTSquare
Sion OriginalTFTSquare
Vi OriginalTFTSquare
Bruiser Emblem TFT item

Trivia[]

Synergy[]

Shurima Shurima
Akshan OriginalTFTSquare
Azir OriginalTFTSquare
Cassiopeia OriginalTFTSquare
K'Sante OriginalTFTSquare
Nasus OriginalTFTSquare
Renekton OriginalTFTSquare
Taliyah OriginalTFTSquare
Shurima Emblem TFT item
Bruiser Bruiser
Cho'Gath OriginalTFTSquare
Rek'Sai OriginalTFTSquare
Renekton OriginalTFTSquare
Sejuani OriginalTFTSquare
Sion OriginalTFTSquare
Vi OriginalTFTSquare
Bruiser Emblem TFT item

Trivia[]

Synergy[]

LaserCorps LaserCorps
Ashe PROJECTTFTSquare
Mordekaiser PROJECTTFTSquare
Renekton PROJECTTFTSquare
Sejuani PROJECTTFTSquare
Senna PROJECTTFTSquare
Yasuo PROJECTTFTSquare
Zed PrestigePROJECTTFTSquare
LaserCorps Emblem TFT item old
Brawler Brawler
Blitzcrank iBlitzcrankTFTSquare
Jax MechaKingdomsTFTSquare
Lee Sin FPXSquare
Renekton PROJECTTFTSquare
Riven BattleBunnyPrimeSquare
Sejuani PROJECTTFTSquare
Vi PsyOpsTFTSquare
Brawler Emblem TFT item

Trivia[]

Synergy[]

Desert Desert
Azir OriginalSquare
Kha'Zix GuardianoftheSandsSquare
Renekton OriginalSquare
Sivir OriginalSquare old4
Berserker Berserker
Dr. Mundo ToxicSquare
Jax GodStaffSquare
Olaf GlacialSquare
Renekton OriginalSquare
Sion WarmongerSquare
Volibear OriginalSquare old
Berserker's Axe TFT item

Trivia[]

Patch History[]

V10.6 - Disabled
  • Disabled due to Set 3.
V10.2
  • Ability damage increased to 150 / 275 / 475 from 150 / 275 / 400.
V9.24
  • Ability heal changed to 150 / 225 / 300 from 150 / 250 / 350.
  • Bug Fix: Fixed the ability tooltip to properly say it deals magic damage.
V9.23
  • Bug Fix: Ability now properly deals magic damage.
V9.22 - Added
  • Original Renekton Original Renekton
    • Tier 1 Desert Desert Berserker Berserker.
    • Cull the Meek Active - Cull the Meek: Swings his blade, dealing 150 / 275 / 400 Champions killed from outside standard Attack rangephysical damage to nearby enemies and healing himself for 150 / 250 / 350 health per enemy hit.
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