m (replaced: {{pp| → {{passive progression/deprecated version| (8)) |
No edit summary |
||
Line 39: | Line 39: | ||
* '''Redemption's''' damage is blocked by {{tip|spell shield}}. |
* '''Redemption's''' damage is blocked by {{tip|spell shield}}. |
||
* Since '''Redemption''' grants 10% {{stil|Heal and Shield Power}}, its active ability heals for {{passive progression/deprecated version|(10+20*x)*1.3|type=target's level}}. |
* Since '''Redemption''' grants 10% {{stil|Heal and Shield Power}}, its active ability heals for {{passive progression/deprecated version|(10+20*x)*1.3|type=target's level}}. |
||
⚫ | |||
⚫ | |||
== Trivia == |
== Trivia == |
||
− | * The maximum {{sti|Heal Power}} you can have in any given game is {{#vardefineecho:Healing1|60}}%, requiring {{ii|Ardent Censer}}, {{ii|Forbidden Idol}}, {{ii|Mikael's Crucible}}, {{ii|Redemption}}, {{ii|Shurelya's Reverie}} and {{ri|Revitalize}}. This can be increased by an additional 10% with {{cis|Ornn}} {{ii|Salvation}}. {{#vardefine:Healing2|{{#expr:{{#var:Healing1}}+10}}}}{{#vardefine:RedemptionMaxHeal|370}} |
+ | * The maximum {{sti|Heal Power}} you can have in any given game is {{#vardefineecho:Healing1|60}}%, requiring {{ii|Ardent Censer}}, {{ii|Forbidden Idol}}, {{ii|Mikael's Crucible}}, {{ii|Redemption}}, {{ii|Shurelya's Reverie}} and {{ri|Revitalize}}. This can be increased by an additional 10% with {{cis|Ornn}} {{ii|Salvation}}. {{#vardefine:Healing2|{{#expr:{{#var:Healing1}}+10}}}}{{#vardefine:RedemptionMaxHeal|370}}. |
− | ** This increases the active's healing by {{fd|{{#vardefineecho:EmpoweredHealing1|{{#expr:{{#var:Healing1}}*3}}}}}}% <small>({{#var:Healing1}}%{{times}}3)</small> without {{ci|Ornn}}, or {{fd|{{#vardefineecho:EmpoweredHealing2|{{#expr:{{#var:Healing2}}*3}}}}}}% <small>({{#var:Healing2}}%{{times}}3)</small> with him. {{#vardefine:IncreasedHealing1|{{#expr:({{#var:EmpoweredHealing2}})/100+1}}}} |
+ | ** This increases the active's healing by {{fd|{{#vardefineecho:EmpoweredHealing1|{{#expr:{{#var:Healing1}}*3}}}}}}% <small>({{#var:Healing1}}%{{times}}3)</small> without {{ci|Ornn}}, or {{fd|{{#vardefineecho:EmpoweredHealing2|{{#expr:{{#var:Healing2}}*3}}}}}}% <small>({{#var:Healing2}}%{{times}}3)</small> with him. {{#vardefine:IncreasedHealing1|{{#expr:({{#var:EmpoweredHealing2}})/100+1}}}}. |
** With a level 18 target, your {{ii|Redemption}} active can heal up to '''{{fd|{{#vardefineecho:MaxHeal|{{#expr:{{#var:RedemptionMaxHeal}}*{{#var:IncreasedHealing1}}}}}}}} health''' <small>({{#var:RedemptionMaxHeal}}{{times}}{{fd|{{#var:IncreasedHealing1}}}})</small>. |
** With a level 18 target, your {{ii|Redemption}} active can heal up to '''{{fd|{{#vardefineecho:MaxHeal|{{#expr:{{#var:RedemptionMaxHeal}}*{{#var:IncreasedHealing1}}}}}}}} health''' <small>({{#var:RedemptionMaxHeal}}{{times}}{{fd|{{#var:IncreasedHealing1}}}})</small>. |
||
− | ** If your target is below {{as|40% of their maximum health}}, your {{ri|Revitalize}} will increase this by a further 10% to '''{{fd|{{#vardefineecho:MaxOutgoing|{{#expr:{{#var:MaxHeal}}*1.1}}}}}} health''' |
+ | ** If your target is below {{as|40% of their maximum health}}, your {{ri|Revitalize}} will increase this by a further 10% to '''{{fd|{{#vardefineecho:MaxOutgoing|{{#expr:{{#var:MaxHeal}}*1.1}}}}}} health'''. |
− | ** If the target has {{ii|Spirit Visage}}, this is increased by a further 30% to '''{{fd|{{#expr:{{#var:MaxOutgoing}}*1.3}}}} health''' |
+ | ** If the target has {{ii|Spirit Visage}}, this is increased by a further 30% to '''{{fd|{{#expr:{{#var:MaxOutgoing}}*1.3}}}} health'''. |
⚫ | |||
⚫ | |||
[[File:Demacia Crest icon.png|link=Demacia#Trivia|100px|center]] |
[[File:Demacia Crest icon.png|link=Demacia#Trivia|100px|center]] |
Revision as of 08:33, 9 August 2020
Recipe
Template:Item data Redemption
Cost Analysis
Template:Gold value math
Gold efficiency
- 98.55% gold efficient, without the passive and active effects. is
Recipe
Template:Item data Salvation
Similar Items
Notes
- The damage dealt by Redemption will apply spell effects as area damage. Effects such as and prioritize targets based on proximity to the center.
- The Heal and Shield Power from stacks with the one from , since the unique passives are not named and they are not the same item.
- Redemption's damage is blocked by spell shield.
- Since Redemption grants 10% Heal and Shield Power, its active ability heals for Template:Passive progression/deprecated version.
- and will both go on cooldown when one is activated.
- Buying or upgrading to while dead will disable the item until you respawn.
Trivia
- The maximum Heal Power you can have in any given game is 60%, requiring , , , , and . This can be increased by an additional 10% with . .
- This increases the active's healing by 180% (60% × 3) without , or 210% (70% × 3) with him. .
- With a level 18 target, your active can heal up to 1147 health (370 × 3.1).
- If your target is below 40% of their maximum health, your will increase this by a further 10% to 1261.7 health.
- If the target has , this is increased by a further 30% to 1640.21 health.
Patch history
- Heal and shield power increased to 10% from 8%.
- Heal and shield power reduced to 8% from 10%.
- Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
- Added to recipe from . Only available while is on your team.
- Health reduced to 200 from 300.
- Base health regeneration reduced to 50% from 75%.
- Base mana regeneration increased to 150% from 125%.
- Heal reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers.
- Considering increased +30% (10% × 3) healing, heal reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- New Effect: Tooltip now mentions how much healing and damage you've done.
- Bug Fix: No longer erroneously counts as a spellcast for effects like .
- Health reduced to 300 from 400.
- Mana regeneration increased to 125% from 75%.
- Active heal reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- V6.22 Added
- Recipe: + + 650 = 2100
- Grants +400 health, +75% base health regeneration, +75% base mana regeneration and +10% cooldown reduction.
- Grants Unique Passive: +10% healing and shielding power.
- Grants Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for Template:Passive progression/deprecated version, deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
- This effect is halved if the target has been affected by another recently.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items