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Rell OriginalCentered.jpg
Rell
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Abilities

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Break the Mold
Break the Mold.png

Innate: Rell's basic attacks steal 10% of the target's Armor penetration icon.png armor and Magic penetration icon.png magic resistance for 4 seconds and deal bonus magic damage equal to 8 − 16 (based on level) plus the total amount of armor and magic resistance stolen.
Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.

Break the Mold steals a minimum of 5 − 12 (based on level) armor and magic resistance, reduced to 0 / 1 / 2 (based on level) against Minion icon.png minions.

Rell's attack windup is reduced「 by 0% − 7.14% (based on level). 」「 to 42% − 39% (based on level). 」

Info
Notes
  • The stolen resistances are applied after the damage has been dealt.

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Shattering Strike
CAST TIME: 0.35
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Shattering Strike.png

Active: Rell thrusts her lance in the target direction, destroying damage-mitigating Hybrid resistances icon.png shields of enemies hit before dealing them magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold Break the Mold.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 50% AP)
Secondary Damage:
35 / 52.5 / 70 / 87.5 / 105 (+ 25% AP)

If Rell is tethered with Attract and Repel Attract and Repel, she and the bound ally Heal power.png heal for each enemy champion hit.

Heal Per Champion:
10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 5% of missing health)

Info
Notes
  • Shattering Strike will cast from wherever Rell is at the end of the cast time.
  • Rell is Lockout icon.png locked out of moving, attacking, and casting any other ability except Attract and Repel Attract and Repel for 0.35 seconds after Shattering Strike is cast.
    • Casting Attract and Repel Attract and Repel will cancel Shattering Strike. The ability will not go on cooldown but will still expend mana.*
  • Shattering Strike, while binded to an ally, will grant the Heal power.png heal from hitting Command Hallucinate.png clones as well.

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Ferromancy: Crash Down
CAST TIME: 0.625
COST: 40 Mana
COOLDOWN: 11

Passive: While mounted, Rell gains 5% − 15% (based on level) Movement speed icon.png bonus movement speed, which is only 25% − 38% (based on level) as effective for 3 seconds when she takes damage from non-Minion icon.png minions and is removed for 4 seconds when she becomes Stun icon.png immobilized.

Ferromancy Crash Down.png

Active: Rell Dash.png leaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing magic damage to nearby enemies and Airborne icon.png knocking them up for 1 second.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 40% AP)

While dismounted, she gains the ability to cast Ferromancy: Mount Up Ferromancy: Mount Up.

This ability can only be cast while mounted. Rell can cast Attract and Repel Attract and Repel and Magnet Storm Magnet Storm during the leap.

 
"Armoring up!"
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Ferromancy: Mount Up
CAST TIME: 0.25
COST: 40 Mana
COOLDOWN: 11

Passive: While dismounted, Rell gains Armor icon.png 10% bonus armor and Magic resistance icon.png 10% bonus magic resistance and a Hybrid resistances icon.png shield that lasts until destroyed or casting Ferromancy: Mount Up Ferromancy: Mount Up, but her base movement speed is modified to 250.

Shield:
40 / 70 / 100 / 130 / 160 (+ 13% of maximum health)
Ferromancy Mount Up.png

Active: Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased when moving towards enemy champions.

Increased Movement Speed:
25 / 30 / 35 / 40 / 45%

Rell's next basic attack during this time consumes the effect to become Excessive Force 2.png unstoppable, have a 0.2-second cast time, gain Range icon.png 100 bonus attack range, deal bonus magic damage, Dash.png charge at the target, Stun icon.png stun them for 1 second, and Airborne icon.png fling them over herself.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 30% AP)

Ferromancy: Mount Up Bladework.png resets Rell's basic attack timer.

While mounted, she gains the ability to cast Ferromancy: Crash Down Ferromancy: Crash Down.

This ability can only be cast while dismounted.

 
"Mount up!"

Notes
  • Rell Dash.png leaps at the start of the cast time.

Notes
  • Rell will always respawn and start the game as mounted.
  • The basic attack reset is not considered one for Hail of Blades Hail of Blades.
  • Rell can use the empowered attack even while Grounded icon.png grounded or Root icon.png rooted.
  • The Dash.png dash can be Knockdown icon.png knocked down but the attack's effects will still be applied.

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Attract and Repel
CAST TIME: 0.35 / 0.25 / None
COST: 40 Mana
COOLDOWN: 18 / 16.25 / 14.5 / 12.75 / 11
Attract and Repel.png

Passive: Rell forms a Focused Resolve.png tether between her and the ally bound by Attract and Repel, granting the ally 10% of her total armor and 10% of her total magic resistance while they are nearby.

Active: Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.

Recast: Rell erupts the tether, dealing magic damage to and Stun icon.png stunning all enemies between and around her and the bound ally for 1 second.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 30% AP)

Rell can self-target to dispel the current bind if she has not casted an ability nor taken damage from or attacked enemy champions within the last 3 seconds. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind.
Attract and Repel will incur a 2.75-second Cooldown reduction icon.png cooldown with no cost if Rell binds to an ally or self-targets.

Info
Notes
  • The effects render before the cast time.
  • All units can see the effective area of the tether.
  • Attract and Repel will be placed on a very short cooldown (less than 0.1 seconds) when the tether is reapplied to the bound ally after the two become in tether range again.

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Magnet Storm
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Magnet Storm.png

Active: Rell erupts with magnetic fury, Airborne icon.png pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals magic damage to nearby enemies every 0.25 seconds over the duration and continuously Kinematics icon.png drags them towards her.

Magic Damage Per Tick:
15 / 25 / 35 (+ 8.75% AP)
Total Magic Damage Per Target:
120 / 200 / 280 (+ 70% AP)
 
"Nobody leaves!"

Info
Notes

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