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m (replaced: {{pp| → {{passive progression/deprecated version| (8))
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* '''Redemption's''' damage is blocked by {{tip|spell shield}}.
 
* '''Redemption's''' damage is blocked by {{tip|spell shield}}.
 
* Since '''Redemption''' grants 10% {{stil|Heal and Shield Power}}, its active ability heals for {{passive progression/deprecated version|(10+20*x)*1.3|type=target's level}}.
 
* Since '''Redemption''' grants 10% {{stil|Heal and Shield Power}}, its active ability heals for {{passive progression/deprecated version|(10+20*x)*1.3|type=target's level}}.
 
* {{ii|Redemption}} and {{ii|Salvation}} will both go on cooldown when one is activated.
 
* Buying {{ii|Redemption}} or upgrading to {{ii|Salvation}} while dead will disable the item until you respawn.
   
 
== Trivia ==
 
== Trivia ==
* The maximum {{sti|Heal Power}} you can have in any given game is {{#vardefineecho:Healing1|60}}%, requiring {{ii|Ardent Censer}}, {{ii|Forbidden Idol}}, {{ii|Mikael's Crucible}}, {{ii|Redemption}}, {{ii|Shurelya's Reverie}} and {{ri|Revitalize}}. This can be increased by an additional 10% with {{cis|Ornn}} {{ii|Salvation}}. {{#vardefine:Healing2|{{#expr:{{#var:Healing1}}+10}}}}{{#vardefine:RedemptionMaxHeal|370}}
+
* The maximum {{sti|Heal Power}} you can have in any given game is {{#vardefineecho:Healing1|60}}%, requiring {{ii|Ardent Censer}}, {{ii|Forbidden Idol}}, {{ii|Mikael's Crucible}}, {{ii|Redemption}}, {{ii|Shurelya's Reverie}} and {{ri|Revitalize}}. This can be increased by an additional 10% with {{cis|Ornn}} {{ii|Salvation}}. {{#vardefine:Healing2|{{#expr:{{#var:Healing1}}+10}}}}{{#vardefine:RedemptionMaxHeal|370}}.
** This increases the active's healing by {{fd|{{#vardefineecho:EmpoweredHealing1|{{#expr:{{#var:Healing1}}*3}}}}}}% <small>({{#var:Healing1}}%{{times}}3)</small> without {{ci|Ornn}}, or {{fd|{{#vardefineecho:EmpoweredHealing2|{{#expr:{{#var:Healing2}}*3}}}}}}% <small>({{#var:Healing2}}%{{times}}3)</small> with him. {{#vardefine:IncreasedHealing1|{{#expr:({{#var:EmpoweredHealing2}})/100+1}}}}
+
** This increases the active's healing by {{fd|{{#vardefineecho:EmpoweredHealing1|{{#expr:{{#var:Healing1}}*3}}}}}}% <small>({{#var:Healing1}}%{{times}}3)</small> without {{ci|Ornn}}, or {{fd|{{#vardefineecho:EmpoweredHealing2|{{#expr:{{#var:Healing2}}*3}}}}}}% <small>({{#var:Healing2}}%{{times}}3)</small> with him. {{#vardefine:IncreasedHealing1|{{#expr:({{#var:EmpoweredHealing2}})/100+1}}}}.
 
** With a level 18 target, your {{ii|Redemption}} active can heal up to '''{{fd|{{#vardefineecho:MaxHeal|{{#expr:{{#var:RedemptionMaxHeal}}*{{#var:IncreasedHealing1}}}}}}}} health''' <small>({{#var:RedemptionMaxHeal}}{{times}}{{fd|{{#var:IncreasedHealing1}}}})</small>.
 
** With a level 18 target, your {{ii|Redemption}} active can heal up to '''{{fd|{{#vardefineecho:MaxHeal|{{#expr:{{#var:RedemptionMaxHeal}}*{{#var:IncreasedHealing1}}}}}}}} health''' <small>({{#var:RedemptionMaxHeal}}{{times}}{{fd|{{#var:IncreasedHealing1}}}})</small>.
** If your target is below {{as|40% of their maximum health}}, your {{ri|Revitalize}} will increase this by a further 10% to '''{{fd|{{#vardefineecho:MaxOutgoing|{{#expr:{{#var:MaxHeal}}*1.1}}}}}} health'''
+
** If your target is below {{as|40% of their maximum health}}, your {{ri|Revitalize}} will increase this by a further 10% to '''{{fd|{{#vardefineecho:MaxOutgoing|{{#expr:{{#var:MaxHeal}}*1.1}}}}}} health'''.
** If the target has {{ii|Spirit Visage}}, this is increased by a further 30% to '''{{fd|{{#expr:{{#var:MaxOutgoing}}*1.3}}}} health'''
+
** If the target has {{ii|Spirit Visage}}, this is increased by a further 30% to '''{{fd|{{#expr:{{#var:MaxOutgoing}}*1.3}}}} health'''.
* {{ii|Redemption}} and {{ii|Salvation}} will both go on cooldown when one is activated.
 
* Upgrading to {{ii|Salvation}} while dead will disable the item until you respawn.
 
   
 
[[File:Demacia Crest icon.png|link=Demacia#Trivia|100px|center]]
 
[[File:Demacia Crest icon.png|link=Demacia#Trivia|100px|center]]

Revision as of 08:33, 9 August 2020

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data RedemptionRedemption was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Redemption OriginalSquare.png|20xpx|border|link=Template:Item data Redemption/LoL|Template:Item data Redemption]] [[Template:Item data Redemption/LoL|Template:Item data Redemption]].

Recipe

Template:Item data Redemption

Cost Analysis

Template:Gold value math

Gold efficiency

  • Redemption Redemption is 98.55% gold efficient, without the passive and active effects.

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data SalvationSalvation was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Salvation OriginalSquare.png|20xpx|border|link=Template:Item data Salvation/LoL|Template:Item data Salvation]] [[Template:Item data Salvation/LoL|Template:Item data Salvation]]. Can only be forged by Ornn Ornn. Limited to one Master Craftsman Master Craftsman item.

Recipe

Template:Item data Salvation

Cost Analysis

Template:Gold value math

Gold efficiency

  • Salvation Salvation is 146.83% gold efficient, without the passive and active effects.
  • The raw stats gained from upgrading Redemption Redemption into Salvation Salvation are worth 816 816.67 (100 health, 50% mana regeneration, and 100% health regeneration).

Similar Items

Notes

Redemption screenshot

Item VFX

Redemption 2 screenshot

Item VFX

  • The damage dealt by Redemption will apply spell effects as Death Lotus area damage. Effects such as Luden's Echo Luden's Echo and Summon Aery Summon Aery prioritize targets based on proximity to the center.
  • The Heal and shield power icon Heal and Shield Power from Redemption Redemption stacks with the one from Salvation Salvation, since the unique passives are not named and they are not the same item.
  • Redemption's damage is blocked by Spell Shield spell shield.
  • Since Redemption grants 10% Heal and shield power icon Heal and Shield Power, its active ability heals for Template:Passive progression/deprecated version.
  • Redemption Redemption and Salvation Salvation will both go on cooldown when one is activated.
  • Buying Redemption Redemption or upgrading to Salvation Salvation while dead will disable the item until you respawn.

Trivia

  • The maximum Heal power icon Heal Power you can have in any given game is 60%, requiring Ardent Censer Ardent Censer, Forbidden Idol Forbidden Idol, Mikael's Crucible Mikael's Crucible, Redemption Redemption, Shurelya's Reverie Shurelya's Reverie and Revitalize Revitalize. This can be increased by an additional 10% with Ornn's Ornn's Salvation Salvation. .
    • This increases the active's healing by 180% (60% × 3) without Ornn Ornn, or 210% (70% × 3) with him. .
    • With a level 18 target, your Redemption Redemption active can heal up to 1147 health (370 × 3.1).
    • If your target is below 40% of their maximum health, your Revitalize Revitalize will increase this by a further 10% to 1261.7 health.
    • If the target has Spirit Visage Spirit Visage, this is increased by a further 30% to 1640.21 health.
Demacia Crest icon

Patch history

V9.1
  • Salvation Salvation
    • Total cost reduced to 2100 Gold 2100 from 2600 Gold 2600.
      • Combine cost reduced to 0 Gold 0 from 500 Gold 500.
    • Can now only be obtained if Ornn Ornn forges the item (for himself or for another ally).
V8.24b
  • Heal and shield power increased to 10% from 8%.
V8.12
  • Heal and shield power reduced to 8% from 10%.
V7.17
  • Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
  • Added to recipe from Salvation Salvation. Only available while Ornn Ornn is on your team.
V7.12
  • Health reduced to 200 from 300.
  • Base health regeneration reduced to 50% from 75%.
  • Base mana regeneration increased to 150% from 125%.
  • Heal reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers.
    • Considering increased +30% (10% × 3) healing, heal reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
V7.9
  • New Effect: Tooltip now mentions how much healing and damage you've done.
  • Bug Fix: No longer erroneously counts as a spellcast for effects like Tear of the Goddess Tear of the Goddess.
V7.2
  • Health reduced to 300 from 400.
  • Mana regeneration increased to 125% from 75%.
  • Active heal reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
V6.22 Added
  • Recipe: Forbidden Idol Forbidden Idol + Crystalline Bracer Crystalline Bracer + 650 Gold 650 = 2100 Gold 2100
  • Grants +400 health, +75% base health regeneration, +75% base mana regeneration and +10% cooldown reduction.
  • Grants Unique Passive: +10% healing and shielding power.
  • Grants Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for Template:Passive progression/deprecated version, deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
    • This effect is halved if the target has been affected by another Redemption Redemption recently.

References

List of Items