Recall is a spell that all players have that is used to transport back to the team's base, specifically into the fountain.
Upgrades[]
Possessing the following buffs will upgrade
into :Notes[]
- Recall's channel is interrupted by crowd control that naturally interupts channels (such as silence or displacements), but not root and grounding.
- Recall's channel is no longer interrupted by taking damage in the final 0.1 seconds before it completes.
- Damage fully mitigated by a shield won't cancel Recall.
- Ignore Pain damage does not interrupt Recall.
- Acquiring during a Normal Recall will not replace the spell dynamically.
- and are the only champions able to interact and affect Recall mechanically.
Interactions[]
The following table refers for interactions while the user is channeling Recall:
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | N/A | |
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable, but | interrupts.|
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
Recall Animation[]
Certain skins, like Legendary skins, have received a special Recall animation and a few have received special quotes.
The Recall animations between the classic skin and the first released alternate skin of a champion differ from one another. For example, folds his guns before him, while produces a chair to sit in with drinks in hand.
Patch History[]
- New effect: For 5 seconds after completing Recall, the fountain regeneration rate is doubled.