(→Notes) |
(→Notes) |
||
Line 36: | Line 36: | ||
* There is a slight delay before the channel of '''Recall''' initiates. |
* There is a slight delay before the channel of '''Recall''' initiates. |
||
* '''Recall''' is not visible through the [[fog of war]], but if a '''Recalling''' champion was seen '''Recalling''' before being obscured from {{tip|sight}}, the sound effects can still be heard, but this does not necessarily mean the channel was completed. |
* '''Recall''' is not visible through the [[fog of war]], but if a '''Recalling''' champion was seen '''Recalling''' before being obscured from {{tip|sight}}, the sound effects can still be heard, but this does not necessarily mean the channel was completed. |
||
− | * '''Recall's''' {{tip|channel}} cannot be {{tip|interrupt|interrupted}} by crowd control or taking damage |
+ | * '''Recall's''' {{tip|channel}} cannot be {{tip|interrupt|interrupted}} by crowd control or taking damage {{fd|0.1}} seconds before it completes. |
** It is possible to arrive dead at the base with crucially low health. |
** It is possible to arrive dead at the base with crucially low health. |
||
− | * It is possible to be damaged or crowd controlled while '''Recalling''' but still return to base. This happens if the damage or crowd control effect is taken within {{fd|0.1}} seconds before the channel completes. |
||
** If this happens while '''Recalling''' with very low health, it is actually possible to arrive dead at the base. |
** If this happens while '''Recalling''' with very low health, it is actually possible to arrive dead at the base. |
||
* When a player [[Spawn#Player_Disconnection|disconnects]] from the game, instead of '''Recalling''', they will manually walk back to their base while being invincible. |
* When a player [[Spawn#Player_Disconnection|disconnects]] from the game, instead of '''Recalling''', they will manually walk back to their base while being invincible. |
Revision as of 11:16, 1 June 2020
- For the Legends of Runeterra card, see Template:Card.
This article or section is a stub. You can help the League of Legends Wiki by casting Wild Growth on it so it isn't as small as a yordle. |
Recall is an ability that all players have, regardless of the champion they are playing. It causes your champion to channel for a few seconds. If the channel is not interrupted, it causes the champion to appear at their team's fountain.
Upgrades
Possessing the following buffs will upgrade into :
Notes
- Recall is activated by either clicking on its icon in the HUD or by pressing the selected key bind (B is set to the default).
- The following interrupt Recall's channel:
- Taking damage, unless it was fully mitigated ( shield, invulnerability).
- Issuing a movement or attack command.
- Casting abilities and using all item actives not stated below.
- Using , , / , or .
- All immobilizing crowd control effects with the exception of root as well as ground.
- Being displaced by an allied ability will also stop the channel (e.g, , , ).
- The following do not interrupt Recall's channel:
- Using the actives for , , , , , , or .
- Using , , , , , , , or .
- Using a consumable.
- Using a trinket, with the exception of .
- If a normal Recall is being channeled, and the is gained, activating Recall again will cause the channel to be overridden by the Empowered Recall.
- There is a slight delay before the channel of Recall initiates.
- Recall is not visible through the fog of war, but if a Recalling champion was seen Recalling before being obscured from sight, the sound effects can still be heard, but this does not necessarily mean the channel was completed.
- Recall's channel cannot be interrupted by crowd control or taking damage 0.1 seconds before it completes.
- It is possible to arrive dead at the base with crucially low health.
- If this happens while Recalling with very low health, it is actually possible to arrive dead at the base.
- When a player disconnects from the game, instead of Recalling, they will manually walk back to their base while being invincible.
- Unlike blinks, any unit-targeted projectiles targeting a Recalled champion will not be destroyed (i.e - will continue to follow the target even after the channel of Recall was finished). and some long-ranged
Enhanced Recall
When Dominion was released, Recall was remade to fit in to the game mode's fast-paced style, creating Enhanced Recall which had a much shorter cast time.
Improving Recall
In Season Two, the Utility Mastery Tree included the Tier 1 Mastery Improved Recall that reduced the channel time of Recall by 1 second and Enhanced Recall by 0.5 seconds.
In Season Four, the Utility Mastery Tree included the Tier 1 Mastery Phasewalker that reduced Recall's channel time by 1 second and Enhanced Recall by 0.5 seconds.
Development History
The Recall function was originally tied to alpha item that could be activated to return to base. The function was then made into an optional summoner spell, and eventually into a feature inherent in all champions.
, a purchasableRecall Animation
- Main article: Recall/AnimationsSince V1.0.0.140 patch, new champions and certain skins, like Legendary skins (e.g. ), have received a special Recall animation and a few have received special quotes. Additionally, when an older champion gets a visual upgrade, all of their skins are outfitted with a new Recall animation.
Since the release of folds his guns before him, while produces a chair to sit in with drinks in hand.
, with the exception of , the Recall animations between the classic skin and the first released alternate skin of a champion differ from one another. For example,Although Recall is disabled on the Howling Abyss, attempting to do so by pressing the key bound to it will play the animation for the respective champion or skin.
In patch V9.11, players in the Challenger rank of the league system were given special, golden particles for their Recall animation. These particles would only be visibly golden for the 'regular' Recall but not for nor the minimap representation of Recall. Additionally, this special Recall animation would play in all unranked queues and ranked queues, but only in the particular ranked queue they are Challenger in (be it Solo/Duo Queue or Flex Queue).
Trivia
- The first icon of
- It was recolored purple for the first icon of .
- It was recolored red and flipped for the icon for .
- It was recolored blue for the icon for the Season One mastery Perseverance.
was modified for several game assets.
- It was previously possible for champions with abilities that make them dash to an enemy champion to follow an enemy that has just finished Recalling and teleported to base, making the champion fly all the way to the enemy base.
- Projectiles will still do so.
- If you Recall while the Nexus is destroyed, the camera will attempt to center on your champion rather than the exploding Nexus.
- When was first remade, an oversight allowed him to use Recall to trigger his passive, so he could refresh the cooldown of all of his abilities by simply rapidly pressing the Recall key.
- and are the first champions to be able to interact and affect Recall mechanically.
- In Teamfight Tactics Set 3, the animation for the when three Mech-Pilot units merge into the Super-Mech is borrowed from Recall.
Media
Patch History
- V9.11
- Challenger Recall
- In all unranked queues, Challenger players will now see a special recall animation in-game.
- In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in.
- The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.
- If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.
- Unknown Patch
- Patch 4.4 change reverted. Recall will now not be cancelled upon taking damage while being shielded.
- The window just before a recall finishes in which you can take damage and it won't interrupt the recall is now normalized at 0.1 seconds.
- If you had the item shop open while recalling and your recall is interrupted for any reason, your item shop will now forcibly close.
- Damaging a shielded champion will now interrupt Recall, even if the shield is not broken.
- Icon updated.
- Added new recall particles.
- Improved Recall Improved Recall no longer causes the sound to keep playing after the player cancels the spell.
- particles no longer appear on champions as they come out of Fog of War.
- Champions will now attempt to run home immediately when disconnecting, rather than attempting to .
- Disconnected players will now run home if the is interrupted.
- Now has a buff icon and sound.
- Fixed a bug where for some machines the image covers the first summoner spell slot.
- particle now correctly disappears upon being canceled or broken.
- Removed buff icon for Teleport Home.
- Fixed an issue with Teleport Home and .
- Teleport Home skill now has a new particle that matches its duration.
- cast time increased to 8 seconds from 4 seconds.
- Teleport Home is now also bound to "B" and added as a button in the HUD.
- Cast time on Teleport Home (Hotkey 7) increased to 8 seconds from 4 seconds.
Template:Summoner spell footer