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Fire Emblem Warriors: Three Hopes - The Loop
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Rell
Rell is a champion in League of Legends.[1]
Abilities
- Rell's buff accumulates enemies with Break the Mold's debuff and she will consequently lose a portion of the bonus resistances gained as afflicted enemies die. This is contrary to other effects described as "thefts" (e.g. and ) that are implemented by granting a buff to the caster that is proportionate, though independent, to the debuff applied to the target (i.e. in those instances, each persists for the full duration regardless).
- The attacks do not affect structures.
- This ability will cast from wherever the caster is at the end of the cast time.
- Rell is
locked out of moving, attacking, and casting any other ability except for 0.35 seconds after Shattering Strike is cast.
- Casting mana.(bug) will cancel Shattering Strike. The ability will not go on cooldown but will still expend
- Shattering Strike, while binded to an ally, will grant the
heal from hitting
clones as well.
- Notes
- Rell
slides between 250 and 350 units in testing, depending on how far the spell was targeted. It is not known where this is intended.
- If Rell dashes before a wall on the map, the slide will cover a shorter distance to the terrain over the same time, moving slower.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 Interaction with player-made walls.
- The following table refers for interactions while Rell is dashing/in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | is disabled. and are usable. | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Notes
- Rell will always respawn and start the game as mounted.
- The basic attack reset is not considered one for .
- Rell can use the empowered attack even while
grounded or
rooted.
- The
dash can be
knocked down but the attack's effects will still be applied.
Displacement immunity will not resist the application of the
stun.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the empowered attack's cast time, it is cancelled but not consumed.
- The effects render before the cast time.
- All units can see the effective area of the tether. Both conduits can see the tether range when within 600 units of it.
- Attract and Repel can be cast on allies even if they are
untargetable.
- Rell has an arrow indicator that points to the other conduit. Depending on the distance it glows blue (0–900), yellow (900–2020), and red (2020+)
- Attract and Repel will be placed on a very short cooldown (less than 0.1 seconds) when the tether is reapplied to the bound ally after the two become in tether range again.
- Rell immediately unbinds from tethered allies when they or she dies.
- Rell cannot begin, end, or erupt a tether by using the Self-Cast hotkey.
- This ability will cast from wherever the caster is at the end of the cast time.
- Magnet Storm will not drag units that are:
Dashing.
- Being displaced (e.g. by
airborne effects or via abilities such as ).
Attached.
Displacement immune.
Immune to crowd control.
Spell shield will block the initial
pull but not the dragging effect.
Champion skins
- This article section only contains champion skins. For all associated collection items, see Rell (Collection).
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old 'academy,' defending the meek while delivering violent death to her former overseers.




Patch history
- For the expanded patch notes, see here.
- Undocumented/Bug Fix: Tooltip now lists the stun duration.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 4% missing health from 5%.
- Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 70 / 100 / 130 / 160.
- Shield health ratio reduced to 12% maximum health from 13%.
- Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
- Cooldown reduced to 11 seconds from 13.
- Cooldown reduced to 11 seconds from 13.
- Stun duration reduced to 0.5 seconds from 0.75.
- Stats
- Base armor reduced to 32 from 35.
- Cooldown increased to 13 seconds from 11.
- Cooldown increased to 13 seconds from 11.
- Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
- AP ratio increased to 60% AP from 40% AP.
- AP ratio increased to 40% AP from 30% AP.
- Unbinding cooldown reduced to 1 second from 2.75.
- Bug Fix: Fixed a bug where the cooldown was scaling non-linearly.
- Bug Fix: When cast from very long ranges, now properly path towards the target until in range to cast it.
- Total AP ratio increased to 110% AP from 70% AP.
- V11.1 - January 6th Hotfix
- Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.25 - December 15th Hotfix
- New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
- V10.25 - Added
- Innate: Rell's basic attacks steal 10% of the target's
armor and
magic resistance for 4 seconds and deal bonus magic damage equal to 8 − 16 (based on level) plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
- Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level) against
minions.
(Innate)
- Innate: Rell's basic attacks steal 10% of the target's
- Active: Rell thrusts her lance in the target direction, destroying damage-mitigating
shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 (+ 50% AP) magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with .
- If Rell is tethered with
heal for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health) for each enemy champion hit.
, she and the bound ally - Mana Cost: 50.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
- Cast Time: 0.35 seconds.
(Q)
- Active: Rell thrusts her lance in the target direction, destroying damage-mitigating
- Passive: While mounted, Rell gains 5% − 15% (based on level)
bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-
minions and is removed for 4 seconds when she becomes
immobilized.
- Active: Rell
leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 / 105 / 140 / 175 / 210 (+ 40% AP) magic damage to nearby enemies and
knocking them up for 1 second.
- While dismounted, she gains the ability to cast .
- This ability can only be cast while mounted. Rell can cast and during the transformation.
- Mana Cost: 40.
- Cooldown: 11 seconds.
- Cast Time: None.
(W)
- Passive: While mounted, Rell gains 5% − 15% (based on level)
- Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a
shield for 40 / 70 / 100 / 130 / 160 (+ 13% of maximum health) that lasts until destroyed or casting , but her base movement speed is modified to 250.
- Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain
100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+ 30% AP) bonus magic damage,
charge at the target,
stun them for 1 second, and
fling them over herself, as well as end the effect early.
- While mounted, she gains the ability to cast .
- This ability can only be cast while dismounted.
- Mana Cost: 40.
- Cooldown: 11 seconds.
- Cast Time: 0.25 seconds.
(W)
- Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a
- Passive: Rell forms a
tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
- Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
- Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to and
stunning all enemies between and around her and the bound ally for 0.75 seconds.
- Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second
cooldown with no cost if Rell binds to an ally or self-targets.
- Mana Cost: 40.
- Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 seconds.
- Cast Time: 0.35 / None seconds.
(E)
- Passive: Rell forms a
- Active: Rell erupts with magnetic fury,
pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 20 / 25 / 30 / 35 (+ 8.75% AP) magic damage to nearby enemies every 0.25 seconds over the duration and continuously
drags them towards her.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 0.25 seconds.
(R)
- Active: Rell erupts with magnetic fury,
Trivia
- Rell's lance is featured in the promotional art for Preseason 2021 Mythic Forge as a reveal teaser.