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− | {{Item |
+ | {{Item info |
+ | |goldvalue = |
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+ | |goldefficiency = |
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+ | |similaritems = Phantom Dancer;Runaan's Hurricane;Statikk Shiv;Stormrazor;Kraken Slayer |
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+ | |background = |
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+ | |notes = |
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+ | {{Energized info}} |
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+ | * {{sbc|Sharpshooter}} deals {{tip|proc damage}}, and thus will not trigger [[spell effects]]. |
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+ | * {{sbc|Sharpshooter}} is not blocked by {{tip|spell shield}}. |
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+ | * {{sbc|Sharpshooter's}} on-hit damage is not tied to the attack empowered by its increased range. |
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+ | * The minimum amount of attack range required in order to reach the maximum range cap for {{sbc|Sharpshooter}} is {{fd|428.57}}. |
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+ | * {{sbc|Sharpshooter's}} range increase stacks additively with other sources of attack range and interacts with effects that scale with the stat. |
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+ | ** Effects that grant fixed attack range will not interact with {{sbc|Sharpshooter's}} range increase. |
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+ | * '''Rapid Firecannon''' is an {{tip|Energized}} effect and will stack with other sources of it. |
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+ | ** ''Energized'' effects will apply their on-hit damage to [[structure]]s. |
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⚫ | |||
+ | |strategy = |
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+ | * {{iis|Rapid Firecannon}} passive extended range allows for a user to attack outside of their normal basic attack range for a single attack when the effect is fully charged. |
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+ | ** This is useful in situations where it would be dangerous for the user to attack within the range that they normally would; the user can attack from a safe distance. |
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+ | * {{iis|Rapid Firecannon}} attack can be used in conjunction with other empowered attacks, especially those that apply {{tip|crowd control}}. |
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+ | * {{ii|Rapid Firecannon}} can be purchased as an alternative to {{ii|Phantom Dancer}} in situations where the increased range serves greater value over the increased attack speed. |
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+ | |oldicons = |
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+ | |trivia = |
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+ | * [[Pentakill|Pentakill's]] second volume, [[Pentakill II: Grasp of the Undying]], named its ninth track after this item. |
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+ | [[File:Bilgewater Crest icon.png|link=Bilgewater#Trivia|100px|center]] |
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+ | |quotes = |
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+ | |media = |
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+ | <gallery captionalign="center" orientation="square" spacing="small"> |
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+ | Rapid Firecannon ready VFX.png|Item VFX |
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+ | Rapid Firecannon screenshot.png|Trigger VFX |
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+ | Rapid Firecannon range screenshot.png|Range indicator |
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+ | </gallery> |
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+ | |sfx = |
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+ | ;Energized |
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+ | * {{sm2|Rapidfire Cannon passive SFX 4.ogg}} Rapid Firecannon Energized Ready SFX |
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+ | * {{sm2|Energized passive SFX.ogg}} Energized Ready SFX (with {{ii|Statikk Shiv}} and {{ii|Stormrazor}}) |
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+ | ;Energized Attack |
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− | {{Cost Analysis |
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+ | * {{sm2|Rapidfire Cannon passive SFX.ogg}} Sharpshooter Attack Hit SFX |
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− | |description= |
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+ | * {{sm2|Rapidfire Cannon passive SFX 2.ogg}} Sharpshooter Attack Hit SFX |
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− | {{gold value math}} |
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+ | * {{sm2|Rapidfire Cannon passive SFX 3.ogg}} Sharpshooter Attack Hit SFX |
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+ | * {{sm2|Rapidfire Cannon passive SFX 5.ogg}} Sharpshooter Attack Hit SFX |
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+ | * {{sm2|Rapidfire Cannon passive SFX 6.ogg}} Sharpshooter Attack Hit SFX |
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+ | |revisions = |
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+ | |patchhistory = |
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+ | ;[[V14.4]] |
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+ | * Now has the search keyword "gun". |
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+ | ;[[V14.1]] |
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− | {{gold efficiency}} |
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+ | * Attack speed increased to 20% from 15%. |
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− | * {{ii|Rapid Firecannon}} is {{gec|Rapid Firecannon|2147.5}} gold efficient, without its [[passive]]. |
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− | * For '''Rapid Firecannon''' to be considered gold efficient, its passive must be worth at least {{g|452.5}}. |
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− | }} |
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+ | ;[[V13.12]] |
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− | == Similar Items == |
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+ | * Energized damage reduced to 60 at all levels from {{pp|60;70 to 140 for 8|1;11 to 18}}. |
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− | {{column|2| |
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− | {{Recipe/item|Phantom Dancer}} |
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− | {{Recipe/item|Runaan's Hurricane}} |
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− | {{Recipe/item|Statikk Shiv}} |
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− | {{Recipe/item|Trinity Force}} |
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− | }} |
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+ | ;[[V13.10]] |
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− | [[Image:Rapid Firecannon screenshot.png|thumb|268px|''Firecannon's'' visual effect.]] |
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+ | * {{sbc|New Recipe:}} {{ii|Long Sword}} + {{ii|Zeal}} + {{ii|Kircheis Shard}} + {{g|850}} = {{g|3000}}. |
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+ | ** {{sbc|Old Recipe:}} {{ii|Zeal}} + {{ii|Kircheis Shard}} + {{g|750}} = {{g|2500}}. |
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+ | * Now grants 30 attack damage. |
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+ | * Attack speed reduced to 15% from 35%. |
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+ | * Energized damage changed to {{pp|60;70 to 140 for 8|1;11 to 18}} from 120 at all levels. |
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+ | ;[[V11.23]] |
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− | == Notes == |
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+ | * {{sbc|New Effect:}} Tooltip now tracks how many times extra range was utilized. |
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− | * The lowest base movement speed in the game is 325. At this speed, {{ii|Rapid Firecannon}} grants {{fd|16.25}} movement speed. |
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− | ** The percentage movement speed [[Champion statistic|stat]] increases flat movement speed, and will not interact with other percentage increases. |
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− | * The minimum attack range required for the +150 range cap is {{fd|428.57}}; however, due to the attack range values from champions, the closest is 430 (''With {{cai|Rage Gene|Gnar}} at level 6''). |
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⚫ | |||
− | * ''Firecannon''s range increase also works for {{cai|Phase Dive|Ekko}} and {{cai|Devastating Charge|Hecarim}}, both of which are melee attacks. |
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− | ** However, this does not work for {{cai|Unseen Predator|Rengar}}. This may or may not be a bug which has yet to be addressed. |
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− | * '''Rapid Firecannon's''' passive can stack with {{ii|Statikk Shiv}}. The {{tip|Energized}} attack will gain '''Rapid Firecannon's''' bonus range but will trigger {{iis|Statikk Shiv}} bonus damage to multiple targets. '''Rapid Firecannon''' allows the {{tip|Energized}} attack to apply to turret, meaning that it can bounce to turrets, apply {{iis|Statikk Shiv}} damage and critically strike turrets. |
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− | ** '''Rapid Firecannon's''' passive has more effects and more damage than {{ii|Kircheis Shard}} and therefore doesn't stack with it. |
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+ | ;[[V11.10]] |
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− | == Strategy == |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where champions with less than {{fd|428.6}} attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%. |
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− | * This item has the least amount of attack speed out of all attack speed/crit chance items. Unlike {{ii|Statikk Shiv}}, this item's energized strike is not applied in area of effect. In addition, it cannot crit, so it does less damage than Statikk Shiv. |
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+ | |||
− | * Despite this, this item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items. |
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+ | ;[[V10.25]] |
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− | * This item is most commonly paired with {{ii|Runaan's Hurricane}}, which make up for Rapid Firecannon's lack of waveclear compared to Statikk Shiv. It is also commonly purchased by caster ADCs which will purchase {{ii|Essence Reaver}} instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range. |
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+ | * Total cost reduced to {{g|2500}} from {{g|2700}}. |
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− | ** It is also commonly paired with {{ii|Statikk Shiv}}. Although the damage from both items do not stack, this item extends the range which you can proc Statikk's AoE damage, in addition to energizing it faster and allowing it to be applied on turrets. |
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+ | ** Combine cost reduced to {{g|750}} from {{g|800}}. |
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+ | |||
+ | ;[[V10.24]] |
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+ | * Updated icon. |
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+ | |||
+ | ;[[V10.23]] |
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+ | * {{sbc|New:}} |
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+ | ** {{sbc|Recipe:}} {{ii|Zeal}} + {{ii|Kircheis Shard}} + {{g|800}} = {{g|2700}}. |
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+ | ** {{sbc|Stats:}} 35% attack speed, 20% critical strike chance, 7% movement speed. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. |
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+ | ** {{sbc|Unique Passive - Sharpshooter:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks gain 35% '''bonus''' range (+150 range maximum). |
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+ | ** Limited to 1 '''Rapid Firecannon'''. |
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+ | * {{sbc|Old:}} |
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+ | ** {{sbc|Recipe:}} {{ii|Kircheis Shard}} + {{ii|Zeal}} + {{g|500}} = {{g|2600}}. |
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+ | ** {{sbc|Stats:}} 30% attack speed, 25% critical strike chance, 7% movement speed. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. |
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+ | ** {{sbc|Unique Passive - Sharpshooter:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks gain 35% '''bonus''' range (+150 range maximum). |
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+ | |||
+ | ;[[V10.11]] |
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+ | * Bonus movement speed increased to 7% from 5%. |
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+ | |||
+ | ;[[V9.23]] |
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+ | * Combine cost reduced to {{g|500}} from {{g|800}}. |
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+ | * Energized stacks per attack reduced to 6 from 12. |
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+ | * Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units). |
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+ | * {{sbc|New Effect:}} Energized effects now also work on structures. |
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+ | * Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}. |
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+ | * {{sbc|Removed:}} Energized attacks no longer charge 25% faster and function on structures. |
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+ | * {{sbc|New Effect:}} Damage from other Energized effects now stacks. |
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+ | * Unique Energized bonus magic damage and bonus attack range is now named {{sbc|Sharpshooter}}. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. |
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+ | ** {{sbc|Unique Passive - Sharpshooter:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks gain 35% '''bonus''' range (+150 range maximum). |
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+ | ** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}. |
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+ | ** {{sbc|Previous Passive:}} Energized attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures. |
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+ | |||
+ | ;[[V9.4]] |
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+ | * Two passive effects (unnamed and {{sbc|Firecannon}}) changed to {{sbc|Energized}} and a unique passive. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and attacking will make an attack {{tip|Energized}}. Your {{tip|Energized}} attacks deal {{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on hit. |
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+ | ** {{sbc|Unique Passive:}} {{tip|Energized}} attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures. |
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+ | |||
+ | ;[[V9.3]] |
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+ | * Total cost reduced to {{g|2600}} from {{g|2800}}. |
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+ | ** Combine cost increased to {{g|800}} from {{g|700}}. |
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+ | * Critical strike chance reduced to 25% from 30%. |
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+ | |||
+ | ;[[V8.15]] |
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+ | * Total cost reduced to {{g|2800}} from {{g|2900}}. |
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+ | ** Combine cost reduced to {{g|700}} from {{g|800}}. |
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+ | |||
+ | ;[[V8.11]] |
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+ | * Total cost increased to {{g|2900}} from {{g|2600}}. |
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+ | ** Combine cost increased to {{g|800}} from {{g|600}}. |
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+ | |||
+ | ;[[V8.6]] |
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+ | * Firecannon damage increased to {{pp|60;60;60;60;60 to 140|round=ceil}} from {{pp|50;50;50;50;50;50 to 120|round=ceil}}. |
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− | == Patch History == |
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− | {{scroll box|content= |
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;[[V7.9]] |
;[[V7.9]] |
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* Combine cost increased to {{g|600}} from {{g|550}}. |
* Combine cost increased to {{g|600}} from {{g|550}}. |
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− | * Energized attack bonus damage reduced to {{ |
+ | * Energized attack bonus damage reduced to {{pp|50;50;50;50;50;50 to 120|round=ceil}} from {{pp|50;50;50;50;50 to 160|round=ceil}}. |
* {{sbc|New Effect:}} Basic attacks becomes Energized 25% faster. |
* {{sbc|New Effect:}} Basic attacks becomes Energized 25% faster. |
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;[[V6.3]] |
;[[V6.3]] |
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* Movement speed reduced to 5% from 7%. |
* Movement speed reduced to 5% from 7%. |
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− | * Bonus damage reduced to {{ |
+ | * Bonus damage reduced to {{pp|50;50;50;50;50 to 160|round=ceil}} from {{pp|50;50;50;50;50 to 200|round=ceil}}. |
;[[V6.2]] |
;[[V6.2]] |
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** +30% critical strike chance. |
** +30% critical strike chance. |
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** Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon. |
** Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon. |
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− | ** Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50 |
+ | ** Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals {{pp|50;50;50;50;50 to 200|round=ceil}} bonus on-hit magic damage. Firecannon can be used on structures. |
}} |
}} |
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− | |||
− | == References == |
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− | {{Reflist}} |
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− | {{Items}} |
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[[de:Schnellfeuer-Geschütz]] |
[[de:Schnellfeuer-Geschütz]] |
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[[pl:Ognista Armata]] |
[[pl:Ognista Armata]] |
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+ | [[ru:Скорострельная пушка]] |
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− | [[Category:Attack speed items]] |
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− | [[Category: |
+ | [[Category:Items with passive abilities]] |
− | [[Category:Movement items]] |
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− | [[Category:On-hit effect items]] |
Latest revision as of 10:26, 26 February 2024
Rapid Firecannon is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 30 attack damage = 1050
- 20% attack speed = 500
- 20% critical strike chance = 800
- 7% movement speed = 377.65
- Total Gold Value = 2727.65
Gold efficiency
- 90.92% gold efficient. base stats are
Similar items
Notes
- Each basic attack on-attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to normal or special forms of movement, using dashes or blinks, or being displaced to another location.
- Sharpshooter deals proc damage, and thus will not trigger spell effects.
- Sharpshooter is not blocked by spell shield.
- Sharpshooter's on-hit damage is not tied to the attack empowered by its increased range.
- The minimum amount of attack range required in order to reach the maximum range cap for Sharpshooter is 428.57.
- Sharpshooter's range increase stacks additively with other sources of attack range and interacts with effects that scale with the stat.
- Effects that grant fixed attack range will not interact with Sharpshooter's range increase.
- Rapid Firecannon is an Energized effect and will stack with other sources of it.
- Energized effects will apply their on-hit damage to structures.
- The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
Map-Specific Differences
- Sharpshooter bonus damage changed to 200.
- Energized stack per basic attack changed to 12.
- Energized stack per 24 units travelled changed to 2.
Strategy
- This is useful in situations where it would be dangerous for the user to attack within the range that they normally would; the user can attack from a safe distance.
passive extended range allows for a user to attack outside of their normal basic attack range for a single attack when the effect is fully charged.
- crowd control. attack can be used in conjunction with other empowered attacks, especially those that apply
- can be purchased as an alternative to in situations where the increased range serves greater value over the increased attack speed.
Old icons
Trivia
- Pentakill's second volume, Pentakill II: Grasp of the Undying, named its ninth track after this item.
Media
Sound Effects
- Energized
- Energized Attack
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
Patch History
- Now has the search keyword "gun".
- Attack speed increased to 20% from 15%.
- Energized damage reduced to 60 at all levels from 60 − 140 (based on level).
- New Recipe: + + + 850 = 3000.
- Now grants 30 attack damage.
- Attack speed reduced to 15% from 35%.
- Energized damage changed to 60 − 140 (based on level) from 120 at all levels.
- New Effect: Tooltip now tracks how many times extra range was utilized.
- Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
- Updated icon.
- New:
- Recipe: + + 800 = 2700.
- Stats: 35% attack speed, 20% critical strike chance, 7% movement speed.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Limited to 1 Rapid Firecannon.
- Old:
- Recipe: + + 500 = 2600.
- Stats: 30% attack speed, 25% critical strike chance, 7% movement speed.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Bonus movement speed increased to 7% from 5%.
- Combine cost reduced to 500 from 800.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- Energized damage changed to 120 at all levels from 60 − 140 (based on level).
- Removed: Energized attacks no longer charge 25% faster and function on structures.
- New Effect: Damage from other Energized effects now stacks.
- Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
- Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
- Combine cost increased to 600 from 550.
- Energized attack bonus damage reduced to 50 − 120 (based on level) from 50 − 160 (based on level).
- New Effect: Basic attacks becomes Energized 25% faster.
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Movement speed reduced to 5% from 7%.
- Bonus damage reduced to 50 − 160 (based on level) from 50 − 200 (based on level).
- Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from .
- Movement speed reduced to 7% from 8%.
- Total cost increased to 2600 from 2500.
- Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
- V5.22 Added
- Recipe: 550 = 2500 + +
- +30% attack speed.
- +8% movement speed.
- +30% critical strike chance.
- Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
- Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50 − 200 (based on level) bonus on-hit magic damage. Firecannon can be used on structures.
:
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items