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Rell OriginalCentered.jpg
Rell
Rell (Universe)Rell (Universe)
Rell (League of Legends)Rell (League of Legends)
Rell (Esports)Rell (Esports)
Rell (Teamfight Tactics)Rell (Teamfight Tactics)
Rell (Development)Rell (Development)
Rell (Trivia)Rell (Trivia)

Rell is a champion in League of Legends.[1]

Abilities

Edit

Break the Mold

Break the Mold.png

Innate: Rell's basic attacks deal 8 − 16 (based on level) bonus magic damage before reducing the target's Armor icon.png armor and Magic resistance icon.png magic resistance by 10% for 4 seconds, refreshing on subsequent hits. Basic attacks against enemy Champion icon.png champions will refresh the duration for all nearby afflicted enemies.

Rell gains Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance equal to the sum resistances reduced from all afflicted enemies, and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target.

Break the Mold will reduce the target's armor and magic resistance by a minimum of 5 − 12 (based on level), or 0.5 / 1.25 / 2 (based on level) versus Minion icon.png minions.

Rell's attack windup is reduced「 by 0% − 7.14% (based on level). 」「 to 42% − 39% (based on level). 」

Info
  • Rell's buff accumulates enemies with Break the Mold's debuff and she will consequently lose a portion of the bonus resistances gained as afflicted enemies die. This is contrary to other effects described as "thefts" (e.g. Seismic Shard Seismic Shard and Subjugate Subjugate) that are implemented by granting a buff to the caster that is proportionate, though independent, to the debuff applied to the target (i.e. in those instances, each persists for the full duration regardless).
  • The attacks do not affect structures.

Edit

Shattering Strike

Shattering Strike.png

Active: Rell thrusts her lance in the target direction that completely destroys damage-mitigating Hybrid resistances icon.png shields of enemies hit before dealing magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold Break the Mold.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AP)
Secondary Damage:
35 / 52.5 / 70 / 87.5 / 105 (+ 25% AP)

If Rell is tethered with Attract and Repel Attract and Repel, she and the bound ally Heal power icon.png heal for each enemy Champion icon.png champion hit.

Heal Per Champion:
10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 4% of missing health)

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Rell is Lockout icon 2.png locked out of moving, attacking, and casting any other ability except Attract and Repel Attract and Repel for 0.35 seconds after Shattering Strike is cast.
    • Casting Attract and Repel Attract and Repel will cancel Shattering Strike. The ability will not go on cooldown but will still expend mana.(bug)
  • Shattering Strike, while binded to an ally, will grant the Heal power icon.png heal from hitting Command Hallucinate.png clones as well.

Edit

Ferromancy: Crash Down

Passive: While Rell is Mounted, she gains 5% − 15% (based on level) Movement speed icon.png bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon.png minions and is removed for 4 seconds when she becomes Stun icon.png immobilized or Silence icon.png polymorphed.

Ferromancy Crash Down.png

Active: Rell becomes Dismounted and Dash.png leaps to the target location over the cast time, gaining a Hybrid resistances icon.png shield that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies and Airborne icon.png knocks them up for 1 second. She will continue Dash.png sliding forward another 300 units over 0.5 seconds, though not through terrain, affecting further enemies along her path.

Shield:
35 / 60 / 85 / 110 / 135 (+ 12% of maximum health)
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 60% AP)

While Rell is Dismounted, she can cast Ferromancy: Mount Up Ferromancy: Mount Up. Rell will automatically revert to Mounted form without casting the ability and Cooldown reduction icon.png reset Ferromancy: Mount Up's Ferromancy: Mount Up's cooldown upon completing a Recall Recall channel or respawning.

This ability can be cast only while Rell is Mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the dash, and is not considered to be dismounted until after the leap ends. Ferromancy: Crash Down will cast at max range if cast beyond that.

Edit

Ferromancy: Mount Up

Passive: While Rell is Dismounted, she gains Armor icon.png 10% bonus armor and Magic resistance icon.png 10% bonus magic resistance, but her base movement speed is modified to 250, and she has a movement speed cap of 290 − 400 (based on level).

Ferromancy Mount Up.png

Active: Rell becomes Mounted and gains Movement speed icon.png 15% bonus movement speed for 3.5 seconds, increased while moving towards enemy Champion icon.png champions.

Increased Movement Speed:
25 / 30 / 35 / 40 / 45%

During this time, Rell's next basic attack gains Range icon.png 100 bonus attack range and causes her to Dash.png charge at the target's location, which has a 0.2-second cast time and consumes the bonus movement speed. Upon arrival or collision, she deals bonus magic damage, Stun icon.png stuns for 1 second, and Airborne icon.png flings them 150 units over herself, though not through terrain.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 40% AP)

While Rell is Mounted, she can cast Ferromancy: Crash Down Ferromancy: Crash Down.

Ferromancy: Mount Up Bladework.png resets Rell's basic attack timer. This ability can be cast only while Rell is Dismounted.

Notes
  • Rell Dash.png slides between 250 and 350 units in testing, depending on how far the spell was targeted. It is not known where this is intended.
  • If Rell dashes before a wall on the map, the slide will cover a shorter distance to the terrain over the same time, moving slower.
    • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Interaction with player-made walls.
  • The following table refers for interactions while Rell is dashing/in cast time:
Attacking Disabled
Abilities Shattering Strike Shattering Strike is disabled. Attract and Repel Attract and Repel and Magnet Storm Magnet Storm are usable.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled Hextech Rocketbelt Hextech Rocketbelt Galeforce Galeforce Stridebreaker Stridebreaker
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Notes
    • Rell will always respawn and start the game as mounted.
    • The basic attack reset is not considered one for Hail of Blades Hail of Blades.
    • Rell can use the empowered attack even while Grounded icon.png grounded or Root icon.png rooted.
    • The Dash.png dash can be Knockdown icon.png knocked down but the attack's effects will still be applied.
    • Unstoppable icon.png Displacement immunity will not resist the application of the Stun icon.png stun.
    • If the target becomes Untargetable icon.png untargetable, Death.png dies, or is too far away or no longer in Sight icon.png sight during the empowered attack's cast time, it is cancelled but not consumed.

    Edit

    Attract and Repel

    Passive: Rell forms a Focused Resolve.png tether between her and the ally bound by Attract and Repel, and grants the ally 10% of her total armor and 10% of her total magic resistance while they are nearby.

    Attract and Repel.png

    Active: Rell binds herself and the target allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.

    Recast: Rell erupts the tether, dealing magic damage and Stun icon.png stunning enemies between and around both herself and the bound ally for 0.5 seconds.

    Magic Damage:
    80 / 120 / 160 / 200 / 240 (+ 30% AP)

    Rell can self-target to dispel the current bind if she and her bound ally are not near enemy champions, and if she has not casted an ability nor taken damage from or attacked enemy champions within the last 3 seconds. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
    Attract and Repel will incur a Cooldown icon.png 2.75-second cooldown with no cost if Rell binds to an ally and a Cooldown icon.png 1-second cooldown with no cost if she self-targets.

    Info
    • The effects render before the cast time.
    • All units can see the effective area of the tether. Both conduits can see the tether range when within 600 units of it.
    • Attract and Repel can be cast on allies even if they are Untargetable icon.png untargetable.
      • Rell has an arrow indicator that points to the other conduit. Depending on the distance it glows blue (0–900), yellow (900–2020), and red (2020+)
    • Attract and Repel will be placed on a very short cooldown (less than 0.1 seconds) when the tether is reapplied to the bound ally after the two become in tether range again.
    • Rell immediately unbinds from tethered allies when they or she dies.
    • Rell cannot begin, end, or erupt a tether by using the Self-Cast hotkey.

    Edit

    Magnet Storm

    Magnet Storm.png

    Active: Rell erupts with magnetic fury, Airborne icon.png pulling nearby enemies inward. She then creates a Kinematics icon.png Kinematic field around her for the next 2 seconds that deals magic damage and Kinematics icon.png drags nearby enemies every 0.25 seconds.

    Magic Damage Per Tick:
    15 / 25 / 35 (+ 13.75% AP)
    Total Magic Damage Per Target:
    120 / 200 / 280 (+ 110% AP)

    Info

    Champion skins

    This article section only contains champion skins. For all associated collection items, see Rell (Collection).
    Rell OriginalSkin.jpg
    Original
    RP 975
    10.12.2020
    The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old 'academy,' defending the meek while delivering violent death to her former overseers.
    Separator.png
    Actor.pngLaya DeLeon Hayes
    Artist.pngJeremy 'Jermu' Anninos
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    V12.12
    V12.10
    • Stats
      • Base health increased to 610 from 540.
      • Health growth increased to 104 from 90.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Shattering Strike Shattering Strike
      • Heal health ratio reduced to 4% missing health from 5%.
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 70 / 100 / 130 / 160.
      • Shield health ratio reduced to 12% maximum health from 13%.
    V11.22
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
    V11.15
    V11.7
    V11.5
    V11.4
    • Break the Mold Break the Mold
      • Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
    V11.3
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • AP ratio increased to 60% AP from 40% AP.
    • Ferromancy: Mount Up Ferromancy: Mount Up
      • AP ratio increased to 40% AP from 30% AP.
    • Attract and Repel Attract and Repel
      • Unbinding cooldown reduced to 1 second from 2.75.
      • Bug Fix: Fixed a bug where the cooldown was scaling non-linearly.
      • Bug Fix: When cast from very long ranges, now properly path towards the target until in range to cast it.
    • Magnet Storm Magnet Storm
      • Total AP ratio increased to 110% AP from 70% AP.
    V11.1 - January 6th Hotfix
    • Attract and Repel Attract and Repel
      • Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.25 - December 15th Hotfix
    • Attract and Repel Attract and Repel
      • New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
    V10.25 - Added
    • Break the Mold Break the Mold (Innate)
      • Innate: Rell's basic attacks steal 10% of the target's Armor penetration icon.png armor and Magic penetration icon.png magic resistance for 4 seconds and deal bonus magic damage equal to 8 − 16 (based on level) plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
      • Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level) against Minion icon.png minions.
    • Shattering Strike Shattering Strike (Q)
      • Active: Rell thrusts her lance in the target direction, destroying damage-mitigating Hybrid resistances icon.png shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 (+ 50% AP) magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold Break the Mold.
      • If Rell is tethered with Attract and Repel Attract and Repel, she and the bound ally Heal power icon.png heal for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health) for each enemy champion hit.
      • Mana Cost: 50.
      • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
      • Cast Time: 0.35 seconds.
    • Ferromancy: Crash Down Ferromancy: Crash Down (W)
      • Passive: While mounted, Rell gains 5% − 15% (based on level) Movement speed icon.png bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon.png minions and is removed for 4 seconds when she becomes Stun icon.png immobilized.
      • Active: Rell Dash.png leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 / 105 / 140 / 175 / 210 (+ 40% AP) magic damage to nearby enemies and Airborne icon.png knocking them up for 1 second.
      • While dismounted, she gains the ability to cast Ferromancy: Mount Up Ferromancy: Mount Up.
      • This ability can only be cast while mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the transformation.
      • Mana Cost: 40.
      • Cooldown: 11 seconds.
      • Cast Time: None.
    • Ferromancy: Mount Up Ferromancy: Mount Up (W)
      • Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a Hybrid resistances icon.png shield for 40 / 70 / 100 / 130 / 160 (+ 13% of maximum health) that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up, but her base movement speed is modified to 250.
      • Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain Range icon.png 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+ 30% AP) bonus magic damage, Dash.png charge at the target, Stun icon.png stun them for 1 second, and Airborne icon.png fling them over herself, as well as end the effect early.
      • While mounted, she gains the ability to cast Ferromancy: Crash Down Ferromancy: Crash Down.
      • This ability can only be cast while dismounted.
      • Mana Cost: 40.
      • Cooldown: 11 seconds.
      • Cast Time: 0.25 seconds.
    • Attract and Repel Attract and Repel (E)
      • Passive: Rell forms a Focused Resolve.png tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
      • Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
      • Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to and Stun icon.png stunning all enemies between and around her and the bound ally for 0.75 seconds.
      • Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second Cooldown icon.png cooldown with no cost if Rell binds to an ally or self-targets.
      • Mana Cost: 40.
      • Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 seconds.
      • Cast Time: 0.35 / None seconds.
    • Magnet Storm Magnet Storm (R)
      • Active: Rell erupts with magnetic fury, Airborne icon.png pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 20 / 25 / 30 / 35 (+ 8.75% AP) magic damage to nearby enemies every 0.25 seconds over the duration and continuously Kinematics icon.png drags them towards her.
      • Mana Cost: 100.
      • Cooldown: 120 / 100 / 80 seconds.
      • Cast Time: 0.25 seconds.

    Trivia

    • Rell's lance is featured in the promotional art for Preseason 2021 Mythic Forge as a reveal teaser.


    See also

    References

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