Image
Renekton
Renekton is a champion in League of Legends.[1]
Abilities[]
- Renekton can generate Fury by collecting Health Relics (interacts with Reign of Anger's bonus generation). and
- Healing modifiers such as
Grievous Wounds take effect after Cull the Meek's healing cap.
and
- The base damage of the first strike can
critically strike (the modified damage and the second and third strike cannot).
- If the first strike
critically strikes, its modified damage becomes 5 / 20 / 35 / 50 / 65 (+ 150% AD) (or 5 / 20 / 35 / 50 / 65 (+ 190% AD) with ) instead of 5 / 20 / 35 / 50 / 65 (+ 75% AD).
- If the first strike
- If the target becomes
untargetable or
dies during the empowered attack's cast time, it is cancelled but not consumed.
- The empowered attack will not trigger against structures.
- Dominus' range increase does not stack with .
- Dominus'
cooldown is not refunded if Renekton
dies during the cast animation.
- Dominus' bonus health gain does not interact with
Grievous Wounds.
- Renekton retains Dominus' bonus health (if not over his normal maximum) once the duration ends.
or
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Renekton (Collection).
Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the nation’s armies to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.




Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly triggers its win condition on any unit kill.
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly activates when both nemeses are on the same team.
- Bug Fix: Now properly applies spell effects.
- Champion base heal increased to 12 / 20 / 28 / 36 / 44 from 12 / 18 / 24 / 30 / 36.
- Empowered champion base heal increased to 36 / 60 / 84 / 108 / 132 from 36 / 54 / 72 / 90 / 108.
- Champion heal bonus AD ratio increased to 17% bonus AD from 15%.
- Empowered champion heal bonus AD ratio increased to 51% bonus AD from 45%.
- Champion base heal increased to 12 / 20 / 28 / 36 / 44 from 12 / 18 / 24 / 30 / 36.
- Removed: Empowered cast no longer destroys shields against monsters.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- Bonus health increased to 300 / 500 / 700 from 250 / 400 / 550.
- Stats
- Base magic resistance reduced to 28 from 32.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
- Base damage per tick increased to 30 / 60 / 90 from 25 / 50 / 75.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
- Empowered base damage reduced to 90 / 135 / 180 / 225 / 270 from 100 / 150 / 200 / 250 / 300.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Empowered bonus AD ratio increased to 140% bonus AD from 120%.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
- Typo in the tooltip fixed.
- New Effect: Damage now scales off of 5% bonus AD per tick.
- V12.10 - May 25th Hotfix
- Cooldown reduced to 7 seconds from 8.
- Champion base heal increased to 12 / 18 / 24 / 30 / 36 from 10 / 14 / 18 / 22 / 26.
- Empowered champion base heal increased to 36 / 54 / 72 / 90 / 108 from 30 / 42 / 54 / 66 / 78.
- Stats
- Base health increased to 660 from 590.
- Health growth increased to 111 from 97.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal bonus AD ratio reduced to 2% bonus AD from 3%.
- Empowered heal bonus AD ratio reduced to 6% bonus AD from 9%.
- Champion base heal reduced to 10 / 14 / 18 / 22 / 26 from 12 / 18 / 24 / 30 / 36.
- Champion heal bonus AD ratio reduced to 15% bonus AD from 16%.
- Empowered champion base heal reduced to 30 / 42 / 54 / 66 / 78 from 36 / 54 / 72 / 90 / 108.
- Empowered champion heal bonus AD ratio reduced to 45% bonus AD from 48%.
- Stats
- Health growth increased to 97 from 92.
- Attack damage growth increased to 4.15 from 3.75.
- Base damage per hit increased to 5 / 20 / 35 / 50 / 65 from 5 / 15 / 25 / 35 / 45.
- Unempowered total base damage increased to 10 / 40 / 70 / 100 / 130 from 10 / 30 / 50 / 70 / 90.
- Empowered total base damage increased to 15 / 60 / 105 / 150 / 195 from 15 / 45 / 75 / 105 / 135.
- Cooldown changed to 16 / 14 / 12 / 10 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- Base damage per hit increased to 5 / 20 / 35 / 50 / 65 from 5 / 15 / 25 / 35 / 45.
- Base damage per tick increased to 25 / 50 / 75 from 20 / 40 / 60.
- Empowered stun duration increased to 1.5 seconds from 1.
- Empowered self-lock out duration increased to 0.525 seconds from 0.375.
- Stats
- Base health increased to 590 from 575.
- Health growth increased to 92 from 87.
- Empowered self-lockout duration reduced to 0.375 seconds from 0.525.
- Cast animation time reduced.
- Empowered stun duration reduced to 1 second from 1.5.
- Empowered self-lockout duration reduced to 0.52 seconds from 0.75.
-
- Bug Fix: Fixed VFX bugs.
- Non-champion base heal reduced to 2 / 3 / 4 / 5 / 6 from 3 / 4 / 5 / 6 / 7.
- Non-champion heal bonus AD ratio reduced to 3% bonus AD from 4%.
- Empowered non-champion base heal reduced to 6 / 9 / 12 / 15 / 18 from 9 / 12 / 15 / 18 / 21.
- Empowered non-champion heal bonus AD ratio reduced to 9% bonus AD from 12%.
- Bonus health reduced to 250 / 400 / 550 from 250 / 500 / 750.
- Base heal against non-champions reduced to 3 / 4 / 5 / 6 / 7 from 3 / 4.5 / 6 / 7.5 / 9.
- Empowered base heal against non-champions reduced to 9 / 12 / 15 / 18 / 21 from 9 / 13.5 / 18 / 22.5 / 27.
- Base heal against non-champions reduced to 3 / 4 / 5 / 6 / 7 from 3 / 4.5 / 6 / 7.5 / 9.
- Undocumented: Each hit is now distinct for the purposes of e.g. .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- General
- Bug Fix: Renekton's Death VO is readded to his sound bank.
- Bug Fix: Now properly gains increased passive Rage generation as well as Rage gained from casting when below 50% of his maximum health.
- Bug Fix: No longer continues to damage nearby enemies while the champion is in a revive state (like from ).
- General
- New voice lines from Ascension added.
- Undocumented: Renekton's death VO is removed from his sound bank.
- New voice lines from Ascension added.
- General
- Recommended items updated.
- Bug Fix: No longer plays its on-hit audio if it doesn't hit anything.
- New Effect: When empowered with 50 Fury, destroys existing shields on the target before applying the damage and stun.
- General
- New sound effects.
- Made his growl cleaner and the cast punchier.
- Emphasize the blade sounds when it hits on the target.
- Added more "shwing" and cleaned up the sounds.
- Made punchier.
- Added more debris sounds and cleaned up on unnecessary sounds.
- Stats
- Base health increased to 575 from 572.16.
- Attack speed growth increased to 2.75% from 2.65%.
- Armor growth increased to 4 from 3.8.
- Base healing against champions increased to 12 / 18 / 24 / 30 / 36 from 9 / 13.5 / 18 / 22.5 / 27.
- Base fury-enhanced champion healing increased to 36 / 54 / 72 / 90 / 108 from 27 / 40.5 / 54 / 67.5 / 81.
- Fury-enhanced healing cap increased to 200 / 300 / 400 / 500 / 600 from 150 / 225 / 300 / 375 / 450.
- Healing against champions AD ratio increased to 16% bonus AD from 12%
- Fury-enhanced champion healing AD ratio increased to 48% bonus AD from 36%.
- V9.6 - March 21st Hotfix
- Bug Fix: Can once again use abilities quickly after Ruthless Predator, cancelling their animation.
- Bug Fix: Animation no longer breaks when he casts it while not on full stacks.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- General
- Updated sound and visual effects.
- New basic attack hit VFX.
- Glowing hand VFX are more clear when empowered.
- Eyes now glow red as well.
- VFX more clearly indicate area of effect, scaling with .
- Mostly unchanged.
- VFX cleaned up; ground sand added.
- Empowered cast VFX are much clearer.
- New sandstorm and range indicator VFX.
- Dragonflies changed to scarabs.
- Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.
- and
- Unempowered casts are recolored.
- Fury-enhanced base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
- Fury-enhanced armor reduction increased to 25 / 27.5 / 30 / 32.5 / 35% armor from 15 / 20 / 25 / 30 / 35%.
-
- Bug Fix: Seams have been minimized on his chromas when on lower graphics settings.
- Bug Fix: Fixed a bug where his abilities failed to grant him the correct amount of Fury when initiating combat.
- Base damage increased to 65 / 100 / 135 / 170 / 205 from 65 / 95 / 125 / 155 / 185.
- Empowered base damage increased to 100 / 150 / 200 / 250 / 300 from 95 / 140 / 185 / 230 / 275.
- Stats
- Base health regeneration increased to 8 from 7.96.
- Stats
- Base attack damage increased to 69 from 66.
- Attack damage growth increased to 3.75 from 3.1.
- General
- New ability icons.
- Stats
- Base attack damage increased to 66 from 58.328.
- Base armor increased to 35 from 25.584.
- Base damage increased to 65 / 95 / 125 / 155 / 185 from 60 / 90 / 120 / 150 / 180.
- Empowered damage increased to 95 / 140 / 185 / 230 / 275 from 90 / 135 / 180 / 225 / 270.
- Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150.
- Enhanced damage increased to 55 / 100 / 145 / 190 / 235 from 45 / 90 / 135 / 180 / 225.
and
-
- Bug Fix: No longer has missing ember VFX when using it with 50+ fury.
- General
- Once again ignores inputs during his ability's cast times.
- Various buffs and timers tracked in the buff bar (ex. remaining time to cast ) are no longer tracked on their respective ability icons.
- First attack when (re)entering combat no longer grants the full 5 Fury.
- Range no longer scales with all size-modifying effects.
- Re-added a bug where it wasn't hitting invisible units.
- Re-added a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
- Re-added a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75).
- Fury-empowered casts once again generate Fury.
- Re-added a bug where, when casting Ruthless Predator and queueing either or while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
- Re-added a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
- Re-added a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450).
- Re-added a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
- Once again deals an extra tick of damage on-cast.
- Bug Fix: Fixed a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75).
- Bug Fix: Fury-empowered casts no longer generate Fury.
- Bug Fix: Fixed a bug where, when casting Ruthless Predator and queueing either or while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
- Bug Fix: Fixed a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450).
- Bug Fix: Fixed a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
- General
- No longer ignores inputs during his ability's cast times. Once an ability has completed, he'll move on to the next queued action.
- Various buffs and timers tracked in the buff bar (ex. remaining time to cast ) are now tracked on their respective ability icons instead.
- Bug Fix: First attack when (re)entering combat now properly grants the full 5 Fury.
- Bug Fix: Range now properly scales with all size-modifying effects, not just .
- Bug Fix: Fixed a bug where it wasn't hitting invisible units.
- Bug Fix: Fixed a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
- Bug Fix: Fixed a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
- Bug Fix: No longer deals an extra tick of damage on-cast.
- Damage per second increased to 40 / 80 / 120 from 30 / 60 / 120.
- New Effect: Grants 20 fury upon activation.
- General
- New splash artwork for .
- Bug Fix: Occasionally fizzling.
- New Effect: Generates Fury for each unit hit (2 for non-champions, 10 for champions)
- Fury per non-champion hit reduced to 2 from 2.5.
- Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
- Bug Fix: Targets hit not being stunned if they during cast time.
- New Effect: Enhanced attack gains 50 bonus range.
- Cast time when Fury-enhanced reduced to 0.5 seconds from 0.75.
- Bug Fix: Taking up to 0.25 seconds to grant the bonus health.
- Fury decay rate increased to 4 per second from 2.
- Removed: Healing being affected by armor.
- Non-champion healing changed to 3 / 4.5 / 6 / 7.5 / 9 (+ 4% bonus AD) from 5% of damage dealt.
- Fury-enhanced Non-champion healing changed to 9 / 13.5 / 18 / 22.5 / 27 (+ 12% bonus AD) from 10% of damage dealt.
- Champion healing changed to 9 / 13.5 / 18 / 22.5 / 27 (+ 12% bonus AD) from 20% of damage dealt.
- Fury-enhanced champion healing changed to 27 / 40.5 / 54 / 67.5 / 81 (+ 36% bonus AD) from 40% of damage dealt.
- Healing cap unchanged.
- Fury per non-champion hit reduced to 2.5 from 5.
- Fury per champion hit increased to 10 from 5.
- New Effect: Generates 10 bonus Fury when hitting champions.
- New Effect: Generates Fury for each unit hit (2.5 for non-champions, 10 for champions)
- General
- Model and texture upgrade to all skins.
- New splash artwork for .
- New voice over, including special quotes for Ascension.
- New lore.
- Stats
- Base armor increased to 19.2 from 15.2.
- Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
- Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
- Twisted Treeline
- Bonus health reduced to 200 / 350 / 500 from 300 / 450 / 600.
- Damage per second reduced to 30 / 60 / 90 from 40 / 70 / 100.
- Bug Fix: Each hit being unable to critically strike
- New Effect: First hit can critically strike
- Bug Fix: Renekton not being able to cast when hitting minions he does not have sight of.
- Stats
- Movement speed increased to 345 from 320.
- Removed: Fury armor reduction affecting .
- Fury armor reduction increased to 15 / 20 / 25 / 30 / 35% from 15 / 17.5 / 20 / 22.5 / 25%.
- General
- New splash artwork for . Splash artwork for updated to the Chinese art.
- New Effect: Fury-enhanced swipe trail is red.
- Bug Fix: Fury armor reduction only affecting the target's base armor rather than the intended total amount.
- General
- Bug Fix: Renekton not generating Fury when attacking a target affected by a shield.
- Removed: Shields reducing healing when absorbing damage dealt.
- Healing reduced to 5% from 7.5%.
- Fury-enhanced healing reduced to 10% from 15%.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165.
- AD ratio increased to (+ 90% bonus AD) from (+ 60% bonus AD)
- Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds from 20 / 18 / 16 / 14 / 12.
/
- Base damage reduced to 40 / 70 / 100 from 50 / 75 / 100.
- Bug Fix: Renekton following pre-cast movement commands and walking backwards post-cast.
/
- General
- Bug Fix: Renekton gaining bonus attack damage from missing health.
- Stats
- Base health increased to 513 from 508.
- Health per level increased to 87 from 82.
- Base armor increased to 19 from 17.2.
- Armor per level increased to 3.8 from 3.2.
- Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to (+ 80% bonus AD) from (+ 60% bonus AD)
- Healing reduced to 7.5% from 10%.
- Champion healing increased to 300% from 200%.
- Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
- Fury armor reduction changed to 15 / 17.5 / 20 / 22.5 / 25% from a flat 10 / 15 / 20 / 25 / 30.
- Added
Trivia[]
- Renekton is voiced by Patrick Seitz.
- and pre- voice update are also voiced by the same voice actor.
- Renekton's title used to be 'the Eater of Souls' (was changed to the current one after his sneak peek).
- In
Legends of Runeterra, he clarifies himself as a crocodile, and not an alligator.
- When he closes his jaw you can see his upper and lower teeth, alligators would only show top teeth due to a strong overbite.
- Crocodiles are much more aggressive than alligators, and Renekton has a literal rage meter.[2]
- used to be called 'Tyrant's Reach' (was changed for unknown reasons when his Champion Spotlight was released).
- Renekton's Art Spotlight is the only one not to show his Classic skin (shows instead).
- Renekton -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- the eponymous expression.
- The motion Renekton performs when using the abilities references the 'death roll'.
- original icon resembles .
and reference - title, from domus "home, house", thus "Household's Master" (cf. Greek despotes, Despoina, & Demeter).
- and both granting almost the same effects references Renekton and ' brotherhood.
comes from the Roman