- For the removed Twisted Treeline variant, see .
This article or section may contain obsolete information, but exists here for historical purposes.
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Relic Shield was a starter item in League of Legends. It was exclusive to Classic Summoner's Rift 5v5.
Cost Analysis
Gold efficiency
- base stats were <span class="basic-tooltip" style="border-bottom:1px dotted gray;cursor:help;" title="Expression error: Unexpected < operator.">Expression error: Missing operand for /.% gold efficient.
- Without Spoils of War, becomes gold efficient in 11 minutes and 22 seconds.
- Assuming Spoils of War provides:
- 14.28 per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 15 and 25 minutes, this is increased to 19.14 per 10.
- After 25 minutes, this is futher increased to 25.71 per 10.
user kills the most valuable minions available,
Similar items
Notes
- Quest's reward is only granted if the user has not been in combat within the last 5 seconds.
- Spoils of War's execute against minions counts as a minion kill for the allied champion that was granted the kill gold.
- "Receive diminishing gold from excessive minion kills":
Map-Specific Differences
- Nexus Blitz differences edit
- This item and its associated upgrades are disabled.
Strategy
- harass the opposition. is typically purchased by supports who would prefer to assist their lane partner rather than
- execute can give supports the ability to assist laners that lack wave clear or who intend to aggressively push lane.
Old icons
Trivia
- From V9.23–V10.22, the amount of gold gained with the item was indicated in-game by the Gold Quest tooltip.
- Season Four that were designed for Support. They were themed after locations from Runeterra that all incidentally involve a form of physical transcendence.
- This collection was changed in Season Ten, which includes , , , and .
, , and are a set of items available since
Media
Sound Effects
- Spoils of War Triggered
- Quest Complete
- ▶️ Passive SFX
Patch History
- V14.1 - Removed
- Removed from the game.
- Replaced by .
- Ability power increased to 7 from 5.
- Health increased to 50 from 30.
- Health regeneration increased to 50% from 25%.
- New Effect: For the first 5 minutes of the game, the minion farming penalty is increased: Farming more than 10 CS per 5 minutes reduces gold from minions by 80%. After 5:00, the minion farming penalty remains at: Farming more than 20 CS per 5 minutes reduces gold from minions by 50% − 80% (based on CS).
- This farming penalty is applied before the 10 flat reduced gold from mid lane siege minions before 14:00.
- Bug Fix: Spoils of War kills now properly count towards and stacks.
- Disabled on Ultra Rapid Fire.
- Updated icon.
- Updated icon.
- Spoils of War charge generation reduced to 35 seconds from 45.
- Limited to 1 Support or Jungle item.
- New Effect: Now grants 25% base health regeneration.
- V9.23 - Rework
- New item icon.
- New Effects:
- Cost: 400.
- Stats: 30 health, 5 ability power, 2 per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- Quest: Earn 500 using this item to upgrade to , gaining the Warding active with 3 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
- Old Effects:
- Cost: 400.
- Stats: 50 health, 1 per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 2 charges. Melee basic attacks can consume one charge to execute minions below 200 − 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 5 − 30 (based on missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion to be nearby.
- Unique Passive - Quest: Earn 500 using this item and upgrade to . Reward: Permanently upgrades to and to , giving them the Warding active with respectively 3 and 4 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
- Builds Into: .
- Spoils of War healing changed to 5 − 30 (based on missing health) from 15 (+ 2% of missing health).
- Bug Fix: No longer reports twice the amount of gold generated from Spoils of War in the post-game screen.
- Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- V8.5 - March 8th Hotfix
- Removed: Granting Bandit.
- Health reduced to 50 from 75.
- Quest gold value reduced to 500 from 750. Still requires to upgrade to .
- New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
- Removed Quest Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 from 650.
- New Effect: Spoils of War heal now scales with 2% of missing health.
- V7.16 - August 16th Hotfix
- Bug Fix: Fixed a bug where it wasn't granting its passive gold per 10.
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- New Effect: Quest.
- Quest: Earn 650 using this item and upgrade to .
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
- Removed from Howling Abyss.
- Spoils of War heal reduced to 15 from 20.
- Minion execute increased to 200 − 285 (based on level) health from 200 health.
- Charge cooldown reduced to 40 seconds from 60 seconds
- Healing per charge reduced to 20 health from 40 health
- Bug Fix: Spoils of War could execute champion clones.
- Health increased to 75 from 50.
- Health regeneration removed.
- Passive – Spoils of War:
- Heal changed to 50 health from 2% of your maximum health.
- Heal now affects the wielder as well as the nearest allied champion.
- Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
- Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
- V3.14 - November 26th Hotfix
- Recharge time increased to 60 seconds from 30.
- Execute damage now only triggers on melee basic attacks.
- Bugfix: Fixed a bug where bloblets could be executed.
- V3.14 Added
- Recipe: 365
- +50 Health
- +6 Health regeneration
- Unique Passive - Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 60 seconds, up to a maximum of 2 charges.
- Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items