- For the item in League of Legends, see .
- For the Shadow equivalent of the item, see .
- For the Radiant equivalent of the item, see .
Patch History[]
- V12.9 - May 13th Hotfix
- Removed: Damage reduction no longer stacks with other Redemptions.
- Heal reduced to 18% missing health from 20%.
- Damage reduction reduced to 25% from 30%.
- Heal reduced to 20% missing health from 25%.
- Bug Fix: Healing now shows up on the Shields & Healing combat recap.
- Updated item icon.
- Health reduced to 150 from 200.
- New Effect: Every 5 seconds, the wearer radiates an aura to allies within 1 hex, healing them for 25% missing health. Affected allies take 30% reduced damage from area-of-effect attacks for 5 seconds.
- Old Effect: On death heals all allies for 800 health. This effect can trigger once per combat.
- Starting mana reduced to 15 from 20.
- New Effect: Now triggers when upon death, rather than reaching 30% of maximum health.
- Heal reduced to 800 from 1200.
- Healing area changed to whole ally team from 3-hex radius area.
- Removed: No longer has a 2.5 second delay.
- Health threshold increased to 30% of maximum health from 25%.
- Heal reduced to 1200 from 1500.
- Heal increased to 1500 from 1000.
- Bug Fix: Now properly heals Rek'Sai while burrowed.
- Bug Fix: Now properly heals 1000 health.
- New Effect: Now triggers when reaching 25% of maximum health, rather than upon death.
- Removed: No longer damages enemies.
- V9.13 - Added
- Stats: 20 starting mana and 200 health.
- Passive: On death, after a small delay, heal nearby allies for 1000 health.
- Recipe: + .