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|respawntime = 5:00 |
|respawntime = 5:00 |
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|location = RedBramblebackLocation.png |
|location = RedBramblebackLocation.png |
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− | }} |
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Kill the ''Red Brambleback'' to receive the {{bi|Crest of Cinders}}, a buff which grants [[health regeneration]] and causes your basic attacks to {{tip|slow}} the enemy while also dealing {{as|true damage}} over time. |
Kill the ''Red Brambleback'' to receive the {{bi|Crest of Cinders}}, a buff which grants [[health regeneration]] and causes your basic attacks to {{tip|slow}} the enemy while also dealing {{as|true damage}} over time. |
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== Lore == |
== Lore == |
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− | {{ui|Red Brambleback|Bramblebacks}} are |
+ | {{ui|Red Brambleback|Bramblebacks}} are magical fusion of flora and fauna native to [[Summoner's Rift]]. Despite its plant like appearance, having tree bark for its skin and leaves as fur, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by fire magic. Smaller forms of this creature are called {{ui|Cinderling|Cinderlings}}. |
{{Experience granted section|180|large}} |
{{Experience granted section|180|large}} |
Revision as of 20:29, 7 May 2018
The Red Brambleback is a neutral monster on Summoner's Rift. It has negative armor.
Kill the Red Brambleback to receive the health regeneration and causes your basic attacks to slow the enemy while also dealing true damage over time.
, a buff which grantsLore
Summoner's Rift. Despite its plant like appearance, having tree bark for its skin and leaves as fur, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by fire magic. Smaller forms of this creature are called .
are magical fusion of flora and fauna native to
Experience granted
- Killing the Red Brambleback grants 180 experience.
- Having a jungle item (60 experience. The first large monster killed grants an additional 150 experience. ) grants an additional
- Totaling 240 experience.
Notes
- Without slows, the Red Brambleback has a movement speed of 275. When its patience runs out its movement speed is increased by 20%, to 275 (+55).
Trivia
- Statistically speaking, it is nearly identical to the .
- The icon for was recycled from .
Media
Patch History
- Experience reduced to 180 from 200.
- Base attack speed reduced to 0.5 from 0.6.
- Initial spawn timer reduced to 1:30 from 1:40.
- Magic resistance reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted.
- Bug Fix: No longer hits the air instead of the ground during his two-handed strike.
- Experience reduced to 200 from 210.
- Removed: Both , restoring 20% maximum health upon
- Stats slightly up to compensate.
- Now has negative armor.
- Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
- Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
- Magic Resistance :: 0 >> -5
- Movement Speed :: 330 >> 250
- Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
- Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
- Armor reduced from 20 to 10
- Experience reward down from 100 to 90
- Gold reward up from 51 to 58
- Pathing size of Blue and Red monsters moderately large >>> smaller
- Leash Range has been reduced to 700 from 750
- Maximum leashes allowed increased to 6 from 5
- Losing Monster aggro due to being out of range now also increments its leash counter by 1.
- Increased XP gained
- Levels 1-4 unchanged
- Levels 5-7 3% more base XP
- Levels 8-10 6% more base XP
- Level 11-18 10% more base XP
- Soft leash limit to 5 down from 10.
- Champions receive less experience if the cleared monster camp is three levels lower than their own
- Slightly adjusted positioning of Blue/Red buff camps.
- Gold per camp reduced by 10
- Gold per large camp added on jungle items