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- For the full list of champions from this set, see: here.
|When 2 allied champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus health and attack damage based on allied Abomination units' Star Levels.|
The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
|Dawnbringers rapidly heal the first time they drop below 50% maximum health. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.|
|At the end of each player combat round, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.|
|Forgotten champions have bonus attack damage and ability power. Each victorious combat they participate increases these bonuses by 10%, stacking up to 5 times.|
|Hellions gain bonus attack speed. Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight.|
|At the start of combat, Inanimate champions summon Harrowing Mist in all adjacent hexes surrounding them for 8 seconds, granting all allies within 33% damage reduction while they remain within the mist.|
|All allies gain bonus armor.|
|Nightbringers gain a shield for 8 seconds the first time they drop below 50% maximum health. When this occurs, that Nightbringer gains bonus damage.|
|Redeemed have bonus armor, magic resistance, and ability power. When they die, this bonus splits among remaining Redeemed allies.|
|Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.|
|At start of combat, the Sentinel with the most items (if tied, the most attack speed, if tied, random) gains a shield that grants bonus attack speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent health.|
|When Victorious champions score a kill, their next basic attack is empowered to deal 50% of target's missing health bonus magic damage.|
|Assassins' spells can critically strike and they gain bonus critical strike damage and bonus critical strike chance.|
|Brawlers gain additional maximum health.|
|Every 5th Cannoneer basic attack is replaced with a cannon shot that deals physical damage in an explosion around the target.|
|Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler's attack speed and restore 80 mana to their Caretaker upon death.|
|Cavaliers take reduced damage. At the start of combat and after each charge, this effect is doubled for 4 seconds.|
| A Cruel champion hungers to be alone against exactly 1 enemy left standing.|
Cruel champions are purchased with 6 Little Legend health instead of gold. They can be sold for gold but not health.
|All allies gain bonus mana from their basic attacks.|
|All allies block a flat amount of damage from all sources.|
|Legionnaires gain bonus attack speed and heal for a portion of the damage dealt by basic attacks and abilities.|
|All allies gain bonus magic resistance.|
|Every 4 seconds, Rangers gain bonus attack speed for 4 seconds. They regain this bonus every 4 seconds thereafter.|
|Renewers heal for a percent of their maximum health each second. If they're full health, they restore mana instead.|
|Skirmishers gain a shield at the start of combat, and bonus attack damage each second.|
|Spellweavers have increased ability power and get bonus ability power any time a champion uses an ability.|