5,326 Pages

(Notes)
(Notes)
Line 37: Line 37:
 
* '''Recall''' is not visible through the [[fog of war]], but if a '''Recalling''' champion was seen '''Recalling''' before being obscured from {{tip|sight}}, the sound effects can still be heard, but this does not necessarily mean the channel was completed.
 
* '''Recall''' is not visible through the [[fog of war]], but if a '''Recalling''' champion was seen '''Recalling''' before being obscured from {{tip|sight}}, the sound effects can still be heard, but this does not necessarily mean the channel was completed.
 
* '''Recall's''' {{tip|channel}} cannot be {{tip|interrupt|interrupted}} by crowd control or taking damage in the {{fd|0.1}} seconds before it completes.
 
* '''Recall's''' {{tip|channel}} cannot be {{tip|interrupt|interrupted}} by crowd control or taking damage in the {{fd|0.1}} seconds before it completes.
** It is possible to arrive dead at the base with crucially low health.
+
** It is possible to arrive dead at the base with crucially low health if this occurs.
** If this happens while '''Recalling''' with very low health, it is actually possible to arrive dead at the base.
 
 
* When a player [[Spawn#Player_Disconnection|disconnects]] from the game, instead of '''Recalling''', they will manually walk back to their base while being invincible.
 
* When a player [[Spawn#Player_Disconnection|disconnects]] from the game, instead of '''Recalling''', they will manually walk back to their base while being invincible.
 
* Unlike {{si|Teleport}} and some long-ranged {{tip|blink|blinks}}, any {{tip|unit-targeted}} {{tip|projectile|projectiles}} targeting a '''Recalled''' champion will not be {{tip|homing projectile destruction|destroyed}} (i.e - {{cai|Ace in the Hole|Caitlyn}} will continue to follow the target even after the channel of '''Recall''' was finished).
 
* Unlike {{si|Teleport}} and some long-ranged {{tip|blink|blinks}}, any {{tip|unit-targeted}} {{tip|projectile|projectiles}} targeting a '''Recalled''' champion will not be {{tip|homing projectile destruction|destroyed}} (i.e - {{cai|Ace in the Hole|Caitlyn}} will continue to follow the target even after the channel of '''Recall''' was finished).

Revision as of 11:18, June 1, 2020

For the Legends of Runeterra card, see Recall.

Recall is an ability that all players have, regardless of the champion they are playing. It causes your champion to channel for a few seconds. If the channel is not interrupted, it causes the champion to appear at their team's fountain.

Upgrades

Possessing the following buffs will upgrade Recall Recall into Empowered Recall Empowered Recall:

Notes

Enhanced Recall

When Dominated Dominion profileicon Dominion was released, Recall was remade to fit in to the game mode's fast-paced style, creating Enhanced Recall which had a much shorter cast time.


Improving Recall

In Season Two, the Utility Mastery Tree included the Tier 1 Mastery Improved Recall mastery 2013.png Improved Recall that reduced the channel time of Recall by 1 second and Enhanced Recall by 0.5 seconds.

In Season Four, the Utility Mastery Tree included the Tier 1 Mastery Phasewalker mastery 2014.png Phasewalker that reduced Recall's channel time by 1 second and Enhanced Recall by 0.5 seconds.

Development History

Recall (spell)

Recall (summoner spell)

The Recall function was originally tied to Blue Pill item Blue Pill, a purchasable alpha item that could be activated to return to base. The function was then made into an optional summoner spell, and eventually into a feature inherent in all champions.

Recall Animation

Since V1.0.0.140 patch, new champions and certain skins, like Legendary Skin Legendary skins (e.g. Cho'Gath BattlecastPrimeCircle Battlecast Prime Cho'Gath), have received a special Recall animation and a few have received special quotes. Additionally, when an older champion gets a visual upgrade, all of their skins are outfitted with a new Recall animation.

Since the release of Vi OriginalSquare Vi, with the exception of Quinn OriginalSquare Quinn, the Recall animations between the classic skin and the first released alternate skin of a champion differ from one another. For example, Lucian OriginalCircle Original Lucian folds his guns before him, while Lucian HiredGunCircle Hired Gun Lucian produces a chair to sit in with drinks in hand.

Although Recall is disabled on the Howling Abyss icon Howling Abyss, attempting to do so by pressing the key bound to it will play the animation for the respective champion or skin.

In patch V9.11, players in the Season 2019 - Challenger 1 Challenger rank of the league system were given special, golden particles for their Recall animation. These particles would only be visibly golden for the 'regular' Recall but not for Empowered Recall Empowered Recall nor the minimap representation of Recall. Additionally, this special Recall animation would play in all unranked queues and ranked queues, but only in the particular ranked queue they are Challenger in (be it Solo/Duo Queue or Flex Queue).

Trivia

  • The first icon of Recall old Recall was modified for several game assets.
  • It was previously possible for champions with abilities that make them Dash dash to an enemy champion to follow an enemy that has just finished Recalling and teleported to base, making the champion fly all the way to the enemy base.
  • If you Recall while the Nexus is destroyed, the camera will attempt to center on your champion rather than the exploding Nexus.
  • When Ryze OriginalSquare Ryze was first remade, an oversight allowed him to use Recall to trigger his Arcane Mastery old Arcane Mastery passive, so he could refresh the cooldown of all of his abilities by simply rapidly pressing the Recall key.
  • Xayah OriginalSquare Xayah and Rakan OriginalSquare Rakan are the first champions to be able to interact and affect Recall mechanically.
  • In Teamfight Tactics Set 3, the animation for the when three Mech-Pilot TFT icon Mech-Pilot units merge into the Super-Mech is borrowed from Recall.

Media

All 134 Champions ( Skins ) - Best Recall Animation - League of Legends

All 134 Champions ( Skins ) - Best Recall Animation - League of Legends

Recalls as of 26 February 2017

Related Videos

Patch History

V9.11
Challenger Recall
  • In all unranked queues, Challenger players will now see a special recall animation in-game.
  • In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in.
  • The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.
  • If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.
Unknown Patch
  • Patch 4.4 change reverted. Recall will now not be cancelled upon taking damage while being shielded.
V5.12
  • The window just before a recall finishes in which you can take damage and it won't interrupt the recall is now normalized at 0.1 seconds.
  • If you had the item shop open while recalling and your recall is interrupted for any reason, your item shop will now forcibly close.
V4.4
  • Damaging a shielded champion will now interrupt Recall, even if the shield is not broken.
V4.1
  • Icon updated.
V3.14
  • Added new recall particles.
V1.0.0.142
  • Improved Recall mastery 2013.png Improved Recall Improved Recall no longer causes the Recall Recall sound to keep playing after the player cancels the spell.
  • Recall Recall particles no longer appear on champions as they come out of Fog of War.
V1.0.0.135
  • Champions will now attempt to run home immediately when disconnecting, rather than attempting to Recall Recall.
V1.0.0.101
  • Disconnected players will now run home if the Recall Recall is interrupted.
V0.9.25.24
  • Now has a buff icon and sound.
V0.9.22.9
  • Fixed a bug where for some machines the Blue Pill item Blue Pill image covers the first summoner spell slot.
June 19, 2009 Patch
  • Blue Pill item Blue Pill particle now correctly disappears upon being canceled or broken.
April 11, 2009 Patch
  • Removed buff icon for Teleport Home.
Alpha Week 7
Alpha Week 6
  • Teleport Home skill now has a new particle that matches its duration.
Alpha Week 5
  • Blue Pill item Blue Pill cast time increased to 8 seconds from 4 seconds.
  • Teleport Home is now also bound to "B" and added as a button in the HUD.
Alpha Week 4
  • Cast time on Teleport Home (Hotkey 7) increased to 8 seconds from 4 seconds.
Community content is available under CC-BY-SA unless otherwise noted.