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== Notes ==
 
== Notes ==
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* {{ii|Ravenous Hydra}} can only be purchased by [[melee]] [[champion]]s and [[shapeshifter]] champions with a [[melee|melee form]].
 
* {{ii|Ravenous Hydra}} shares the {{nie|Cleave}} and {{nie|Crescent}} effects with {{ii|Tiamat}}.
 
* {{ii|Ravenous Hydra}} shares the {{nie|Cleave}} and {{nie|Crescent}} effects with {{ii|Tiamat}}.
 
** {{iis|Ravenous Hydra}} passive and active cannot be used by ranged champions.
 
** {{iis|Ravenous Hydra}} passive and active cannot be used by ranged champions.
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* Activating {{nie|Crescent}} does not reset the autoattack timer. Rather, the effect uses the champion's autoattack animation to display the effect. 
 
* Activating {{nie|Crescent}} does not reset the autoattack timer. Rather, the effect uses the champion's autoattack animation to display the effect. 
 
** {{nie|Crescent}} casts faster as you gain more attack speed.
 
** {{nie|Crescent}} casts faster as you gain more attack speed.
** [[Shapeshifter|Shapeshifting]] champions can only use {{nie|Cleave}} and {{nie|Crescent}} while classified as melee. This effects {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, but works with{{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform: Mercury Hammer|Jayce|Hammer stance}}, {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}, and {{ci|Quinn}} while her ultimate {{ai|Tag Team|Quinn}} is activated.
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** [[Shapeshifter|Shapeshifting]] champions can only use {{nie|Cleave}} and {{nie|Crescent}} while classified as melee. This effects {{ci|Kayle}}, who is considered a ranged champion while {{ai|Righteous Fury|Kayle}} is active, but works with{{ci|Nidalee}} when using {{ai|Aspect of the Cougar|Nidalee}}, {{ci|Jayce}} while in {{ai|Transform: Mercury Hammer|Jayce|Hammer stance}} and {{ci|Elise}} while in {{ai|Spider Form|Elise|Spider Form}}.
 
* {{nie|Cleave's|Cleave}} damage is based on the [[attack damage]] [[champion statistic]], not from actual damage dealt on the attack—it therefore doesn't benefit from [[critical strike]]s or [[on-hit effect]]s
 
* {{nie|Cleave's|Cleave}} damage is based on the [[attack damage]] [[champion statistic]], not from actual damage dealt on the attack—it therefore doesn't benefit from [[critical strike]]s or [[on-hit effect]]s
 
* {{nie|Cleave's|Cleave}} damage does not trigger [[on-hit effects]], except for [[life steal]].
 
* {{nie|Cleave's|Cleave}} damage does not trigger [[on-hit effects]], except for [[life steal]].

Revision as of 20:58, January 17, 2016

Cost Analysis

Gold Value

Gold Efficiency*

  • Ravenous Hydra item Ravenous Hydra is 96.43% gold efficient without its passive and active.


Similar Items

Notes

Trivia

  • Searching for "no damage" in the shop will bring up Ravenous Hydra. While there were many speculated reasons for this, in actuality it is because of the "no" in "RaveNOus" and "Damage" in its listed stats (+75 attack damage); the item can just as easily be found searching "Raven Age" or "Dam us".
  • Ravenous Hydra is based (probably) on Yggdra Union's Bandits weapon.
  • This item is very similar to the DotA item Battlefury.

Patch History

V6.1:

  • Item cost reduced to Gold 3500 from Gold 3600.
  • Combine cost reduced to Gold 1050 from Gold 1100.

V5.22:

V5.16:

  • New icon

V5.7:

  • Scales linearly with distance from scales in three damage 'stages'.

V4.20:

  • +100% health regen.
  • 15 health regen removed.

V3.6:

  • Combine cost increased to Gold 600 from Gold 200 (total cost unchanged).

V3.04:

  • Item cost reduced to Gold 3300 from Gold 3500.
  • Combine cost reduced to Gold 200 from Gold 400.
  • Life steal increased to 12% from 10%.

V1.0.0.152: Added

  • Recipe: Tiamat item Tiamat + Vampiric Scepter item Vampiric Scepter + Gold 400 = Gold 3500
  • +75 attack damage
  • +15 health regen per 5 seconds
  • +10% life steal
  • Passive: Damage dealt by this item works with life steal.
  • Unique Passive – Cleave: Your attacks deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
  • Unique Active – Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.

References

List of Items

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