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Rek'Sai
Rek'Sai is a champion in League of Legends.[1]
Abilities[]
- Only the damage to the primary target is affected by critical strike modifiers.
- Damage to the primary target applies proc damage and damage to secondary targets applies default damage.
- Queen's Wrath's bonus damage applies against structures.
- When dodged or blocked, or if Rek'Sai is blinded, the damage dealt to the primary target is nullified, but the damage around her will still occur.
- Burrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Enemies detected by Tremor Sense are displayed as rings on the ground. Champions display larger rings and Rek'Sai will react to this detection.
- Visible enemies will not be detected by Tremor Sense. Enemies standing still while Rek'Sai is nearby are insensible by Tremor Sense.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Rek'Sai will track the target if they change locations.
- She will dash through the target's previous location without dealing damage if the target is too far away or moves beyond 1750 units.
- The damage can be dodged if the target moves 1000 or more units away.
- All sources of damage by Rek'Sai count for applying the mark.
- Void Rush has a brief cast time during which Rek'Sai is still targetable.
- Void Rush's displacement immunity begins from the start of the cast time, and ends when the dash ends.
- Void Rush's damage can be dodged by becoming untargetable.
- Rek'Sai can activate Void Rush while
- She will always emerge as Unburrowed.
or .
- If Rek'Sai enters resurrection during the cast time, Void Rush is canceled and goes on a 10 second cooldown.
- If the resurrection occurs while vanished, she will emerge and pounce the target immediately.
- A screeching noise made by Rek'Sai can be heard globally after Void Rush is cast (will be heard by enemies even if they don't have sight of Rek'Sai and/or her destination).
- The following table refers for interactions while Rek'Sai is performing Void Rush:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Rek'Sai (Collection).
An apex predator, Rek’Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring’s hunting grounds. All know that once Rek’Sai is seen on the horizon, death from below is all but guaranteed.
N/A
Christian Fell, Joshua 'HUGEnFAST' Brian Smith
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bonus attack speed reduced to 35% from 45%.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 75 / 100 / 125 / 150.
- Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- Fury generated against minions, wards, and jungle plants reduced to 5 from 12.5.
- Maximum heal reduced to 10% − 20% (based on level) maximum health from 12% − 20% (based on level).
- Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- Bug Fix: Now properly generates rune and item stacks (such as , , etc).
- Rescripted to no longer utilize a cast wrapper that would potentially be interruptible.
- Bug Fix: Casting no longer fails if Rek'Sai was stunned on the very next frame after casting Void Rush.
- Rescripted to no longer utilize a cast wrapper that would potentially be interruptible.
- V14.5 - March 6th Hotfix
- Bug Fix: Knockup no longer fails if the target moves outside of effect range fast enough when she issues an attack.
- Stats
- Attack windup reduced to 20% from 26.6667%.
- Critical strike attack windup reduced to 20% from 20.8333%.
- Attack windup modifier changed to 0.6 from 1.
- New Effect: Empowered attacks now have an uncancellable windup.
- Bug Fix: Now properly stacks Focused Will.
- New Effect: Can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow.
- Bug Fix: Now properly knocks up large monsters if they were not the primary target.
- Bug Fix: No longer sometimes locks her out of declaring basic attacks for some time after unburrowing.
- Health ratio increased to 8 / 9.5 / 11 / 12.5 / 14% of target's maximum health from 6 / 8 / 10 / 12 / 14%.
- Monster damage cap increased to 75 − 400 (based on level) from 60 − 400 (based on level).
- Bug Fix: Potentially fixed movement through terrain failing upon entering a Tunnel created by casting this ability.
- Base damage increased to 150 / 300 / 450 from 100 / 250 / 400.
- Health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
- Undocumented: The initial movement spell now has a 1-frame / 0.033 seconds-second cast time in order to be properly buffered with other attacks and spells, and not result in unexpectedly canceling the movement and damaging effects upon emerging.
- V14.4 - Mid-scope Update
- Stats
- Base health regeneration reduced to 2.5 from 7.5.
- Health regeneration growth reduced to 0.5 from 0.65.
- Base movement speed increased to 340 from 335.
- Maximum heal health ratio increased to 12% − 20% (based on level) maximum health from 2% − 10% (based on level).
- Removed: No longer has a maximum base heal of 10.
- New Effect: Fury generation is now reduced by 50% against minions, wards, and jungle plants.
- Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Removed: No longer has a 0.25-second cast time for each empowered attack.
- New Effect: Now grants 45% bonus attack speed while active.
- Made cast animations smoother at high attack speeds.
- Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Damage type changed to magic from physical.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200.
- Bonus AD ratio reduced to 25% bonus AD from 50%.
- Bonus movement speed changed to 5 / 10 / 15 / 20 / 25 from 5 / 10 / 15 (based on level).
- Vision radius increased to 385 from 250.
- Removed: No longer reduces her attack range to 75.
- Damage type changed to magic from physical.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Removed: Damage no longer scales with 80% bonus AD.
- New Effect: Damage now scales with 80% AP.
- New Effect: Now knocks up all targets hit, instead of only knocking up the primary target and knocking back all secondary targets.
- The 10-second per-target immunity will apply to all targets hit.
- Removed: No longer slows targets by 40% for 0.5 seconds after knocking them up.
- Cooldown reduced to 10 seconds from 12.
- Removed: No longer has a base damage of 5 / 10 / 15 / 20 / 25.
- AD ratio increased to 100% AD from 70% AD.
- Removed: At maximum Fury, no longer deals double damage and converts it to true damage.
- New Effect: At maximum Fury, now deals 6 / 8 / 10 / 12 / 14% of target's maximum health bonus physical damage, capped at 60 − 400 (based on level) against monsters.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 26 / 24 / 22 / 20 / 18 seconds.
- Tunnel cooldown reduced to 6 / 5 / 4 / 3 / 2 seconds from 10 / 8 / 6 / 4 / 2 seconds.
- Manual cast dash speed reduced to 500 from 550.
- New Effect: Manual cast dash speed now scales with total movement speed instead of movement speed from boots.
- Movement speed while burrowing and unburrowing slightly increased.
- Bug Fix: Dash speed while in the Tunnel is now properly 850 (matching the movement command/re-use speed) instead of 550, if the Tunnel is created by casting this ability.
- Bug Fix: No longer has a 0.05-second delay when entering a Tunnel after its creation by casting this ability.
- Bonus AD ratio reduced to 100% bonus AD from 175%.
- Maximum base heal reduced to 10 from 15 − 125 (based on level).
- Maximum heal health ratio reduced to 2% − 10% (based on level) maximum health from 2% − 12% (based on level).
- AD ratio reduced to 30 / 35 / 40 / 45 / 50% AD from 34 / 38 / 42 / 46 / 50% AD.
- Bonus movement speed reduced to 5 / 10 / 15 (based on level) from 15 / 20 / 25 / 30 (based on level).
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 50 / 65 / 80 / 95 / 110.
- Removed: No longer has a base damage of 21 / 27 / 33 / 39 / 45.
- AD ratio changed to 34 / 38 / 42 / 46 / 50% total AD from 50% bonus AD at all ranks.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 55 / 70 / 85 / 100 / 115.
- Base damage reduced to 5 / 10 / 15 / 20 / 25 from 55 / 60 / 65 / 70 / 75.
- AD ratio changed to 70% total AD from 85% bonus AD.
- Bug Fix: Now properly counts as an ability cast for triggering Spellblade effects.
- Stats
- Base attack damage reduced to 58 from 61.
- Base health reduced to 600 from 640.
- Maximum base heal reduced to 15 − 125 (based on level) from 20 − 190 (based on level).
- New Effect: Now heals up to 2% − 12% (based on level) maximum health at maximum fury.
- Duration reduced to 3 seconds from 5.
- Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 4 at all ranks.
- New Effect: Basic attacks now refresh the buff duration of the empowered attack.
- Removed: Empowered attack's buff no longer ends prematurely if she is for more than 1.5 seconds.
- Reveal duration increased to 5 seconds from 2.5.
- Tremor Sense tick rate interval reduced to 1 second per tick from 1.5.
- Targeted range increased to match untargeted range.
- Bug Fix: Tremor Sense no longer detects untargetable units like jungle companions.
- Stats
- Base attack damage reduced to 61 from 64.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Bug Fix: Casting it on a Vessel created by no longer causes the caster's model to stop rendering.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Cast bar HUD now displays correctly.
- V12.4 - February 17th Hotfix
- Bug Fix: Fixed a bug where it was not reducing the cast time on her empowered basic attacks.
- Base damage changed to 55 / 60 / 65 / 70 / 75 from 50 / 60 / 70 / 80 / 90.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 26 / 23 / 20 / 17 / 14.
- Bug Fix: Fixed a bug where would be knocked up to a very high height when hit by Unburrow while channeling .
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Maximum base damage increased to 63 / 81 / 99 / 117 / 135 from 60 / 75 / 90 / 105 / 120.
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- General
- Adjusted splash artwork for .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.19 - September 21st Hotfix
- Bug Fix: Fix a bug where the movement speed was doubled when casted.
- V10.19 - September 16th Hotfix
- Bug Fix: Cooldown now properly starts while burrowed.
- Bug Fix: Cooldown now properly starts while burrowed.
- Bug Fix: Empowered attacks no longer fizzle if used on an enemy shortly after casting .
- Bug Fix: No longer gains crowd control immunity after leaping on clones for 3 seconds.
- Bug Fix: Refund now properly and consistently works when enemy champions die during the cast and dash of the ability.
- Stats
- Base armor increased to 36 from 33.
- New Effect: Bonus damage now works against turrets.
- Bug Fix: No longer gains a short "Can't Be Displaced" buff if her target dies as she starts Void Rush.
- Stats
- Base attack damage reduced to 64 from 65.5.
- Attack damage growth reduced to 3 from 3.35.
- Cooldown increased to 12 / 11.5 / 11 / 10.5 / 10 seconds from 11 / 10 / 9 / 8 / 7.
- Base damage reduced to 50 / 60 / 70 / 80 / 90 from 55 / 65 / 75 / 85 / 95.
- V9.6 - March 21st Hotfix
- Bug Fix: No longer crashes the server if it hits unpassable terrain.
- Cooldown increased to 100 / 90 / 80 seconds from 100 / 80 / 60.
- Bonus AD ratio reduced to 175% bonus AD from 200%.
- V9.4 - February 25th Hotfix
- Bug Fix: No longer re-deals damage when the target moves away and Rek'Sai re-pounces at them.
- New Effect: Fury bar now changes from yellow to red when full.
- New Effect: Now ends and goes on cooldown if she is burrowed for more than 1 second.
- New Effect: Now generates 25 Fury if it hits an unit.
- Tracking visuals for nearby enemies brightened.
- New Effect: Now immediately burrows on respawn once she has at least one point in Burrow.
- New Effect: Can now only be dodged if target moves 1000 units away.
- Bug Fix: Attacks now interact properly with .
-
- Bug Fix: Recall ground water VFX no longer clip through elevated terrain.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 200% bonus AD from 185%.
-
- Bug Fix: Tunnels now properly use the correct textures and base tunnels can no longer be seen through the deflated tunnels.
- Bug Fix: Fury no longer decays from being out of combat while she is consuming it for burrowed regeneration.
- Bug Fix: Out of combat fury decay now begins precisely at 8 seconds (as opposed to 8-9 seconds).
- Stats
- Base health regeneration increased to 7.5 from 7.342.
- Stats
- Base attack damage increased to 66 from 57.5.
- Base armor increased to 33 from 24.
- Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 50 / 65 / 80 / 95 / 110.
- Base damage increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Bug Fix: No longer becomes permanent if they are destroyed as she exits them.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: Now properly marks targets even when the damage is completely blocked by a shield.
- Spells queued while attacking are handled better.
- New Effect: Now takes the same time to unburrow whether you press W or attack a target (0.15 seconds).
- Bug Fix: Knockback effect for secondary targets no longer lasts slightly longer than intended.
- AD ratio increased to 185% bonus AD from 160%.
- Bug Fix: Can now properly be HUD-pinged to display its cooldown or readiness, regardless of whether a marked target is in range.
- Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
- Bug Fix: Prey marks no longer show up for spectators.
- Stats
- Base attack damage increased to 57.5 from 55.628.
- Armor growth increased to 3.75 from 3.4.
- Bonus AD ratio increased to 80% bonus AD from 40% bonus AD.
- New Effect: Is now much harder to dodge. Rek'Sai's target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).
- Stats
- Health growth reduced to 85 from 90.
- Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per ability, and 2.5 per extra enemy hit.
- Health restore duration reduced to 3 seconds from 5.
- Maximum health restored reduced to 20 − 190 (based on level) from 25 − 450 (based on level).
- Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.
- AD ratio increased to 40% bonus AD from 20% bonus AD.
- New Effect: Damage now scales with 40% bonus AD.
- Damage type changed to physical from magic.
- Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200.
- Knock up duration increased to 1 second from 0.5 - 1.
- Knock up targeting changed to closest single target from area of effect targets.
- New Effect: Now knocks back other units 250 range away from Rek'Sai.
- New Effect: The knocked up target is granted immunity from further knock-ups.
- Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
- New Effect: Can now interact with plants by attacking them while burrowed.
- Damage changed to 50 / 60 / 70 / 80 / 90 (+ 85% bonus AD) from 80 / 90 / 100 / 110 / 120% AD.
- Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as true damage at maximum Fury.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
- New Passive: Dealing damage to enemy champions marks them for the next 5 seconds.
- New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+ 160% bonus AD) (+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap.
- Cooldown: 100 / 80 / 60 seconds
- Range: 1500
- Removed Passive: Passively gains 20 / 40 / 60% bonus attack speed.
- Removed Active: After channeling for 1.5 seconds, Rek'Sai into the ground and dashes to the target entrance without shutting it down, becoming untargetable for the duration.
- Cooldown: 180 / 140 / 100 seconds
- Range: Global
- General
- Adjusted splash artwork for .
- Stats
- Base armor reduced to 24 from 28.3.
- Armor growth reduced to 3.4 from 3.75.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19.5 / 19 / 18.5 / 18.
- Cooldown increased to 180 / 140 / 100 seconds from 150 / 110 / 70.
- Tremor Sense refresh rate per target increased to 1.5 seconds from 0.75.
- New Effect: Tremor Sense does not alert Rek'Sai if the enemy is minorly moving to change their facing direction.
- Bug Fix: Rek'Sai occasionally failing to go through a tunnel when trying to use a second one as she exits the first.
- Removed: Granting 15 bonus Fury upon using .
- Displacement radius reduced to 160 from 200.
- General
- Base health reduced to 570 from 611.2.
- AD ratio per hit reduced to (+ 20% bonus AD) from (+ 30% bonus AD)
- Total AD ratio reduced to (+ 60% bonus AD) from (+ 90% bonus AD)
- Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks.
- Bug Fix: Duration error in tooltip.
- New Effect: Uses the ward spawning UI (counter for existing vs. maximum as well as displaying to-be-destroyed ones upon reaching the limit)
- Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
- Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260.
- On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
- AD ratio reduced to (+ 30% bonus AD) from (+ 40% bonus AD)
- AP ratio reduced to (+ 70% AP) from (+ 100% AP)
- AD ratio reduced to (+ 40% bonus AD) from (+ 50% bonus AD)
- Added
Trivia[]
- Rek'Sai is the first female Voidborn released.
- Rek'Sai is the first fighter champion released without a secondary role.
- Rek'Sai's design was greatly influenced[2] by the canceled champion .
- Just like with in-universe (she is estimated to be as large as a 'small T. rex, mammoth, whale shark, large but not huge'). , , , and , Rek'Sai's in-game size is smaller than
- Rek'Sai had her game assets reused for several featured game modes.
- She was given a retexture and features as a monster called the "Grumpy Burrow Monster" (along with its huge variant) in Invasion.
- Her animations were reused for the Odyssey: Extraction. , , and monsters in