watch 03:03
The Loop (Games)
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Rek'Sai
Abilities
- Notes
Fury bar changes from Yellow to Red when full.
- Notes
- Damage to the primary target applies
proc damage and damage to secondary targets applies
default damage.
- Queen's Wrath's bonus damage applies against structures.
- There is a brief delay between each attack of Queen's Fury after the attack's cast time elapses.
- If Rek'Sai has more than 1.4 attack speed, she can cancel this delay to perform the next attack quicker. This does not occur if she is
attacking automatically.
- If Rek'Sai has more than 1.4 attack speed, she can cancel this delay to perform the next attack quicker. This does not occur if she is
- Queen's Wrath's enhanced attacks still apply on-hit and on-attack effects and life steal to the primary target.
- PENDING FOR TEST: Queen's Wrath interactions with
dodging,
blocking, and
blinding effects.
- Notes
- Prey Seeker will cast from wherever Rek'Sai is at the end of the cast time.
- Notes
- Burrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Rek'Sai's
attack range is reduced by 100 while burrowed.
- While Burrowed, Rek'Sai is not locked out from declaring basic attacks, attempting to do so will cause her to Unburrow automatically.
- Enemies detected by Tremor Sense are displayed as rings on the ground (champions display much larger ones and play a sound effect audible to all units).
- Enemies standing still while Rek'Sai is nearby are insensible to Tremor Sense.

Rek'Sai sensing a nearby enemy with Tremors Sense.
- Notes
- Unburrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Unburrow's per-target
cooldown only applies to targets affected by the full
knock-up, but provides immunity to all effects of the ability.
- Unburrow is still considered an ability and is thus stopped by
silence. She can basic attack normally during this time, without leaving unburrow.
- If Rek'Sai is
disarmed, she cannot issue an attack command to trigger Unburrow.
- If Rek'Sai is
- Notes
- No additional details.
- Notes
- Tunnel entrances can be targeted by allied movement abilities (
Teleport).
, , , - Tunnel entrances are
visible on allied champions' minimaps, while enemies must first gain
sight of one before it becomes visible on theirs (the opposite entrance is not revealed).
- Destroying a Tunnel while Rek'Sai is traversing it will not prevent her from reaching the opposite entrance.
- Rek'Sai can Tunnel through terrain if she dashes close to them and the wall is thin enough to allow the opposite entrance to spawn on the other side.
- Enemies can block Rek'Sai from using a tunnel entrance if a ward is placed directly over it, because the cursor's target selection prioritizes wards over tunnel entrances.
- Rek'Sai will take longer to enter a Tunnel from an Unburrowed state because she needs to Burrow.
- Notes
- Void Rush has a brief cast time during which Rek'Sai is still targetable.
- Rek'Sai becomes
displacement immune on-cast and the immunity lasts until the
dash ends.
- Void Rush's damage can be dodged by becoming
untargetable.
- Rek'Sai will track targets that change locations (e.g. by
dashing,
blinking, or simply moving), up to the maximum following range.
- Rek'Sai can activate Void Rush while
- She will always emerge as Unburrowed.
or .
- If Rek'Sai enters
resurrection during the cast time, Void Rush is canceled and goes on a 10 second cooldown.
- If the resurrection occurs while
vanished, she will emerge and pounce the target immediately.
- If the resurrection occurs while
- A screeching noise made by Rek'Sai can be heard globally after Void Rush is cast (will be heard by enemies even if they don't have
sight of Rek'Sai and/or her destination).
References
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