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Rell
Rell is a champion in League of Legends.[1]
Abilities[]
- This ability will cast from wherever the caster is at the end of the cast time.
- Rell is locked out of moving, attacking, and casting any other ability for 0.35 seconds after Shattering Strike is cast.
- Notes
- Rell slides between 250 and 350 units in testing, depending on how far the spell was targeted. It is not known where this is intended.
- If Rell dashes before a wall on the map, the slide will cover a shorter distance to the terrain over the same time, moving slower.
- PENDING FOR TEST: Interaction with player-made walls.
- The following table refers for interactions while Rell is dashing/in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | is disabled. and are usable. | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Notes
- Rell will always respawn and start the game as mounted.
- The basic attack reset is not considered one for .
- Rell can use the empowered attack even while grounded or rooted.
- The dash can be knocked down but the attack's effects will still be applied.
- The movement speed reduction is a negative bonus, not a slow, and is thus not reduced by slow resist.
- Displacement immunity will not resist the application of the stun.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the empowered attack's cast time, it is cancelled but not consumed.
- This ability will cast from wherever the caster is at the end of the cast time.
- Magnet Storm will not drag units that are:
- Dashing.
- Being displaced (e.g. by airborne effects)
- Attached.
- Displacement immune.
- Immune to crowd control.
- Spell shield will block the initial pull but not the dragging effect.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Rell (Collection).
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old 'academy,' defending the meek while delivering violent death to her former overseers.
Laya DeLeon Hayes
Jeremy 'Jermu' Anninos
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%.
- Increased bonus movement speed reduced to 24 / 26 / 28 / 30 / 32% from 24 / 28 / 32 / 36 / 40%.
- Bonus movement speed reduced to 12 / 13 / 14 / 15 / 16% from 12 / 14 / 16 / 18 / 20%.
- Bug Fix: Bonus damage no longer improperly counts towards applying the resistances reduction from if applied by .
- Bug Fix: Can no longer be used on allies without having vision of them.
- Stats
- Magic resistance growth increased to 2.05 from 1.85.
- Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
- Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
- Removed: No longer destroys shields against monsters.
- Bug Fix: Casting the ability in combination with no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Bug Fix: , , , and no longer apply the resistances reduction before their damage.
- Bug Fix: Targeting direction now remains absolute during the cast.
- Empowered attack dash speed has been increased.
- Bug Fix: Now properly applies the bonus damage to epic monsters at all times.
- Bug Fix: Empowered attack no longer sometimes fails to trigger against the .
- Bug Fix: Empowered attack now properly deals its damage to monsters.
- Bug Fix: Now properly calculates resistances reduction for all stacks rather than excluding one of them.
- Stats
- Base armor reduced to 36 from 39.
- Resistance steal per stack reduced to 2% from 3%.
- Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
- Stats
- Base health regeneration reduced to 7.5 from 8.5.
- Base magic resistance reduced to 30 from 32.
- Magic resistance growth reduced to 1.85 from 2.05.
- Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
- Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
- Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
- General
- Default adaptive force changed to ability power from attack damage.
- Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
- Bug Fix: Can no longer extend passive stacks from the same target.
- Cast time reduced to 0.4 seconds from 0.5.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters.
- Bug Fix: No longer changes its targeting direction from using .
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: Several visual issues no longer occur from spawning as dismounted.
- Bug Fix: Can no longer skip the animation from casting .
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95.
- Health ratio reduced to 3% of target's maximum health from 4%.
- New Effect: Health ratio is now capped at 150 against monsters.
- Damage against monsters reduced to 100% from 250%.
- New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: No longer has animation issues during the cast.
- V13.11 - June 2nd Hotfix
- Stats
- Base health regeneration increased to 8.5 from 7.
- Health regeneration growth increased to 0.85 from 0.55.
- Base armor increased to 39 from 32.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.
- Resistance steal per stack increased to 3% from 2.5%.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 60% AP from 50% AP.
- Damage against monsters increased to 300% from 250%.
- Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Shield health ratio increased to 12% maximum health from 10%.
- Knock up duration increased to 1 second from 0.75.
- Damage against monsters increased to 300% from 250%.
- Self-slow reduced to 10% from 15%.
- Damage against monsters increased to 300% from 250%.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65.
- AP ratio increased to 50% AP from 30% AP.
- Health ratio increased to 4% of target's maximum health at all ranks from 2 / 2.5 / 3 / 3.5 / 4%.
- V13.11 - Gameplay Update
- General
- Updated ability icons.
- Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
- Stats
- Base attack speed increased to 0.625 from 0.55.
- Attack speed ratio increased to 0.625 from 0.55.
- Attack speed growth reduced to 1.5% from 2%.
- Armor growth reduced to 3 from 4.2.
- Magic resistance growth reduced to 1 from 2.05.
- Base movement speed reduced to 330 from 335.
- Resistance steal reduced to 2.5% from 10%.
- Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level).
- Duration increased to 5 seconds from 4.
- Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions.
- New Effect: Resistance steal now stacks up to 5 times per target.
- New Effect: Abilities now apply one stack per target.
- New Effect: Gained resistances remain for the full duration even if a target dies.
- Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target.
- Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250.
- Damage against monsters increased to 250% from 100%.
- Cast time increased to 0.5 seconds from 0.35.
- Forward range reduced to 520 units from 685.
- Backward range increased to 220 units from 150.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5.
- New Effect: Now stuns targets hit for 0.75 seconds.
- New Effect: Now lunges forward 100 units when casting.
- Does not count as a movement spell.
- Removed: Damage is no longer reduced to 50% against targets beyond the first.
- Removed: No longer heals herself or an ally tethered with for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 4% of missing health) per champion hit.
- Removed: While Rell is Mounted, no longer gains 5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non- minions and is removed for 4 seconds when she becomes immobilized or polymorphed.
- Damage against monsters increased to 250% from 100%.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- Shield health ratio reduced to 10% maximum health from 12%.
- Slide distance reduced to 320 units from 375.
- Effect radius reduced to 180 units from 200.
- Dash range reduced to 400 units from 500.
- Knock up duration reduced to 0.75 seconds from 1.
- New Effect: Now passively grants her 15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted.
- New Effect: Now reduces her movement speed by 15% while dismounted.
- Bonus resistances increased to 12% from 10%.
- Removed: Base movement speed is no longer modified to 280 while dismounted.
- Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted.
- Damage against monsters increased to 250% from 100%.
- New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
- Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy champions.
- Cost: 40 mana.
- Cooldown: 15 seconds.
- Range: 1200 units.
- Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat.
- Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 / 17.5 / 20 / 22.5 / 25%, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 (+ 30% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.
- New E
Trivia[]
- Rell's lance is featured in the promotional art for Preseason 2021 Mythic Forge as a reveal teaser.