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- For the full list of champions from this set, see: here.
|When 3 allied champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus health and attack damage based on allied Abomination units' Star Levels.|
The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
|While at least 3 Coven units are in play, the champion nearest to the center of your Coven champions is chosen as the Coven Leader, gaining 60% ability power. Each time a Coven casts their ability, 15% of their mana cost is bestowed upon the Coven leader as mana.|
|Dawnbringers rapidly heal the first time they drop below 50% maximum health. When this heal occurs, all allied Dawnbringers gain 12% bonus damage.|
|At the end of each player combat round, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.|
|Dragonslayers gain bonus ability power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum health, all allies gain bonus ability power for the rest of the round.|
|Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.|
|Forgotten champions have bonus attack damage and ability power. Each Shadow Item held by a Forgotten champion increases these bonuses by 15% on all Forgotten champions, stacking up to 4 times.|
|Hellions gain bonus attack speed. Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight.|
|All allies gain bonus armor.|
|Nightbringers gain a shield for 8 seconds the first time they drop below 50% maximum health. When this occurs, that Nightbringer gains bonus damage.|
|Redeemed have bonus armor, magic resistance, and ability power. When they die, this bonus splits among remaining Redeemed allies.|
|Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.|
|Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a few seconds.|
|Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.|
|Brawlers gain additional maximum health.|
|Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler's attack speed and restore 80 mana to their Caretaker upon death.|
|Cavaliers take reduced damage. At the start of combat and after each charge, this effect is doubled for 4 seconds.|
| A Cruel champion hungers to be alone against exactly 1 enemy left standing.|
Cruel champions are purchased with 6 Little Legend health instead of gold. They can be sold for gold but not health.
|While exactly one God-King is in play, they deal 20% bonus damage to enemies who have at least one of their Rival Traits.|
Garen Rival Traits: , , , , , , and .
Darius Rival Traits: , , , , and .
|All allies gain bonus mana from their basic attacks.|
|All allies block a flat amount of damage from all sources.|
|Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.|
|All allies gain bonus magic resistance.|
|Every 4 seconds, Rangers gain bonus attack speed for 4 seconds. They regain this bonus every 4 seconds thereafter.|
|Renewers heal for a percent of their maximum health each second. If they're full health, they restore mana instead.|
|Skirmishers gain a shield at the start of combat, and bonus attack damage each second.|
|Spellweavers have increased ability power and get bonus ability power any time a champion uses an ability, stacking up to 10 times.|
- Most champions have one Class and one Origin, with a few exceptions:
- , , , , , , and have two origins.
- , , , and have two classes.
- The majority of champions within Set 5 can be seen wearing a skin.