5,359 Pages

Abilities

Edit
Fury of the Xer'Sai
Fury of the Xer'Sai

Innate: Rek'Sai generates Fury resource 25 Fury upon dealing damage with basic attack, Prey Seeker Prey Seeker, Unburrow Unburrow or Furious Bite Furious Bite, and loses 20 Fury per second if she hasn't generated any in the last 5 seconds.

While Burrow burrowed, Rek'Sai consumes her current Fury over 3 seconds, Heal power healing for up to 20 − 190 (based on level) at 100 Fury, stopping once she consumes it all or returns to Health icon full health.

Info
Notes
  • Fury resource Fury bar changes from Yellow to Red when full.

Edit
Queen's Wrath
EFFECT RADIUS: 325
CAST TIME: none
COOLDOWN: 4
Queen's Wrath

Unburrow Unburrowed - Active: Rek'Sai's next three basic attacks within 5 seconds deal Attack damage bonus physical damage to her target and all surrounding enemies after a 0.25-second cast time. The damage to the primary target is affected by Critical strike icon critical strike modifiers.

Physical Damage:
20 / 25 / 30 / 35 / 40 (+ 50% bonus AD)
Total Damage:
60 / 75 / 90 / 105 / 120 (+ 150% bonus AD)

Queen's Wrath ends and goes on cooldown if Rek'Sai is Burrow burrowed for more than 1.5 seconds.

Queen's Wrath Bladework resets Rek'Sai's basic attack timer.

Edit
Prey Seeker
TARGET RANGE: 1650
CAST TIME: 0.1
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Prey Seeker

Burrow Burrowed - Active: Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing physical damage to enemies in the area and Sight icon revealing them for 2.5 seconds.

Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 50% bonus AD) (+ 70% AP)

Notes
  • Queen's Wrath's bonus damage applies against structures.
  • There is a brief delay between each attack of Queen's Fury after the attack's cast time elapses.
    • If Rek'Sai has more than 1.4 attack speed, she can cancel this delay to perform the next attack quicker. This does not occur if she is Acquisition range attacking automatically.
  • Queen's Wrath's enhanced attacks still apply on-hit and on-attack effects and life steal to the primary target.
  • Queen's Wrath does not apply Hunter's Talisman item Hunter's Talisman to secondary targets.
  • PENDING FOR TEST: Queen's Wrath interactions with Counter Strike dodging, Spirit's Refuge blocking, and Blind icon blinding effects.

Notes
  • Prey Seeker will cast from wherever Rek'Sai is at the end of the cast time.

Edit
Burrow
EFFECT RADIUS: 1300
CAST TIME: none
COOLDOWN: 4
Burrow

Unburrow Unburrowed - Active: Rek'Sai burrows into the ground, reducing her Sight icon sight radius to 250 units, but gaining 15 / 20 / 25 / 30 (based on level) Movement speed icon bonus movement speed, becoming Ghost ghosted, accessing an alternate set of basic abilities, and activating Tremor Sense.

Tremor Sense: Rek'Sai gains Sweeper Drone icon obscured vision of nearby enemy and neutral units in fog of war every 1.5 seconds if they are moving.

Rek'Sai automatically burrows upon respawning once Burrow has been learned.

Edit
Unburrow
EFFECT RADIUS: 160
CAST TIME: none
STATIC COOLDOWN: 1
On-Target Cooldown: 10
Unburrow

Burrow Burrowed - Active: Rek'Sai bursts out of the ground, dealing physical damage to surrounding enemies and Airborne icon knocking them aside 250 units. The enemy closest to the center is Airborne icon knocked up for 1 second instead, and cannot be affected again by Unburrow for some time.

Physical Damage:
55 / 70 / 85 / 100 / 115 (+ 80% bonus AD)

Rek'Sai can also trigger Unburrow by issuing an attack command, applying the full Airborne icon knock up against her target.

Notes
  • Burrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • While Burrowed, Rek'Sai is not locked out from declaring basic attacks, attempting to do so will cause her to Unburrow automatically.
  • Tremor Sense is only visible to Rek'Sai and her allies.
    • Enemies detected by Tremor Sense are displayed as rings on the ground (champions display much larger ones and play a sound effect audible to all units).
    • Enemies standing still while Rek'Sai is nearby are insensible to Tremor Sense.
Rek'Sai Ring Screenshot

Rek'Sai sensing a nearby enemy with Tremors Sense.

Notes
  • Unburrow does not count as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
  • Unburrow's per-target Cooldown reduction icon cooldown only applies to targets affected by the full Airborne icon knock-up, but provides immunity to all effects of the ability.
  • Unburrow is still considered an ability and is thus stopped by Silence icon silence. She can basic attack normally during this time, without leaving unburrow.
    • If Rek'Sai is Disarm icon disarmed, she cannot issue an attack command to trigger Unburrow.

Edit
Furious Bite
TARGET RANGE: Range model 225
CAST TIME: 0.25
COOLDOWN: 12
Furious Bite

Unburrow Unburrowed - Active: Rek'Sai bites the target enemy, dealing physical damage.

Physical Damage:
50 / 60 / 70 / 80 / 90 (+ 85% bonus AD)

At maximum Fury resource Fury the damage is doubled and converted to Hybrid penetration true damage.

True Damage:
100 / 120 / 140 / 160 / 180 (+ 170% bonus AD)
Edit
Tunnel
TARGET RANGE: 850
CAST TIME: none
COOLDOWN: 26 / 23 / 20 / 17 / 14
On-Target Cooldown: 10 / 8 / 6 / 4 / 2
Tunnel

Burrow Burrowed - Active: Rek'Sai Dash dashes in the target direction, leaving behind a Tunnel with two interconnected entrances, lasting up to 10 minutes. The Tunnel can be traversed again if Rek'Sai targets either entrance, shutting down the Tunnel for a few seconds.

Rek'Sai can have up to 8 pairs of entrances active on the map at the same time. Enemy Champion icon champions can destroy a Tunnel by standing on either entrance for 1.5 seconds, granting them Gold 5 upon successfully destroying the Tunnel.

An Unburrowed Rek'Sai will automatically Burrow Burrow before entering the Tunnel and automatically Unburrow Unburrow after exiting it. This does not put Burrow Burrow on cooldown nor trigger Fury of the Xer'Sai Fury of the Xer'Sai, but does trigger other Burrow effects and Unburrow Unburrow.

Notes
  • No additional details.

Notes
  • Tunnel entrances can be targeted by allied movement abilities (Leap Strike Leap Strike, Shunpo Shunpo, Safeguard Safeguard, Teleport Teleport).
  • Tunnel entrances are Sight icon visible on allied champions' minimaps, while enemies must first gain Sight icon sight of one before it becomes visible on theirs (the opposite entrance is not revealed).
  • Destroying a Tunnel while Rek'Sai is traversing it will not prevent her from reaching the opposite entrance.
  • Rek'Sai can Tunnel through terrain if she dashes close to them and the wall is thin enough to allow the opposite entrance to spawn on the other side.

  • Enemies can block Rek'Sai from using a tunnel entrance if a ward is placed directly over it, because the cursor's target selection prioritizes wards over tunnel entrances.
  • Rek'Sai will take longer to enter a Tunnel from an Unborrowed state because she needs to Burrow.

Edit
Void Rush
TARGET RANGE: 1500
CAST TIME: 0.25
COOLDOWN: 100 / 90 / 80
Void Rush Mark

Passive: Rek'Sai applies Mark as Prey to enemy champions she damages, lasting 5 seconds.

Void Rush

Active: Rek'Sai selects an enemy champion with Mark as Prey, becoming Unstoppable icon unstoppable and Hallucinate vanishing into the ground. After 1.5 seconds, she emerges from the ground as Unburrow Unburrowed near her target and Dash pounces a fixed distance in their direction to deal physical damage if she hits them.

Physical Damage:
100 / 250 / 400 (+ 175% bonus AD) (+ 20 / 25 / 30% of target's missing health)

The damage can be dodged if the target moves 1500 units away. If the target dies or is too far away before Rek'Sai vanishes, Void Rush is canceled with a 10 second Cooldown reduction icon cooldown.

 
RekSai.R1
Screech.

Info
Notes
  • Void Rush has a brief cast time during which Rek'Sai is still targetable.
  • Rek'Sai is Unstoppable icon unstoppable on cast and while Dash dashing.
  • Void Rush can be dodged if the target becomes Playful untargetable.
  • Rek'Sai will follow the target even if they Dash dash or Flash blink, up to the maximum range.
  • Rek'Sai can activate Void Rush while Burrow Burrowed or Unburrow Unburrowed.
    • She will always emerge as Unburrowed.
  • If Rek'Sai enters Revival icon resurrection during the cast time, Void Rush is canceled and goes on a 10 second cooldown.
    • If the resurrection occurs while Hallucinate vanished, she will emerge and pounce the target immediately.
  • A screeching noise made by Rek'Sai can be heard globally after Void Rush is cast (will be heard by enemies even if they don't have Sight icon sight of Rek'Sai and/or her destination).

Video
Rek'Sai RVideo


References

Community content is available under CC-BY-SA unless otherwise noted.