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Rek'Sai OriginalCentered.jpg
Rek'Sai (Universe)Rek'Sai (Universe)
Rek'Sai (League of Legends)Rek'Sai (League of Legends)
Rek'Sai (Esports)Rek'Sai (Esports)
Rek'Sai (Teamfight Tactics)Rek'Sai (Teamfight Tactics)
Rek'Sai (Legends of Runeterra)Rek'Sai (Legends of Runeterra)
Rek'Sai (Development)Rek'Sai (Development)
Rek'Sai (Trivia)Rek'Sai (Trivia)

Rek'Sai is a champion in League of Legends.[1]



Fury of the Xer'Sai

Fury of the Xer'Sai.png

Innate: Rek'Sai basic attacks and ability hits generate Fury resource.png 25 Fury, which expires by 20 Fury per second after 5 seconds without generating Fury. Prey Seeker Prey Seeker will not generate Fury against non-Champion icon.png champions.

When Rek'sai becomes Burrowed Burrowed, she consumes her current Fury over 3 seconds to Heal power icon.png heal for up to 20 − 190 (based on level) at 100 Fury, stopping once fully consumed or she reaches Health icon.png full health. If she starts generating Fury while Burrowed, the consumption occurs after 5 seconds.

  • Fury resource.png Fury bar changes from Yellow to Red when full.
  • When Rek'Sai automatically consumes Fury while Burrowed (no transformation), the healing buff will refresh every second while she has/maintains over 25 Fury.(bug) This causes the healing to last 6 seconds at 100 Fury.


Queen's Wrath

Queen's Wrath.png

Active: Rek'Sai's next three basic attacks within 5 seconds have a 0.25-second cast time and deal bonus physical damage to the target and surrounding enemies. The damage to the primary target is affected by Critical strike icon.png critical strike modifiers.

Physical Damage:
21 / 27 / 33 / 39 / 45 (+ 50% bonus AD)
Total Damage:
63 / 81 / 99 / 117 / 135 (+ 150% bonus AD)

Queen's Wrath Bladework.png resets Rek'Sai's basic attack timer, and ends prematurely if Rek'Sai is Burrowed Burrowed for more than 1.5 seconds.

  • Damage to the primary target applies Wit's End item.png proc damage and damage to secondary targets applies Umbra Blades.png default damage.
  • Queen's Wrath's bonus damage applies against structures.
  • There is a brief delay between each attack of Queen's Fury after the attack's cast time elapses.
    • If Rek'Sai has more than 1.4 attack speed, she can cancel this delay to perform the next attack quicker. This does not occur if she is Acquisition range.png attacking automatically.
  • Queen's Wrath's enhanced attacks still apply on-hit and on-attack effects and life steal to the primary target.
  • When Counter Strike.png dodged, the damage dealt to the primary target is nullified; however, damage to any secondary targets still occurs.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Queen's Wrath interactions with Spirit's Refuge.png blocking and Blind icon.png blinding effects.
  • If the primary target becomes Untargetable icon.png untargetable, Death.png dies, or is too far away or no longer in Sight icon.png sight during the empowered attack's cast time, it is cancelled but not consumed.




Active: Rek'Sai becomes Burrowed, reducing her Range icon.png attack range「 to 75 」「 by 100 」and her Sight icon.png sight radius to 250 units while gaining access to her Burrowed abilities. She also becomes Ghost.png ghosted and gains 15 / 20 / 25 / 30 (based on level) Movement speed icon.png bonus movement speed, as well as Tremor Sense.

Tremor Sense: Rek'Sai and her allies gain Sweeper Drone icon.png obscured vision of nearby enemy units that are moving every 1.5 seconds.

Once Burrow has been learned, Rek'Sai automatically becomes Burrowed upon completing a Recall Recall channel or respawning.

  • Burrow does not count as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Enemies detected by Tremor Sense are displayed as rings on the ground. Champions display larger rings and Rek'Sai will react to this detection.
  • Visible enemies will not be detected by Tremor Sense. Enemies standing still while Rek'Sai is nearby are insensible by Tremor Sense.

Rek'Sai sensing a nearby enemy with Tremor Sense.


Furious Bite

Furious Bite.png

Active: Rek'Sai bites the target enemy, dealing physical damage.

Physical Damage:
55 / 60 / 65 / 70 / 75 (+ 85% bonus AD)

At maximum Fury resource.png Fury, Furious Bite's damage is doubled and converted to Hybrid penetration icon.png true damage.

True Damage:
110 / 120 / 130 / 140 / 150 (+ 170% bonus AD)

  • If the target becomes Untargetable icon.png untargetable, Death.png dies, or is too far away or no longer in Sight icon.png sight during the cast time, this ability will cancel but does not go on Cooldown icon.png cooldown nor pay its cost (if applicable).


Prey Seeker

Prey Seeker.png

Active: Rek'Sai fires a void bolt in the target direction that detonates on the first enemy hit, dealing physical damage to all nearby enemies and Reveal icon.png revealing them for 2.5 seconds.

Physical Damage:
60 / 95 / 130 / 165 / 200 (+ 50% bonus AD) (+ 70% AP)

  • This ability will cast from wherever the caster is at the end of the cast time.
  • Prey Seeker's effect radius is centered around the location of the missile as it collides.




Active: Rek'Sai becomes Un-Burrowed, gaining access to her Un-Burrowed abilities. Additionally, she deals physical damage to nearby enemies and Airborne icon.png knocks them aside. The enemy closest to the center is instead Airborne icon.png knocked up for 1 second, and cannot be affected again by Unburrow for some time.

Physical Damage:
55 / 70 / 85 / 100 / 115 (+ 80% bonus AD)

Rek'Sai can also trigger Unburrow by issuing an attack command, applying the Airborne icon.png knock up against the target.

  • Unburrow does not count as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
  • Unburrow's per-target Cooldown icon.png cooldown only applies to targets affected by the Airborne icon.png knock-up, but provides immunity to all effects of the ability.
  • Unburrow is still considered an ability and is thus stopped by Silence icon.png silence. She can basic attack normally during this time, without leaving unburrow.
  • For a brief moment during the beginning animation of Tunnel Tunnel, Rek'Sai can trigger Unburrow by issuing an attack command.




Active: Rek'Sai Dash.png dashes in the target direction, leaving behind a Tunnel with two interconnected entrances that lasts up to 10 minutes. The Tunnel can be traversed again when Rek'Sai targets either entrance, shutting down the Tunnel for a few seconds.

Rek'Sai can have up to 8 Tunnels active on the map at once, deploying beyond the maximum destroys the oldest one. Enemy Champion icon.png champions can destroy a Tunnel by standing on either entrance for 1.5 seconds, granting them 5 Gold 5 upon successfully destroying the Tunnel.

An Un-Burrowed Rek'Sai will automatically Burrow Burrow before entering the Tunnel and automatically Unburrow Unburrow after exiting it. This does not put Burrow Burrow on cooldown nor trigger Fury of the Xer'Sai Fury of the Xer'Sai, but does trigger other Burrow effects and Unburrow Unburrow.

Rek'Sai cannot enter a tunnel while Stun icon.png immobilized, Grounded icon.png grounded, or Silence icon.png silenced.

  • Creating a Tunnel grants Sight icon.png sight of the area at the other end for 2 seconds.
  • Tunnel entrances can be targeted by allied movement abilities (ex: Leap Strike Leap Strike, Shunpo Shunpo, Safeguard Safeguard, Teleport Teleport).
  • Tunnel entrances are Sight icon.png visible on allied champions' minimaps, while enemies must first gain Sight icon.png sight of one before it becomes visible on theirs (the opposite entrance is not revealed).
  • Destroying a Tunnel while Rek'Sai is traversing it will not prevent her from reaching the opposite entrance.
  • Rek'Sai can Tunnel through terrain if she dashes close to them and the wall is thin enough to allow the opposite entrance to spawn on the other side.

Tips & Tricks
  • Enemies can block Rek'Sai from using a tunnel entrance if a Ward icon.png ward is placed directly over it, because the cursor's target selection prioritizes wards over tunnel entrances.
  • Rek'Sai will take longer to enter a Tunnel from Un-Burrowed state because she needs to become Burrowed.


Void Rush

Void Rush Mark.png

Passive: Rek'Sai applies Marked as Prey to enemy champions she damages, lasting 5 seconds.

Void Rush.png

Active: Rek'Sai selects the target Marked as Prey, becoming Unstoppable icon.png displacement immune and Lockout icon 2.png unable to act and Hallucinate.png vanishing into the ground. After 1.5 seconds, she becomes targetable again and emerges from the ground Un-Burrowed Un-Burrowed near the target and Dash.png pounces at them, dealing physical damage and Dash.png dashing 125 units through them.

Physical Damage:
100 / 250 / 400 (+ 175% bonus AD) (+ 20 / 25 / 30% of target's missing health)

The damage can be dodged if the target moves 1000 or more units away. If the target dies or is too far away before Rek'Sai vanishes, Void Rush is canceled with a Cooldown icon.png 10-second cooldown.

  • Rek'Sai will track the target if they change locations.
    • She will dash through the target's previous location without dealing damage if the target is too far away or moves beyond 1750 units.
  • All sources of damage by Rek'Sai count for applying the mark.
  • Void Rush has a brief cast time during which Rek'Sai is still targetable.
  • Void Rush's Unstoppable icon.png displacement immunity begins from the start of the cast time, and ends when the dash ends.
  • Void Rush's damage can be dodged by becoming Untargetable icon.png untargetable.
  • Rek'Sai can activate Void Rush while Burrowed Burrowed or Unburrowed Unburrowed.
    • She will always emerge as Unburrowed.
  • If Rek'Sai enters Revival icon.png resurrection during the cast time, Void Rush is canceled and goes on a 10 second cooldown.
    • If the resurrection occurs while Hallucinate.png vanished, she will emerge and pounce the target immediately.
  • A screeching noise made by Rek'Sai can be heard globally after Void Rush is cast (will be heard by enemies even if they don't have Sight icon.png sight of Rek'Sai and/or her destination).
  • The following table refers for interactions while Rek'Sai is performing Void Rush:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • Champion skins

    This article section only contains champion skins. For all associated collection items, see Rek'Sai (Collection).
    Rek'Sai OriginalSkin.jpg
    RP 975
    An apex predator, Rek’Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring’s hunting grounds. All know that once Rek’Sai is seen on the horizon, death from below is all but guaranteed.
    Artist.pngChristian Fell, Joshua 'HUGEnFAST' Brian Smith
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.


    See also