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* Activating {{nie|Crescent}} does not reset the [[autoattack]] timer. Rather, the effect uses the champion's autoattack animation to display the effect. It is also done faster the more attack speed the champion has.
 
* Activating {{nie|Crescent}} does not reset the [[autoattack]] timer. Rather, the effect uses the champion's autoattack animation to display the effect. It is also done faster the more attack speed the champion has.
 
* {{nie|Cleave}} will not trigger if it has triggered on a ''different'' target in the last {{fd|0.05}} seconds.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31382355#31382355 Cooldown]</ref> This affects abilities such as {{cai|Twin Bite|Shyvana}} in Dragon form. There is no cooldown on triggering the effect on a single target, such as {{ai|Double Strike|Master Yi}} or {{cai|Twin Bite|Shyvana}} in Human form.
 
* {{nie|Cleave}} will not trigger if it has triggered on a ''different'' target in the last {{fd|0.05}} seconds.<ref>[http://na.leagueoflegends.com/board/showthread.php?p=31382355#31382355 Cooldown]</ref> This affects abilities such as {{cai|Twin Bite|Shyvana}} in Dragon form. There is no cooldown on triggering the effect on a single target, such as {{ai|Double Strike|Master Yi}} or {{cai|Twin Bite|Shyvana}} in Human form.
* ​[[File:Titanic Hydra screenshot.png|thumb|right|Item VFX]] [[Gangplank|Gangplank's]] [[File:Titanic Hydra screenshot.png|thumb|right|Item VFX]] [[Gangplank#Parrrley|Parrrley]]​ and ​[[File:Titanic Hydra screenshot.png|thumb|right|Item VFX]] [[Poppy|Poppy's]] [[File:Titanic Hydra screenshot.png|thumb|right|Item VFX]] [[Poppy#Iron Ambassador|Iron Ambassador]]​ are the only abilities that can apply on-hit effects as ​[[File:Titanic Hydra screenshot.png|thumb|right|Item VFX]] [[:Melee|melee]]​ attacks while behaving as ​[[File:Titanic Hydra screenshot.png|thumb|right|Item VFX]] [[:Ranged|ranged]]​ attacks.
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* {{cai|Parrrley|Gangplank}} and {{cai|Iron Ambassador|Poppy}} are the only abilities that can apply on-hit effects as {{tip|melee}} attacks while behaving as {{tip|ranged}} attacks.
   
 
== Old Icon ==
 
== Old Icon ==

Revision as of 14:52, April 27, 2018

Ravenous Hydra is a finished item in League of Legends.

Recipe

Ravenous Hydra item
Ravenous Hydra
Gold 3500 (Gold 400)
Tiamat item
Gold 1325 (Gold 475)
Vampiric Scepter item
Gold 900 (Gold 550)

Cost Analysis

Gold Value

Gold Efficiency*

  • Ravenous Hydra item Ravenous Hydra is 101.43% gold efficient without its passive and active.


Similar Items

Notes

Ravenous Hydra screenshot

Item VFX

Old Icon


Trivia

  • Searching for "no damage" in the shop will bring up Ravenous Hydra. While there were many speculated reasons for this, in actuality it is because of the "no" in "RaveNOus" and "Damage" in its listed stats (+80 attack damage); the item can just as easily be found searching "Raven Age" or "Dam us".
  • Ravenous Hydra is based (probably) on Yggdra Union's Bandits weapon.
  • This item is very similar to the DotA item Battle fury.
  • Along with Titanic Hydra item Titanic Hydra, Ravenous Hydra borrows its namesake from the Hydra, a many-headed beast.


Patch History

V7.9
  • Attack damage increased to 80 from 75.
V6.6
V6.4
V6.1
  • Item cost reduced to Gold 3500 from Gold 3600.
    • Combine cost reduced to Gold 1050 from Gold 1100.
V5.22
V5.16
  • New item icon.
V5.7
  • New Effect: Cleave and Crescent damage scales linearly with distance from scales in three damage 'stages'.
V4.20
  • New Effect: Now grants +100% base health regen.
  • Removed: +15 health regeneration per 5 seconds.
V3.6
  • Combine cost increased to Gold 600 from Gold 200. Total cost unchanged to Gold 3300.
V3.04
  • Item cost reduced to Gold 3300 from Gold 3500.
    • Combine cost reduced to Gold 200 from Gold 400.
  • Life steal increased to 12% from 10%.
V1.0.0.152 Added
  • Ravenous Hydra item Ravenous Hydra
    • Recipe: Tiamat item Tiamat + Vampiric Scepter item Vampiric Scepter + Gold 400 = Gold 3500
    • +75 attack damage, +15 health regen per 5 seconds, +10% life steal.
    • Passive: Damage dealt by this item works with life steal.
    • Unique Passive - Cleave: Your attacks deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
    • Unique Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge (10 second cooldown).

References

List of Items

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