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Renata Glasc OriginalCentered
Renata Glasc
Renata Glasc (Universe)Renata Glasc (Universe)
Renata Glasc (League of Legends)Renata Glasc (League of Legends)
Renata Glasc (Esports)Renata Glasc (Esports)
Renata Glasc (Teamfight Tactics)Renata Glasc (Teamfight Tactics)
Renata Glasc (Development)Renata Glasc (Development)
Renata Glasc (Trivia)Renata Glasc (Trivia)

Renata Glasc is a champion in League of Legends.[1]

Abilities[]

Edit

Leverage

Renata Glasc Leverage

Innate: Renata's basic attacks are empowered to apply a mark that lasts 6 seconds, refreshes on subsequent hits and expires when attacking a new enemy. If the enemy was unmarked, the attack also deals bonus magic damage equal to 1% − 2% (based on level) (+ 2% per 100 AP) of the target's maximum health.

Allied Champion icon champions' damaging attacks and abilities against a marked target will consume the mark to deal additional bonus magic damage equal to 1% − 2% (based on level) (+ 2% per 100 AP) of the target's maximum health.

Leverage's damage is capped at 150 against epic Monster icon monsters.

Info

Map-Specific Differences
Arena icon Arena differences edit
  • AP ratio changed to 1% per 100 AP.

Edit

Handshake

Renata Glasc Handshake

Active: Renata fires a hook in the target direction that deals magic damage to the first enemy hit and Root icon roots them for 1 second, during which they are True Sight icon revealed.

If the Root icon root was applied, Renata forms a Focused Resolve tether between her and the target for the same duration, causing Renata to become unable to declare attacks and have her movement speed reduced by 30%.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 80% AP)

Handshake can be recast while the tether is active.

Renata Glasc Handshake 2

Recast: Renata breaks the tether to Airborne icon knock the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through. If the thrown target is a Champion icon champion, all secondary targets hit are Stun icon stunned for 0.5 seconds.

Info
  • Applies Disintegrate spell damage to the primary target and Death Lotus area damage to secondary targets.
  • Handshake's interaction between its tether and root:
    • If the root is not applied, neither is the tether.
    • The tether's duration lasts the same as the root duration, even if it is modified by Tenacity icon tenacity.
    • If the root is removed, the tether is as well, but not vice versa.
  • Spell Shield Spell shield will block the hook but not the recast's effects as the primary target.
    • As a secondary target, the recast's effects will be blocked.
  • Renata may still move while the hook is in flight.
    • Her facing direction is locked towards the target direction of the hook.
  • While the target is hooked, Renata's facing direction is considered to be in their direction and not in the one she is moving.
  • The Movement speed icon movement speed reduction stacks additively with other movement speed bonuses.
    • It is a negative bonus, not a Slow icon slow, and is thus not reduced by Slow immune icon slow resist.
  • This ability will cast from wherever the caster is at the start of the cast time.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 10 seconds.

Edit

Bailout

Renata Glasc Bailout

Active: Renata infuses herself or the target allied champion with a chemtech formula for 5 seconds, granting the target Attack speed icon bonus attack speed and Movement speed icon bonus movement speed while they are facing nearby Sight icon visible enemy champions or minions, with both of the bonuses increasing in effectiveness by 0% − 100% (based on seconds elapsed). Bailout's duration resets whenever the target scores a Damage rating takedown against an enemy champion within 6 seconds of damaging them.

Bonus Attack Speed:
10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP)
Maximum Bonus Attack Speed:
20 / 30 / 40 / 50 / 60% (+ 2% per 100 AP)
Bonus Movement Speed:
10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP)
Maximum Bonus Movement Speed:
20 / 25 / 30 / 35 / 40% (+ 2% per 100 AP)

If the target takes Death fatal damage while Bailout is active, they are restored to 100% of their maximum health but suffer a Hybrid penetration icon true damage burn equal to 10% of their maximum health every 0.264 seconds until they die from reaching 0 health, during which Bailout's duration is reset every 0.25 seconds. This effect may occur only once per application of Bailout while the target already has the buff and is not burning.

The burn will stop once the target scores a Damage rating takedown against an enemy champion within 6 seconds of damaging them, setting their current health to 20% of their maximum health immediately afterwards.

▶️ Activation SFX

Info
  • Damage taken in excess of the fatal damage taken does not apply to the target's health after it was restored.
  • The self-damage taken is considered Fear Beyond Death 2 raw damage and is calculated based on the target's maximum health at the time of taking lethal damage.
  • Bailout's bonuses will not reset in effectiveness if its duration is refreshed.
  • Bailout takes priority over all Revival icon resurrection and Zombie icon zombie state effects.
  • Bailout will stop refreshing its duration while the target is burning after 250 seconds have elapsed.
  • Bailout cannot be used on Command Hallucinate clones nor Zombie icon zombie state units.
  • If the target takes fatal damage during Bailout, upon destroying a turret while being targeted by it, they will receive their own bonus shut-down bounty (ignoring the base kill reward of 300 gold) instead of being executed.(bug)

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 22 / 21 / 20 / 19 / 18 seconds.

Edit

Loyalty Program

Renata Glasc Loyalty Program

Active: Renata sends out chemtech rockets from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching the target location.

Renata and allies struck are granted a Hybrid resistances icon shield for 3 seconds and enemies struck are dealt magic damage and Slow icon slowed by 30% for 2 seconds.

Magic Damage:
65 / 95 / 125 / 155 / 185 (+ 55% AP)
Shield Strength:
50 / 65 / 80 / 95 / 110 (+ 50% AP)

Loyalty Program will cast at max range if cast beyond that.

Info
  • Spell Shield Spell shield will block either the rockets while they are in-flight or their explosion.
  • This ability will cast from wherever the caster is at the start of the cast time.

Edit

Hostile Takeover

Renata Glasc Hostile Takeover

Active: Renata launches a cloud of potent chemicals that travels in the target direction, granting Sight icon sight of its surroundings. Enemy champions and minions hit become Berserk icon berserk for a duration.

Berserk Duration:
1.25 / 1.75 / 2.25 seconds

Berserked units gain Attack speed icon 100% bonus attack speed and 25% increased size. Within their targeting radius, they prioritize attacking the closest unit by the following categories in descending order:

  1. Their allied champions
  2. Allied non-champions
  3. Allied Ward icon wards
  4. Enemy units (including Monster icon monsters)

▶️   "You work for me now!"

Info
See Types of Crowd Control#Berserk for specific details on Berserk.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Typically, any enemies killed that directly result from Berserk are credited to Renata Glasc.

Tips & Tricks
  • Berserked enemies that use Smite Smite to execute monsters will gain kill credit, not Renata.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Renata Glasc (Collection).
Renata Glasc OriginalSkin
Original
RP 975
17.02.2022
Renata Glasc rose from the ashes of her childhood home with nothing but her name and her parents’ alchemical research. In the decades since, she has become Zaun’s wealthiest chem-baron, a business magnate who built her power by tying everyone’s interests to her own. Work with her, and be rewarded beyond measure. Work against her, and live to regret it. But everyone comes to her side, eventually.
Separator
ActorDebra Wilson
ArtistJeremy 'Jermu' Anninos
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.7
  • Bailout Bailout
    • Bug Fix: Champions within Kindred's Kindred's Lamb's Respite Lamb's Respite that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
V14.4
  • Handshake Handshake
    • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
V13.22
  • Leverage Leverage
    • Bug Fix: No longer instantly kills an enemy Zac Zac if her ally attacked one of his Bloblets Bloblets that was marked with the debuff.
V13.21
  • Leverage Leverage
    • Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
V13.19
  • Hostile Takeover Hostile Takeover
    • Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
V13.7
V12.14
  • General
    • Bug Fix: Knocked up/stunned animation is now correctly played.
  • Stats
    • Base health reduced to 545 from 595.
    • Base attack damage reduced to 49 from 51.
V12.10
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 94 from 80.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Loyalty Program Loyalty Program
    • Base shield reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
V12.9
  • Stats
    • Base armor reduced to 27 from 29.
  • Leverage Leverage
    • Initial base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
    • Initial AP ratio increased to 2% per 100 AP from 1% per 100 AP.
    • Ally base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
    • Ally AP ratio increased to 2% per 100 AP from 1% per 100 AP.
V12.5
  • Hostile Takeover Hostile Takeover
    • Bug Fix: Power Chord Power Chord empowered basic attack is now properly consumed and applied when used against allied units while Berserk icon Berserked.
    • Bug Fix: Cheap Shot Cheap Shot now properly triggers and deals its damage for Berserk icon Berserked champions.
    • Bug Fix: Caster of The Show Stopper The Show Stopper no longer becomes locked out of their basic abilities they are performing the ability while Berserk icon Berserked and their target dies in the process.
    • Bug Fix: Several issues have been fixed where champions with certain items and runes would incorrectly receive kill credit and gold for killing their allies while Berserk icon Berserked.
V12.4 - February 22nd Hotfix
  • Stats
    • Armor growth reduced to 3.5 from 4.
  • Leverage Leverage
    • Initial base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
    • Ally base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
  • Bailout Bailout
    • Cooldown increased to 28 / 27 / 26 / 25 / 24 seconds from 28 / 26 / 24 / 22 / 20.
    • Bleed out timer reduced to 2.5 seconds from 3.
      • Burn true damage per 0.25 seconds increased to 10% of target's maximum health from 8.3%.
    • Revive health reduced to 20% maximum health from 35%.
V12.4 - Added
  • Leverage Leverage (Innate)
    • Innate: Renata's basic attacks mark enemies for 6 seconds, dealing 1% − 5.25% (based on level) (+ 1% per 100 AP) of the target's maximum health bonus magic damage if they were unmarked.
    • Allied Champion icon champions' damaging attacks and abilities against marked targets consume the mark to deal 1% − 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.
    • Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against Monster icon monsters.
  • Handshake Handshake (Q)
    • Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 80% AP) magic damage to the first enemy hit and Root icon rooting them for 1 second, during which they are Reveal icon revealed and Renata is unable to declare attacks and has her movement speed reduced by 30%. Handshake can be recast while the target is rooted.
    • Recast: Renata Airborne icon knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and Stun icon stunning them for 0.5 seconds if the thrown target is a champion.
    • Mana Cost: 80.
    • Cooldown: 16 seconds.
    • Range: Range center 900 / 275, Width: Range model 140, Speed: 1450 / X, Cast Time: 0.25 seconds.
  • Bailout Bailout (W)
    • Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP) bonus attack speed in addition to 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP) bonus movement speed while they are moving toward nearby Sight icon visible enemy champions and minions, both increasing in effectiveness by 100% over the duration. Bailout's duration resets whenever the target scores a Damage rating takedown against an enemy champion within 6 seconds of damaging them.
    • If the target takes Death fatal damage while Bailout is active, they are restored to 100% of their maximum health but begin burning to take true damage equal to 8.3% of their maximum health every 0.264 seconds until they die from reaching 0 health. If they score a Damage rating takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to 35% of their maximum health. This effect may only occur once per application of Bailout while not already active on the target.
    • Mana Cost: 80.
    • Cooldown: 28 / 26 / 24 / 22 / 20 seconds.
    • Target Range: Range center 800, Effect Radius: Range center 1300, Cast Time: None.
  • Loyalty Program Loyalty Program (E)
    • Renata sends out a chemtech rocket from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location.
    • Renata and allies struck are granted a 50 / 70 / 90 / 110 / 130 (+ 50% AP) Hybrid resistances icon shield for 3 seconds and enemies struck are dealt 65 / 95 / 125 / 155 / 185 (+ 55% AP) magic damage and are Slow icon slowed by 30% for 2 seconds.
    • Mana Cost: 70 / 80 / 90 / 100 / 110.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
    • Target Range: 800, Effect Radius: Range center 325 / 225, Width: Range model 220, Speed: 1450, Cast Time: 0.25 seconds.
  • Hostile Takeover Hostile Takeover (R)
    • Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants Sight icon sight of its surroundings and turns all enemy champions and minions it passes over Berserk icon berserk for 1.25 / 1.75 / 2.25 seconds.
    • Berserk causes afflicted targets to go insane, granting them 100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then Renata's allies, then Renata herself.
    • Renata gains kill credit of enemies killed by their berserked allies through their basic attacks. Berserked units can be forced to attack all units except Turret icon structures.
    • Mana Cost: 100.
    • Cooldown: 150 / 130 / 110 seconds.
    • Range: Range center 2000, Effect Radius: Sight icon 750, Width: Range model 500, Angle: 14°, Speed: 650 - 1000, Cast Time: 0.75 seconds.

Trivia[]

  • All of Renata's abilities are references to real-world financial terms.
    • Leveraged Leveraged finance is the use of an above-normal amount of debt, as opposed to equity or cash, to finance the purchase of investment assets.
    • Handshake Handshake is the famous accordance social act between two negotiators.
    • Bailout Bailout is when a business, an individual, or a government provides money and/or resources (also known as a capital injection) to a failing company.
    • Loyalty Program Loyalty Program is a marketing strategy designed to encourage customers to continue to shop at or use the services of a business associated with the program.
    • Hostile Takeover Hostile Takeover occurs when an acquiring company attempts to take over a target company against the wishes of the target company's management.
  • Renata orders her device to shoot for marking targets with basic attacks, otherwise shooting with her pistol.

See also[]

References[]

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