Relic Shield is a basic item in Wild Rift.
Builds Into
Cost Analysis
Gold Value
- 125 health = 416.67
- Total Gold Value = 416.67
Gold efficiency
- 83.33% gold efficient. base stats are
Similar items
Patch History
- Unique Passive - Quest
- Required gold increased from 500 to 750.
- Unique passive - Spoils of War
- Heal reduced from 20 − 80 (based on missing health) to 15 − 65 (based on missing health).
- Unique passive - Spoils of War
- Unique passive renamed from generic to Spoils of War.
- Updated tooltip.
- New:
- Cost: 500.
- Stats: 125 health.
- Unique Passive: Generates a charge every 30 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below 65% of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 20 − 80 (based on missing health), as well as grant 65 to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters. Killing minions will also grant 100% kill gold to the nearby ally.
- Quest: Earn 500 using Quest items to upgrade to .
- Limitations: Limited to 1 Quest item.
- Old:
- Cost: 500.
- Stats: 100 health.
- Unique Passive - Spoils of War: Generates a charge every 30 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below 75% of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 15 − 65 (based on missing health), as well as grant 50% + 75 to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate + 1 per 3 seconds.
- Quest: Earn 500 using Quest items to upgrade to . This item contributes 63% of the gold earned from charges.
- Unique passive - Spoils of War
- Unique passive - Spoils of War
- Quest
- Charge gold contribution reduced from 63% to 58%.
- V3.4 - Added
- Cost: 500.
- Stats: 100 health.
- Unique Passive - Spoils of War: Generates a charge every 20 seconds, up to 3 charges. While you are near an allied champion, your basic attacks execute minions below ( 50% / 30%) of their maximum health, consuming 1 charge per minion. Consuming a charge will heal you for 15 − 65 (based on missing health), as well as grant 135% kill gold to you and 100% kill gold to the nearest allied champion. You earn 50% reduced gold from killing minions and monsters, and earn 100% increased local gold from nearby minions not killed by allies. Generate + 1 per 3 seconds.
- Quest: Earn 500 using a Quest item to upgrade to . This item contributes 63% of the gold earned from charges.
- Limitations: Limited to 1 Quest item.
References[]
List of Items
- Basic items
- Mid tier items
- Upgraded items
- Trinkets
- Boots
- Enchantments
- Removed items