Current version[]
- Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%.
- Increased bonus movement speed reduced to 24 / 26 / 28 / 30 / 32% from 24 / 28 / 32 / 36 / 40%.
- Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%.
- Bug Fix: Bonus damage no longer improperly counts towards applying the resistances reduction from if applied by .
- Bug Fix: Can no longer be used on allies without having vision of them.
- Stats
- Magic resistance growth increased to 2.05 from 1.85.
- Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
- Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
- Removed: No longer destroys shields against monsters.
- Bug Fix: Casting the ability in combination with no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Bug Fix: , , , and no longer apply the resistances reduction before their damage.
- Bug Fix: Targeting direction now remains absolute during the cast.
- Empowered attack dash speed has been increased.
- Bug Fix: Now properly applies the bonus damage to epic monsters at all times.
- Bug Fix: Empowered attack no longer sometimes fails to trigger against the .
- Bug Fix: Empowered attack now properly deals its damage to monsters.
- Bug Fix: Now properly calculates resistances reduction for all stacks rather than excluding one of them.
- Stats
- Base armor reduced to 36 from 39.
- Resistance steal per stack reduced to 2% from 3%.
- Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
- Stats
- Base health regeneration reduced to 7.5 from 8.5.
- Base magic resistance reduced to 30 from 32.
- Magic resistance growth reduced to 1.85 from 2.05.
- Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
- Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
- Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
- General
- Default adaptive force changed to ability power from attack damage.
- Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
- Bug Fix: Can no longer extend passive stacks from the same target.
- Cast time reduced to 0.4 seconds from 0.5.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters.
- Bug Fix: No longer changes its targeting direction from using .
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: Several visual issues no longer occur from spawning as dismounted.
- Bug Fix: Can no longer skip the animation from casting .
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95.
- Health ratio reduced to 3% of target's maximum health from 4%.
- New Effect: Health ratio is now capped at 150 against monsters.
- Damage against monsters reduced to 100% from 250%.
- New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: No longer has animation issues during the cast.
- V13.11 - June 2nd Hotfix
- Stats
- Base health regeneration increased to 8.5 from 7.
- Health regeneration growth increased to 0.85 from 0.55.
- Base armor increased to 39 from 32.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.
- Resistance steal per stack increased to 3% from 2.5%.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 60% AP from 50% AP.
- Damage against monsters increased to 300% from 250%.
- Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Shield health ratio increased to 12% maximum health from 10%.
- Knock up duration increased to 1 second from 0.75.
- Damage against monsters increased to 300% from 250%.
- Self-slow reduced to 10% from 15%.
- Damage against monsters increased to 300% from 250%.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65.
- AP ratio increased to 50% AP from 30% AP.
- Health ratio increased to 4% of target's maximum health at all ranks from 2 / 2.5 / 3 / 3.5 / 4%.
- V13.11 - Gameplay Update
- General
- Updated ability icons.
- Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
- Stats
- Base attack speed increased to 0.625 from 0.55.
- Attack speed ratio increased to 0.625 from 0.55.
- Attack speed growth reduced to 1.5% from 2%.
- Armor growth reduced to 3 from 4.2.
- Magic resistance growth reduced to 1 from 2.05.
- Base movement speed reduced to 330 from 335.
- Resistance steal reduced to 2.5% from 10%.
- Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level).
- Duration increased to 5 seconds from 4.
- Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions.
- New Effect: Resistance steal now stacks up to 5 times per target.
- New Effect: Abilities now apply one stack per target.
- New Effect: Gained resistances remain for the full duration even if a target dies.
- Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target.
- Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250.
- Damage against monsters increased to 250% from 100%.
- Cast time increased to 0.5 seconds from 0.35.
- Forward range reduced to 520 units from 685.
- Backward range increased to 220 units from 150.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5.
- New Effect: Now stuns targets hit for 0.75 seconds.
- New Effect: Now
lunges forward 100 units when casting.
- Does not count as a movement spell.
- Removed: Damage is no longer reduced to 50% against targets beyond the first.
- Removed: No longer heals herself or an ally tethered with for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 4% of missing health) per champion hit.
- Removed: While Rell is Mounted, no longer gains
5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non-
minions and is removed for 4 seconds when she becomes
immobilized or
polymorphed.
- Damage against monsters increased to 250% from 100%.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- Shield health ratio reduced to 10% maximum health from 12%.
- Slide distance reduced to 320 units from 375.
- Effect radius reduced to 180 units from 200.
- Dash range reduced to 400 units from 500.
- Knock up duration reduced to 0.75 seconds from 1.
- Removed: While Rell is Mounted, no longer gains
- New Effect: Now passively grants her 15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted.
- New Effect: Now reduces her movement speed by 15% while dismounted.
- Bonus resistances increased to 12% from 10%.
- Removed: Base movement speed is no longer modified to 280 while dismounted.
- Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted.
- Damage against monsters increased to 250% from 100%.
- New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
- Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy
champions.
- Cost: 40 mana.
- Cooldown: 15 seconds.
- Range: 1200 units.
- Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat.
- Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 / 17.5 / 20 / 22.5 / 25%, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 (+ 30% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.
- New E
Release version[]
- Bug Fix: Can no longer be exploited to grant multiple stacks of armor to the target.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: No longer deals one less tick of damage.
- Modified base movement speed increased to 280 from 250.
- Cooldown changed to 13 seconds at all ranks from 18 / 16.25 / 14.5 / 12.75 / 11.
- Bug Fix: Buff icons are now properly displayed in the HUD.
- Bug Fix: Can no longer stack Mana Charge from switching the tether between allies.
- Bug Fix: Animations no longer improperly freeze after using the ability.
- Undocumented/Bug Fix: Tooltip now lists the stun duration.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 4% missing health from 5%.
- Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 70 / 100 / 130 / 160.
- Shield health ratio reduced to 12% maximum health from 13%.
- Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
- Cooldown reduced to 11 seconds from 13.
- Cooldown reduced to 11 seconds from 13.
- Stun duration reduced to 0.5 seconds from 0.75.
- Stats
- Base armor reduced to 32 from 35.
- Cooldown increased to 13 seconds from 11.
- Cooldown increased to 13 seconds from 11.
- Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
- AP ratio increased to 60% AP from 40% AP.
- AP ratio increased to 40% AP from 30% AP.
- Unbinding cooldown reduced to 1 second from 2.75.
- Bug Fix: Fixed a bug where the cooldown was scaling non-linearly.
- Bug Fix: When cast from very long ranges, now properly path towards the target until in range to cast it.
- Total AP ratio increased to 110% AP from 70% AP.
- V11.1 - January 6th Hotfix
- Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.25 - December 15th Hotfix
- New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
- V10.25 - Added
- Innate: Rell's basic attacks steal 10% of the target's
armor and
magic resistance for 4 seconds and deal bonus magic damage equal to 8 − 16 (based on level) plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
- Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level) against
minions.
(Innate)
- Innate: Rell's basic attacks steal 10% of the target's
- Active: Rell thrusts her lance in the target direction, destroying damage-mitigating
shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 (+ 50% AP) magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with .
- If Rell is tethered with
heal for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health) for each enemy champion hit.
, she and the bound ally - Mana Cost: 50.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
- Cast Time: 0.35 seconds.
(Q)
- Active: Rell thrusts her lance in the target direction, destroying damage-mitigating
- Passive: While mounted, Rell gains 5% − 15% (based on level)
bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-
minions and is removed for 4 seconds when she becomes
immobilized.
- Active: Rell
leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 / 105 / 140 / 175 / 210 (+ 40% AP) magic damage to nearby enemies and
knocking them up for 1 second.
- While dismounted, she gains the ability to cast .
- This ability can only be cast while mounted. Rell can cast and during the transformation.
- Mana Cost: 40.
- Cooldown: 11 seconds.
- Cast Time: None.
(W)
- Passive: While mounted, Rell gains 5% − 15% (based on level)
- Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a
shield for 40 / 70 / 100 / 130 / 160 (+ 13% of maximum health) that lasts until destroyed or casting , but her base movement speed is modified to 250.
- Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain
100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+ 30% AP) bonus magic damage,
charge at the target,
stun them for 1 second, and
fling them over herself, as well as end the effect early.
- While mounted, she gains the ability to cast .
- This ability can only be cast while dismounted.
- Mana Cost: 40.
- Cooldown: 11 seconds.
- Cast Time: 0.25 seconds.
(W)
- Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a
- Passive: Rell forms a
tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
- Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
- Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to and
stunning all enemies between and around her and the bound ally for 0.75 seconds.
- Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second
cooldown with no cost if Rell binds to an ally or self-targets.
- Mana Cost: 40.
- Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 seconds.
- Cast Time: 0.35 / None seconds.
(E)
- Passive: Rell forms a
- Active: Rell erupts with magnetic fury,
pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 20 / 25 / 30 / 35 (+ 8.75% AP) magic damage to nearby enemies every 0.25 seconds over the duration and continuously
drags them towards her.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 0.25 seconds.
(R)
- Active: Rell erupts with magnetic fury,