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Current version[]

V14.18
  • Full Tilt Full Tilt
    • Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%.
      • Increased bonus movement speed reduced to 24 / 26 / 28 / 30 / 32% from 24 / 28 / 32 / 36 / 40%.
V14.16
V14.14
  • Full Tilt Full Tilt
    • Bug Fix: Can no longer be used on allies without having vision of them.
V14.7
  • Stats
    • Magic resistance growth increased to 2.05 from 1.85.
  • Shattering Strike Shattering Strike
    • Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
  • Full Tilt Full Tilt
    • Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
V14.4
V13.23
  • Magnet Storm Magnet Storm
    • Bug Fix: Casting the ability in combination with Ferromancy: Crash Down Ferromancy: Crash Down no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
V13.18
  • Full Tilt Full Tilt
    • Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
      • Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
V13.15
V13.14
  • Stats
    • Base armor reduced to 36 from 39.
  • Break the Mold Break the Mold
    • Resistance steal per stack reduced to 2% from 3%.
    • Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
V13.13
  • Stats
    • Base health regeneration reduced to 7.5 from 8.5.
    • Base magic resistance reduced to 30 from 32.
    • Magic resistance growth reduced to 1.85 from 2.05.
  • Shattering Strike Shattering Strike
    • Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
  • Full Tilt Full Tilt
    • Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
V13.12
  • General
    • Default adaptive force changed to ability power from attack damage.
    • Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
  • Break the Mold Break the Mold
    • Bug Fix: Can no longer extend passive stacks from the same target.
  • Shattering Strike Shattering Strike
    • Cast time reduced to 0.4 seconds from 0.5.
    • Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
    • Damage against monsters reduced to 100% from 300%.
    • New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters.
    • Bug Fix: No longer changes its targeting direction from using Flash Flash.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190.
    • Damage against monsters reduced to 100% from 300%.
    • New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
    • Bug Fix: Now properly functions even while affected by crowd control.
    • Bug Fix: Several visual issues no longer occur from spawning as dismounted.
    • Bug Fix: Can no longer skip the animation from casting Full Tilt Full Tilt.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • Damage against monsters reduced to 100% from 300%.
    • New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
    • Bug Fix: Now properly functions even while affected by crowd control.
  • Full Tilt Full Tilt
    • Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95.
    • Health ratio reduced to Champions killed with Comeuppance (R)3% of target's maximum health from inherit4%.
    • New Effect: Health ratio is now capped at 150 against monsters.
    • Damage against monsters reduced to 100% from 250%.
    • New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters.
    • Bug Fix: Now properly functions even while affected by crowd control.
    • Bug Fix: No longer has animation issues during the cast.
V13.11 - June 2nd Hotfix
  • Stats
    • Base health regeneration increased to 8.5 from 7.
    • Health regeneration growth increased to 0.85 from 0.55.
    • Base armor increased to 39 from 32.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.
  • Break the Mold Break the Mold
    • Resistance steal per stack increased to 3% from 2.5%.
  • Shattering Strike Shattering Strike
    • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)50% AP.
    • Damage against monsters increased to 300% from 250%.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
    • Shield health ratio increased to Champions killed with Comeuppance (R)12% maximum health from inherit10%.
    • Knock up duration increased to 1 second from 0.75.
    • Damage against monsters increased to 300% from 250%.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • Self-slow reduced to 10% from 15%.
    • Damage against monsters increased to 300% from 250%.
  • Full Tilt Full Tilt
    • Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65.
    • AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)30% AP.
    • Health ratio increased to Champions killed with Comeuppance (R)4% of target's maximum health at all ranks from inherit2 / 2.5 / 3 / 3.5 / 4%.
V13.11 - Gameplay Update
  • General
    • Updated ability icons.
    • Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
  • Stats
    • Base attack speed increased to 0.625 from 0.55.
    • Attack speed ratio increased to 0.625 from 0.55.
    • Attack speed growth reduced to 1.5% from 2%.
    • Armor growth reduced to 3 from 4.2.
    • Magic resistance growth reduced to 1 from 2.05.
    • Base movement speed reduced to 330 from 335.
  • Break the Mold Break the Mold
    • Resistance steal reduced to 2.5% from 10%.
    • Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level).
    • Duration increased to 5 seconds from 4.
    • Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions.
    • New Effect: Resistance steal now stacks up to 5 times per target.
    • New Effect: Abilities now apply one stack per target.
    • New Effect: Gained resistances remain for the full duration even if a target dies.
    • Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target.
    • Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
  • Shattering Strike Shattering Strike
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250.
    • Damage against monsters increased to 250% from 100%.
    • Cast time increased to 0.5 seconds from 0.35.
    • Forward range reduced to 520 units from 685.
    • Backward range increased to 220 units from 150.
    • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5.
    • New Effect: Now stuns targets hit for 0.75 seconds.
    • New Effect: Now Bear Stance lunges forward 100 units when casting.
      • Does not count as a movement spell.
    • Removed: Damage is no longer reduced to 50% against targets beyond the first.
    • Removed: No longer heals herself or an ally tethered with Attract and Repel Attract and Repel for 10 / 15 / 20 / 25 / 30 Multiple champions hit with Between Worlds (R)(+ 30% AP) Champions killed with Comeuppance (R)(+ 4% of missing health) per champion hit.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Removed: While Rell is Mounted, no longer gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon minions and is removed for 4 seconds when she becomes Stun icon immobilized or Silence icon polymorphed.
    • Damage against monsters increased to 250% from 100%.
    • Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
    • Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
    • Shield health ratio reduced to Champions killed with Comeuppance (R)10% maximum health from inherit12%.
    • Slide distance reduced to 320 units from 375.
    • Effect radius reduced to 180 units from 200.
    • Dash range reduced to 400 units from 500.
    • Knock up duration reduced to 0.75 seconds from 1.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • New Effect: Now passively grants her Champions hit with Martial Cadence (P)15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted.
    • New Effect: Now reduces her movement speed by 15% while dismounted.
    • Bonus resistances increased to 12% from 10%.
    • Removed: Base movement speed is no longer modified to 280 while dismounted.
    • Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted.
    • Damage against monsters increased to 250% from 100%.
    • New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
    • Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy Champion icon champions.
  • Full Tilt Full Tilt - New E
    • Cost: 40 mana.
    • Cooldown: 15 seconds.
    • Range: 1200 units.
    • Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat.
    • Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 / 17.5 / 20 / 22.5 / 25%, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or Shattering Strike Shattering Strike within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 Multiple champions hit with Between Worlds (R)(+ 30% AP) Champions killed with Comeuppance (R)(+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.

Release version[]

V13.4
  • Attract and Repel Attract and Repel
    • Bug Fix: Can no longer be exploited to grant multiple stacks of armor to the target.
V12.22
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
  • Magnet Storm Magnet Storm
    • Bug Fix: No longer deals one less tick of damage.
V12.17
V12.16
V12.13
  • Attract and Repel Attract and Repel
    • Bug Fix: Animations no longer improperly freeze after using the ability.
V12.12
V12.10
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Shattering Strike Shattering Strike
    • Heal health ratio reduced to Champions killed with Comeuppance (R)4% missing health from inherit5%.
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 70 / 100 / 130 / 160.
    • Shield health ratio reduced to Champions killed with Comeuppance (R)12% maximum health from inherit13%.
V11.22
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
V11.15
V11.7
V11.5
V11.4
  • Break the Mold Break the Mold
    • Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
V11.3
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • AP ratio increased to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)40% AP.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • AP ratio increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)30% AP.
  • Attract and Repel Attract and Repel
    • Unbinding cooldown reduced to 1 second from 2.75.
    • Bug Fix: Fixed a bug where the cooldown was scaling non-linearly.
    • Bug Fix: When cast from very long ranges, now properly path towards the target until in range to cast it.
  • Magnet Storm Magnet Storm
    • Total AP ratio increased to Multiple champions hit with Between Worlds (R)110% AP from Multiple champions hit with Between Worlds (R)70% AP.
V11.1 - January 6th Hotfix
  • Attract and Repel Attract and Repel
    • Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.25 - December 15th Hotfix
  • Attract and Repel Attract and Repel
    • New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
V10.25 - Added
  • Break the Mold Break the Mold (Innate)
    • Innate: Rell's basic attacks steal 10% of the target's Armor penetration icon Healing from Spirit of Dread (W)armor and Magic penetration icon Champions that have been made a Vessel by Test of Spirit (E)magic resistance for 4 seconds and deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Damage mitigated by Master-At-Arms (R)8 − 16 (based on level) plus the total amount of Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
    • Break the Mold steals a minimum of 5 − 12 (based on level) Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance, reduced to 0 / 1 / 2 (based on level) against Minion icon minions.
  • Shattering Strike Shattering Strike (Q)
    • Active: Rell thrusts her lance in the target direction, destroying damage-mitigating Hybrid resistances icon shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 Multiple champions hit with Between Worlds (R)(+ 50% AP) Damage mitigated with Shifting Sands (E)magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold Break the Mold.
    • If Rell is tethered with Attract and Repel Attract and Repel, she and the bound ally Heal power icon heal for 10 / 15 / 20 / 25 / 30 Multiple champions hit with Between Worlds (R)(+ 30% AP) Champions killed with Comeuppance (R)(+ 5% of missing health) for each enemy champion hit.
    • Mana Cost: 50.
    • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
    • Cast Time: 0.35 seconds.
  • Ferromancy: Crash Down Ferromancy: Crash Down (W)
    • Passive: While mounted, Rell gains Champions killed 5s before or after using Chronobreak (R)5% − 15% (based on level) Movement speed icon bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon minions and is removed for 4 seconds when she becomes Stun icon immobilized.
    • Active: Rell Dash leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 / 105 / 140 / 175 / 210 Multiple champions hit with Between Worlds (R)(+ 40% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Airborne icon knocking them up for 1 second.
    • While dismounted, she gains the ability to cast Ferromancy: Mount Up Ferromancy: Mount Up.
    • This ability can only be cast while mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the transformation.
    • Mana Cost: 40.
    • Cooldown: 11 seconds.
    • Cast Time: None.
  • Ferromancy: Mount Up Ferromancy: Mount Up (W)
    • Passive: While dismounted, Rell gains Healing from Spirit of Dread (W)10% bonus armor and Champions that have been made a Vessel by Test of Spirit (E)10% bonus magic resistance and a Hybrid resistances icon shield for 40 / 70 / 100 / 130 / 160 Champions killed with Comeuppance (R)(+ 13% of maximum health) that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up, but her Champions killed 5s before or after using Chronobreak (R)base movement speed is modified to inherit250.
    • Active: Rell transforms her armor into a mount, gaining Champions killed 5s before or after using Chronobreak (R)15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain Range icon 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)bonus magic damage, Dash charge at the target, Stun icon stun them for 1 second, and Airborne icon fling them over herself, as well as end the effect early.
    • While mounted, she gains the ability to cast Ferromancy: Crash Down Ferromancy: Crash Down.
    • This ability can only be cast while dismounted.
    • Mana Cost: 40.
    • Cooldown: 11 seconds.
    • Cast Time: 0.25 seconds.
  • Attract and Repel Attract and Repel (E)
    • Passive: Rell forms a Focused Resolve tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains Healing from Spirit of Dread (W)10% bonus armor and Champions that have been made a Vessel by Test of Spirit (E)10% bonus magic resistance.
    • Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
    • Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)magic damage to and Stun icon stunning all enemies between and around her and the bound ally for 0.75 seconds.
    • Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second Cooldown icon cooldown with no cost if Rell binds to an ally or self-targets.
    • Mana Cost: 40.
    • Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 seconds.
    • Cast Time: 0.35 / None seconds.
  • Magnet Storm Magnet Storm (R)
    • Active: Rell erupts with magnetic fury, Airborne icon pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 20 / 25 / 30 / 35 Multiple champions hit with Between Worlds (R)(+ 8.75% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies every 0.25 seconds over the duration and continuously Kinematics icon drags them towards her.
    • Mana Cost: 100.
    • Cooldown: 120 / 100 / 80 seconds.
    • Cast Time: 0.25 seconds.

See also[]

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