Wild Rift Regional Closed Beta[]
Game[]
- Controls
- Added new brush aim assist mechanic that places wards when aimed within 100 units of a brush. Can be turned off in the settings menu.
Champions[]
- Cooldown reduced from 16 seconds at all ranks to 15 / 13.5 / 12 / 10.5.
- Cooldown reduced from 13 seconds at all ranks to 13 / 12 / 11 / 10.
- Cooldown reduced from 11.5 seconds at all ranks to 11.5 / 11 / 10.5 / 10.
- Base damage increased from 100 / 130 / 160 / 190 to 100 / 150 / 200 / 250.
- Empowered attack base damage increased from 55 − 265 (based on level) to 60 − 340 (based on level).
- - New champion
- Released September 15, 2020 (00:01 UTC).
- AP ratio increased from 65% AP to 80%.
- Mana cost reduced from 70 / 80 / 90 / 100 to 60 / 70 / 80 / 90.
- Mana cost reduced from 60 / 70 / 80 / 90 to 60 at all ranks.
- Cooldown reduced from 80 / 75 / 70 seconds to 80 / 70 / 60.
- Base damage reduced from 80 / 150 / 220 / 290 to 80 / 140 / 200 / 260.
- Missile speed reduced from 1600 to 1475.
- New effect: The movement speed stops decaying at 10% movement speed at 2 seconds remaining.
- Passive damage reduced from 60 / 120 / 180 to 40 / 80 / 120.
- - New champion
- Released September 15, 2020 (00:01 UTC).
- Base heal increased from 40 − 110 (based on level) to 45 − 115 (based on level).
- Dash range increased from 350 to 400.
- Base damage increased from 70 / 85 / 100 / 115 to 85 / 95 / 105 / 115.
- AD ratio increased from 95 / 100 / 105 / 110% bonus AD to 100 / 105 / 110 / 115%.
- Base damage increased from 90 / 140 / 190 / 240 to 120 / 170 / 220 / 270.
- Bonus attack speed increased from 50% at all ranks to 60 / 70 / 80 / 90%.
- Cooldown reduced from 90 / 70 / 50 seconds to 80 / 65 / 50.
- Stats
- Base armor increased from 40 to 45.
- Armor growth increased from 5.1 to 6.4.
- Magic resistance growth from 1.6 increased to 2.6.
- Health growth increased from 125 to 135.
- Critical strike damage increased from 120% at all ranks to 125 / 130 / 135 / 140%.
- Damage against minions reduced from 100% at all levels to 60 / 80 / 100% (based on level).
- Stats
- Base attack speed reduced from 0.88 to 0.8.
- Attack speed growth reduced from 2.2% to 1.2%.
- Initial AD ratio reduced from 100% AD to 40%.
- Detonation AD ratio increased from 40% AD to 100%.
- Total AD ratio unchanged.
- - New champion
- Released September 15, 2020 (00:01 UTC).
- Stats
- Base attack damage reduced from 64 to 58.
- Base damage reduced from 75 / 130 / 185 / 240 to 55 / 110 / 165 / 220.
- Cooldown increased from 55 seconds to 60.
- On-hit base damage reduced from 100 / 160 / 220 to 100 / 140 / 180.
- Base damage increased from 50 / 120 / 200 to 50 / 125 / 200.
- AD ratio increased from 20% AD to 25%.
- Health ratio increased from 0% − 250% (based on target's missing health) to 0% − 300% (based on target's missing health).
- Target range reduced from 700 to 625.
- Base damage increased from 60 / 120 / 180 / 240 to 70 / 130 / 190 / 250.
- AP ratio increased from 40% AP to 50%.
- Cooldown reduced from 10 seconds to 8.
- Passive bonus armor increased from 10 / 15 / 20 / 25% to 15 / 20 / 25 / 30%.
- Base damage on-hit increased from 15 / 35 / 55 / 75 to 30 / 50 / 70 / 90.
- Base damage increased from 180 / 270 / 360 to 200 / 300 / 400.
- AP ratio increased from 80% AP to 90%.
- Stats
- Base mana regeneration reduced from 18 to 12.
- Mana cost increased from 40 / 45 / 50 / 55 to 50 / 55 / 60 / 65.
- Bounce critical strike damage reduced from 200% to 150%.
- Bounce missile speed reduced from 1000 to 965.
- Base damage reduced from 30 / 60 / 90 / 120 to 25 / 50 / 75 / 100.
- Stacks per minion kill reduced from 5 to 4.
- Stacks per champion/monster/large minion kill reduced from 10 to 8.
- Cooldown increased from 80 / 70 / 60 seconds to 90 / 80 / 70.
- Cast time reduced from 0.75 seconds to 0.5.
- - New champion
- Released September 15, 2020 (00:01 UTC).
- Cooldown increased from 12 seconds at all ranks to 15 / 14 / 13 / 12.
- Bonus movement speed reduced from 35 / 40 / 45 / 50% MS to 30 / 35 / 40 / 45%.
- AP ratio reduced from 50% AP to 40%.
- Dragon form AP ratio reduced from 80% AP to 70%.
- - New champion
- Released September 15, 2020 (00:01 UTC).
- - New champion
- Released September 15, 2020 (00:01 UTC).
- Stats
- Base armor increased from 35 to 40.
- Base health increased from 610 to 650.
- AD ratio reduced from 125% AD to 100%.
- Bug Fix: Mark damage now factors pre-mitigation damage instead of post-mitigation damage.
- Stats
- Base movement speed increased from 325 to 330.
- AP ratio increased from 35% AP to 50%.
- Slow increased from 20 / 30 / 40 / 50% to 35 / 40 / 45 / 50%.
- Base damage per mine increased from 40 / 88.33 / 136.67 / 185 to 50 / 105 / 160 / 215.
- AP ratio per mine increased from 30% AP to 35%.
- Cooldown reduced from 80 / 70 / 60 seconds to 80 / 65 / 50.
Items[]
- Now builds into .
- Moved from Physical store section to Defense.
- New Recipe: + 700 = 1200.
- Attack damage reduced from 20 to 15.
- Magic resistance reduced from 35 to 30.
- Unique passive - Spellblade
- Damage against turrets reduced from 100% to 50%.
- Attack damage reduced from 60 to 55.
- Unique passive - Spellblade
- Damage against turrets reduced from 100% to 50%.
- No longer builds into .
- Now builds into .
- No longer builds into .
- Unique passive - Spellblade
- Damage against turrets reduced from 100% to 50%.
- Unique passive - Spellblade
- Damage against turrets reduced from 100% to 50%.
Summoner spells[]
- Cast range reduced from 600 to 500.
- Passive - Tooth and Nail
- Burn damage increased from 30 to 100.
- Removed: The damage amplification no longer increases its own burn damage.
- Cast range reduced from 600 to 500.
- Passive - Tooth and Nail
- Burn damage increased from 30 to 100.
- Removed: The damage amplification no longer increases its own burn damage.
- Cast range reduced from 600 to 500.
- Passive - Tooth and Nail
- Removed: The damage amplification no longer increases its own burn damage.
Neutral buffs[]
- New Effect: Now grants armor and magic resistance that scales with game time.
Structures[]
- Passive - Early-Game Buffs
- Pre-03:00 armor / magic resistance bonus reduced from 75 to 50.
- Outer Turret
- Base health increased from 2500 to 3000.
- Inner Turret
- Base health increased from 3000 to 3500.
Hotfixes[]
June 17 Hotfix[]
Editor's Note: There is a section detailing changes from June 17 that have already been outlined in Alpha.
September 25 Hotfix[]
Mentioned in V0.5.
- Stats
- Base attack damage reduced from 70 to 58.
- Attack damage growth reduced from 5.5 to 4.55.
- Cooldown increased from 14.5 / 13 / 11.5 / 10 seconds to 16 / 14 / 12 / 10.
- Removed: No longer refunds 50% cooldown when hitting an enemy champion.