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Rek'Sai OriginalCentered.jpg
Rek'Sai
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

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Fury of the Xer'Sai
Fury of the Xer'Sai.png

Innate: Rek'Sai generates Fury resource.png 25 Fury upon dealing damage with basic attacks, Prey Seeker Prey Seeker, Unburrow Unburrow or Furious Bite Furious Bite, and loses 20 Fury per second if she hasn't generated any in the last 5 seconds.

While burrowed burrowed, Rek'Sai consumes her current Fury over 3 seconds, Heal power icon.png healing for up to 20 − 190 (based on level) at 100 Fury, stopping once she consumes it all or returns to Health icon.png full health.

Info
Notes
  • Fury resource.png Fury bar changes from Yellow to Red when full.

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Queen's Wrath
EFFECT RADIUS: 325
CAST TIME: none
COOLDOWN: 4
Queen's Wrath.png

Unburrowed Unburrowed - Active: Rek'Sai's next three basic attacks within 5 seconds have a 0.25-second cast time and deal bonus physical damage to the target and all surrounding enemies. The damage to the primary target is affected by Critical strike icon.png critical strike modifiers.

Physical Damage:
20 / 25 / 30 / 35 / 40 (+ 50% bonus AD)
Total Damage:
60 / 75 / 90 / 105 / 120 (+ 150% bonus AD)

Queen's Wrath ends prematurely and goes on cooldown if Rek'Sai is burrowed burrowed for more than 1.5 seconds.

Queen's Wrath Bladework.png resets Rek'Sai's basic attack timer.

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Prey Seeker
TARGET RANGE: 1650
EFFECT RADIUS: X
CAST TIME: 0.1
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Prey Seeker.png

Burrowed Burrowed - Active: Rek'Sai fires a void-charged pulse in the target direction that detonates on the first enemy hit, dealing physical damage to enemies within the area and Sight icon.png revealing them for 2.5 seconds.

Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 50% bonus AD) (+ 70% AP)

Notes
  • Damage to the primary target applies Wit's End item.png proc damage and damage to secondary targets applies Umbra Blades.png default damage.
  • Queen's Wrath's bonus damage applies against structures.
  • There is a brief delay between each attack of Queen's Fury after the attack's cast time elapses.
    • If Rek'Sai has more than 1.4 attack speed, she can cancel this delay to perform the next attack quicker. This does not occur if she is Acquisition range.png attacking automatically.
  • Queen's Wrath's enhanced attacks still apply on-hit and on-attack effects and life steal to the primary target.
  • When Counter Strike.png dodged, the damage dealt to the primary target is nullified; however, damage to any secondary targets still occurs.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Queen's Wrath interactions with Spirit's Refuge.png blocking and Blind icon.png blinding effects.

Notes
  • Prey Seeker will cast fire from wherever Rek'Sai is at the end of the cast time.
  • Prey Seeker's effect radius is centered around the location of the missile as it collides.

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Burrow
EFFECT RADIUS: 1300
CAST TIME: none
COOLDOWN: 4
Burrow.png

Unburrowed Unburrowed - Active: Rek'Sai burrows into the ground, reducing her Sight icon.png sight radius to 250 units, but gaining 15 / 20 / 25 / 30 (based on level) Movement speed icon.png bonus movement speed, becoming Ghost.png ghosted, accessing an alternate set of basic abilities, and activating Tremor Sense.

Tremor Sense: Rek'Sai and her allies gain Sweeper Drone icon.png obscured vision of nearby enemy units that are not Sight icon.png visible every 1.5 seconds if they are moving.

Rek'Sai automatically burrows upon respawning once Burrow has been learned.

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Unburrow
EFFECT RADIUS: 160 / 250
CAST TIME: none
STATIC COOLDOWN: 1
TARGET IMMUNITY: 10
Unburrow.png

Burrowed Burrowed - Active: Rek'Sai bursts out of the ground, dealing physical damage to surrounding enemies and Airborne icon.png knocking them aside. The enemy closest to the center is Airborne icon.png knocked up for 1 second instead, and cannot be affected again by Unburrow for some time.

Physical Damage:
55 / 70 / 85 / 100 / 115 (+ 80% bonus AD)

Rek'Sai can also trigger Unburrow by issuing an attack command, applying the full Airborne icon.png knock up against the target.

Notes
  • Burrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Rek'Sai's Range icon.png attack range is reduced by 100 while burrowed.
  • While Burrowed, Rek'Sai is not locked out from declaring basic attacks, attempting to do so will cause her to Unburrow automatically.
  • Enemies detected by Tremor Sense are displayed as rings on the ground (champions display much larger ones and play a sound effect audible to all units).
  • Enemies standing still while Rek'Sai is nearby are insensible to Tremor Sense.

Rek'Sai sensing a nearby enemy with Tremors Sense.

Notes
  • Unburrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Unburrow's per-target Cooldown reduction icon.png cooldown only applies to targets affected by the full Airborne icon.png knock-up, but provides immunity to all effects of the ability.
  • Unburrow is still considered an ability and is thus stopped by Silence icon.png silence. She can basic attack normally during this time, without leaving unburrow.
    • If Rek'Sai is Disarm icon.png disarmed, she cannot issue an attack command to trigger Unburrow.

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Furious Bite
TARGET RANGE: Range model.png 225
CAST TIME: 0.25
COOLDOWN: 12
Furious Bite.png

Unburrowed Unburrowed - Active: Rek'Sai bites the target enemy, dealing them physical damage.

Physical Damage:
50 / 60 / 70 / 80 / 90 (+ 85% bonus AD)

At maximum Fury resource.png Fury, Furious Bite's damage is doubled and converted to Hybrid penetration icon.png true damage.

True Damage:
100 / 120 / 140 / 160 / 180 (+ 170% bonus AD)
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Tunnel
TARGET RANGE: 850
CAST TIME: none
COOLDOWN: 26 / 23 / 20 / 17 / 14
On-Tunnel Cooldown: 10 / 8 / 6 / 4 / 2
Tunnel.png

Burrowed Burrowed - Active: Rek'Sai Dash.png dashes in the target direction, leaving behind a Tunnel with two interconnected entrances, lasting up to 10 minutes. The Tunnel can be traversed again if Rek'Sai targets either entrance, shutting down the Tunnel for a few seconds.

Rek'Sai can have up to 8 pairs of entrances active on the map at the same time, and forming subsequent tunnels beyond the maximum destroys the eldest one. Enemy Champion icon.png champions can destroy a Tunnel by standing on either entrance for 1.5 seconds, granting them 5 Gold 5 upon successfully destroying the Tunnel.

An Unburrowed Rek'Sai will automatically Burrow Burrow before entering the Tunnel and automatically Unburrow Unburrow after exiting it. This does not put Burrow Burrow on cooldown nor trigger Fury of the Xer'Sai Fury of the Xer'Sai, but does trigger other Burrow effects and Unburrow Unburrow.

Notes
  • No additional details.

Notes
  • Tunnel entrances can be targeted by allied movement abilities (Leap Strike Leap Strike, Shunpo Shunpo, Safeguard Safeguard, Teleport Teleport).
  • Tunnel entrances are Sight icon.png visible on allied champions' minimaps, while enemies must first gain Sight icon.png sight of one before it becomes visible on theirs (the opposite entrance is not revealed).
  • Destroying a Tunnel while Rek'Sai is traversing it will not prevent her from reaching the opposite entrance.
  • Rek'Sai can Tunnel through terrain if she dashes close to them and the wall is thin enough to allow the opposite entrance to spawn on the other side.

  • Enemies can block Rek'Sai from using a tunnel entrance if a ward is placed directly over it, because the cursor's target selection prioritizes wards over tunnel entrances.
  • Rek'Sai will take longer to enter a Tunnel from an Unburrowed state because she needs to Burrow.

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Void Rush
TARGET RANGE: Range center.png 1500
SPEED: 1400
CAST TIME: 0.25
COOLDOWN: 100 / 90 / 80
Void Rush Mark.png

Passive: Rek'Sai applies Marked as Prey to enemy champions she damages, lasting 5 seconds.

Void Rush.png

Active: Rek'Sai selects an enemy champion with Marked as Prey, becoming Unstoppable icon.png displacement immune and Hallucinate.png vanishing into the ground. After 1.5 seconds, she becomes targetable again and emerges from the ground as Unburrowed Unburrowed near the target and Dash.png pounces at them, dealing them physical damage upon arrival and landing 125 units behind them.

Physical Damage:
100 / 250 / 400 (+ 175% bonus AD) (+ 20 / 25 / 30% of target's missing health)

The damage can be dodged if the target moves 1000 or more units away. If the target dies or is too far away before Rek'Sai vanishes, Void Rush is canceled with a 10 second Cooldown reduction icon.png cooldown.

 
   Screech.

Info
Notes
  • Damage from items, runes, and summoner spells count for applying the mark.
  • Void Rush has a brief cast time during which Rek'Sai is still targetable.
  • Void Rush's Unstoppable icon.png displacement immunity begins from the start of the cast time, and ends when the dash ends.
  • Void Rush's damage can be dodged by becoming Playful.png untargetable.
  • Rek'Sai will track targets that change locations (e.g. by Dash.png dashing, Flash.png blinking, or simply moving), up to the maximum following range.
  • Rek'Sai can activate Void Rush while Burrowed Burrowed or Unburrowed Unburrowed.
    • She will always emerge as Unburrowed.
  • If Rek'Sai enters Revival icon.png resurrection during the cast time, Void Rush is canceled and goes on a 10 second cooldown.
    • If the resurrection occurs while Hallucinate.png vanished, she will emerge and pounce the target immediately.
  • A screeching noise made by Rek'Sai can be heard globally after Void Rush is cast (will be heard by enemies even if they don't have Sight icon.png sight of Rek'Sai and/or her destination).

Video

Patch history

This patch box only contains the Release version. For Rek'Sai's complete patch history, see here.

See also

References

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