is a neutral
. It has negative
Red Brambleback to receive the , a buff which grants health regeneration and causes your basic attacks to the enemy while also dealing slow true damage over time.
Lore Summoner's Rift. Despite its plant like appearance, having tree bark for its skin and leaves as fur, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by fire magic. Smaller forms of this creature are called .
are magical fusion of flora and fauna native to
Without slows, the Red Brambleback has a movement speed of 275. When its runs out its movement speed is increased by 20%, to 330 [ patience 275 (+55)].
Statistically speaking, it is nearly identical to the .
The old icon for Crest of Cinders was recycled from .
Its in-game icon is reused for the Teamfight Tactics item .
2015 Season - Login Screen
Experience reduced to 110 − 137. from 5 (based on monster's level) 115 − 143..
75 (based on monster's level)
Experience reduced to 115 − 143. from 75 (based on monster's level) 115 − 180 (based on monster's level).
Experience reduced to 115 − 180 (based on monster's level) from 180 at all levels.
Experience reduced to 180 from 200.
Base attack speed reduced to 0. 5 from 0. 6.
Initial spawn timer reduced to 1:30 from 1:40.
Magic resistance reduced to 10 / 15 / 18 / 19 / 20 (based on level) from 15 / 20 / 26 / 29 / 30 (based on level)
Bug Fix: No longer hits the air instead of the ground during his two-handed strike.
Experience reduced to 200 from 210.
Removed: Both , restoring 20% maximum health upon
Stats slightly up to compensate.
Now has negative armor.
Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%
Magic Resistance :: 0 >> -5
Movement Speed :: 330 >> 250
Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
Armor reduced from 20 to 10
Experience reward down from 100 to 90
Gold reward up from 51 to 58
Pathing size of Blue and Red monsters moderately large >>> smaller
Leash Range has been reduced to 700 from 750
Maximum leashes allowed increased to 6 from 5
Losing Monster aggro due to being out of range now also increments its leash counter by 1.
Increased XP gained
Levels 1-4 unchanged
Levels 5-7 3% more base XP
Levels 8-10 6% more base XP
Level 11-18 10% more base XP
Soft leash limit to 5 down from 10.
Champions receive less experience if the cleared monster camp is three levels lower than their own
Slightly adjusted positioning of Blue/Red buff camps.
Gold per camp reduced by 10
Gold per large camp added on jungle items