. After a 2.
second delay, a beam of light strikes the
. Allies within the area are
30 − 370 (based on target's level)
, which is increased by 3 × your
, while enemy champions take
10% of target's maximum health true damage
250 true damage
(120 second cooldown).
Can be used while dead.
This effect is halved if the target has been affected by another
in the last 12 seconds.
+ + 650
Magic › Cooldown Reduction
Redemption is a finished item in League of Legends.
* is 107. gold efficient, without the passive and active effects. 94%
Salvation is a finished item in League of Legends. Can only be forged by . Limited to one item.
* is 146. gold efficient, without the passive and active effects.
83% The raw stats gained from upgrading into are worth (100 health, 50% mana regeneration, and 100% health regeneration). 816. 67
The damage will apply spell effects such as , and , prioritizing targets based on proximity to the center.
The healing will apply heal effects (such as ) prioritizing targets based on proximity to the center, too.
The from stacks with the Heal and Shield Power from , since the unique passives are not named and they are not the same item.
Heal and Shield Power Redemption can be .
The maximum you can have in any given game is 60%, requiring , , , , and . This can be increased by an additional 10% with .
This increases the active's healing by 180% (60% × 3) without , or 210% (70% × 3) with him.
With a level 18 target, your active can heal up to 1147 health (370 × 3..
1) If your target is below 40% of their maximum health, your will increase this by a further 10% to 1261.
7 health If the target has , this is increased by a further 30% to 1640.
21 health and will both go on cooldown when one is activated.
Upgrading to while dead will disable the item until you respawn.
Total cost reduced to from 2100 .
Combine cost reduced to from 0 .
500 Can now only be obtained if forges the item (for himself or for another ally).
Heal and shield power increased to 10% from 8%.
Heal and shield power reduced to 8% from 10%.
Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
Added to recipe from . Only available while
is on your team.
Health reduced to 200 from 300.
Base health regeneration reduced to 50% from 75%.
Base mana regeneration increased to 150% from 125%.
Heal reduced to 30 − 370 (based on target's level) from 65 − 490 (based on target's level).
New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers.
Considering increased +30% (10% × 3) healing, heal reduced to 39 − 481 (based on level) from 65 − 490 (based on target's level).
New Effect: Tooltip now mentions how much healing and damage you've done.
Bug Fix: No longer erroneously counts as a spellcast for effects like .
Health reduced to 300 from 400.
Mana regeneration increased to 125% from 75%.
Active heal reduced to 65 − 490 (based on target's level) from 150 − 490 (based on target's level).
Recipe: + + = 650
2100 Grants +400 health, +75% base health regeneration, +75% base mana regeneration and +10% cooldown reduction.
Grants Unique Passive: +10% healing and shielding power.
Grants Unique Active: Target an area within 5500 range. After 2. 5 second, call down a beam of light to heal allies for 150 − 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
This effect is halved if the target has been affected by another recently.
Community content is available under
unless otherwise noted.