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Rell OriginalCentered.jpg
Rell
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Break the Mold
Break the Mold.png

Innate: Rell's basic attacks deal 8 − 16 (based on level) bonus magic damage and reduce the target's Armor penetration icon.png armor and Magic penetration icon.png magic resistance by 10% for 4 seconds, refreshing on subsequent attacks against them. Basic attacks against enemy champions will refresh the duration for all nearby afflicted enemies.

Rell gains Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance equal to the sum of the resistances reduced from all afflicted enemies, respectively, and Break the Mold's bonus damage is increased equal to the sum of the resistances reduced from the target.

Break the Mold will reduce the target's armor and magic resistance by a minimum of 5 − 12 (based on level), or 0 / 1 / 2 (based on level) versus Minion icon.png minions.

Rell's attack windup is reduced「 by 0% − 7.14% (based on level). 」「 to 42% − 39% (based on level). 」

Info
Notes
  • The resistances are stolen after the damage from the triggering attack is calculated, meaning only subsequent attacks will benefit from the reduction.
  • Rell's buff accumulates enemies with Break the Mold's debuff and she will consequently lose a portion of the bonus resistances gained as afflicted enemies die. This is contrary to other effects described as "thefts" (e.g. Seismic Shard Seismic Shard and Subjugate Subjugate) that are implemented by granting a buff to the caster that is proportionate, though independent, to the debuff applied to the target (i.e. in those instances, each persists for the full duration regardless).

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Shattering Strike
CAST TIME: 0.35
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Shattering Strike.png

Active: Rell thrusts her lance in the target direction, completely destroying damage-mitigating Hybrid resistances icon.png shields of enemies hit before dealing them magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold Break the Mold.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AP)
Secondary Damage:
35 / 52.5 / 70 / 87.5 / 105 (+ 25% AP)

If Rell is tethered with Attract and Repel Attract and Repel, she and the bound ally Heal power icon.png heal for each enemy champion hit.

Heal Per Champion:
10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health)

Info
Notes
  • Shattering Strike will cast from wherever Rell is at the end of the cast time.
  • Rell is Lockout icon 2.png locked out of moving, attacking, and casting any other ability except Attract and Repel Attract and Repel for 0.35 seconds after Shattering Strike is cast.
    • Casting Attract and Repel Attract and Repel will cancel Shattering Strike. The ability will not go on cooldown but will still expend mana.*
  • Shattering Strike, while binded to an ally, will grant the Heal power icon.png heal from hitting Command Hallucinate.png clones as well.

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Ferromancy: Crash Down
CAST TIME: 0.625
COST: 40 Mana
COOLDOWN: 13

Passive: While mounted, Rell gains 5% − 15% (based on level) Movement speed icon.png bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon.png minions and is removed for 4 seconds when she becomes Stun icon.png immobilized.

Ferromancy Crash Down.png

Active: Rell Dash.png leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing magic damage to nearby enemies and Airborne icon.png knocking them up for 1 second.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 60% AP)

While dismounted, she gains the ability to cast Ferromancy: Mount Up Ferromancy: Mount Up. Rell will automatically mount up without casting Ferromancy: Mount Up Ferromancy: Mount Up upon completing a Recall Recall channel.

This ability can only be cast while mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the leap.

 
   "Armoring up!"
Edit
Ferromancy: Mount Up
CAST TIME: 0.25
COOLDOWN: 13

Passive: While dismounted, Rell gains Armor icon.png 10% bonus armor and Magic resistance icon.png 10% bonus magic resistance and a Hybrid resistances icon.png shield that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up, but her base movement speed is modified to 250.

Shield:
40 / 70 / 100 / 130 / 160 (+ 13% of maximum health)
Ferromancy Mount Up.png

Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to an amount when moving towards enemy champions.

Increased Movement Speed:
25 / 30 / 35 / 40 / 45%

Additionally, Rell's next basic attack during this time consumes the effect to have a 0.2-second cast time, gain Range icon.png 100 bonus attack range, deal bonus magic damage, Dash.png charge at the target, Stun icon.png stun them for 1 second, and Airborne icon.png fling them over herself.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 40% AP)

Ferromancy: Mount Up Bladework.png resets Rell's basic attack timer.

While mounted, she gains the ability to cast Ferromancy: Crash Down Ferromancy: Crash Down.

This ability can only be cast while dismounted.

 
   "Mount up!"

Notes
  • Rell Dash.png leaps at the start of the cast time.

Notes
  • Rell will always respawn and start the game as mounted.
  • The basic attack reset is not considered one for Hail of Blades Hail of Blades.
  • Rell can use the empowered attack even while Grounded icon.png grounded or Root icon.png rooted.
  • The Dash.png dash can be Knockdown icon.png knocked down but the attack's effects will still be applied.

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Attract and Repel
TARGET RANGE: Range center.png1500
EFFECT RADIUS: 300
WIDTH: 140
CAST TIME: 0.35 / 0.25 / None
COST: 40 Mana
COOLDOWN: 18 / 16.25 / 14.5 / 12.75 / 11
Attract and Repel.png

Passive: Rell forms a Focused Resolve.png tether between her and the ally bound by Attract and Repel, granting the ally 10% of her total armor and 10% of her total magic resistance while they are nearby.

Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.

Recast: Rell erupts the tether, dealing magic damage to and Stun icon.png stunning all enemies between and around her and the bound ally for 0.5 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 30% AP)

Rell can self-target to dispel the current bind if she has not casted an ability nor taken damage from or attacked enemy champions within the last 3 seconds. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
Attract and Repel will incur a 2.75-second Cooldown reduction icon.png cooldown with no cost if Rell binds to an ally and a 1-second Cooldown reduction icon.png cooldown with no cost if she self-targets.

Info
Notes
  • The effects render before the cast time.
  • All units can see the effective area of the tether. Both conduits can see the tether range when within 600 units of it.
    • Rell has an arrow indicator that points to the other conduit. Depending on the distance it glows blue (0–900), yellow (900–2020), and red (2020+).
  • Attract and Repel will be placed on a very short cooldown (less than 0.1 seconds) when the tether is reapplied to the bound ally after the two become in tether range again.

Edit
Magnet Storm
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Magnet Storm.png

Active: Rell erupts with magnetic fury, Airborne icon.png pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and continuously Kinematics icon.png drags them towards her.

Magic Damage Per Tick:
15 / 25 / 35 (+ 13.75% AP)
Total Magic Damage Per Target:
120 / 200 / 280 (+ 110% AP)
 
   "Nobody leaves!"

Info
Notes

Patch history

This patch box only contains the Release version. For Rell's complete patch history, see here.
V11.7
V11.5
V11.4
  • Break the Mold Break the Mold
    • Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
V11.3
  • Ferromancy: Crash Down Ferromancy: Crash Down
    • AP ratio increased to 60% AP from 40% AP.
  • Ferromancy: Mount Up Ferromancy: Mount Up
    • AP ratio increased to 40% AP from 30% AP.
  • Attract and Repel Attract and Repel
    • Unbinding cooldown reduced to 1 second from 2.75.
    • Bug Fix: Fixed a bug where the cooldown was scaling non-linearly.
    • Bug Fix: When cast from very long ranges, now properly path towards the target until in range to cast it.
  • Magnet Storm Magnet Storm
    • Total AP ratio increased to 110% AP from 70% AP.
V11.1 - January 6th Hotfix
  • Attract and Repel Attract and Repel
    • Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.25 - December 15th Hotfix
  • Attract and Repel Attract and Repel
    • New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
V10.25 - Added
  • Break the Mold Break the Mold (Innate)
    • Innate: Rell's basic attacks steal 10% of the target's Armor penetration icon.png armor and Magic penetration icon.png magic resistance for 4 seconds and deal bonus magic damage equal to 8 − 16 (based on level) plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
    • Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level) against Minion icon.png minions.
  • Shattering Strike Shattering Strike (Q)
    • Active: Rell thrusts her lance in the target direction, destroying damage-mitigating Hybrid resistances icon.png shields of enemies hit before dealing them 70 / 105 / 140 / 175 / 210 (+ 50% AP) magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold Break the Mold.
    • If Rell is tethered with Attract and Repel Attract and Repel, she and the bound ally Heal power icon.png heal for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health) for each enemy champion hit.
    • Mana Cost: 50.
    • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
    • Cast Time: 0.35 seconds.
  • Ferromancy: Crash Down Ferromancy: Crash Down (W)
    • Passive: While mounted, Rell gains 5% − 15% (based on level) Movement speed icon.png bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon.png minions and is removed for 4 seconds when she becomes Stun icon.png immobilized.
    • Active: Rell Dash.png leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 / 105 / 140 / 175 / 210 (+ 40% AP) magic damage to nearby enemies and Airborne icon.png knocking them up for 1 second.
    • While dismounted, she gains the ability to cast Ferromancy: Mount Up Ferromancy: Mount Up.
    • This ability can only be cast while mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the transformation.
    • Mana Cost: 40.
    • Cooldown: 11 seconds.
    • Cast Time: None.
  • Ferromancy: Mount Up Ferromancy: Mount Up (W)
    • Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a Hybrid resistances icon.png shield for 40 / 70 / 100 / 130 / 160 (+ 13% of maximum health) that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up, but her base movement speed is modified to 250.
    • Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain Range icon.png 100 bonus attack range, deal 10 / 25 / 40 / 55 / 70 (+ 30% AP) bonus magic damage, Dash.png charge at the target, Stun icon.png stun them for 1 second, and Airborne icon.png fling them over herself, as well as end the effect early.
    • While mounted, she gains the ability to cast Ferromancy: Crash Down Ferromancy: Crash Down.
    • This ability can only be cast while dismounted.
    • Mana Cost: 40.
    • Cooldown: 11 seconds.
    • Cast Time: 0.25 seconds.
  • Attract and Repel Attract and Repel (E)
    • Passive: Rell forms a Focused Resolve.png tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
    • Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
    • Recast: Rell erupts the tether, dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to and Stun icon.png stunning all enemies between and around her and the bound ally for 0.75 seconds.
    • Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second Cooldown reduction icon.png cooldown with no cost if Rell binds to an ally or self-targets.
    • Mana Cost: 40.
    • Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 seconds.
    • Cast Time: 0.35 / None seconds.
  • Magnet Storm Magnet Storm (R)
    • Active: Rell erupts with magnetic fury, Airborne icon.png pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 / 20 / 25 / 30 / 35 (+ 8.75% AP) magic damage to nearby enemies every 0.25 seconds over the duration and continuously Kinematics icon.png drags them towards her.
    • Mana Cost: 100.
    • Cooldown: 120 / 110 / 100 / 90 / 80 seconds.
    • Cast Time: 0.25 seconds.

See also

References

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