For the full list of champions from this set, see: here.
Reckoning was the 5th edition of Teamfight Tactics, and was made available to public servers on patch V11.9. This set featured a collection of champions, origins and classes themed around Ruination, Versus, and Eclipse from the League of Legends skin Multiverse.
When 3 allied champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Champions killed with Comeuppance (R)health and Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage based on allied Abomination units' Star Levels. The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
While at least 3 Coven units are in play, the champion nearest to the center of your Coven champions is chosen as the Coven Leader, gaining 60% ability power. Each time a Coven casts their ability, Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range15% of their mana cost is bestowed upon the Coven leader as mana.
Dawnbringers rapidly heal the first time they drop Champions killed with Comeuppance (R)below 50% health. When this heal occurs, all allied Dawnbringers gain 12% bonus damage.
2 Dawnbringers: Champions killed with Comeuppance (R)30% max health heal, 10 healing ticks
4 Dawnbringers: Champions killed with Comeuppance (R)60% max health heal, 20 healing ticks
6 Dawnbringers: Champions killed with Comeuppance (R)90% max health heal, 25 healing ticks
8 Dawnbringers: Champions killed with Comeuppance (R)130% max health heal, 30 healing ticks
Dragonslayers gain bonus ability power. After the first ally Dragonslayer scores a takedown on an enemy with at least Champions killed with Comeuppance (R)1400 maximum health, all allies gain bonus ability power for the rest of the round.
2 Dragonslayers: 30% ability power for Dragonslayers, 20% for allies
4 Dragonslayers: 70% ability power for Dragonslayers, 60% for allies
6 Dragonslayers: 140% ability power for Dragonslayers, 100% for allies
Forgotten champions have Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and ability power. Each Shadow Item held by a Forgotten champion increases these bonuses by 15% on all Forgotten champions, stacking up to 4 times.
Hellions gain Champions hit with Martial Cadence (P)bonus attack speed. Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight.
Nightbringers gain a shield for 8 seconds the first time they drop Champions killed with Comeuppance (R)below 50% health. When this occurs, that Nightbringer gains bonus damage.
2 Nightbringers: Champions killed with Comeuppance (R)30% max health shield and 20% bonus damage
4 Nightbringers: Champions killed with Comeuppance (R)60% max health shield and 30% bonus damage
6 Nightbringers: Champions killed with Comeuppance (R)90% max health shield and 40% bonus damage
8 Nightbringers: Champions killed with Comeuppance (R)140% max health shield and 50% bonus damage
Redeemed have bonus Healing from Spirit of Dread (W)armor, Champions that have been made a Vessel by Test of Spirit (E)magic resistance, and ability power. When they die, this bonus splits among remaining Redeemed allies.
Assassins' spells can critically strike and they gain Champions killed with Noxian Guillotine (R)bonus critical strike damage and Time champions spent slowed by Miasma (W)bonus critical strike chance.
2 Assassins: +10% crit chance and +25% crit damage
4 Assassins: +30% crit chance and +55% crit damage
6 Assassins: +50% crit chance and +90% crit damage
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler's Champions hit with Martial Cadence (P)attack speed and restore 80 Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana to their Caretaker upon death.
A Cruel champion hungers to be alone against exactly 1 enemy left standing. Cruel champions are purchased with Champions killed with Comeuppance (R)6 Little Legend health instead of gold. They can be sold for gold but not Champions killed with Comeuppance (R)health.
Legionnaires gain Champions hit with Martial Cadence (P)bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
Every 4 seconds, Rangers gain Champions hit with Martial Cadence (P)bonus attack speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
Renewers heal for a percent of their Champions killed with Comeuppance (R)maximum health each second. If they're full health, they restore Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana instead.
2 Renewers: Champions killed with Comeuppance (R)3% health or Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range3% mana
4 Renewers: Champions killed with Comeuppance (R)6% health or Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range6% mana
6 Renewers: Champions killed with Comeuppance (R)9% health or Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range9% mana
Skirmishers gain a shield at the start of combat, and Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage each second.
3 Skirmishers: Champions killed with Comeuppance (R)25% max health shield and 3 AD per second
6 Skirmishers: Champions killed with Comeuppance (R)45% max health shield and 6 AD per second
9 Skirmishers: Champions killed with Comeuppance (R)75% max health shield and 12 AD per second