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Rell OriginalCentered
Rell
Rell (Universe)Rell (Universe)
Rell (League of Legends)Rell (League of Legends)
Rell (Esports)Rell (Esports)
Rell (Teamfight Tactics)Rell (Teamfight Tactics)
Rell (Development)Rell (Development)
Rell (Trivia)Rell (Trivia)

Rell is a champion in League of Legends.[1]

Abilities[]

Edit

Break the Mold

Break the Mold

Innate: Rell's basic attacks and abilities against non-Minion icon minions reduce the target's Armor icon armor and Magic resistance icon magic resistance by 2% for 5 seconds, refreshing on subsequent hits and stacking up to 5 times for a maximum of 10% reduction.

Rell gains bonus armor and bonus magic resistance equal to the sum resistances reduced from all afflicted enemies.

Break the Mold will reduce the target's armor and magic resistance by a minimum of 0.8 − 2 (based on level).

Rell's attack windup is reduced「 by 0% − 7.14% (based on level). 」「 to 0.336 − 0.312 (based on level) seconds (with 0% bonus attack speed). 」

Info

Edit

Shattering Strike

Shattering Strike

Active: Rell thrusts her lance in the target direction, Bear Stance lunging forward 100 units and destroying the damage-mitigating Hybrid resistances icon shields of all enemies hit (excluding the shields of Monster icon monsters) before dealing them magic damage and Stun icon stunning them for 0.75 seconds.

Magic Damage:
60 / 100 / 140 / 180 / 220 (+ 60% AP)

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Rell is Lockout icon 2 locked out of moving, attacking, and casting any other ability for 0.35 seconds after Shattering Strike is cast.

Edit

Ferromancy: Crash Down

Ferromancy Crash Down

Active: Rell becomes Dismounted and Dash leaps to the target location over the cast time, granting herself a Hybrid resistances icon shield that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies and Airborne icon knocks them up for 1 second. She will continue Dash sliding forward another 320 units over 0.5 seconds, though not through terrain, affecting further enemies along her path.

Shield Strength:
15 / 40 / 65 / 90 / 110 (+ 12% of maximum health)
Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 60% AP)

While Rell is Dismounted, she can cast Ferromancy: Mount Up Ferromancy: Mount Up. Upon completing a Recall Recall channel or respawning, Rell will automatically revert to Mounted form without casting the ability and reset Ferromancy: Mount Up's Ferromancy: Mount Up's Cooldown icon cooldown.

This ability can be cast only while Rell is Mounted. Rell can cast Magnet Storm Magnet Storm during the dash, and is not considered to be dismounted until after the leap ends. Ferromancy: Crash Down will cast at max range if cast beyond that.

▶️   "Armoring up!"
Edit

Ferromancy: Mount Up

Passive: While Rell is Dismounted, she gains Armor icon 12% bonus armor, Magic resistance icon 12% bonus magic resistance, Attack speed icon 30% bonus attack speed, and Range icon 75 bonus attack range, but her movement speed is reduced by 10%.

Ferromancy Mount Up

Active: Rell becomes Mounted, gaining Movement speed icon 30% bonus movement speed decaying over 2 seconds and empowering her next basic attack within 3.5 seconds to have a 0.2-second cast time, gain Range icon 100 bonus attack range and cause her to Dash charge at the target's location, during which she also gains 40% bonus attack speed. Upon arrival or collision, she deals bonus magic damage, Stun icon stuns the target for 1 second, and Airborne icon flings them 150 units over herself, though not through terrain.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 40% AP)

While Rell is Mounted, she can cast Ferromancy: Crash Down Ferromancy: Crash Down.

Ferromancy: Mount Up Bladework resets Rell's basic attack timer. This ability can be cast only while Rell is Dismounted.

▶️   "Mount up!"

Notes
  • Rell Dash slides between 250 and 350 units in testing, depending on how far the spell was targeted. It is not known where this is intended.
  • If Rell dashes before a wall on the map, the slide will cover a shorter distance to the terrain over the same time, moving slower.
    • PENDING FOR TEST: Interaction with player-made walls.
  • The following table refers for interactions while Rell is dashing/in cast time:
Attacking Disabled
Abilities Shattering Strike Shattering Strike is disabled. Full Tilt Full Tilt and Magnet Storm Magnet Storm are usable.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Notes
    • Rell will always respawn and start the game as mounted.
    • The basic attack reset is not considered one for Hail of Blades Hail of Blades.
    • Rell can use the empowered attack even while Grounded icon grounded or Root icon rooted.
    • The Dash dash can be Knockdown icon knocked down but the attack's effects will still be applied.
    • The movement speed reduction is a negative bonus, not a Slow icon slow, and is thus not reduced by Slow immune icon slow resist.
    • Unstoppable icon Displacement immunity will not resist the application of the Stun icon stun.
    • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the empowered attack's cast time, it is cancelled but not consumed.

    Edit

    Full Tilt

    Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced「 by 50% 」「 to 2.5 − 25 (based on level) 」while in combat.

    Full Tilt

    Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed which doubles while moving within 1200 units of the empowered ally or an enemy. The bonus movement speed ramps up linearly from 75% of its maximum value over the first 2 seconds.

    Initial Bonus Movement Speed:
    9 / 9.75 / 10.5 / 11.25 / 12%
    Maximum Bonus Movement Speed:
    12 / 13 / 14 / 15 / 16%
    Initial Rally Bonus Movement Speed:
    18 / 19.5 / 21 / 22.5 / 24%
    Maximum Rally Bonus Movement Speed:
    24 / 26 / 28 / 30 / 32%

    Additionally, Rell's next basic attack or Shattering Strike Shattering Strike within 5 seconds creates an explosion that deals bonus magic damage. The damage based on the target's health ratio is capped at 150 against monsters.

    Bonus Magic Damage:
    25 / 35 / 45 / 55 / 65 (+ 50% AP) (+ 3% of target's maximum health)

    If cast without a valid target, or self-cast, Full Tilt will automatically target the closest allied champion in range.

    Info
    • No additional details.

    Edit

    Magnet Storm

    Magnet Storm

    Active: Rell erupts with magnetic fury, Airborne icon pulling nearby enemies inward. She then creates a gravitational field around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and Kinematics icon drags them towards her.

    Magic Damage Per Tick:
    15 / 25 / 35 (+ 13.75% AP)
    Total Magic Damage:
    120 / 200 / 280 (+ 110% AP)
    ▶️   "Nobody leaves!"

    Info

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Rell (Collection).
    Rell OriginalSkin
    Original
    RP 975
    10.12.2020
    The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old 'academy,' defending the meek while delivering violent death to her former overseers.
    Separator
    ActorLaya DeLeon Hayes
    ArtistJeremy 'Jermu' Anninos
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.18
    • Full Tilt Full Tilt
      • Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%.
        • Increased bonus movement speed reduced to 24 / 26 / 28 / 30 / 32% from 24 / 28 / 32 / 36 / 40%.
    V14.16
    V14.14
    • Full Tilt Full Tilt
      • Bug Fix: Can no longer be used on allies without having vision of them.
    V14.7
    • Stats
      • Magic resistance growth increased to 2.05 from 1.85.
    • Shattering Strike Shattering Strike
      • Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
    • Ferromancy: Mount Up Ferromancy: Mount Up
      • Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
    • Full Tilt Full Tilt
      • Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
    V14.4
    V13.23
    • Magnet Storm Magnet Storm
      • Bug Fix: Casting the ability in combination with Ferromancy: Crash Down Ferromancy: Crash Down no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
    V13.18
    • Full Tilt Full Tilt
      • Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
        • Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
    V13.15
    V13.14
    • Stats
      • Base armor reduced to 36 from 39.
    • Break the Mold Break the Mold
      • Resistance steal per stack reduced to 2% from 3%.
      • Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
    V13.13
    • Stats
      • Base health regeneration reduced to 7.5 from 8.5.
      • Base magic resistance reduced to 30 from 32.
      • Magic resistance growth reduced to 1.85 from 2.05.
    • Shattering Strike Shattering Strike
      • Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
    • Ferromancy: Mount Up Ferromancy: Mount Up
      • Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
    • Full Tilt Full Tilt
      • Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
    V13.12
    • General
      • Default adaptive force changed to ability power from attack damage.
      • Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
    • Break the Mold Break the Mold
      • Bug Fix: Can no longer extend passive stacks from the same target.
    • Shattering Strike Shattering Strike
      • Cast time reduced to 0.4 seconds from 0.5.
      • Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
      • Damage against monsters reduced to 100% from 300%.
      • New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters.
      • Bug Fix: No longer changes its targeting direction from using Flash Flash.
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190.
      • Damage against monsters reduced to 100% from 300%.
      • New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
      • Bug Fix: Now properly functions even while affected by crowd control.
      • Bug Fix: Several visual issues no longer occur from spawning as dismounted.
      • Bug Fix: Can no longer skip the animation from casting Full Tilt Full Tilt.
    • Ferromancy: Mount Up Ferromancy: Mount Up
      • Damage against monsters reduced to 100% from 300%.
      • New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
      • Bug Fix: Now properly functions even while affected by crowd control.
    • Full Tilt Full Tilt
      • Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95.
      • Health ratio reduced to 3% of target's maximum health from 4%.
      • New Effect: Health ratio is now capped at 150 against monsters.
      • Damage against monsters reduced to 100% from 250%.
      • New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters.
      • Bug Fix: Now properly functions even while affected by crowd control.
      • Bug Fix: No longer has animation issues during the cast.
    V13.11 - June 2nd Hotfix
    • Stats
      • Base health regeneration increased to 8.5 from 7.
      • Health regeneration growth increased to 0.85 from 0.55.
      • Base armor increased to 39 from 32.
      • Armor growth increased to 4.2 from 3.
      • Magic resistance growth increased to 2.05 from 1.
    • Break the Mold Break the Mold
      • Resistance steal per stack increased to 3% from 2.5%.
    • Shattering Strike Shattering Strike
      • Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
      • AP ratio increased to 60% AP from 50% AP.
      • Damage against monsters increased to 300% from 250%.
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
      • Shield health ratio increased to 12% maximum health from 10%.
      • Knock up duration increased to 1 second from 0.75.
      • Damage against monsters increased to 300% from 250%.
    • Ferromancy: Mount Up Ferromancy: Mount Up
      • Self-slow reduced to 10% from 15%.
      • Damage against monsters increased to 300% from 250%.
    • Full Tilt Full Tilt
      • Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65.
      • AP ratio increased to 50% AP from 30% AP.
      • Health ratio increased to 4% of target's maximum health at all ranks from 2 / 2.5 / 3 / 3.5 / 4%.
    V13.11 - Gameplay Update
    • General
      • Updated ability icons.
      • Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
    • Stats
      • Base attack speed increased to 0.625 from 0.55.
      • Attack speed ratio increased to 0.625 from 0.55.
      • Attack speed growth reduced to 1.5% from 2%.
      • Armor growth reduced to 3 from 4.2.
      • Magic resistance growth reduced to 1 from 2.05.
      • Base movement speed reduced to 330 from 335.
    • Break the Mold Break the Mold
      • Resistance steal reduced to 2.5% from 10%.
      • Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level).
      • Duration increased to 5 seconds from 4.
      • Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions.
      • New Effect: Resistance steal now stacks up to 5 times per target.
      • New Effect: Abilities now apply one stack per target.
      • New Effect: Gained resistances remain for the full duration even if a target dies.
      • Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target.
      • Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
    • Shattering Strike Shattering Strike
      • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250.
      • Damage against monsters increased to 250% from 100%.
      • Cast time increased to 0.5 seconds from 0.35.
      • Forward range reduced to 520 units from 685.
      • Backward range increased to 220 units from 150.
      • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5.
      • New Effect: Now stuns targets hit for 0.75 seconds.
      • New Effect: Now Bear Stance lunges forward 100 units when casting.
        • Does not count as a movement spell.
      • Removed: Damage is no longer reduced to 50% against targets beyond the first.
      • Removed: No longer heals herself or an ally tethered with Attract and Repel Attract and Repel for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 4% of missing health) per champion hit.
    • Ferromancy: Crash Down Ferromancy: Crash Down
      • Removed: While Rell is Mounted, no longer gains Movement speed icon 5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon minions and is removed for 4 seconds when she becomes Stun icon immobilized or Silence icon polymorphed.
      • Damage against monsters increased to 250% from 100%.
      • Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
      • Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
      • Shield health ratio reduced to 10% maximum health from 12%.
      • Slide distance reduced to 320 units from 375.
      • Effect radius reduced to 180 units from 200.
      • Dash range reduced to 400 units from 500.
      • Knock up duration reduced to 0.75 seconds from 1.
    • Ferromancy: Mount Up Ferromancy: Mount Up
      • New Effect: Now passively grants her 15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted.
      • New Effect: Now reduces her movement speed by 15% while dismounted.
      • Bonus resistances increased to 12% from 10%.
      • Removed: Base movement speed is no longer modified to 280 while dismounted.
      • Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted.
      • Damage against monsters increased to 250% from 100%.
      • New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
      • Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy Champion icon champions.
    • Full Tilt Full Tilt - New E
      • Cost: 40 mana.
      • Cooldown: 15 seconds.
      • Range: 1200 units.
      • Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat.
      • Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 / 17.5 / 20 / 22.5 / 25%, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or Shattering Strike Shattering Strike within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 (+ 30% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.

    Trivia[]

    • Rell's lance is featured in the promotional art for Preseason 2021 Mythic Forge as a reveal teaser.


    See also[]

    References[]

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