- 10% cooldown reduction = 266.67
- 10% heal and shield power = 566.67
- 300 health = 800
- 150% base health regeneration = 450
- 200% base mana regeneration = 1000
- The active's damage applies spell effect such as , and .
- The Heal and Shield Power from stacks with the Heal and Shield Power from , since the unique passives are not named and they are not the same item. Tested.
- The maximum Heal Power you can have in any given game is 50%, requiring , , , and . This can be increased by an additional 10% with .
- This increases the active's healing by 150% (50% × 3) without , or 180% (60% × 3) with him.
- With a level 18 target, your active can heal up to 1036 health (370 × 2.8).
- If your target is below 40% of their maximum health, your will increase this by a further 10% to 1139.6 health
- If the target has , this is increased by a further 30% to 1481.48 health
- and will both go on cooldown when one is activated.
- Upgrading to while dead will disable the item until you respawn.
- Starter items
- Potions and Consumables
- Basic items
- Advanced items
- Finished items
- Removed items