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(→‎Abilities: Updated Tunnel to indicate that Rek'Sai dashes in the direction she is facing, NOT in the direction of the cursor to a target location chosen by the player. (This is similar to Riven's Broken Wings.))
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|icon = Fury of the Xer'Sai.png
 
|icon = Fury of the Xer'Sai.png
 
|description = While {{ai|Burrow|Rek'Sai|burrowed}}, Rek'Sai will restore health every second at the expense of 20% of her current Fury, based on the amount of Fury expended. Rek'Sai will restore a maximum of (25{{times}}level) health over 5 seconds if she burrowed at 100 Fury.
 
|description = While {{ai|Burrow|Rek'Sai|burrowed}}, Rek'Sai will restore health every second at the expense of 20% of her current Fury, based on the amount of Fury expended. Rek'Sai will restore a maximum of (25{{times}}level) health over 5 seconds if she burrowed at 100 Fury.
|description2 = Additionally, Rek'Sai's next attack or damaging ability after {{ai|Unburrow|Rek'Sai|unburrowing}} will grant 15 bonus Fury.
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|description2 = Additionally, Rek'Sai's next attack or damaging ability after {{ai|Burrow|Rek'Sai|unburrowing}} will grant 15 bonus Fury.
   
 
}}
 
}}

Revision as of 09:42, 29 November 2014

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Abilities

Rek'Sai's abilities have no cost and are only limited by cooldowns. Her secondary resource bar instead displays her Fury. Rek'Sai starts the game with 0 Fury and can have a maximum of 100. While Unburrowed, Rek'Sai generates 5 Fury whenever she damages an enemy and will decay at a rate of 20 Fury per second if she has not gained any in the last ~5 seconds.

Fury of the Xer'Sai

Fury of the Xer'Sai

While burrowed burrowed, Rek'Sai will restore health every second at the expense of 20% of her current Fury, based on the amount of Fury expended. Rek'Sai will restore a maximum of (25 × level) health over 5 seconds if she burrowed at 100 Fury.

Additionally, Rek'Sai's next attack or damaging ability after unburrowing unburrowing will grant 15 bonus Fury.

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Queen's Wrath

Queen's Wrath

Unburrowed - Active: Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies. Rek'Sai will generate Fury for every enemy hit on each attack.

  • Physical Damage: 15 / 35 / 55 / 75 / 95 (+ 40% Bonus AD)
  • Total Damage: 45 / 105 / 165 / 225 / 275 (+ 120% Bonus AD)

Prey Seeker

Prey Seeker

Burrowed Burrowed - Active: Rek'Sai fires a pulse of void-charged earth forward in a line that damages the first enemy hit, dealing magic damage and revealing all enemies within X-range of the target for 2 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP)

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Burrow

Burrow

Unburrowed - Active: Rek'Sai burrows into the ground, reducing her sight radius to X and disabling her basic attacks while gaining: Tremor Sense; 15 flat bonus movement speed and the ability to ignore unit collision; and access to an alternate set of basic abilities.

Tremor Sense: Enemy champions and neutral monsters within 1300-units that move within the Fog of War have their position revealed for Rek'Sai and her allies. This does not grant sight.

Unburrow

Unburrow

Burrowed Burrowed - Active: Rek'Sai will burst out of the ground: dealing physical damage and knocking up surrounding enemies for up to 1 second, based on their proximity to Rek'Sai. Enemies cannot be affected again by Unburrow for a few seconds. Rek'Sai will generate Fury for each enemy hit.

  • Physical Damage: 60 / 110 / 160 / 210 / 260 (+ 50% Bonus AD)

Rek'Sai's first attack while burrowed burrowed will trigger Unborrow without needing to activate the ability.

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Furious Bite

Furious Bite

Unburrowed - Active: Rek'Sai bites her target, dealing physical damage that is increased by 1% for every 1% of her current Fury. If Rek'Sai has full Fury, Furious Bite will deal true damage instead.

  • Minimum Physical Damage: 80 / 90 / 100 / 110 / 120% AD
  • Maximum/True Damage: 160 / 180 / 200 / 220 / 240% AD

Tunnel

Tunnel

Burrowed Burrowed - Active: Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds.

Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already enroute will not hinder her.

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Void Rush

Void Rush

Passive: Rek'Sai gains bonus attack speed.

  • Bonus Attack Speed: 20 / 40 / 60%

Active: Rek'Sai targets one of her Tunnel Entrances and begins channeling. In addition to disabling effects, Void Rush's channel will be interrupted if Rek'Sai takes damage from champions or turrets. Interrupting Void Rush will put the ability on an 8 second cooldown.

If Rek'Sai successfully channels for 1.5 seconds, she will burrow burrow into the ground and rapidly dash to the target tunnel. This will not put the target entrance on cooldown.

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References

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