6,873 Pages

For the removed Twisted Treeline icon.png Twisted Treeline variant, see Timeworn Relic Shield Timeworn Relic Shield.

Relic Shield is a starter item in League of Legends icon.png League of Legends.

Builds Into

Cost Analysis

Gold Value

Gold Efficiency*

  • Relic Shield's Relic Shield's base stats are 65.94% gold efficient.
  • Without Spoils of War, the item becomes gold efficient in 11 minutes and 22 seconds.
  • Assuming Relic Shield's Relic Shield's user kills the most valuable minions available, Spoils of War provides:
    • 14.28 Gold 14.28 per 10 seconds to the user, while also sharing that same gold with the lane partner.
    • Between 15 and 25 minutes, this is increased to 19.14 Gold 19.14 per 10.
    • After 25 minutes, this is futher increased to 25.71 Gold 25.71 per 10.

Similar items

Notes

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
  • The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execution aspect of the ability only works with basic attacks.
  • "Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes reduces gold from minions by 50% − 80% (based on CS).

Map-Specific Differences

The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • This item is disabled.

Strategy

  • Relic Shield Relic Shield is typically purchased by supports who would prefer to assist their lane partner rather than harrass the opposition.
  • The execute can give supports the ability to assist laners that lack waveclear or who intend to aggressively push lane.

Old icons

Trivia

Targon Crest icon.png

Patch History

V11.5
V11.3
V10.24
  • Updated icon.
V10.23
  • Updated icon.
  • Spoils of War charge generation reduced to 35 seconds from 45.
  • Limited to 1 Support or Jungle item.
V10.1
  • New Effect: Now grants 25% base health regeneration.
V9.23 - Rework
  • New item icon.
  • New Effects:
    • Cost: 400 Gold 400.
    • Stats: 30 health, 5 ability power, 2 Gold 2 per 10 seconds.
    • Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee role.png Melee basic attacks execute minions below 50% of their maximum health and Ranged role.png ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold Gold gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
    • Quest: Earn 500 Gold 500 using this item to upgrade to Targon's Buckler Targon's Buckler, gaining the Warding active with 3 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
  • Old Effects:
    • Cost: 400 Gold 400.
    • Stats: 50 health, 1 Gold 1 per 10 seconds.
    • Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 2 charges. Melee role.png Melee basic attacks can consume one charge to execute minions below 200 − 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 5 − 30 (based on missing health) health and grants them kill gold Gold gold. Healing is halved if the owner is Ranged role.png ranged. These effects require an allied champion to be nearby.
    • Unique Passive - Quest: Earn 500 Gold 500 using this item and upgrade to Targon's Brace Targon's Brace. Reward: Permanently upgrades Targon's Brace Targon's Brace to Celestial Eye Celestial Eye and Remnant of the Aspect Remnant of the Aspect to Eye of the Aspect Eye of the Aspect, giving them the Warding active with respectively 3 and 4 wards in stock.
    • Limitations: Limited to 1 Jungle or Gold Income item.
    • Builds Into: Targon's Brace Targon's Brace.
V9.5
  • Spoils of War healing changed to 5 − 30 (based on missing health) from 15 (+ 2% of missing health).
V9.3
  • Bug Fix: No longer reports twice the amount of gold generated from Spoils of War in the post-game screen.
V8.15
  • Cost increased to 400 Gold 400 from 350 Gold 350.
V8.10
  • Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
V8.7
  • Passive gold per 10 seconds reduced to 1 Gold 1 from 2 Gold 2.
V8.6
  • Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
V8.5 - March 8th Hotfix
V8.4
  • Health reduced to 50 from 75.
V8.2
  • Quest gold value reduced to 500 Gold 500 from 750 Gold 750. Still requires to upgrade to Targon's Brace Targon's Brace.
  • New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
  • Removed Quest Reward: Shield Battery, a permanent shield for 255 − 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
  • New Effect: Quest reward now grants the active Warding with 3 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon.png Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
  • Removed from Twisted Treeline.
V7.23
  • Bug Fix: The Bandit mastery 2016.png Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016.png Bandit.
  • New Effect: Bandit mastery 2016.png Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to 750 Gold 750 from 650 Gold 650.
  • New Effect: Spoils of War heal now scales with 2% of missing health.
V7.16 - August 16th Hotfix
  • Bug Fix: Fixed a bug where it wasn't granting its passive gold per 10.
V7.12
  • New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
  • New Effect: Quest reward shield VFX have been updated to be more Targonian.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.9
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item and upgrade to Targon's Brace Targon's Brace.
    • Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
      • Shield Battery: Grants a permanent shield for 255 − 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 − 85 (based on level) shield value.
V7.8
V6.18
  • Spoils of War heal reduced to 15 from 20.
V6.13
  • Minion execute increased to 200 − 285 (based on level) health from 200 health.
V6.9
  • Charge cooldown reduced to 40 seconds from 60 seconds
  • Healing per charge reduced to 20 health from 40 health
V5.24
  • Bug Fix: Spoils of War could execute champion clones.
V5.22
  • Cost reduced to 350 Gold 350 from 365 Gold 365.
  • Now grants 2 gold generation.
V4.3
  • Health increased to 75 from 50.
  • Health regeneration removed.
  • Passive – Spoils of War:
    • Heal changed to 50 health from 2% of your maximum health.
    • Heal now affects the wielder as well as the nearest allied champion.
    • Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
    • Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
V3.14 - November 26th Hotfix
  • Recharge time increased to 60 seconds from 30.
  • Execute damage now only triggers on melee basic attacks.
  • Bugfix: Fixed a bug where Zac's Zac's Cell Division Cell Division bloblets could be executed.
V3.14 Added
  • Recipe: 365 Gold 365
  • +50 Health
  • +6 Health regeneration
  • Unique Passive - Spoils of War: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 60 seconds, up to a maximum of 2 charges.
  • Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.

References

List of Items

Community content is available under CC-BY-SA unless otherwise noted.